AverageKateMain
AverageKateMain
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@ThiccBudhha said:
Ironic that you think I take the game seriously just because I face camp you, which I literally do for fun, all the while you rage about it on the internet and put up very defensive barriers to your communication. Seems legit.
I do not care if you are good or not, you were going to get camped because you were the first down. Nothing personal, kid. A face camp God does not concern himself with your state of mind as he face camps you. Just enjoy the beating on hook, it is a privilege to be beaten by someone as adept at face camping as ThiccBuddha.
Ew
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@Frys_Dog said:
https://us.v-cdn.net/6030815/uploads/GKHD8125ADCB/jill-botox-png.png
Some people doesn't know how to age well...
The cursed botox face keeps like that until you do some action, like entering a locker or interacting with some gens or bones.
Jane and Nancy suffer from this as well for some odd reason
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@Entitled_survivor said:
Sure thing,,when every single gen speed perk gets deleted of the game and only toolboxes remain ( bnp deleted as well) ,,a survivor being able to solo a gen in 45 secs with hyperfocus build is unholy
Even if with Stakeout, it feels so disgustingly op for some reason
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@Hannacia said:
https://forum.deadbydaylight.com/en/discussion/comment/3194971#Comment_3194971
Its just silly that survivor mains completely forget that they have the tools to fight gen slowdown perks. Survivors issues arent killers having perks, its many other things that are usually their own fault, but thats another topic all together which this forum has many already ( SoloQ hell )
That's quite the bold statement to make. Unfortunately that type of argument is a slippery slope that isn't exactly relevant to just 1 side in this game
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@SleepyWillo said:
If exhaustion perks have "exhaustion" to prevent stacking them, shouldnt slow down perks have a similar limitation?
Well that depends. If gen speed up perks get a limitation then we can talk about slowdown
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And I'll get it with no regrets
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3195553#Comment_3195553
to be honest loading into shelter woods in solo is essentially an auto-loss anyway
Especially if the killer can easily delete the 5 pallets that spawn on that map
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@AbsolutGrndZer0 said:
Okay, so this is to those that disconnect on purpose. Those that don't do this, we can speculate why and say that it's pointless and only hurting yourself and your team all we want, but... that's not what I am making this post for.
Those of you who disconnect on purpose already know the consequences of doing so all too well, so... why do you do it?
Oh that's incredibly easy. My game froze and instead of manually kicking me out, I have to do it as y'know frozen screen won't allow me to do anything
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@OrangeBear said:
https://us.v-cdn.net/6030815/uploads/FCBEDTRWR5U0/image.png
- Do you like this perk overall? (Yes/Neutral/No)
- What perks do you think synergise with it, if any?
- When was the last time you have used Grim Embrace, if ever?
- Community collected data suggests this perk may have a 1% pick rate. Do you think this perk is underrated or people are right not to choose this perk?
- Do you have any changes that you would like to suggest to this perk?
I like Grim Embrace as a concept as it encourages you to not tunnel 1 person and you can get value from it but actuality, it's pretty much unreliable and kinda weak imo.
The perks that could go well with it would probably aura reading perks and basic gen defense. It kinda works with a lot tbh.
I think the last time I ever used it was Artist's release. Specifically the 4th day after launch.
People are pretty much right about this perk. It's unreliable and weak once activated.
I'd first start by upping the block time to 45 seconds. Maybe when you get 1 stack, you block the gen for 10 seconds. And you only get stacks by staying away from the hook at like a certain distance. And instead of only revealing the obsession, reveal everyone.
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@VikingDragonXii said:
https://forum.deadbydaylight.com/en/discussion/comment/3194429#Comment_3194429
My dear don't you see the tea I have here.
*Sips on the tea as I put on a fancy top hat*
I'm a villain after all a evil villain with some world domination goals as well.
*A cat with a scar over one eye jumps onto my lap as I slowly pet it*
No monocle with a sinister accent? You need to up your villain game up.
