AverageKateMain
AverageKateMain
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The day we realize posts like this show equal level of entitlement as the people they complain about, the better
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@Jackal7879 said:
This perk is the bane of solo-q survivors you are incapacitated for 25secs and the perk itself has a 30 second cooldown. Also you can proc it by downing someone by any means. The cool down is so short that by the time you down someone hook them and get to a gen it’s ready for to go.
i feel the cooldown needs to be longer or the incapacitated needs to be shorter
And even as killer this perk has won me games that I should not have because I held a 3 gen with eruption and SH:Pain Res as my only slow downs
and those games can go on for long time especially if the survivors have Boon:Circle Of Healing
I learned this recently but Eruption won't allow you to pick up an item.
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Oh I can actually say something about this. What happened to you is a symptom of rng with map balance. This rng for you decided to cluster f**k one area with hooks and leave another bare bones. Kinda like the double hook thing on Cold wind some time ago
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Yeah you guys kinda dropped the ball on this one
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I'm gonna be blunt here. Getting mad at killer protecting a 3 gen is pretty entitled imo. If 1 gen is left, that means the killer has a lack of pressure and needs to do something to win
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I think the more effective solution is to balance the maps instead of ridding the offerings. By offing the offerings, it still does nothing to actually nerf maps like Garden of Joy.
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It is a bit awkward to get certain purple and red nodes for both sides so I'm assuming that why a lot of bis items and addons aren't usually a red and purple. It's certainly easier to prestige up but getting a purple flashlight for example is incredibly rare
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What exactly is there to say about this? You both are sweat lords
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/3261185#Comment_3261185
I don't care if you find it annoying.
I made a general statement that this stuff shouldn't be openly discussed or explained, that's it.
And that you neither are on PC or play hag isn't public knowledge.
Oh wow my bad for dare asking what someone was talking about. All you had to say was it's an exploit. Also it clearly didn't matter much since you answered the question not even directed to you
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My thing is why even have this thread. So you tunneled. Big deal, literally every person has tunneled in this game. It feels weird to seek some sort of validation for actions that everyone does.
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@GoodBoyKaru said:
https://forum.deadbydaylight.com/en/discussion/comment/3259492#Comment_3259492
Speed Limiter Bubba outsold tbh
Naur. Not the speed limiter 😂
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@HuntresssMain said:
https://forum.deadbydaylight.com/en/discussion/comment/3261161#Comment_3261161
Thats why the system would be ineffective and make ppl mad, but its still fun to think about
I get that but the phrasing of it sounds so bias and weird
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/3261163#Comment_3261163
First of all, hag doesn't have a "scroll wheel" addon. A quick Google search on the fandom wiki helps there.
Second, why would someone need to know how to use some exploit except to use them to get an advantage in a game themselves?
So you really caused all that headache over something that easy to explain? For one I'm on console so I literally couldn't do this if I tried, Two I dont even play Hag so I'm not going to even consider trying this, and three do you even pay attention to words? I said for all I know it could be addons combos, meaning specific combos of addons to create a new tech not an actual addons. The fact that it took that much effort for a basic question is annoying
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@burt0r said:
https://forum.deadbydaylight.com/en/discussion/comment/3261152#Comment_3261152
(Mechanical) Exploits shouldn't be openly explained or discussed in an open forum.
Okay then how exactly am I supposed to know the problem here if you won't tell me? For all I know, it's a basic game addons that's being complained about
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Well if we implement this as an actual thing, then you'd have to include the killer side of it. If a killer dcs for reasons like the survivor that dont make sense, then that needs to be punished. Or is this a survivor only thing that needs to be shamed.
Also you're suggestion is incredibly vague. If a hacker is force dcing people out of games, does that count? If someone goes through a power outage/weather issues and the game dcs, does that count? You can't enact a shaming system without considering these situations at hand
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What's scroll wheel Hag?
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I haven't seen the vod yet but I will return back once I finish it.
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@psionic said:
https://forum.deadbydaylight.com/en/discussion/comment/3236308#Comment_3236308
There is no skill when using blossom, so why bothering? I myself feel disappointed when I find out that that Spirit is using blossom.
This is why I solely use brown addons. They're basically the same as my yellow/green set up
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@Olokun said:
https://forum.deadbydaylight.com/en/discussion/comment/3236814#Comment_3236814
i consider i win at 7 Hooks .
