Avatar

Aven_Fallen

Aven_Fallen

About

Username
Aven_Fallen
Joined
Visits
18,449
Last Active

Comments

  • @NextKillerSpongebob said:

    https://forum.deadbydaylight.com/en/discussion/comment/643624#Comment_643624

    so you think a buff to a bad totem system is just using another perk slot? Can you please just leave?

    So suggesting mediocre Perks is only possible for Killers who talk to Survivors, but not vice-versa?


    @Topic:

    This is more time to waste instead of being optimal. Great.

  • @NextKillerSpongebob said:

    https://forum.deadbydaylight.com/en/discussion/comment/645139#Comment_645139

    it's not always a choice, but I haven't ever seen survivors playing stealthy or trying to hide, they all just instantly go for the pallet loops XD

    The game develops away from Stealth. Legion is a good example, same for Ghostface. Plague as well, since coughing is not affected by Iron Will.

    So Stealth is not the way this game should be played, apparently. Furthermore, Maps get reworked. Look at the Badham-Maps, TONS of unsafe Pallets. You need to get the Stun and run away. If other Maps are reworked like this, it will be much easier for Killers (except they have 200 IQ and think that they need to break every Pallet).


    @topic:

    Well, this was expected. I mean, all the strong Survivor Perks are basically from the Base Game + Myers DLC. New Perks are mediocre at best, the last Perk that was somewhat decent which got released was Deliverance, but this is not enough to be Meta. Dont get hyped for Survivor Perks in DLCs, they are not worth the wait.

    (Except for MoM of course, but you know...Cash Grab)

  • Would not be good, neither for Killers nor Survivors.

    For Survivors, it would create a Meta.

    Some Characters would be much stronger than others. E.g. Meg, Nea, Jake, Laurie, Bill, David would be quite strong, but others like Ace, Kate or Jane would be kinda weak. And if people already have a Main, to be competitive, they would need to change it. I would not have any problem with that, I main Nea, so I would be happy about a free Balanced Landing. But it is quite boring to see Lobbies with the same Survivors all the time.

    For Killers, it is the same. Some Killers might benefit from that (e.g. Clown or Leatherface, free BBQ or PGTW is great), others not so much (Wraith or Doc for example). And already strong Killers can really profit from that (Nurse-->Free Nurses, Spirit-->Free Haunted Ground (not that strong, but nice to have), Billy-->Free Enduring, Hag-->Free Ruin). Like, I use BBQ, Whispers, Enduring and PGTW on my Billy. But that would give me the chance to get either Spirit Fury or Ruin, which would make this build a lot stronger. And that is nothing that is really needed.

  • @HunterTheAgud said:

    Just a fact:The survivor perks are from a concept so I do think the ''leak" is fake

    Its from a German Site:

    Stranger Things und Dead By Daylight sind zwei völlig unterschiedliche Franchises – mit einer Gemeinsamkeit: Beide flüstern von einer seltsamen,..

    Most likely not fake.

  • @Freudentrauma said:

    https://forum.deadbydaylight.com/en/discussion/comment/642024#Comment_642024

    I doubt the Ash dlc had already a good incentive for people to buy it. It's Ash from Evil Dead, first licenced cosmetics, first time we got a licenced character based on the actual actor etc.

    I don't buy any "MoM was op to be a cash grab" talk. Sorry. Honestly, what I think what happened, was that the devs wanted a perk which fit to theme of "Evil has a way of always finding you." quote from Ash vs. Evil Dead and also the idea back in their mind to reuse the Endurance status effect some day. Then mixed both together and accidently created a perk, which was horrible.

    And yes after Legion, I even trust that they might have been blind by their own work not to see the issue with it beforehand or listen to early community critique after the leak.

    I mean, sure, people buy it for "Its Ash from Evil Dead". But if you never watched the show, this no reason. You need reasons for people to buy something of a franchise, when they are not familiar with it.

    With Killers it is different, because new Killers bring variety. But Survivors dont bring Variety, except for their Perks. And if you dont like Bruce Campbell, did not watch Ash vs Evil Dead (or Evil Dead) and dont like the look of the Character, would you buy it when there are only mediocre Perks? Most likely not.

    At least people who did not watch the show or do not like Bruce Campbell, will buy the DLC less than before, because it does not have anything for them.

  • The difference is that Ash was a Survivor-only DLC. It needed a Cash Grab, this was available with old MoM.

    This DLC will bring a new Killer, this is most of the time enough to buy the DLC.

    I except the Survivor Perks to be mediocre at best.

    The Killer Perks will be one good Perk, one situational Perk which only works for a few Killers and one Trash Perk.

