Boss
Boss
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- Boss
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I feel irritated sometimes, that's just about it.
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@shane32 said:
https://forum.deadbydaylight.com/en/discussion/comment/1088713#Comment_1088713
This guy seemed to be doing it really quick and easy....only when I was carrying sombody to a hook. Poof hook drops right in front of my face.
Survivors can sabotage Hooks up to 99%.
When they see you walk up to it, they'll quickly sabotage that last 1%, making it look immediate.
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It's invisible, but i can show you the tiers that were found by someone: https://forum.deadbydaylight.com/en/discussion/comment/1083968
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Not only do i see less, there's also more positivity about this one than Ruin from what i'm seeing.
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Even if the Generator wasn't there, it's right next to a loop as well.
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You can probably find it on YouTube.
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@Bingbongbong said:
Get used to it tbh, Happens pretty regularly since there's no DC punishment. It's on the way but nobody knows how long.
As of now, this is funny. ๐
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@Gay Myers (Luzi) said:
https://forum.deadbydaylight.com/en/discussion/comment/1081774#Comment_1081774
I'm a sucker for the Witch or Hunter, but I wouldn't know how the Witch could work. This reminds me of how my game once said "Tanks purrs" and idk still to this day how it happened. It never happened again.
Otherwise, I'm a massive sucker for Aliens and Xenomorphs. Also... well. Green Goblin. cough Sorry, not sorry.
I don't think DbD could ever truly recreate the feeling of a Hunter.
At least to me, a Hunter isn't simply crouching and pouncing, it's landing jumps from high places, and wall-jumping.
And considering a flying Killer is a big no no, i don't see him pouncing over loop walls and wall-jumping to go over Pallets.
And if that's not added, then it wouldn't feel like a Hunter to me.
I don't like the idea of the Witch either.
She's unplayable in L4D, and doesn't do anything at all unless you provoke her.
Now they could of course just make her playable like any other Killer, but then we'd get a Killer Power that just doesn't fit her, as well as being able to play her removes one thing that made her special in L4D.
The Tank on the other hand just works: It's only 2% slower than the Survivors in L4D, so bumping it up to regular Killer speed or 110% wouldn't break my immersion.
It has super strength, probably stronger than any Killers DbD currently has.
Now obviously we can't have it throw cars around in DbD, but doing something like destroying Pallets with M1s, which no other Killer can, would already be neat to me.
Maybe it's Power could be the obvious Rock throw, or perhaps it could pick up Survivors temporarily and throw them some meters in a horizontal direction of your choice. (Not vertically, and they stay close enough to the ground to not land on top of anything.)
Heck, perhaps he could pick up thrown-down Pallets and throw those.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1083987#Comment_1083987
Don't have to be, they announced that they are working on the Gore of the game, meaning its past the halfway point of development
Here is the reveal picture of OutLast:Trials
I mean i'm hoping it'll be a more enjoyable experience for me.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1083961#Comment_1083961
They actually did go towards more gore and pain
But with the upcoming "Outlast: Trials", they are doing all 3 along with making a Co-op and solo campaign
Welp, i'll be hopeful. ๐ค
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Are you playing with fire, or did you datamine or smthn?
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/1083918#Comment_1083918
Outlast 2 isn't really the best game, the story was confusing and was only connected to Outlast via comic book
But come on, "God here my voice, God guide my hand" will always haunt my dreams
I actually enjoyed the school the most.
It was extremely simple horror, but maybe that's why.
But idk, i feel like the main character might as well just not have existed for 95% of the game.
I also feel like they went more towards gore and pain, and less horror.
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Can't blame you for liking Outlast that much...Unless you also include Outlast 2. ๐
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Those Perk icons need work, some are almost transparent.
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I want one that can place fake interactables.
Interacting with one would make the Entity hold you in place, and you need someone else's help to escape, or succeed 3 tremendously difficult Skill Checks to escape on your own.
Escaping would make the object disappear.
The Killer could pick you up like the Trapper can when they're caught in a Bear Trap.
An Ultra Rare Add-on could be that you don't get caught until you fully complete the interaction.
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I'm hoping to see changes to Devour Hope's 2-Token bonus. ๐
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Sorry I shouldn't be penalized for someone ruining the fun of the game.
Did you know that you can easily ruin peoples' games by disconnecting?
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Wow, uhmm...
*has to go through all games i ever played, up to the first game i played at the age of 4*
7th?
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@Hoodied said:
Clearly not many people can handle the neutron style
I actually like No Mither more than Dead hard, but i don't like using it all the time.
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Hex: Devour Hope.
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Hah, my Killer would win every time.
That's cause i know my Survivor wouldn't give a crap, it never did.
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None.
I might have opinions on some Perk combinations that i can't think of right now, but any Perk on its own, nah.
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I want a Tank paragraph from Left 4 Dead.
That's about the only licensed Killer i'd look forward to, cause i'm imagining him bashing through thrown-down Pallets with his regular M1 attack.
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Sally to Philip: "Don't break my heart."