Atp, I'm satisfied with 6 hooks
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@Nazzzak said:
https://forum.deadbydaylight.com/en/discussion/comment/3236617#Comment_3236617
Yeah, I'm usually an altruistic solo survivor and happy to take aggro or sacrifice myself to get others out, but teamwork and altruism has been so poor lately in return that every few games I make sure to play for myself now. If I get matched with a reliable team then we'll go down together. If I'm matched with team mates farming unhooks and being unreliable, then it's every man for himself.
One thing i won't do though is hide for hatch
If I get competent randoms, I will due for people no doubt. But if my teammates well y'know, do stuff so horribly I will focus on gens and mindmy business. I will only take chase if the killer wants me but I run Distortion so yeah there's that
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/3236601#Comment_3236601
You also said base kit, there's no "pretty sure" your post is right there lol.
A "base kit perk" would be something like the built in BT survivors have, killers don't have base kit Shattered Hope. I'm just trying to clarify that and say what I think you're referring to is a general perk.
I didn't say anything in regards to any perk in particular besides saying I wish boons were breakable base kit. So I think your ire is a little misplaced there if that second sentence is directed at or including me.
@AverageKateMain said:
Seriously, we're still going about perks like CoH and DH when both have already been nerfed. The former being nerfed twice while having a base kit perk that allows you to force Pentimento? Got it
When I say base kit perk, I'm talking about a general perk that's available as a base perk like resilience. Sorry for the confusion that's my bad
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Yeah no thanks. I'm constantly in this situation where literally no one will take aggro to help me at all or I get left on hook almost every game. So no, I'm not helping people with aggro atp
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3235578#Comment_3235578
Yeah countless threads and none of them have anyone admitting they themselves were playing selfishly.
Keep em coming, you are actually amusing.
You're quite amusing yourself. The way you're so gungho and determined to believe you're some sort of truth teller is laughable
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@MrPenguin said:
https://forum.deadbydaylight.com/en/discussion/comment/3235585#Comment_3235585
You can't break boons base kit just snuff. I wish you could just break them.
If it's a perk it's not base kit, base kit means no perks, items, offerings, or add-ons. I think you mean it's a general perk, which is a huge difference.
I'm pretty sure I literally said a perk but go off. Also, there's way more issues with this game in terms of performance but you guys want to hyperfocus on perks as if they're a core issue
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How do I say this in a way that won't get people all over me? DBD events in general bring out the sweats of this game because bullying baby killers and tunnelling people at 5 gens for pressure is apparently fun
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@Fred_krueger said:
https://forum.deadbydaylight.com/en/discussion/comment/3235585#Comment_3235585
Shows how broken it was, and still is. Its design is broken.
When did I complain about DH?
For one the design clearly isn't that bad considering the fact that people barely even talk about CoH being problematic anymore. Two did I say you complained about DH or am I bringing up an example of something that's already been changed and people still want it removed cause lol?
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Seriously, we're still going about perks like CoH and DH when both have already been nerfed. The former being nerfed twice while having a base kit perk that allows you to force Pentimento? Got it
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@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3233904#Comment_3233904
Lol drew my own conclusion because I called him out on his title? Nice one, Average.
Out of his own words "People wonder why solo suvivors play selfishly for hatch" then I (as anyone would) assume that in the body of the post he/she is going to tell us the "why"... No? No, what he did is present us with an anecdote about how survivors in his matches were more concerned about t-bagging the killer and as a result he/she could not get hatch... thus THAT must makes solo survivors play selfishly. 🤣
Not the fact that the very thing they themselves did was already playing selfishly, when they decided to pigeonhole every solo Q survivor into "Well previous survivors t-bagged, so these survivors are gonna t-bag too". Yaaaa, sure.
Nice try though.
Lol nice try trying to overanalyze a situation over a challenge op said they completed already and also said they aren't playing that selfishly anymore. This is why we actually read the whole thread before coming to personal conclusions.
Also really? The fact that the anecdotal evidence you're claiming they brought is simply that when I've seen countless threads talking about why solo survivor sucks. Maybe just maybe, the "anecdotal evidence" is more of a long list of reasons why solo sucks. Nice try though but not the take you think it is, Johnny.