    Like the last few DLCs.

  • I am pretty sure that the new Survivor Perks will be mediocre at best. Like they were for the last 4 or 5 DLCs, the Perks were not good and gimmicky at beast (prime example: Head On. Fun, but nothing more)

    Only exception was MoM, but that was a Cash Grab.

    So I guess the new Survivor Perks will not need to be nerfed.

  • You noticed that he deranked while making this video?

  • @KillermainBTWm8 said:

    Not gonna lie I like all the content but the question is will survivors get 6 perks? and if so there will prolly be "devs have survivor bias threads" and my second question is will this chapter cost more than the last..

    It does not matter if it will be 6 Perks. Survivor Perks are mediocre at best for a few chapters already (except for the Cash Grab MoM of course).

    Not unlikely that none of the 6 new Perks will be used except for gimmicky stuff.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/636692#Comment_636692

    Forgive me, I read at a kindergarten level.

    Anti-loop isn’t that common in low tier killers so it is a bit special, I personally pick him over the top tier killers because I don’t really wanna win most of my games.

    Yeah, I also dont care that much about winning either and I actually have fun playing Leatherface. But sometimes it can get frustrating.

    A few tweaks to buff him a little bit would be enough, I just dont want to have in mind that I am playing a worse Hillbilly, but more like a really unique Killer.

  • @GrootDude said:

    https://forum.deadbydaylight.com/en/discussion/comment/636600#Comment_636600

    Saying that all LF has is camping proves you haven’t learned him. You can actually use his power at loops with chainsaw speed add ons (seriously people, stop putting insta-saw on your bubba).

    Reading Skills are amazing.

    I did not say that he has nothing besides camping, I said he has nothing SPECIAL besides camping. He is not exceptionally good in any way. He is even not really unique.

    I played a lot of Leatherface and have all Perks on him. He was the first Killer I brought to P3-50. But there are so many Killers you can pick over him for better results.

  • Play DbD with style and randomness! Supports choosing the killer/survivor perks to randomize and comes with OBS streamer mode. :)

    That is what I am using when I go for random Perks.

  • Leatherface is one of the weakest Killers. Not the weakest, I would say Trapper is even worse, because Leatherface does at least not have to travel the Map to actually have a Power.

    However, apart from his camping potential, he does not have anything special. The Instadown is okish, but there is no reason to pick Leatherface, when you want an insta-Down, because Billy is far superior. In fact, the reason why Leatherface is classified that weak, is simply, because Billy exists. Without Billy, Leatherface might look better, because there is no comparison.

    Leatherface could get some Buffs. If the Slowdown would not be so massive while charging the Chainsaw and if the Mechanic would be the same as for Billy, that would be great. So that you can decide when to use the Chainsaw and not simply load it to 100% and then let go.

    Last but not least, his Add-Ons need tweaking. They are either not really useful (Chili Add-Ons) or Copy&Paste. Some more Unique Things would be nice.

  • You were that guy who tested it in KYF with the Trap exactly there where your friend will be running.

    This was not really representative. Especially because your friend ran into the direction where the trap was placed so that his character did not turn.

  • Well, thats the ugly thing. For the Spirit it is a mindgame, for the Survivor simply a guessing game if she is moving or not. But it has not been changed recently.

    There was a bug a few patches ago where you can actually hear when she starts phasing, but that was patched already and never intended.

  • @ClogWench said:

    https://forum.deadbydaylight.com/en/discussion/comment/634697#Comment_634697

    I love survivors who go from pallet to pallet throwing them down immediately. They always think they've ran me for a long time but it's always cause I'm using them to get rid of key pallets.

    Those are my favorite survivors as well. I mean, the chase will take some time, but they will see later what they caused.


    @Topic:

    BT. That you have BT does not mean you need to unhook someone one second after this person got hooked.

    Ruin: That you have Ruin does not mean that you can focus 100% on chases.


    When it comes to game mechanics, Pig players are up there. Why even bother to put Traps on people, when they get tunneled off Hook anyway. Then choose another Killer, who has better Chase Potential.

  • @anarchy753 said:

    It should be bigger, but more importantly some survivor animations need to be changed. In the lobby Nea particularly hides her arm behind her leg. It's fine when a medkit or toolbox sticks out, but with a key she hides the entire thing.

    As for hiding items altogether? No, that would be horrendous for balance.

    Nea grabs her arm when she has no item. If she does not do it, she is holding an item.

    I mean...Just use your eyes FFS. It is not hard to spot a key in the Lobby when you actually pay attention and not just use the lobby to chicken out once you see one item.

