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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/1110808#Comment_1110808
I can understand this, but I feel there should be SOME indicator for when your being under the effect of a status. If the killer is running mindbreaker for example, I wanna know ahead of time to expect that short exhaustion when its time to sprintburst away. Things like Myers music playing when he hits T3 is a nice way of showcasing the exposed status without NEEDING the symbol for example.
An indicator's fine.
Status Effects aren't indicators, they're the immediate answer to the mystery.
Yes: Eventually, you'll know everything.
Still, some of the fun for me was in not knowing.
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Free information, with the best example being Status Effects.
I like finding stuff out, and free information removes the need to do that.
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I like the ideas, but i'll be excited once i'm positive on them in practice.
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I personally didn't get enjoyment out of having to 99%, so i'm glad this is coming.
Apparently, sabotaging a hook takes 2.5 seconds.
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I already almost exclusively play Wraith, this won't change that.
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@deollie said:
https://forum.deadbydaylight.com/en/discussion/comment/1101926#Comment_1101926
Then get DC penalty on yourself lol
It's the quicker way, but if you plan to play many games like that in a row, here's another solution...
Instead of: "If you explode a Generator, quit to the main menu."
Do this: "If you explode a Generator, use the 2nd account, the Killer, to kill you by whatever means you want."
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@Snapshot said:
https://forum.deadbydaylight.com/en/discussion/comment/1100812#Comment_1100812
Exactly. it will REMOVE a percentage and until now, when an item had 0%, it was destroyed.
But with the new changes, when item has 0% it is deactivated, and not destroyed. If the item already is deactivated, it will just be dropped, as there is no charge mechanic anymore after the item is deactivated.
I'm glad to tell you that you will indeed drop your Item but not have it get destroyed, whether Franklin's Demise has the "% damage" on it or not.
@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1102060#Comment_1102060
You are correct.
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@Almo said:
https://forum.deadbydaylight.com/en/discussion/comment/1102060#Comment_1102060
You are correct.
Okay, good to know. ποΈ
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Both i guess.
Like others mentioned before i will now, break the wrong wall and you might make it way easier for a Survivor to get around, but break the right wall, and you'll quickly cut them off.
It'll definitely be quite the change in gameplay, we were only able to remove dropped Pallets up till now.
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@Mister_xD said:
i thought they would be working on that?
i might be mistaken with that though.
maybe @Peanits has something to say about this idea? i bet he can tell you more than i do ^^
Pretty much everytime it got an official response whenever it was brought up again, it got a: "It's nice, but not for now."
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@not_Queen said:
@CornMoss Hey! Nice to see all the good ideas. For the PTB, for testing purposes, the basic pallet breaking animation will be used on all killers. To be updated later on.
Well in that case: Wraith simply smashes his Wailing Bell through it.
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@Almo said:
Franklin's just makes you drop it. You can drop and pick up items with 0 charge.
Oh alright, good to know.
So to be clear: The 5% or 10% damage from Franklin's Demise won't destroy Items that are <5% / <10%, but sets them to disabled?
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@Jetsallday24x said:
https://forum.deadbydaylight.com/en/discussion/comment/1101961#Comment_1101961
The licensed killers are better and that's just a fact. They haven't released a good original chapter since the spirit came out and that was forever ago. Pinhead makes more sense to be in this game then any of the other licensed killers in the game or that could be in the game. And the fact we're getting a copy look wise of a character is stupid sorry it just is.
A copy lookwise? Can you link me to the new Killer's full appearance to confirm that?
Can you also explain to me why Pinhead makes more sense than other Killers, and what you mean by it making sense?
Y'know, since the Entity breaks space and time, and thus doesn't really abide by the rules of common sense.
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Wraith of course, he's god.
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@AChaoticKiller said:
the devs have said that they usually are working on the next killer after the new killer before the new killer is even released. the community literally has no say in it and can only recommend what killer they should do after the next 2 or 3 get released.
edit: by working on the next killer i mean they probably already have the general power idea and character in mind and might already have code and lore for that character to build upon.
I imagine they always have ~4 ideas for Killer Powers backed up in a folder.
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Gosh dang it, someone always beats me to the "Who's Adam?" joke.
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Ahh, you mean a popular theory was wrong this time.
Yeah, people generally don't like being incorrect, but if it's not Pinhead, then it's not Pinhead, and basing hype on theories is a pretty bad practice in my opinion.
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Holy moly, amazing job!
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- Make a 2nd account that owns Dead by Daylight
- Start a Kill Your Friends with that account
- Make the 2nd account the Killer, preferably the Wraith
- Put him away in a corner
- If you explode a Generator, quit to the main menu
- Profit
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It was?
I didn't see a Pinhead thread for months.
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I could imagine it won't be a kick, but i won't see them make a different animation for each Killer either.
Though if they were, Trapper would definitely use his foot, thanks to Brutal Strength being his Teachable.
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Then maybe you wanna check out the upcoming PTB.
Killers get something special...
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1101411#Comment_1101411
I am actually saving mine up now, because these ones sound even more powerful tbh. Since they will do more in a shorter period of time, even if less overall.
Well yeah, if you think they'll be better, that'd make sense.
What i meant is: If the general community sees their preferred consumables get nerfed from their perspective, they'll make use of their current power.
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@arslaN said:
https://forum.deadbydaylight.com/en/discussion/comment/1101425#Comment_1101425
Wouldn't that just encourage more tunneling?
