Aven_Fallen
Aven_Fallen
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So you are asking for a reason, but dont give one yourself?
Spirit is better. Billy gets looped, Spirit not. Easy as that.
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If you do not like Bruce Campbell or Ash Williams or do not want to collect every Character, you cannot buy the Ash-DLC anymore. It is basically useless.
I think that his Perks need some Tweaks. I feel that Buckle Up should be Baseline (the recovery status, not the Aura Read), because it would help a lot with Solo Gameplay, because you know if that guy on the ground actually recovered or did not bother.
I mean, maybe his Perks will be buffed. I doubt it would be possible with Mettle of Man, maybe reducing the Protection Hits needed to two, but even then this Perk would not be worth a Perk Slot.
When it comes to your suggestions, I like them. Not sure about the Sprint Burst tho, Movement Speed is really important, and giving both Survivors a Sprint Burst can be really frustrarting for a Killer who only slugged because of DS.
EDIT: Btw. Iron Will works perfectly on Ash. But if Stridor is involved, he will indeed grunt.
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I have a bigger problem with Survivors spawning together. This seems to happen REALLY often lately.
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Killers dont want to prepare, they want to dodge. If there are 4 Items, Killers will dodge and not put Franklins. Because sadly, equipping mediocre Perks only works when Killers say that to Survivors, other way round is not possible.
Anyway, a Feature like this (Auto-Regroup) will not change the gameplay experience of any Killer. It will improve the Gameplay Experience of Survivors, but it will not affect the Killer in any way. If a Killer faced a 2 man SWF yesterday, he will face the same guys when the Auto-Regroup is implemented, only difference will be that those do not need to invite each other before going into a Lobby.
Showing who is SWF after the match would indeed be a good idea. It might help to show people who ALWAYS play vs SWFs that this is not the case. And not talking about the people who simply say that, but there are really people who honestly believe that they just lost vs a 4 man SWF, when in fact it was 4 Solös.
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@NoShinyPony said:
@Aven_Fallen Lobby dodging because of too many items is not a silly reason. Too many toolboxes or insta-heals simply are unbalanced. Not everybody has an ebony mori to bring to even the odds.
"Killers (and Survivors) need to accept that not every game will be winnable." No, no, no. A player should always be able to win when he is more skilled than his opponent. When items decide the outcome of a match and not skill, then there is something fundamentally wrong.
Yeah, and some Killer Add-Ons are also unbalanced. So can I please have the option to know who is the Killer and what he will be running?
Franklins Demise-->I will unequip my Item.
Omega Blink-->I will Dodge
Prayer Beads-->I will dodge
Iridescent Head Huntress-->I will dodge
"Not everyone has an ebony mori to bring to even the odds"... I am playing not that much Killer, but even I have a good stack of Ebony Moris. In fact, when I wanted to use an Ivory Mori for one player, I did not have one, but 35 Ebonys. And that is only on one of my Killers. They are not as rare as they should be, especially on Killers which have no Pink Add-Ons.
Every game is winnable at the start. But when I play Trapper, I cannot expect to have the same results when I play Spirit. I need to expect that it will be way more work for me. Same as Survivor, if I go into a game Solo, I will need to play way more optimal than I would when I would play in a 4 man SWF.
It is simply a shame that Killers can cherrypick their Lobbies. Maybe it will not bother me, when Dedicated Servers arrive and I do not need to rejoin everytime (I think on one PTB I was in a Lobby and no Killer was present. So maybe when Killers leave the Lobby, the Survivors stay in there. But when I get dodged 10 times in a row (which happend more often than it is funny), even if I am not the reason, it is simply annoying. And well, if Players lose more often, they will derank eventually, getting to Ranks where they belong.
EDIT: And not to forget: Why should Survivors not be allowed to use Items? They spent Bloodpoints on them... I mean, I never use Keys, but I have 30 Pink and 30 Purple Keys on my Main. This is 360k BPs there which is simply dumped into the Trash. Not to mention all the Key Add-Ons.
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Besides having more Survivors than Killers in a Lobby, when one out of four Survivors is toxic, you WILL remember the toxic one, but not the three guys who were not toxic.
Killers are as toxic as Survivors.