  • I have no problem seeing Keys in the Lobby. The animation also slightly changes, when someone is holding a Key. I mean, Killers see the Survivors to prepare (at least they are claiming that), so they should pay attention in the Lobby.

    Also I would not like to see Keys become more visible on the ground. It might be useful for Survivors, but I feel, when a Killer does not pussy out because of an Item and actually is using Franklins Demise, a powerful Item like a Key does not have to be super-obvious on the ground, to make it easy to find the Key again.

    And last but not least - they are small. Of course they are more difficult to see than Toolboxes or Medkits.

  • I dont think that such a Buff is needed. I dont run into that many facecamping Killers, sometimes it is an Insidious Leatherface, but to be honest, even that version of BT would have it really hard to do something vs a Leatherface. Basically, when a Leatherface is camping, there is nothing that can be done for that Survivor anyway.

    The only change that should be implemented, like said before, is that Killers like Pig, Wraith, Ghostface cannot simply hide their TR near the Hook, negating the purpose of BT (to get people from the Hook when the Killer is camping).

  • @HazeHound said:

    It also promotes diversity, might aswell run that addon that i don't like since it has no downsides and i'm saving my favourites for something else.

    I see people spend millions just for that one special addon... if you suck with this killer so much without it, maybe it is time for a change?

    For Killer that might be the case. But there are so many Add-Ons for Killers, which are also useful when common. Like Hillbilly, there is exactly no point in using the Noise Add-Ons, and you will most likely have the brown Charge Time Add-On anyway.

    For Survivor Items, it is even more bizarre. Why should I ever use the yellow Map Range-Add On when I have a Green one? Or some brown Add-Ons for Maps, Flashlights, Keys... Skill Check Add-Ons...

    I mean, yeah, you can use them, but especially with the Common ones, there are better versions with higher Rarity, but still not as rare as you would run out of them.

    @LordGlint said:

    https://forum.deadbydaylight.com/en/discussion/comment/627661#Comment_627661

    Would be nice to be able to fish for Game or Lerys offerings for my Myers though. I have plenty of addons for "normal" games, but the only thing stopping me from playing more "scratched mirror" games is the fact that I get the addons needed way more often than the map offerings. I do see the problem though with being able to bring purple addons and such EVERY game though.

    I would love to have an option to craft Map Offerings into other Map Offerings. Like 10 Offerings into 1 Offering of your choice. With Myers I have so much Offerings, but no Lerys, so consuming them to get the Map Offerings I want, would be cool tbh.

  • Please stop with that stupid Term "Gen Rush". The Survivors are doing their Objective, it is not their fault that most of the Killer Players cannot compensate for it.

    Just yesterday I watched a German Streamer (Prayer Beads Spirit) I faced. He tunneled a lot (great Fog Whisperer btw., shows the quality that is needed to represent BHVR and this game../s) and was complaining about every DS and BT he ran into. Like, I unhooked 3 people, he saw me all the time and 3 times he ran into BT, instead of just going for me. And complains about Gen Rush, because he loses so much time to chase the people who got BT and DS. A day before I had him with Infinite EW3 Myers. I unhooked someone, and instead of going after me (with EW3, so both people are Oneshot), he went after the other person and got hit by DS. And again, complains about how less time Killers have.

    And you want to support those kind of people? Players like that who do everything wrong and complain afterwards about getting genrushed?

    With a decent amount of Map Pressure, Gen Rush is harder to do. But I agree that some form of second Objective is something to look for, but not something like "Lets Survivors take double the time without any more balancing".


    Anyway, I dont want to get less points for doing Gens. What else should I do? When there is no Totem nearby or I am not getting chased or going for an Unhook? Watching the scenery? Or play Hide and Seek with the other Survivors, while one person is getting chased?

  • I dont want to hear some SWF next to me on the Gen talking to each other in their fantasy language.

  • Legacy will not come back in any form. And it should not come back. The people who were there at the start were also way more important for the game. If you had 100 people playing there, it meant way more than 100 people nowadays.

    Furthermore, I dont think it is necessary to give 3 more Prestige Stages. I mean, I would probably do it, but only because I like to "complete" a game. But still, if I think about all the Perks, Items and Offerings I have on my main, it would be stupid (from an objective perspective) to prestige further.


    And last but not least, some Legacy Clone will not be as special as the original Legacy, because many people will have it (compared to original Legacy).

  • Nea, I like her Outfits. Also have all the Perks on her, and even if I plan to get everyone to P3-50, I will not go for all Perks on all Survivors, most likely (at least not anytime soon).

    To change my Main, a new Survivor needs to really, really look cool for me, otherwise I will not go through so many Bloodwebs again to get all Perks.

