BlueFang
BlueFang
About
- Username
- BlueFang
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Comments
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@Chickenchaser said:
https://forum.deadbydaylight.com/en/discussion/comment/682077#Comment_682077
Reading that put a chill down my spine.
That's not the spine tingler
The real spine tingler was the first of the 3 mans had a bloody Object too lol
My Ghostface games are cursed
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Oh for pete's sake the last 3 games have been 3 man swf with voice com, a stacked 4 man with insta heal medkit that repaired 2 generators in the first 40 seconds
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I agree, the servers on the PTB while much, much, improved are not ready yet
The stranger things DLC should launch like normal. While P2P is very annoying I don't mind waiting longer if it meant gameplay was not negatively impacted
You don't want to be like Vermintide 2 and overhaul the base game after launching a super pricy DLC
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@altruistic said:
Please keep running Ruin. My Small Game is hungry.
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Community: Why did you guys put in Auto-Aim?
Developers: We don't know what your talking about, we never have and never will put in a "Auto Aim" mechanic in DBD.
Community: Posts clear and obvious evidence of Auto-Aim being actual thing that exists
Developers:
https://youtu.be/_SDU6lMZd6s?t=6 -
Because people think that standing still as spirit is the greatest and most big brain mindgame in the game ontop of being the most engaging, dynamic, and deep gameplay in the game
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Overcharge
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Why is it that every Feng Meng avatar using account is always, hmm. I know the word, Kind of obnoxious or should I say rude?
Could you please explain the nature of your hivemind?
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Battle passes could be interesting I think
It just depends on how they do it
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@Boss said:
They're the best maps for me.
Got that sweet sweet immunity against corn vision.
And they don't know, so they'll still try. 🤣
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Aw pretty disappointed that the recovery for Shred will be increased by just a little bit
I thought the ability was fine as is. But I can more than live with that
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I'm going to use bluestacks to play DBD mobile
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I play Trapper quite a lot. While he is weak and reliant on addons he is a very fun and rewarding killer
If your having issues the best build I have is Trap bags, Tar bottle, Corurpt Intervention, STBFL, BBQ, and Infectious Fright
I can explain why I use them together if you want
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Most of the old killers are very solid. Killers such as Trapper, and Wraith only need a few add-ons to be made base kit and they would be completely solid
Ah the beauty of having 3 Traps being base kit or Windstorm Green basekit as well
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Lullaby too strong
Must be destroyed during loading screen
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Michael Myers without hesitation
Dude could literally never be stopped. He's been hit by cars, shot by an entire swat squad. He will literally be invincible
Seriously he could just work on a generator and there's nothing no killer could do to stop him
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@Leonardo1ita said:
https://forum.deadbydaylight.com/en/discussion/comment/677723#Comment_677723
I don't see why leaving the chase should be the best option.
Every time killers do that usually lose.
What's the point, especially if I'm using a medkit? So you can begin another chase with a Not- injured survivor that can loop you even more?
You waste time healing, you deplete your med-kit charges, I go to focus on people actually doing generators, etc. For example if I have chased you quite a ways away from the gen you were by and it didn't have much progress
Unless you immediately rush and do the gen, chances are you'll just end up wasting time healing where you are at before running back down to do the gen. Hopefully in that time period I've chased the survivors that were actually doing a gen and downed one and given myself back some map pressure.
If the chase is acting poorly it is often in one's best interest to pursue an easier target. There's a number of factors in play and if gens are popping and you are chasing the one survivor you can confirm is not on a gen
Break. The. Chase.
Again if you are going against people who don't care about depipping, BP, and just rush generators (For whatever reason) you will not win. But if you are going against normal players that are concerned with BP, surviving, and other things chances are you have a pretty good chance. The gen rusher would just run over and do the gen when I leave
Also I still find it hilarious that people think the best way to protect Ruin against a com SWF is to go and personally check up on it. Even against solo survivors that's more often then not guaranteed to reveal your totem's location and get it blown up
Because it looks really suspicious how the killer decided to run to one side of the map and then immediately leave after looking at something for a second
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@abasKWAT said:
i take this as sarcasm
Oh absolutely not
I am dead serious. And I mean it I would run these add ons all the time
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@Seltas0208 said:
I'd put "what's the dev's/mod's favourite types of cereal" but Then it'd just get moved to off topic where it gets unseen and left to rot (or something else with a use of dramatic language)
Trapper gotta be having that captain crunch
Billy or demogoron shredded wheat
DUuuuuuuuuuuuuuuuuuude
I was about to say the same thing about Trapper!