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Regarding DCs:
It is correct that not every DC is intentional. And even if it is intentional, it is not in a bad intend. But once it happens too often, it should and needs to be punished. Like, if you DC because your food just arrived, ok. But if you ordered food, you may want to think about not starting a game of DBD after some time has passed since you ordered it.
Also, if you have a bad connection and your internet dies - happens. But then dont get into other games.
Regarding lobbydodging, this should also be punished after X amount of times. And I dont see any problems with Survivors being more obvious with their builds, Killers claim they want to see the Survivors to prepare for the game. But in fact they only want to dodge if there are too many Items (or any other silly reasons). I mean, Last Second Switches are Bullshit, but they only happen, because Killers would dodge otherwise. I cant even imagine, why someone wants to go into this horrible Queuetime, just because he is afraid of a brown Medkit.
Killers (and Survivors) need to except that not every game will be winnable.
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Well, maybe next week. And there are also Ghostface players out there.
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First of all, I like the new Ranking System. However, I would like to have two things implemented:
First of all, when one player Disconnects during the game, ALL other players should at least get a Blackpip. This goes for Survivor DCs and Killer DCs, no player should be punished for some idiot disconnecting, because he is salty because he got genrushed or because he got found first.
Second, I would like to have a "leftover category" where all the progress is added up that was "too much" for the emblems. Like when only a tiny bit is missing to an Iridescent Emblem, it is count as gold. ALL the progress above gold is not counted at all. So I would like to have a fifths category, where all of this is counted together and then Points (if any are reached) are awarded. Maybe up to two Bonus points.
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For gaining Bloodpoints, BBQ is a really, really good option. I mean, you get more BPs as Killer anyway and BBQ doubles it, if you get 4 Hooks. And it does not require any different way of playing like WGLF does, because you are just doing what you would do anyway as Killer - put people on the Hook.
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@FredKrueger said:
https://forum.deadbydaylight.com/en/discussion/comment/616522#Comment_616522
So what do killers get then to counter hook saves? I mean, there's literally teams that follow each other and camp hooks just for the saves using OoO, iron will, insta-heals, and whatever else. I don't promote camping, but killers are practically becoming defenseless against hook saves unless your camping using insidious w Bubba, nurse, or are Billy. I know everyone wants to have fun, but how much weaker do killers have to be compared to survivors?
Camping is now called "counter hook saves"?
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Would make Whispers too strong. If someone is not using Whispers for the first few times, he will and should know that it also activates for hooked Survivors and will not search around the Hook.
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I dont think the problem was the SWF. Even if two of them are Rank 4, being at Rank 4 at this time after Rank Reset means that they are not that good, because they struggle with Red Ranks. Of course they are better than green Ranks, but still... When I faced a SWF with Ranks all over the place, I noticed that even the High Ranks are not really that good. When you constantly go vs low Rank Killers, you may pip, but you will not improve. So a Red Rank Survivor who is pairing up with low Rank Survivors to get easier Killers, will most likely not be as good as a Red Rank Survivor who paires up with other Red Ranks or plays solo.
Problem more was the Pig here - I mean, do you expect to win a game with a Killer you barely play without any useful Perks? And I am not talking about Ruin, but Stuff like Pop Goes The Weasel (way better than Ruin) or Spirit Fury/Enduring, Brutal Strength... And while Pig is not a bad Killer, she is not amazing and can deal playing without useful Perks.
When it comes to your question - no, Ruin is not needed. It is a little bit more stressful, even tho for me it is less stressful, because I do not have to bother for any Totem to protect. I run PGTW, way better, when you get your Hooks, you do not have to rely on the sometimes ######### Totem Spots and in higher Ranks, 25% Regression hurts more than Ruin, because people can actually hit those Skill Checks.
So I dont consider a Ruin necessary (except for some Killers like Trapper and Hag maybe), so it is not impossible to play Killer without Ruin.
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@UltraBanana said:
https://forum.deadbydaylight.com/en/discussion/comment/616255#Comment_616255
There are more pallets in a single corridor of the new preschool maps than in entire sections of other maps. To say otherwise is ignorant.
And? They are unsafe.
It is logical that, if you have many unsafe Loops, you will have more Pallets. And better many Pallets in unsafe Loops as one really safe Loop with only one Pallet.
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@UltraBanana said:
https://forum.deadbydaylight.com/en/discussion/comment/616233#Comment_616233
Or just not playing a strong killer? Maybe you can't loop a spirit, freddy, nurse, billy, for 2-3 gens but if you are playing like wraith without bamboozle you are gonna eat it against good survivors.
