Boss
Boss
About
- Username
- Boss
- Joined
- Visits
- 3,150
- Last Active
Comments
-
@fleshbox said:
And whose fault is that then? Certainly not the dev's.
NOED can be wiped out. Do the bones. I am sick to death of these NOED moaners. There is more to this game than just holding M1 and doing successful 360's.
Not disagreeing, but i do like: "There is more to this game than just holding M1..."
*M1 cleansing intensifies*
-
Killers
High: Wraith, Hillbilly, Spirit, Oni
Mid: Shape, Doctor, Huntress, Nightmare, Legion, Demogorgon
Low: Trapper, Nurse, Cannibal, Hag, Pig, Clown, Plague, Ghost Face
Their Teachables
High: Hillbilly, Cannibal, Hag, Pig
Mid: Trapper, Shape, Clown, Spirit, Legion, Demogorgon
Low: Wraith, Nurse, Doctor, Huntress, Nightmare, Plague, Ghost Face, Oni
-
Crashing, either side.
-
And from which Killer does this come?
-
No actually, never had it happen to me.
I feel like the game could in general make good use of a timer (with a reasonable amount of time) at base.
-
@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/1133910#Comment_1133910
Wow, this is one of the rare occasions that you comment something that's not a one liner xd
You should go through my comment history.
-
@DoctorShockBoi said:
https://forum.deadbydaylight.com/en/discussion/comment/1134285#Comment_1134285
I actually did not keep track of this perk. I'm sorry. But I remember seeing some. Not too many though.
Sounds about right.
-
Is the F-tier one Cannibal?
Name ain't there, and he's the only one missing besides Deathslinger.
-
Kindred?
-
I prefer to not be attacked.
I also like to not have to depend on others for my success.
-
@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1133936#Comment_1133936
21 survivors against 4 killers.. I think most of them would be able to win.
They'd win easily together.
On their own, all of them would get destroyed.
-
I think no one, as the Legion would quickly overwhelm any Survivor with their numbers.
-
The Exposed Status Effect.
I like the feeling of power as Killer & its intensity as Survivor.
-
Blindness: In addition to its already-existing effects, it now also removes all HUD elements.
(All Survivor Health icons, the Generator counter, all Status Effects, all Auras, your Perks, your Item, your remaining Item charges, Add-ons on your Item, interaction prompts, and others i can't think of right now.)
-
@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/1133782#Comment_1133782
Defined as the condition in which a game is updated with increasingly more powerful or meta changing mechanics that it makes previous or original mechanics irrelevant.
Oh, well i like seeing things get mixed up.
-
If they don't want themselves healed up, that's their decision.
You can report them, but be prepared to get no people banned whatsoever.
-
Power creep?
-
They're pretty similar, but one activates way too late.
While having your Terror Radius be removed is nice, the fact that it happens at 85% is not good, only Pop Goes The Weasel might profit a bit from Tinkerer, as you'll be sure you get the full 25% out of your kick.
Discordance shows you the Generator which gets repaired much faster, and it shows you that Generator immediately once it goes faster.
-
@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/1133336#Comment_1133336
Did my eyes deceive me or did you put Unrelenting and STBFL as an OP combo that needed a nerf?
Unless Unrelenting was different some time back, I don't recall it ever being good except for Killers who can't hit. Not to mention it doesn't even touch STBFL as the cooldown doesn't affect successful hits, only missed hits.
Ooooh, you're gonna like this bit of trivia...
https://deadbydaylight.gamepedia.com/Save_the_Best_for_Last#Version_1.2.1 https://deadbydaylight.gamepedia.com/Unrelenting#Version_1.2.0Save The Best For Last on version 1.2.1 + Unrelenting on version 1.2 = 55% faster recovery speed from successful attacks + 50% from missed attacks AT ALL TIMES...Well, you lose about half of it once your Obsession is dead, but still.
Result? This...
https://www.youtube.com/watch?v=ouFi-lI1Rbs(Skip to 0:45 to immediately see it in action.)
-
@CLAUDETTEINABUSH said:
https://forum.deadbydaylight.com/en/discussion/comment/1126949#Comment_1126949
Im impressed you didn't say a one liner like you do in my posts like yes, no or maybe xd
That impresses you?
-
Oh geez, uhmm...
No more insta-blinds was awesome.
Also, replacing the white screen with the special effect for being blinded is much better.
Brand New Part.
Insta-heals.
Borrowed Time not working on both Survivors.
Decisive Strike no longer allowing everyone to go stab stab.
Mettle of Man no longer being the absolute rolemodel of crutch Perks against M1 Killers.
Can't really count Object of Obsession for not working against Undetectable, as the addition of Undetectable is moreso a buff rather than it indirectly nerfing OoO, though i'll put it here as a sort of "honorable mention".
Self-Care.
Sprint Burst's 1st, 2nd & 3rd nerf.
We'll Make It. Love the Perk, but if you had someone who knew what they were doing using WMI, your game as Killer was over.
Enduring working only on Pallets, getting hit by other stun sources is just too rare for me.
Hex: Devour Hope, from +5% gen slowdown to +5% temporary movement speed. I so badly want the temp. speed changed to something else, but the +5% slowdown was a dead giveaway, it did need to go.
Hex: Ruin, never used the Skill Check version.
The stacking of Save The Best For Last + Unrelenting, broken #########.
-
Self Care.
I simply like having a way to heal myself that isn't limited or dependant.
-
I prefer We'll Make It.