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Stuns are something i'll always heavily dislike, but my preferred playstyle generally has me avoid getting stabbed anyway.
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Wraith all the way.
I like not having a Terror Radius, and i like a challenge.
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Nah.
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They still could do that, but i figure we'd have already seen custom Items & Survivor wounds if they planned to add it in.
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Of course you're not alone, but we're pretty much opposites.
I like it.
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@Yung_Slug said:
Yeah, these results are pretty much what I expected.
I figured there'd be at least 1 Franklin's Demise lover. ๐
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I'd probably use it less than now.
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If you hook everyone at least once, your long-ass grind is reduced by half.
If you plan to play a lot, that bonus will only save more time the longer you play.
Plus i personally really like the Auras.
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Can't deny, that really hurt a bit, even though i predicted the 3rd stab.
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I got 2 hoodies and a flask as gifts.
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Ehh, kinda annoying.
But more in the sense of "They took advantage of an opprtunity in this PvP game."
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At least you still have the option to try.
Can't get past the Offering screen for 5 days now.
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I'll always prefer original, but the preference is pretty minimal.
I just like something completely fresh.
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One of mine has sort of come true.
I wanted to see a Wraith themed around the scrapyard, and now he has an outfit in which he wears clothes made from car tires, a weapon made of license plates, and heavy chains to (presumably) lift car engines stuck on his head.
When i look at the standard skin of Wraith, it might just be me, but his skin looks very dry, especially at his head.
I thought it might be cool for an outfit that he's dried up so much that, not just skin, but large chunks of his flesh have fallen off, and you can now see parts of his bones in various places, exposing arm bones partially, the ribcage partially, the skull partiall, etc.
No blood dripping, it stays in the remainder of his flesh as black, dried-up blood.
Lorewise, the outfit would state that it took really long for the Wraith to become like this, and the Entity didn't have anything to do with it, as if he's just dying physically, but the Entity's pushing him to continue.
While Wraith still doesn't want to do this after so long, he has become quite the efficient Killer for the Entity, establishing a deep bond with the Entity, like this & this Perk.
This deep bond then manifests itself on the Wraith's (remaining) skin as these little vents, similar to hydrothermal vents, which would constantly spew out the black smoke that you see on your screen when you're affected by the Undetectable Status Effect. (It would of course turn off if you're cloaked so it wouldn't betray your location.)
His weapon could be him holding an Entity spider leg.
Heck, instead of holding it, maybe it comes out of his arm or wrist, and then cover up the connection with black smoke to not make it ugly on other cosmetics.
It would constantly move on its own in your grip, showing it's definitely not a dead part of the Entity.
Swinging it would moreso look as if the leg itself is attacking, and not the Wraith, further playing into the idea that the Wraith still doesn't like this one bit, and the Entity is pushing him like usual.
Hitting a Survivor with it would make the leg twitch in his grip, showing excitement from the hunt, and the Wraith has to calm it down to continue the hunt.
As for clothes, i don't really know.
Just having ripped versions of his clothes seems too lazy, and he barely wears anything below the belt to begin with.
Yeah, i don't know.
Anyway, combining the dry & dead flesh falling off, vents across his body spewing black smoke & a living Entity weapon, i think it could be a really cool potential outfit for him.
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Green always feels oddly difficult to pass for me.
Purple's next, then red, then yellow, then grey.
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Wraith Add-ons.
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Wraith & Kate.
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Still voting for Cannibal, but i wouldn't mind if Clown's next.
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I don't know, i've never had such a Killer.
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That's usually what happens when a Killer feels fresh to play and is pretty strong, people want to play them.
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12 seconds?
Lol, you don't have to worry about anything.
Also, you said: "was on the Generator", meaning there was still work to do that could be done by other Survivors on other Generators.
Unless he was the only one left, he could've never been taken hostage as the others could've triggered EndGame Collapse.
Even so, if 12 seconds would be report-worthy, they'd have to hire a LOT more people just for those reports.
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Devour Hope is all i need for that.
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Yeah, i pretty much always use it.
But i'm the 1% who actually really likes the Auras, i'd probably use it just as much without the +BP.
Unless the +BP would be applied to a different Perk, i'd have to think about that.
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@yobuddd said:
https://forum.deadbydaylight.com/en/discussion/comment/1070727#Comment_1070727
Has anyone ever actually seen a match with 5 purple fog offerings stacked? I can only imagine!
Don't quote me on this, but i believe they said that there's a hard limit to how much fog you can get, and that the Very Rare one bumps it from the normal amount to the max.
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@Blueberry said:
https://forum.deadbydaylight.com/en/discussion/comment/1071623#Comment_1071623
Even as "instead of" it fulfills "they want the Perk to put the user at the usual risk while giving the hooked one a chance." better than it does in its current form.
That's also where they could change their minds, but are clear on for now that they want to have the unhooker make that choice by equipping the Perk or not.
To have them make the initial decision of: "Do i take this with me to maybe get some Endurance saves, or do i pick something else?"
Not to have the Perk be: "Do i take this with me to further secure me being unhooked, or do i pick something else?"