    Only one I would play otherwise would be Dwight with the Dweard, but I cannot bring myself to pay 100 Euros to someone who wants to make profit instead of just using his Code.

  • Bamboozle is basically intended for really strong Loops containing Windows. BHVR has the tendency to give Perks as Counters to Game Mechanics, Bamboozle is one of them.

    But, Bamboozle is also used on Structures, where it is not needed at all. When I see a Killer run Bamboozle, I know that it is a Killer who is not that good at chases. You can mindgame a lot of Stuff. Bamboozle is for those people who just follow and want the Pallet to be dropped early.

    It would only really help bad Killer Players, those kind of people, who think that they need to break every Pallet on the Map and complain about too many Pallets and getting genrushed afterwards...

    They need to rework some of the Structures (Iron Works-Window, back Window on Torment Creek, Bullshit Window on Rancid Abattoir), but not give a Perk Baseline, which will help to block off even weak locations.

  • I would love to get Shards for Daily Rituals.

    However, I doubt that this is gonna happen, except it is super-super low. Because in the end, Shards mean that you can buy Killers and Cosmetics without paying RL-Money. And more Shards = more Stuff you can buy "for free".

    If you dont have many Shards and there is a new Outfit you really want to have, it is not unlikely that people will pay 10 Euros to get it, instead of grinding 21k Shards. So if you get Shards too easy, people might buy less Auric Cells.

  • I have to disagree, Ashley would be the best Survivor to play from Until Dawn.

  • Exactly, Ebony Moris are far more common than Ivory Moris, especially on Killers who dont have Pink Add-Ons. The last two times I wanted to use an Ivory Mori (1 time with Billy, just because I wanted to use it on one Survivor, and one time with Trapper, becasue I hade the Daily), I did not have any and needed to put on an Ebony.

  • Yeah, Survivors spawn together A LOT lately. The number of games where I did not spawn with at least two other Survivors is really, really low.

    Funny thing is, when I once used the purple Shroud, because my friend lost his item which I grabbed so that I can give it to him, all Survivors spawned away from each other.

  • To be honest, even if I would take this seriously, I doubt it will change much. There are more than enough Loops where BIlly needs to use his M1 anyway. During Chases, if a Billy-Player relies too much on his Chainsaw, this is actually good for Survivors. He is wasting time, trying to do Chainsaws which are not possible. This would not be the case if there would be some Cooldown.

    And well, for me, when I play Billy, going for Chainsaws is way more fun than using M1. It would just make Billy more boring, when you can only go for the Super Safe Chainsaws, which will 100% hit.

    Regarding his Mobility, yes, this is strong. But I also dont think that there needs to be some form of Cooldown.

  • @PrincessPoop said:

    Survivor gameplay has been extremely stale for a long time. There desperately needs to be some other type of objective added to the base game to spice things up a bit. Also I would like to see new items added every now and then. We have the firecrackers as a holiday thing, but why not make those baseline and even give them some addons? Please just something new for survivors other than 3 underwhelming perks every 3 months.

    Please no more Bloodweb-Stuff. Lets say you put in Firecrackers on a regular basis with like 5 Add-Ons for them. This is too much. I mean, I already have tons of useless Key-Add Ons, Map-Add Ons and Flashlight Add-Ons, I will never use and only spend BPs on.


    Regarding something to spice up the game: Sure, as long as it is reasonable. Not like "We double the time Survivors need for their Objective without any other Balancing".

  • @Meme said:

    Let's not forget NOED is completely useless if survivors cleansed all 5 totems, survivor mains seem to conveniently forget this important fact. Besides, high level killer mains don't always use NOED since they want to kill all 4 survivors before the gates are powered.

    Lets not forget Adrenaline is completely useless, if Killers manage to kill all 4 Survivors before they even need NOED. Killer Mains seem to conveniently forget this important fact.

  • @switch said:

    https://forum.deadbydaylight.com/en/discussion/comment/624634#Comment_624634

    I agree with the addons, spirit with addons is better than billy, but you're not going to have two purple addons everygame, thats 14k bp everygame.

    Look at billy's addons they don't change the game as much as spirit's, why cause he already has the best kit in the game (excluding pos nurse), the most complete kit in the game mobility+1-shot, to argue with me on whos better is absurd.

    And as i said looping isn't everything, spoiler alert: gen rush win games not looping, if the games would be atleast 10 mins, looping wouldn't even be a problem.

    But what do i know: just loop him 4Head.

    And how do you get genrushed? Because you get looped.

    God, I am really thinking you are trolling at this point.

  • Whats that logic?

    The Survivor knows where the Trap is. If you actually play like a good Hag player, you will put your Traps to not so obvious locations. This will surprise the Survivor.