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The game itself is swf sided. There's a difference between survivor sided and swf sided but something tells me I'm gonna get ripped to shreds for saying that
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Groovy Dedication
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4
@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/3232417#Comment_3232417
You insinuated by your own title that survivors play selfishly because other teammates t bag and don’t leave. When in reality that is not the reason why.
You claim you played like that because of your challenge, so in reality you played selfishly because of your challenge not because of other people not leaving.
Notice how you drew your own conclusion from op's words and decided it was word of law.
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@Marigoria said:
People who hide all game are part of the problem, that includes you now. Congratulations on continuing the cycle of making solo miserable.
Nice to see someone salty over someone's gameplay feeling the need to insult them. Cause that's a logical argument
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@woodenEnthusiasm said:
https://forum.deadbydaylight.com/en/discussion/comment/3204231#Comment_3204231
Please name a killer perk that turns off all looping unconditionally like reassurance does with not just camping but being near the hook at all. Same with unbreakable. Those perks aren't just anti perks they're hard counter perks and one of them is likely becoming basekit. Killers at best get soft counters to what you're talking about.
Secondly I'd argue exhaustion perks are badly implented. There shouldn't be a perk or set of perks so strong that they're basically base kit. Either just make them a core mechanic or nerf them or even give killers a proper exhaustion perk instead of ones with obscene conditions or minimal duration
1. You seem to ignore why these perks are hard counters to something and why 1 of them right now exists as a base kit perk. Let me ask you a question. Why is it fair for a killer to immediately down someone who got unhooked recently pre perk changes. Survivor perks already got changed to help in that regard (DS, OTR turn off, etc.) Like instead of getting mad at the perks countering something, maybe wonder why the perks need to exist in general.
2. Most of the exhaustion perks are situational at best and aren't even as strong as you make them out to be. Balanced is map dependant, Adrenaline is conditional of the game, Head on Sucks, Overcome gets countered by exposed set ups, Smash Hit is a gamble to pull off, and Dead Hard is mostly prevalent cause auto dh scripts. You can't call something poor designed if most of the stuff isn't even as strong as you exaggerate them
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@woodenEnthusiasm said:
This is something that's always bothered me. Why do survivors get stronger perks on average than killers? Survivors outnumber the killer 4 and yet they're allowed basekit bt, basekit infinite unbreakable(potentially) and a 5th perk with items. Ontop of that they get insane perks like reassurance, hyperfocus, lucky break, and dead hard. Like why?
If bhvr isn't going to balance low tier killers the least they could do is give actual strong perks or weaken the survivor ones enough to actually force them to play a team based game.
The problem with perks like that is it isn't a survivor issue. It's the fact that Nurse's presence means perks can't be too crazy. Literally look at Awakened Awareness or Floods of Rage. So it doesn't make sense to make it a survivor problem when it's literally a Nurse issue
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@KerJuice said:
https://forum.deadbydaylight.com/en/discussion/comment/3202614#Comment_3202614
I heard about that- I started in 2019 so that was before my time. Sounds like a nightmare!
People we're able to pull this off with comms so you can definitely imagine how easy it was to just break maps
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@Majin151 said:
https://forum.deadbydaylight.com/en/discussion/comment/3202454#Comment_3202454
Wrong they let the broken boilover buff through did you forget how survivor swfs were abusing offerings and such just to abuse the perk
So much so that they got boilover nerfed to a sensible state
Also don't forget about coh
Um they fixed that perk in less than a weak. I'll give you CoH since that had to go through 2 nerfs. But like I said for the most part, overly broken stuff isn't allowed on release
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I just want Alch ring to get looked at. That's it
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It's giving old Nea. Like OLD Nea
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I have another one. Remember when Sabotuer permanently disabled hooks and Trapper's traps and the only way to hook people was basement?
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@KerJuice said:
Let’s play “Remember When…” We’ll pick one aspect of the game that we were able to do in previous builds of the game, but can no longer do. Shoot for the mechanics that would seem crazy to new or fairly new players for being implemented. For the vets, this will be pure nostalgia and hopefully bring some smiles.
I’ll start: I remember when survivors got to keep their add-ons when escaping! Looking back at the time, that seemed like it wasn’t a big deal, but now it’s like wow- that was really unfair to killers who lost theirs after every match.