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@TheGorgon said:
https://forum.deadbydaylight.com/en/discussion/comment/678340#Comment_678340
You're literally complaining about Inner Strength, which is directly associated with DS because of the combo. Your issue is not an issue if you simply don't tunnel, what a guy. Why just sit there in front of the locker and wait for DS? Why waste your valuable minute in the first place? Who cares if they're invincible, you're deliberately making the game worse for everyone because of your selfish gamestyle.
Keep telling me more, I'm interested.
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Watching Bricky's Clown video
Is the greatest joke
"I think he's the best dlc DBD has ever made" - Dead Serious
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Without any hesitation
A N Y
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@abasKWAT said:
https://forum.deadbydaylight.com/en/discussion/86566/inner-strength-memes
Bro i see you like everywhere in the forums posting memes pics all the time 😂😂😂 keep it up
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@TRB124 said:
https://forum.deadbydaylight.com/en/discussion/85928/decisive-strike-and-lockers
You act as if taking the stun is end of the world...
Just eat the DS, it’ll save you from facing it at endgame where it’s more powerful
Nah, not really. That's just what your mental projection of me is like. I pretty much let the unhooked go do whatever they want except when they are by a generator or just decide to rush by me
What I am simply saying is this type of interaction has the potential to be really boring and handwaving it as the cause of tunneling is being a bit silly
Still for me it won't matter too much because not only do I not tunnel.I practically never get hit by Decisive
Still there is one thing I just realized. I also play Trapper.
https://www.youtube.com/watch?v=R6MlHxAzLXA -
@SneakyPigMain said:
Take the stun 5 seconds might be a lot for the killer, but if you're gonna cry over "oH inner strength and DS op pls nerf" then just leave them.
@TheGorgon said:
https://forum.deadbydaylight.com/en/discussion/85928/decisive-strike-and-lockers
At this day and age, you would be silly not to expect DS and continuously tunnel one survivor. What's the plan?
Excellent lack of reading before you post and reading C O M P R E H E N S I O N
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https://www.youtube.com/watch?v=R6MlHxAzLXA https://www.youtube.com/watch?v=E-KC6IV7Doc@Galklife said:
as wraith/pig main im crying out of laugh imagine using 2 slowdown perks and still letting gens go so fast just use perks that makes you find them faster and down them faster just git gut xd why you need perks to give you 10sec when you can end chase 20 sec faster? or save 20sec because you wont check gen with whispers off?? ppl just loves perks that are using themselfs or dont require thinking when to use it (1st is ruin, 2nd is pop)
Is the laugh anything like these?
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@joshuashep22 said:
https://forum.deadbydaylight.com/en/discussion/comment/677728#Comment_677728
Mettle of man was busted from the start I am just salvaging an otherwise useless perk but making sure that killer mains don't get punished to much also you can easily just bring a green Mori and kill the obsession
There's just too many problems with Mettle's current design as it is
The problem with your rework is it means there will be survivors that immediately leave a lobby if there are other Mettle users, it's going to increase toxicity and lead to the tunneling and camping of the obsession by some killers, and again if people don't communicate there will be multiple survivors with a now useless perk
Just rework all of Ash's perks
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There's just too much bad stuff associated with that idea. Allowing only one person to access it is going to create a lot of anger and resentment among survivors, it'll be the final perfect perk for the second chance meta like it used to be, and overall the perk's whole third hit state is just dumb
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One problem Tru3 has is that he never really abandons chases often. Instead he commits and commits and that really costs him most of the time
I can't really judge another player's playstyle if it works and It does in the videos I've seen. But this style of committing even if he's injured the survivor gives the others free reign to do gens. What he should have done if he couldn't down Jeff was hit him and move on to the generators with his weasel, because clearly chasing one dude while all three are working on gens is not a smart move
However there really wasn't anyway he could have won that match. They were hard committed to those generators
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She's just standing there, MENACINGLY!
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@justarandy said:
https://forum.deadbydaylight.com/en/discussion/comment/674610#Comment_674610
Maybe we add individual killer volumes. Spirit and Nurse would have a different volume than Trapper for example.