No, he is bad. The new Loops are not that bad to play. I am not talking about the School or the Basement House (even though, both got a little bit better because of a new Doorway in the School and blocking of LoS in the Basement House). But the new Loops are better to play, also for mediocre M1-Killers. Sure, overall you will lose more when playing Wraith or Leatherface, but you will not lose solely because of the new Badham Loops.
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@UltraBanana said:
https://forum.deadbydaylight.com/en/discussion/comment/616156#Comment_616156
It doesn't matter. If a survivor loops the killer for 2-3+ gens they basically won the game for the team themselves. It is very cheap (bloodpoint wise) to play a survivor, compared to a killer where you need to burn good add-ons regularly if you want to win (unless you are playing S-A tier killers like nurse). A survivor can use the same item for many games if they are being effective. I looped a legion for 5 gens a while back, got facecamped to death, and know it was basically a win because all the other 3 survivors escaped. It is not a 1v1 game.
To be honest, when a Killer is chasing a Survivor for 2-3 Gens on the new Badham Preschool Loops, the Killer is clearly bad.
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If you make a RBT "pretty much a death warrant", it is basically like having two Killers running around. And that is not really cool, and to be honest, it would make RBTs even more luck-based than before. Because it would actually be a "Live or Die" on the first Box.
I dont think that Pigs RBTs need adjustments, they are a good game mechanics and help to slow down the game a littie bit.
Would more go for her Ambush Attack to actually be useful (Add-On to remove the Roar) and tweak her Add-Ons a little bit, because so many of those are useless.
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With that logic, there are objective Reasons to nerf Hag, Billy and Trapper, because they have the highest Kill Rates on all Platforms.
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The reason for MoM to be that strong was to actually have a reason to buy a Survivor Only-DLC.
If you are not a fan of Ash/Bruce Campbell or are not that type of person who collects every character, you have 0 intention to buy this DLC. It is just a Skin, after all, and as long as you dont like it, you are better off when you play your regular Main Character, because there you will have the Perks unlocked you want to have.
So there needed to be a reason for people to buy it, who are not just liking the Skin, Ash/Bruce or are a collector. And thats done with a powerful Perk.
(and tbh, a new Meta-Perk for Survivors is something that should really be implemented without being that strong like MoM. The last DLCs brought only Killer Perks into the game which are useful, Survivor Perks are more funny and highly situational than useful)
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@MemberBerry said:
Can we please not do that? Honestly double bp is a very lazy way to dodge making an actual event.
There will not be any Summer Event. So if there is no Double BP Event, there will be exactly nothing.
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@Marcus said:
People call Ruin bad, but literally 90% of the red ranks killers use Ruin every match.
The only time I see a killer not using Ruin is when :
1 They have NOED.
2 They play Nurse with Infectious Fright and slug everyone with 4 gens left.
Otherwise, I always see Ruin.
In my games I have seen less Ruin being used. It is not much less, but usually I had only 1 or maybe 2 games without Ruin in the evening, now it is a little bit more, but sitll not much.
Still the most used Killer Perk, but I see more PGTW instead of Ruin lately (but often enough both are used).
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Ruin is not good. I stopped using Ruin even before PGTW was buffed, because I felt more stressed with Ruin than without Ruin.
LIke, when it pops really early, I feel stressed, because I think I have to tryhard to actually win this game. And when I see someone on my Totem, I have this strong feeling to defend it afterwards, constantly checking if someone is on it.
After I stopped using Ruin, I was more relaxed with that, because I could focus on Survivors and Gens and do not need to worry about any Totem. Even though I still use it on some Killers (mainly Hag and Trapper, because they need to do setup, but I may switch it with Corrupt Intervention, once I got that).
And well, since PGTW got buffed it is better than Ruin. If you get your Hooks, you will have more value out of PGTW than Ruin. And as a Survivor, I am more annoyed of PGTW than Ruin, because PGTW actually affects me, while I dont care that much about Ruin (and I am not that good at hitting great Skill Checks).
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@se05239 said:
https://us.v-cdn.net/6030815/uploads/723/2O27KJHCG9SJ.png
Here's the reason why the developers will never balance for higher ranks. There's simply no reason to it when a HUGE majority of all their players are between 11-20.