It provides a bigger boost at the moment i'd need it the most, and unlike everyone always says, my people don't mindlessly run away.
Botany Knowledge is a fine but very general boost.
-
I used to play all Killers.
Then there were too many to thoroughly enjoy them, so i mained Wraith.
-
@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1126949#Comment_1126949
Come on Boss, I meant moments that make you think "damn it..." you know? Maybe I missguided it by writing "rage"?
For me, yes, those are very different.
Missing lunges sometimes makes me think that.
-
@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/1126980#Comment_1126980
How is that bannable? Can’t prove it was intentional. Maybe they had to use the bathroom. You’ll just never know.
Mwahahahaha!!!
AFKing is bannable, intentional or not.
-
It used to be 4 kills because that was how you get the "MERCILESS VICTORY" ("MV") message from the Entity.
"MV" is now gained by earning enough points from your Emblems, with Iridescent Emblems being worth 4 points, Gold 3, etc.
They actually do want to change it to simply requiring 4 kills, but...
PlayStation doesn't want developers to change trophy requirements unless they've become impossible to unlock.
You can still unlock them, hence they're not allowed to change them.
And the devs don't want to make the requirements inconsistent, so they keep them like this.
-
Nothing, i view the game as just that.
-
Seems reportable.
-
That would seem logical, wouldn't it?
😏
-
Not knowing anything, having to find stuff out.
Took me well over a month to learn that Killers can lunge, and that a Survivor's Hook Health doesn't go down when you hit them.
-
Wraith of course!
-
Literally all silly skins make me go like that.
In my opinion, its release has permanently damaged DbD in the cosmetics department, with the creators becoming more and more daring to go to the silly side.
At least Clown's elephant costume i find excusable because of who he is, and he's still going slash & kill.
I wouldn't be surprised if we're eventually gonna see Ace in a mankini from Borat...
-
@Elena said:
https://forum.deadbydaylight.com/en/discussion/comment/1124348#Comment_1124348
Kate has some alright perks though. WOO is good for chases and Dance with me is really good when combined with lithe and Quick & Quiet.
It's fine if you think that way, i don't like her Perks at all.
Also, this is me assuming you're not allowed to run ANY other Perks outside of their own 3.
-
@Hoodied said:
If you have a perk that makes survivors oblivious survivors will punish themselves more actually!
So you can actually make survivors hurt themselves with Nemesis and Freddy as Oblivious does this
- The Survivor does not hear The Killer's Terror Radius.
- The Survivor is not affected by any effects that are conditional to being inside of a Terror Radius.
While OoO does this
This effect applies only if you are outside of the Killer's Terror Radius.
As the Killer's Obsession , this effect applies to a maximum range of 56/64/72 metres. Otherwise, it applies to a maximum range of 44/56/64 metres.
From what I noticed while using Nemesis, because the perk's minimum range is the TR of the killer, so because the survivor does not hear the TR, the minimum range is 0. While this perk hurts both the killer and survivor, now you can get a precise hit more often.
I don't know how undetectable works with this as it doesn't reveal YOUR aura but doesn't say anything about revealing the survivors Aura
Wraith gets Undetectable while cloaked.
I can see their Auras up to 0 meters.
It's really handy in loops.
-
Free Auras while mine is hidden?
Yes, please.
-
No thanks. 😊
-
This'll seem petty, but...
They seem to lash out Everytime something they find fair,
I'm assuming you mean UNfair?
-
I like it, i can easily spot where they're going in loops thanks to my cloaked mode.
-
Ace, David or Kate, can't decide.
-
Blood Lodge, from both sides.
Survivors can easily see my Wraith, and Killers can easily see my Kate.
-
- All "Exhaustion" Perks, such as Sprint Burst.
- All "After Generators" Perks, such as No One Left Behind.
- All "Early Only" Perks, such as Corrupt Intervention.
- All "Obsession" Perks, such as Object of Obsession.
- All "Hex" Perks, such as Hex: The Third Seal. (Hex: Devour Hope & Hex: Haunted Ground excluded.)
-
@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1120607#Comment_1120607
But hey make sabo viable again, that is really a pressing matter.
That's not how patches work, updates won't only include the top priorities.
-
@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/1120559#Comment_1120559
This topic is geared towards players who can’t stop gen progression fast enough.
I can usually run a build of my liking and 3-4K every game. But I see a lot of killer players complaining here about gen speeds and yet I also see a lot of killers I face run BBQ, which rarely helps them against me and the friends I usually play with.
I know.
So like i said: If slapping on lots of anti-Gen progression doesn't help, then there's a whole different issue going on here.
-
My thoughts are that this doesn't really matter.
If Barbecue & Chili takes up a precious Perk slot, then there's still 3 other slots in which they could put that Perk.
If the Killer requires all 4 Perk slots for Perks that all only specifically target the Generator repair speed, then there's a very different issue going on.
-
View it as just a game.
That's how i've always done it, worked wonders after my burnout.
-
Pretty sure they don't want Power-specific Perks, cause that'll create additional work on all Killers & all Power-specific Perks with each new Killer.
-
@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/1116690#Comment_1116690
Do you have to be facing a certain direction or what?
I believe you can't be directly on the Hatch, but i've closed it from multiple angles while cloaked.
-
Hex: Devour Hope
Useless 2-Token bonus.
And no, i don't want something strong there, i want something that's weak, or QoL, not useless.
All Stun Perks
They stun.
Being stunned isn't fun.
-
That's mine too, a Wraith with Windstorm & Make Your Choice is extremely dangerous.