"but no one knows who's marked"
Tunnel who?
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Have the game randomly mark a Survivor at the start of the match, kinda like the Obsession mechanic, but no one knows who's marked until the match has ended.
(Like how Survivors can't see the Killer's gear until the match has ended.)
By killing the marked Survivor, you secure your Add-ons.
Just an idea.
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Nothing unusual here.
Insta-heals were popping left & right after their announced nerfs, the 2 rarer Moris got announced nerfs and suddenly Killers were always killing the first Survivor they found, they said Iridescent Head would now remove 4 Hunting Hatchets & i was facing a LOT more Huntresses...
People like getting one last taste of something strong.
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Should be.
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Well it certainly beats Monstrous Shrine...
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Doesn't the new map usually get made more frequent when it's released/remade?
If they'll always DC from it, they'll get punished pretty hard for it.
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Then test it out and see if your fears are confirmed. π
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No, not really.
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I like the idea so far.
Let's see it in practice.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/1101108#Comment_1101108
What makes you think that, they never give numbers for addons we have to wait for Wiki to update it and hope it's right.
If you don't trust the Wiki, you can always find it out for yourself.
What i meant is that you'll get numbers that they either give you, or you can find them out.
I don't mind people disliking "slightly" and stuff like that, i'd also prefer numbers only, but it's not as if we're stuck with that.
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@Aneurysm said:
https://forum.deadbydaylight.com/en/discussion/comment/1101092#Comment_1101092
The addon that makes him break pallets faster could affect this too...
Oh my goodness.
ACTUAL Kool-Aid Ma- I mean: Kool-Aid Wraith!
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Videogames should always entertain you, in my opinion.
If you're not entertained, make changes.
In your case, if your preferred change is to leave, then okay, that's your choice.
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Yeah, i always mix Tuesday & Thursday up. π
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@Seltas0208 said:
https://forum.deadbydaylight.com/en/discussion/comment/1101092#Comment_1101092
Genius, now it all depends on how long it's gonna take to break a wall
Yup, that's 1 of my 2 concerns right now.
The 2nd is where these walls will be.
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Don't we get the PTB this week?
You should have numbers then.
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Also, i just realized that Wraith will (most likely) be able to break walls while cloaked.
That'll be kinda cool with "The Serpent" - Soot.
Y'know, there's a Survivor in a small room repairing a Generator, doesn't know which Killer it is.
No heartbeat, no noises, no changes on the Survivors in the HUD.
Then suddenly the wall close to them breaks, and the Wraith is there, coming at them, already uncloaked thanks to the Add-on.
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Oh snap!
Spirit Fury: Walk straight into the wall with a SF charge ready, and the wall insta-breaks, consuming the charge. π
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1100834#Comment_1100834
Thing is, Killers get more BPs and have it easier to get their BBQ Stacks than a Survivor has it with WGLF.
Also Killers only have Add Ons, while Survivors have Items and Add Ons, this makes 20 Add Ons for Killer, but over 70 Add Ons and Items for Survivors.
Number of Offerings is roughly the same.
Maybe they'd like to see Survivors switch it up from their usual Item choice(s).
π€·ββοΈ
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I don't know the Pig well, and whether you can trust the Wiki or not is either way fine by me, but it doesn't state the Luck statistic affects Jigsaw Boxes.
Also, it states Luck only affects Unhooking and Un-trapping, nothing else.
I guess it'd be really neat for Trapper to have, but on almost everyone else it's pretty much a waste of BP.
Maybe just give all of Trapper's Add-ons a decrease in Luck by standard, and the higher the rarity of the Add-on, the higher the decrease.
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@ApeOfMazor said:
Who cares about breakable walls when gens are still done in no time. Now we can be the kool aid man.
We need a map-wide "OH YEAH!".
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I obviously can't tell you exactly their way of thinking per Killer every trial, but i can imagine at least one reason.
When they face a Survivor who's extremely good at looping them, they could, subconsciously or not, change their main goal to be killing this one good person instead of getting as many kills as possible.
And that might be enough of a reward in itself.
Whether that's fun or not, well the main goal isn't always fun to everyone either, so yeah.
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FeelsKillerMan π
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@Snapshot said:
https://forum.deadbydaylight.com/en/discussion/comment/1100812#Comment_1100812
Exactly. it will REMOVE a percentage and until now, when an item had 0%, it was destroyed.
But with the new changes, when item has 0% it is deactivated, and not destroyed. If the item already is deactivated, it will just be dropped, as there is no charge mechanic anymore after the item is deactivated.
No charge mechanic?
It doesn't state that, it just says you can't use that Item when it's at 0%.
But the % still exists.
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It probably will destroy it.
@Snapshot said:
Franklins will drop the item the survivor carries, not destroy it.
That's how it always has been and will not be changed!
FD removes a flat % of the Item, resulting in the Item being destroyed if the Item % is less than what's on the Perk.
The game will save your Item now from you using it, but FD should still work, since they didn't mention FD at all.
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It's an exciting idea to me, but i'll hold my breath until i at least see the placements of these, and the animation duration.
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For my vote: I'd probably regard Ace In The Hole as the better Perk in general, but i just love me some Kindred, and i'll happily replace Ace In The Hole with Open-Handed to make Kindred stronger.
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Thank you for indirectly calling me a nobody. π₯ππ₯