This statistic is basically worthless. There are people in this statistic which played like half an hour of DBD and did not like the game.
Not sure, but if players from Free Weekends are also included, it is even more meaningless.
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Seems like ranking up as Killer is too easy then.
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@DBDbuildsYT said:
The ideas here are sad, a killer (THE ENTIRETY of a team) needs to abandon a chase vs 1/4 of the opposing team.
How do you not see this as a gigantic problem?
Even if in the current, unbalanced state of the game the correct play would have been to abandon the chase, the fact that sometimes you need to give up, it's the testimony of how much this game is unbalanced.
When 1/4 of a team can verse the rest of the opposing team, given similar skill levels, every game that isn't asymmetric would have patch the situation within days.
Put some doors close to the window on all the structures and bye bye semi infinite
Ah, you are THAT guy who tunnel-visioned one Survivor for 5 Gens and complains about getting gen-rushed afterwards. I see...
@topic:
While this window can indeed be problematic (even though I would consider this as one of the "weaker" Bullshit Loops, especially, because it is RNG-based), people playing bad does not really give some evidence.
I mean, I can upload a video of me playing Nurse, and then claim that Nurse needs to be buffed, because I got dominated by the Survivors...
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@Kerbert said:
I see more people run DS post nerf than I ever did Pre-Nerf. You can completely ignore the unhooked after they get rescued and go after the rescuer and still be able to down the original person within a minute and get ######### by DS.
I can only speak for myself, but I am using DS post-Nerf, just because it is way more balanced than before. I did not want to be that guy who makes the Killer hate him for using such a Bullshit Perk. (Dont know if I would think the same nowadays..)
And I am pretty sure that also others can feel like that, because if people play both sides, they know how stupid old DS was.
@topic:
I dont think that it is overpowered. There is a legit counter to it, this would be slugging. Of course I also got hit by DS when I downed and hooked two other people before, but thats how it is. I mean, when you are in this situation that you are able to down and hook other people in a minute, you will most likely be fine by eating the DS of one guy.
And when it comes to slugging, when it comes to Map Pressure, slugging is the same as Hooking someone: At least two people (the one on the ground and another one getting him up) are not working on Gens.
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Well, then try "interesting builds" at Red Ranks?
If you lose the game then, you will derank.
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@Marcus said:
You only played her with Omega Blink add-ons. People already said : she is balanced without add-ons and only broken with certain add-ons. Your video just prove their point.
That she is broken with certain Add-Ons does not mean that she is balanced without Add-Ons.
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While you are indeed correct, your video is quite a poor representation.
First of all, your Rank is not visible. You say that you went to Rank 1 with Nurse, completely believable, but all the games can be at Rank 15.
Also, in most Clips you use Omegablink which is the most Bullshit you can have on Nurse. And the majority of people agree that Omegablink and Extra Blink Add-Ons should be removed/reworked.
But other than that, yeah, as soon as you mastered Nurse (50hrs is not a small amount of time in my opinion, it would be around 2 weeks when I go for my playtime) you basically cannot lose anymore, which is a problem. And this also applies to Base Nurse without any Range Add-Ons or Extra Blink.
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@Orion said:
Adrenaline, Decisive Strike, Borrowed Time, Lithe, Self-Care...
And you wonder why the killer is slightly pissed? I'm not saying his attitude is OK, but it didn't come out of nowhere.
Ah, the Killer is just playing for fun and is using Meme Perks. You are still so terrible one-sided...
@topic:
Not all Killers are like that. This guy is just salty, maybe he had a couple of bad games in a row. I mean, often enough I also hear that apparently I am playing in a 4 man SWF. Which is not the case.
Or when I was the only one killed, he was like "At least I killed the toxic one", like if he only wanted to go for me. He even made a story up that I teabagged at every Pallet. Like, #########.
But luckily not all people are like that. The vast majority of Killers and Survivors are pretty nice.
Sadly the BMing and complaining minority is the louder part.
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Honestly, nearly every Freddy I see gets 32k BP. So it is probably not your Build.
I would rather go with a more standard one with Spirit Fury/Enduring, or something to make the most out of his teleport.
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While I appreciate the work on Balance and Fixes (more important than Events), I am a little bit disappointed.