*Sips wine fancifully while making retorts accompanied with a haughty laugh*
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@Johnny_XMan said:
Yo, add me and we can play together! 😊
Also I agree, this is me every time I go into a solo queue match…
Would you guys mind if I tag alongside? Solo is...painful
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@EvieSimpsForCrowLady said:
https://forum.deadbydaylight.com/en/discussion/comment/3190833#Comment_3190833
At least you didn't get a 24 hour long ban :(
Im honestly not sure how that ban happened. I didn't even realize people got penalized for it
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@Thusly_Boned said:
https://forum.deadbydaylight.com/en/discussion/comment/3190827#Comment_3190827
To be fair, sometimes it's on accident, especially in solo. There have been plenty of times where I was running and running and realized at the last second I was about to lead the killer right to a nearly finished gen, and then took a hard turn or thrown on the brakes.
But yeah, unless it's Bubba, stay on that gen. A finished gen is almost always worth a lot more than a health (or even hook) state.
To me, that is one of the first steps a baby surv takes in their growth - not running as soon as the killer gets close - and an easy way to identify the noobs (who will always bail).
On a related note: I never understood the notion that finishing a gen in the killer's face is somehow "disrespectful". I know I am probably going to pay with a hooking for doing it, but it's valuable. And I've always understood that as a killer, too. It's not lack of fear/respect, it's sacrificing something for the finished objective.
Fair enough. In my experience with gens in solo queue what usually happens is the killer is approaching the gen and I can't finish it cause chase, so I leave and in that time Overcharge and/or CoB kicks in and then Jolt value cause that initial chase regressing the gen back to like 20 percent. And that's the best case scenario for me
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3190829#Comment_3190829
Do I even have to post the meme? “I think we...”
"...Did a Pretty Good Job so far."
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@Ghoste said:
https://forum.deadbydaylight.com/en/discussion/comment/3190783#Comment_3190783
Are you kidding? It's what keeps the forums entertaining. :^)
I was out here having a few laughs and ugly chuckles cause these people are so angry
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@BradQuackson said:
https://us.v-cdn.net/6030815/uploads/ULJDDNOND170/nice-ddos-bro.png
WHY THE ######### AM I STILL BEING DDOSED? MATCH STARTS, DOWN SOMEBODY in 10 SECONDS, INSTANTLY DDOSED PACKET LOSS AND NOTHING HAS BEEN SAID, THE THREADS ARE BEING DODGED, I KNOW YOU ALL HAVE SEEN THEM, LIKE #########??????
4 MAN SWF BTW
Edit: THIS IS MY 12TH TIME BEING DDOSED, AND NOW I JUST SPILLED COFFEE ALL OVER MY ######### DESK TRYING TO MOVE MY MOUSE (actually real, not that angry tho. Need to go clean it up)
Um I barely know who you are, have 0 clue y'all actually made threads about this, and not sure why you're title is worded the way it is
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@Ayodam said:
https://forum.deadbydaylight.com/en/discussion/comment/3190838#Comment_3190838
Several killer mains here were in a recent thread stating that they believe a good way to deal with the last two survivors trying to hide from the killer would be an auto-sacrifice for anyone alive after the second survivor dies on hook. It seems C3 is referencing that argument to illustrate what killer mains here perceive as balanced gameplay mechanics as a critique.
See that makes sense. It was weird how that point was just dropped on me without telling me why it was brought it up. I was incredibly confused
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Yup. User pretty much makes sense
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3190838#Comment_3190838
This is in another topic I saw days ago
Still not sure why you're telling me this
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@C3Tooth said:
https://forum.deadbydaylight.com/en/discussion/comment/3190825#Comment_3190825
Kill rate doesnt matter when killers want Entity sacrifices the last 2 survivors after they tunneled out the first 2.
