FD removes a flat % of the Item, resulting in the Item being destroyed if the Item % is less than what's on the Perk.
The game will save your Item now from you using it, but FD should still work, since they didn't mention FD at all.
Exactly. it will REMOVE a percentage and until now, when an item had 0%, it was destroyed.
But with the new changes, when item has 0% it is deactivated, and not destroyed. If the item already is deactivated, it will just be dropped, as there is no charge mechanic anymore after the item is deactivated.
Exactly. it will REMOVE a percentage and until now, when an item had 0%, it was destroyed.
But with the new changes, when item has 0% it is deactivated, and not destroyed. If the item already is deactivated, it will just be dropped, as there is no charge mechanic anymore after the item is deactivated.
No charge mechanic?
It doesn't state that, it just says you can't use that Item when it's at 0%.
Exactly. it will REMOVE a percentage and until now, when an item had 0%, it was destroyed.
But with the new changes, when item has 0% it is deactivated, and not destroyed. If the item already is deactivated, it will just be dropped, as there is no charge mechanic anymore after the item is deactivated.
I'm glad to tell you that you will indeed drop your Item but not have it get destroyed, whether Franklin's Demise has the "% damage" on it or not.
It'll still be useful on deactivating items along with overwhelming prescence. My main has 15+ rainbow maps so destroying 1 makes zero difference if that's your goal. The add-on change though is incredibly damaging.
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Comments
Franklins will drop the item the survivor carries, not destroy it.
That's how it always has been and will not be changed!
well if a disabled item is technically 0 charges pretty sure that would be an automatic destroy
It probably will destroy it.
FD removes a flat % of the Item, resulting in the Item being destroyed if the Item % is less than what's on the Perk.
The game will save your Item now from you using it, but FD should still work, since they didn't mention FD at all.
Exactly. it will REMOVE a percentage and until now, when an item had 0%, it was destroyed.
But with the new changes, when item has 0% it is deactivated, and not destroyed. If the item already is deactivated, it will just be dropped, as there is no charge mechanic anymore after the item is deactivated.
No charge mechanic?
It doesn't state that, it just says you can't use that Item when it's at 0%.
But the % still exists.
We'll have to wait and see, It'd be a nice buff to franklin's considering how it's going to be even easier to hoard items now.
I'm glad to tell you that you will indeed drop your Item but not have it get destroyed, whether Franklin's Demise has the "% damage" on it or not.
It will just be on the ground with no charges, not sure why it would be destroyed.
It'll still be useful on deactivating items along with overwhelming prescence. My main has 15+ rainbow maps so destroying 1 makes zero difference if that's your goal. The add-on change though is incredibly damaging.