The 3 Year Event was basically more BPS appearing in Bloodwebs (and way more in Killer Bloodwebs). Before that, Moonrise, was also not that well received because of the low BP Gain and the small Number of Envelopes.
So a Summer Event would have been great.
I really hope for a cool Halloween Event then.
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People in DBD are just crybabies. This goes for Survivors and Killers. This time, Killers are crying, because the best Killer (for 3 years...) is going to be nerfed.
But nobody knows what exactly will happen. But the most important thing to do now is to open even more Threads about the same topic. Because everyone is a special snowflake and everyones Thread is SPECIAL, even, if the same topic was discussed like 100 times already.
I will open 3 Nurse Threads, 1 Thread were I say that DS is still OP, two where I say that old DS needs to come back and also I will open 4 Threads complaining about new Freddy, all with different topics. This will be a fun evening.
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And another Thread crying about something where exactly no infos are available.
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@YamiTheFurry said:
https://forum.deadbydaylight.com/en/discussion/comment/597450#Comment_597450
Ahh okay, but its fine if others open threads and cry about how good nurse is or how bad the game is. But when I make a thread not even bashing the devs or anyone for that matter just expressing my distaste in what I think will happen Im crying about it?
You even said it yourself. "what I think will happen". THINK
You dont know it, I dont know it, nobody knows what exactly will happen. We can assume that the Range and Extra Blink Add-Ons are looked at. But even this is not guaranteed, because nobody has information about that.
But other than that, everything is speculation. And yes, I think it is crying to complain about speculations.
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Maybe wait what exactly will be changed before you open a Million Threads crying about it?...
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I can only second what @Ember_Hunter mentioned.
Just, if someone DCs, if it is Killer or Survivor, give all the others at least the Safety Pip. I dont know if a Killer can manage to depip when all DC, but at least give the Safety Pip to everyone in a Trial when one or more people disconnect.
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Daily Reminder that Killers also DC. Right before Rank Reset I lost 5 Pips because Killers ragequit.
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@BBQnDemogorgon said:
"Stop saying things i disagree with"
Isn't discussion the whole point of forums? Telling people to shut up doesn't do anything it's not going to change someones view.
Killers have been complaining about chases being too long/gens too fast for the length of chases for years.
Oh well, of course everyone can write everything he/she wants.
But, to be fair - everyone is also thinking he is a special Snowflake and that HIS Thread about Looping/"Genrush"/Nurse/NOED/Adrenaline is special and not like the 500 other threads about this topics.
I can get behind the frustration to read the same topics 5 times every day.
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People should just stop using Ruin and switch to PGTW. Way better than Ruin. And you dont have to care for any Totem to protect, just chase people and patrol Gens, like it should be.
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Of course you would need to prestige.
As Killer, you will face Survivors with 7 Perks each. Which is way more. Except for Nurse, every Killer needs Perks (which shows how strong she is..), and you would need to prestige a Killer 3 times, which means that you would have to do so many Bloodwebs until you get your Perks.
And as Survivor, while I would 100% like to have more Perks, I would not be able to play other Survivors except for my Main. Because I would have less Perks and play vs Killers with more Perks AND with Survivors who have more Perks, so that they have it easier to get BPs and Emblems.
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Reasoning behind this?
The teleport is strong as it is.
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Big fat NO.
Nobody should feel the need to prestige to play this game. And you would 100% need to prestige, this is not possible for some people who dont have much time to play at all.
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I mean, the previous hair did not really look like blood, but more like someone has pranked her and poured a bottle of Ketchup on her.
But the current version does not have any Blood at all. :/
I liked the previous one better.
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People need to stop with this.
"EVERYONE is complaining about..."
"EVERYONE thinks..."
"In EVERY game I played..."
"This happens EVERY time..."
Only if you say that it is everyone or something is happening every time/game, does not make it true. Not everyone is complaining about Freddy, honestly, I have seen not many complaints about him.
People also need to get used to him and see wether he has Dream Pallets or Snares and to remember which Pallets are real.
Overall I think its a solid Rework. What annoys me more (or maybe amazes me) is that people are sometimes playing Freddy like before - camping, tunneling, NOED. Like, guys, he isnt invisible anymore and too good for just staying on a Hook.
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8 Million BPs is quite a good amount.
:x
Sorry, couldnt resist.