Am I supposed to react to this or? I don't know what your plan was in telling me that
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@EvieSimpsForCrowLady said:
https://forum.deadbydaylight.com/en/discussion/comment/3189087#Comment_3189087
Yep. Sometimes your bloodweb doesn't work and you see the red hexagon in the middle. After a while it disconnects you to the main menu. Never had it?
Oh I know that bug. It was horrible and literally stopped me from progressing Jane higher than I wanted
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So what I'm hearing is the perk Calm Spirit got nerfed and is bugged to where the changes don't even apply while having the speed penalty? Wow
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@humanbeing1704 said:
the amount of times I see people run away from a Gen that's literally like 97% or 99%
https://us.v-cdn.net/6030815/uploads/C69VHQBV8T6K/1144258f-c7e6-49dd-ac12-a713d3ac68ee.jpeg
I want to add on to this.
Random People: Stop leading the killer to gens that are almost done I do not care if you want others to take aggro cause you can't. Stay away from gens that are almost done
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@EntitySpawn said:
Title.
Seriously I have no idea how many times we have to go through this, the stats do not show balance.
These stats are no different to nurse having the lowest kill rates or even maps like cowshed being the most balance.
There are so many things that affect these numbers from mmr bracket, killers played, tome challenges etc. Alot of players also had to adjust with the new changes, things like DH etc. Which helped ALOT of players
The game is the same as always killer sided low mmr, survivor sided high mmr. And a system like kills doesnt even show how well people played, getting 2 kills can mean 0-10 hooks.
Too many variables, alot of changes to adjust to.
Since when did you guys start actually caring about balance?
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Maybe we should focus on balancing solo queue and then killer strengths before making these drastic changes that can ultimately kill the game
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Well as a Spirit main, I personally enjoy running Jolt, Overcharge, Surveillance, and Lethal Pursuer.
Survivor is a mixed bag but the 4 common perks are usually Lithe, Off the Record, Reactive Healing, and Prove They Self
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@Raccoon said:
https://forum.deadbydaylight.com/en/discussion/comment/3190783#Comment_3190783
Not at all.
Most people find extreme histrionics/scenarios entertaining to some degree.
I'd be lying if I said some of the posts didn't make me feel thousands of times better about my own in-game experience and game views.
Like I know both sides go through stuff in this game but oml it's incredibly entertaining seeing how far people will go to defend their weird ahh takes.
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Is it bad that I'm actively enjoying both sides argue and start drama because of these stats? Like the anger/irritation is making me laugh
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@Akumakaji said:
https://forum.deadbydaylight.com/en/discussion/comment/3188376#Comment_3188376
Ah, my bad, I forgot the winky face :P
This is part of the reason why this community sucks. Running a perk in game = insult
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@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/3188281#Comment_3188281
Sorry but my words needed no clarification, youre the only one to call me entitled and who thought It meant I expected something, but then again I am incorrect. EVERYTHING needs more clarification depending on the intelligence and thought process or experiences of certain people.(not saying your dumb, just for clarification)
You seem to forget that I said the words, "I don't mean to to be mean but it feels kinda entitled..." showing I wasn't trying to be a jerk and was merely stating a point due to your own words not coming off as good as you say and you immediately came after me with a rude tone
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I find these type of posts very funny solely because of the potential irony. The same altruism heavy people in my experience, are the exact same people who play like this Dwight but hide that part of their gameplay just to make arguments like this
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@Akumakaji said:
Yes, the new DH is gaining popularity, now that survivors got some time to get used to its quirks and timing.
Its the exhaustion perk of choice for power survivors,because it can be used midchase and on demand when you are most vulnerable, ie wounded and out in the open/out of position.
BUT that's ok. I applaud BHVR for succeeding at the seemingly impossible: ending DHs stranglehold on the game and pulling its tooth, while not nuking it from orbit and nerfing it into the ground. In the right hands it's still extremely effective, but it's window of opportunity is extremely small.
Most survivors will try to bait you via brute force, ie suddenly turning tail during a chase and running directly at you. In this case its your responsibility to correctly identify this ruse and just let them hit the floor 0.6s later.