It would be the other way around in my opinion
The m1 killers should have quieter themes and characters like Nurse and Spirit should have loud ones
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https://www.youtube.com/watch?v=gpZbQfTrXMA@immortalls96 said:
https://forum.deadbydaylight.com/en/discussion/comment/675324#Comment_675324
It is a war just not your typical one..and not everyone is fighting it..but it assuredly does exist
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How it feels to be walking through the corn and suddenly
https://www.youtube.com/watch?v=JQDctccvb6M -
I agree it would make Totems a more viable objective for survivors so less complaining about it
At the very least Lit totems should count as a stack
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Best Tier:
Trapper
Wraith
Michael Myers
Bubba
Doctor
Freddy
Pig
Demo
Mid-Low Tier:
Nurse
Spirit
Hag
Ghostface
Do not play:
Plague
Clown
Legion
Billy
Huntress
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Playing Wraith on that map is horrendous
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Toxicity is the only thing that bothers me in the game as it just kills the fun atmosphere and all
And I'm not just talking about toxicity directed towards me. If people intend to hook farm, sandbag, or just be pricks to their team (Allowance will be given if they are Evil Dwight)
Those guys are dead as heck. I gave up one game just to chase down a laggy P3 Claudette who unhooked a dwight right in my face, camp, and bm the heck out of her on the hook
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Yeah I mean 24M can be useful on certain maps
But take the autohaven maps for example, good grief you'll almost never get a Surge proc. That map is just one long hallway
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Since I have every perk in the game for killers now and I don't care for the cosmetics I could buy with shards
I absolutely cash them in every time for BP
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@KillermainBTWm8 said:
Nobody expects the myers that brings all insta down perks.
When the baby meg next to you cleanses Haunted Grounds and the killer is Scratched Mirror Michael on Lery's
https://www.youtube.com/watch?v=Y7iGmwmHePI -
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Very fun character, horrible add-ons. The fact only her Ambush attack addons and tempered timer are the only ones that actually work are horrendous.
That said she's really fun to use and when her Traps work they are great at stalling the game. Only problem is Survivors pulling their hats off like first bloody try which is insane
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@Alice_pbg said:
Wait 8 seconds, when they heal, open the locker. There you go, he wasted his heal
And than you get stunned for 5 seconds. I may have wasted his heal but he wasted almost 20 seconds of my time and when you get to the middle-late game you cannot afford to be wasting that much time. Now due to my playstyle this potential combination won't affect me too much as I always focus on the unhooker unless the unhooked is right by and slugging him would give me much needed pressure
But when it procs it's going to be absolutely frustrating and forcing the killer to have to just bloody wait by a door for 10 seconds only to get stunned worth 2 and a half pallets could be beyond irritating
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/673021#Comment_673021
So take the stun and down them later. Locker play is only effective if they have a locker nearby. Also going against unhooked person is not wise - it's always better to rotate hooks as DS has always been meta. If you can slug the guy from the hook, nice if not - let him heal if DS is such a big issue. I'd rather rotate hooks to get BBQ stacks and BPS.
Believe me, you don't need to tell me not to tunnel. I've given up entire games to punish P3 Claudettes that have unhooked their friends right in front of my face. while I'm playing a Bubba mind you. If you've seen my post history you know that I go to great lengths to make my lobbies as fun as possible
DS in this situation is not being used as an Anti-Tunnel tool but a "nahnahnah" weapon that you cannot punish. It doesn't matter if lockers won't be available to them everytime it's still an annoying exploit. If a survivor does something stupid and stays by the hook than I should be able to punish that with a slug
Because otherwise what am I supposed to do if they go into a locker by a generator? I have to eat the stun or they'll just do it while I leave to chase someone else, that's dumb and pretty much the anthesis of a "Anti Tunneling weapon"
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It's not a matter of tunneling at all. I'm talking about the fact a unhooked survivor can just stand there, let you approach and then run into the locker
They can't be punished with a slug you can only let them heal or take the stun. In my opinion that's just dumb likewise if they are near a working gen it's even more of an issue
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It would be nice if playing certain killers had a reduced chance of getting maps that were bad for them
Maps such as Bloodlodge should never even appear if your Ghostface or Michael
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Davids are usually former or are Nea Mains just trying to get Dead Hard
So I always expect them to have Urban Evasion, Self Care, Dead Hard, and probably we're gonna live forever for farming team members
Honestly even though Baby Megs tend to drop pallets like crazy and just run across the map they usually try. Davids are usually cowards or showboaters that like to farm their team or just watch them die across the map as they urban in a corner
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Bold of you to assume this game will ever be left to die lol
They have no reason to end this game not when they are still continually racking in cash from DLCs, base game sales, and cosmetics. I can see this game going as long as it is still profitable and after all why wouldn't it be? There is practically no competition