Anyway, the cap should be removed. 8k per Category is simply dumb. Just keep the 32k Cap overall, but remove the category. Like, the realistcal maximum Cap for Survivors is 29k. You will almost never get 8k in Survival, while the other categories are filled up quite easily. Boldness is probably the easiest one, therefore I really dont understand why they increased the value in Boldness.
I mean, it is not rare that I have max Boldness during a game. Or that I end up on Max Objective, but still repair Gens and open Gates, which gives me literally nothing. But obviously I cannot stop doing that, only because the game thinks I have done enough there...
Meanwhile, I managed it yesterday to get 8k Survival Points. With Escaping, opening the Gate during EGC, DS and a few Wake Ups vs Freddy. After 1900 hrs of playing. Shows enough, I would say.
So: Get rid of the 8k Cap. Let people get 20k Points in Boldness, if they get chased a lot, thats fine. And others more points in Objective, while the one person is dealing with the Killer.
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@Rivyn said:
Can I complain about pallets now? I mean, the preschool has a few thousand.
Which you dont need to break. More Pallets, but most of them unsafe. Quite logical when the Loops get shorter. You are better of with 5 short Loops as Killer, which all have an unsafe Pallet than you are with a really long Loop with 1 safe Pallet.
@topic:
Hooks are USUALLY fine. You are not supposed to wiggle off the Killers shoulder, this mechanic exists so that the Killer cannot place you to a Hook he wants you to place (which would be the Basement, usually). But it should not guarantee you an Escape, this mostly only happens when the Killer messed up and used all Hooks in one area.
Sabotage is weak, dont bother sabotaging Hooks. And I feel it should not be stronger, a reliable way to remove one of the Game Mechanics (putting people on Hook) should not exist.
Nevertheless, sometimes Hooks spawn REALLY close to each other. It is not a cluster, but sometimes two Hooks are very close to each other, which makes it too easy for a Killer to patrol both Hooks or camp the one Hook, to get an easy down and hooked Survivor on the other Hook.
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@ABannedCat said:
https://forum.deadbydaylight.com/en/discussion/comment/592873#Comment_592873
So, t-bagging, or clicking your flashlight 20 times a second is not BMing?
Or how about spamming loud noise notifications by repeatly doing a rushed action? A killer litterally cant ignore that, unless they turn off their sound completely.
BMing from one side does not justify BMing from the other side. Both is Bullshit.
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There is exactly 0 reason against it.
Personally, I dont defend Totems anyway when I have Haunted Grounds, because I dont want to waste my time defending a Haunted Grounds-Totem.
But it would help a lot. And tbh I dont know why it is not already implemented.
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DBD will never be completely balanced. It is simply not possible, because you have:
RNG in Maps (and tbh, RNG is needed, otherwise it would become even more boring sometimes)
Good Killers (Nurse, Spirit, Billy) vs Bad Killers (Trapper, Doc, Leatherface)
SWF vs Solos
I mean, what are topics for Trapper Buffs?
- starts with all of his traps (Bags increase total number of Traps)
- Can replace traps without picking them up
- Traps cannot be sabotaged
- maybe that he cannot step in his own Traps (or at least give an Add-On for that)
Even with all of this, he would not be close to Nurse or Spirit. Probably not even close to Billy, because he will be missing the insane mobility. Even when Iridescent Stone would be Basekit, he would not be close to Nurse or Spirit.
If you want to keep the Core Mechanics of every Killer, you can make them more viable, but they will not be able to compete with Nurse or Spirit. Except when you nerf those, but I know that Killers will not really like that idea.
Personally, I think, a lot of weak Killers can get some Buffs. But overall, people also need to accept that they will not win every game with Trapper, even when he gets buffed. You can have your 4Ks, but they will not be happening every game. If you want to have consistent 4Ks, you need to run Nurse (and maybe Spirit). For every other Killer, people need to accept that they cannot win them all. And then it is way more relaxing to play.
Like, I enjoy playing Leatherface. I am some kind of a Masochist I guess, but I think I am doing quite well with him. But of course I dont win the majority of my games, but in the end, I am playing Leatherface, so what should I expect?
So yeah, I dont think that it is possible to make Killers as viable as Nurse or Spirit. Maybe if they would get a Teleport (like Jason in Friday the 13th), but this would make someone like Hag or Freddy pointless.