DH is still strong in the right hands, but to gain value from it survivors have to play clever and have a plan, and you can crush their arrogant dreams of superiority pretty consistently.
"Arrogant Dreams of Superiority" That's what you say to people who use the perk. Seriously?
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@SuzuKR said:
Then you are the problem. If you have a problem with some part of the game, take it up with devs respectfully. If you take it out on the other players by disconnecting, suiciding on hook, AFKing, sandbagging, etc, you are the problem in that game.
Blatant cheater holding a game hostage? Sure. Game-breaking bug like being permanently stuck in a hill? Sure.
Because you dislike the map? Because you dislike the other side's build(s)? Because you dislike the other side's character(s)/cosmetic(s)? Because you dislike something that happened in the game (eg, downed early/flashlight saved/gens done quickly/etc)? Because of literally any other non-cheater/game-breaking bug reason? You are the problem.
There's a really, really easy solution if you hate facing a part of this game that badly. Don't queue up.
By DCing/suiciding/AFKing/sandbagging/etc, you are actively ruining this game for the other 4 players just because you are incapable of handling facing some part of this game. Sure, you paid for this game for your own fun and aren't responsible for others, blah blah blah. But guess what? If every single person gave up the second they faced a part of the game that wasn't how they wanted it, you would not be getting to play out any games either.
Want to take up what you see as an issue with devs respectfully? Sure, go for it. All the power to you. When you're in a game? Either suck it up buttercup, or don't queue up at all. If you care that little about the experience of anyone except yourself, go play a single player game and don't ruin the game for the people that are mature enough to play through a match they queued up for.
Is internet/game crashed acceptable or no?
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Imma be honest. The only reason I got this challenge done was because I was technically bullying a Pinhead with the pallets and Head Ons. I felt bad but like, stuns are stuns
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@Souplet said:
Oh no another useless but yet "i surely have something original to rant about this update" topic
Definitely not getting old
Like the perk got nerfed over a month ago. I genuinely don't know why people won't let it go
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@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/3185910#Comment_3185910
You are assuming my meaning XD. Sportsmanship is always nice does not mean I expect it. You can INFER that from my statement, but to ASSUME it as a fact is ignorant. The aggression comes from you calling me entitled, over how you took my words in your way. (without asking me what I meant by it)
Well when you fail to phrase your words in a way that are clear to indicate your tone, you're left with Inferences and Assumptions. Maybe next time you can try to clarify yourself a bit more so you don't leave room for Assumptions to be made
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3184810#Comment_3184810
I know, I was showing support to your argument and expanding on it.
I wasn't talking to you though? I was referring to someone else
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@MommyHunktress said:
survivors dont say gg anymore? like if i destroy the team with my whole aura build fair and square then they just leave. mostly that is, but when I camp or tunnel they always have something to say, and I try to only do that if I cant handle the pressure that the survivors are applying, because like I said my build is just aura perks nothing for gens. Or if they absolutely destroy me they just bm and maybe say gg. Another thing is if I just give up, its always an insult, I try to only give up if its a horrendous map for my killer or else I just stick to it. But rarely when I have a good game where I do really well and play fair and square do survivors say anything back.
They dont need to but a bit of sportsmanship is always nice at the end game
@MommyHunktress said:
https://forum.deadbydaylight.com/en/discussion/comment/3184916#Comment_3184916
Entitled? I never expected a gg, I said i rarely see it and I wonder why. None of this is entitlement and wanting to have end game chat interaction is also not entitled. I like talking to people and complimenting their plays or apologizing for bad teammates or crap like that. None of that is entitled. everyone throws the word entitled around like its candy.
Interesting how you say "I'm not being entitled" when the very last statement going on about sportsmanship is literally entitled. You quite literally were basically expecting people to interact in chat based on the tone in your post. Also calm the aggression.