I remember when Self Care was literally an unholy amalgamation of perks like Botany, desperate measures in one
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Freddy, Trapper, Trickster, Twins, Sadako, and Pyramid Head.
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Bait post
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@Shaped said:
Nah it is better to exaggerate everything and throw tantrums after every change announcements.
It keeps the community fed.
And the posts are riddled with drama. (I like it)
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@Keezo said:
https://forum.deadbydaylight.com/en/discussion/comment/3202446#Comment_3202446
And talking about the problems with something is how those changes are made
Well like I said, the ptbs are how they figure the stuff out. Talking about it didn't solve the problem until the ptb hit. You're kinda jumping the gun
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@YOURFRIEND said:
You can figure out the issues with it if you think about it with your mindbrain a little. Unbreakable already exists. One of the best perks in the game. Can turn around an entire match. Now just use those established parameters and apply them to every survivor, all the time. The fallout is evident.
I don't need to walk into the ocean to know that I'll get wet. I've been rained on and it's the same substance in the ocean that comes from the sky. Just a little bit of deductive reasoning shows what'll happen.
And if you had just a bit of common sense and actual knowledge regarding ptbs, you'd know the devs wouldn't allow overly broken stuff in live servers. I swear you guys straight up neglected how they fixed the multi hit endurance ptb.
Also btw, you're making the exact same point op was talking about when people were jumping the gun on perks like Inner Strength and Soul Guard
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Well I wouldn't make assumptions so soon. We've yet to have a PTB released yet so things will still be changed. Just take a look at the 5 hit endurance ptb as an example
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@AbsolutGrndZer0 said:
https://forum.deadbydaylight.com/en/discussion/comment/3196996#Comment_3196996
I mean, that happens, but then it's not really on purpose, in my opinion. I more mean reasons people quit because the game isn't going their way. Like a week or so ago my power went out in my entire neighborhood as I was being carried to first hook... i imagine the other survivors were angry, they probably thought I was salty. :(
It's kinda sad that we have to deal with issues like power outages and bad connections at times and we're assumed to be salty
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@Toaster427 said:
The amount of people who are unable to see the point of my argument is absurd, this is actually funny as hell lmao.
No, I'm not a cheater, never cheated a in online multiplayer game and I hate them just as much as ya'll do. I'll spell my main point out clearer because obviously it flew right over most of your heads.
BHVR has a priority list of things they have planed to work on. They shared that with us multiple times during their twitch events.
They are prioritized because the Dev team can't do everything at once, so they rack and stack items and push them out in that order.
Cheating is a non-issue for the majority of the community, those of you who are claiming you face a cheater often are outright lying to yourselves. The Reddit post mentioned polled people's responses and a VERY large majority of the community rarely encounters a cheater in their matches. This is a streamer problem, and streamers make up a VERY small portion of the community playing this game.
MY POINT WAS, I would really like for BHVR not to shift focus on something like this and push other improvements that would be much more beneficial to the community as a whole rather than cater to just the streamer community.
To put it in perspective, BHVR spent time and money implementing this stupid ass streamer mode that literally benefits nobody but streamers...that time and money could have been spent working on Solo Queue interface improvements.....something the entire community could have benefited from and have been requesting for years now.
shesh...you guys really should learn to read and stop being so quick to grab pitchforks.
Yeah it's condescending posts like these that make me realize I don't care about being mean when I say things. You're basically saying to ignore a very clearly obvious problem because it's not happening to you. That has got to be the dumbest statement I've ever heard someone manifest in these forums.
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So instead of buffing extremely weak perks like Poised, Territorial Imperative, Buckle Up, Fire Up, etc., we're dedicating our time to bashing an information perk? What's next. Kindred gets a nerf now?
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@Rudjohns said:
Another perk for the killer mains complaining about everything list
Windows of Opportunity
Calm Spirit
Resurgence
Any Means Necessary
Deliverance
Left Behind
Fast Track
Detective's Hunch
Boil Over
Still far from the "survivors should not have any perks" but maybe one day?
Dont forget Inner Strength on release, Soul Guard, Appraisal, Fast Track, Flashbang, and Residual Manifest. Oh also Boon Exponential