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@Hannacia said:
I love lethal on almost all of my killers but my main ( spirit ) i dont use it. At least when killer has lethal they wont have 4 gen defense perks right? Lethal usually means the killer has another aura reading perk to go with it. Or is this not allowed eather, maybe killers need to just be perkless.
Ironically enough, I do run Lethal with Spirit. I don't know why, but it just feels right with Surveillance
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I don't mean to be a jerk when I say this but expecting a "gg" is kinda entitled. Like it feels imo that you want people to be forced to say something just so you feel better. Saying gg atp feels hollow and kinda fake.
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@Loldino said:
I Swear it's bugged again (and not the confirmed if it swaps during a game you lose that 100%bp) and they don't want to admit it because it rarely goes to killer at all but survivor almost every time I check is 100%
I've only seen killer twice ever since the update. Maybe you're onto something about it being bugged
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@EternalSinOfCain said:
Developers : "We should give Wesker a large Terror Radius as a weakness. His Bound allows him to cover large distances quickly, so in order to give Survivors more time to react, and get to a safe loop, he will have a 40 meter Terror Radius. This will make it much easier and safer for Survivors."
Killers who play Wesker : "Hmmm...". *Adapts to turn a weakness into a strength*
Survivors : "OMG KILLERS ARE SMART! WHY!?!?! NERF NERF NERF! OMG KILLERS OP!"
Same as always... Killers adapt to turn weaknesses into strengths, Survivors whine about it.
Notice how quick you were to bash someone over a genuine question. It's the Us v. Them mentality in effect.
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@toxik_survivor said:
https://forum.deadbydaylight.com/en/discussion/346110/why-is-weskers-tr-so-huge
It relates to the size of his package
😳 Oh my
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@HectorBrando said:
https://forum.deadbydaylight.com/en/discussion/comment/3183644#Comment_3183644
Its a nerf, the amount of times you cleanse a Hex where the Killer can hear you are very low, on the other hand the amount of times you are going to cleanse slower is always.
The worst part is they tought they were buffing it which shows they dont understand their game anymore.
That's why I call it a nerf. The areas where it got changed are too situational to be considered. Especially if they use this perk with Boons alongside Thrill of the Hunt
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@GoshJosh said:
https://forum.deadbydaylight.com/en/discussion/comment/3183701#Comment_3183701
That implies they ever did?
🤣
So does the killer buff fall along the idea that they don't understand the game or?
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3183654#Comment_3183654
Lightweight is really good. I enjoy it a lot
That's me with Reactive Healing atm
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@TeabaggingGhostface said:
Only ghostfaces are allowed to teabag
This is facts
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@darkingray said:
https://forum.deadbydaylight.com/en/discussion/comment/3183495#Comment_3183495
I just think it´s funny how attacking the opinion feels good for them :)
You're literally doing the same thing yourself. It's a shining example of why fighting fire with fire is a harmful mentality
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@CluelessWanderer said:
I hear you. I tried to do that challenge of "Escape using 1".
And it's Self Care apparently. So you arent allowed any other perks than the mega-nerfed Self-Care, which makes you a despised member of the team as a Solo Q player, because people KNOW you're self-caring. And it takes 4 years to get a heal off (THANKS BHVR FOR THE DEAD PERK AND MAKING A CHALLENGED OUT OF IT).
So I had a team mate unhook spam me over and over, until a Leon actually interrupted him and unhooked me. I got a DM from the troll, who said he did it because " I was running self care in a corner".
again.. THX BHVR. GREAT CHALLENGES.
I gave up on it. I'll never buy another Rift again until I complete it first.
I just barely did that challenge yesterday and I wanted to die. I just...the internal salt was real
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@dspaceman20 said:
https://forum.deadbydaylight.com/en/discussion/comment/3183629#Comment_3183629
You should try lightweight and a exhaustion perk. You can get away fast and it would be hard to track you with your scratch marks being inconsistent
I do run Lithe so Lightweight would do well. Probably add that to the list of perks I want to get value from without forcing it so hard