    I mean, that is like saying that never somebody steps in Beartraps, when you give away their locations to the Survivor before.

    Its not surprising that the Survivor will get the maximum amount of Distance, when you show him where you put your Trap.

  • While I understand the frustration, this is a special case. I know which Totem Spot you mean and it is indeed well-hidden, but apart from Trapper, no Killer can block of a Totem in this spot (ok, except for Hag with Collision Traps).

    I mean, it has to be on this Map, vs Trapper AND this has to be his Hex Totem he has from the start that this happens. Kinda unlikely, and well, he got lucky with his RNG there.

    I dont see any problem here, especially vs Trapper it can be hard to cleanse Hex Totems, when they are in a good Spot and he is taking care if a Trap is disarmed in front of the Totem.

  • You want long Queue Times? Because thats how you get long Queue Times.

  • @switch said:

    https://forum.deadbydaylight.com/en/discussion/comment/622561#Comment_622561

    Just loop him 4Head.

    I've heard this is the only reason why spirit is abose hillbilly? so if i come up with 2 reasons why billy is better than spirit that means i win ok

    Billy has the best mobility in the entire game

    Billy has 1-shot the entire game.

    By your logic billy>spirit.

    OMEGALUL

    This post is... nah, I am not gonna say this.

    Sorry, but OP made exactly no reasoning in his initial post. And it is kinda cheap to ask for reasons, when you dont give some.

    But to use your IQ-"argument"...Everyone above Green Ranks will agree that Spirit is better. But I think you are a troll.

  • Now with some at least semi-viable Killer, and not the worst Killer in the game.

  • PTB is quite important to see the big Issues on new Contents. It does not really help with finetuning, because it lacks real environment, but you can easily see if a Killer is way too weak or way too strong.

    But finetuning is not possible. Good way to improve that would be that the new Killer starts with all Perks already available. So that people can actually make Builds and can spend their BPs on Add-Ons to really test the Killer.

    And well, people having an advantage - I dont know why you should play on PS4 in the first place, when you can play PC, but DBD is not a complex game, so this advantage will be gone in like a week.

  • Whily Moris in itself are terrible designed, I dont think there should be a way of escaping them.

    First of all, it needs to be a super low chance and this will most likely be not worth the effort to implement animations for that. It is not the case that Moris are used on a regular basis, and lets say it would be 1%... When I look at my games, I get a Mori like every 10 games at average? This means that to have this 1% working, I need to play 1000 games(when we go straight for the statistic) to have it happen. Is this worth to implement for 17 Survivors and 16 Killers?

    Furthermore, I dont want to have that chance. I mean, when the Killer starts to Mori me, I KNOW it is over. I dont want to have like 1% chance, which I will not hit and then be disappointed about that.

    And as Killer, if I want to mori someone because he was a Dick in a earlier game, I would be really pissed when he gets his 1% chance and gets away.

  • @NoShinyPony said:

    @Aven_Fallen The problem is the imbalance. Imbalance is unfairness. You are correct when you say that Trapper is not as strong as Spirit, for example. A Spirit might be able to handle 2 toolboxes, Trapper won't - a very good example for imbalance.

    Why should a killer have to play an unfair game? Imagine forcing one football team to play with 7 players while the other team is allowed to play with 11. It doesn't make sense to even start playing that game.

    And of course survivors are allowed to want to use their items. It's not the survivors fault that this game is unbalanced. But it isn't the killer's either.

    If killers weren't allowed to dodge, survivors would bring even more toolboxes and insta-heals, creating more frustrating experiences for killers. Less people would play killer. That's not the way to go. We don't need punishments for lobby dodging, we need a balanced game.

    Re: Imbalance:

    DBD will NEVER be 100% balanced. It is simply not possible to balance SWF vs Solos, good Killers vs bad Killers and RNG. DBD is currently the closest ot Balance as it ever was and there will be more Buffs for Killers and more Nerfs for Survivors in the Future, I am sure about that. I mean, just look at the recent Chapters, Survivor Perks are gimmicky at its best (except for MoM, but that was a Cash Grab), while Killer Perks are at least solid and can actually be used ingame. Good example: Spirit vs Adam. Adam has at max Deliverance which can be decent, Autodidact is Trash and Diversion is gimmicky. Spirit Fury on the other hand is Meta, Haunted Ground also used quite often, Rancor situational. Same with Plague vs Jane. Plague has Corrupt Intervention which can be used on slow Killers (or in general), Infectious Fright which is godlike on Nurse. Her last Perk is Trash, but two of three Perks of Jane are Trash as well, while Head On is funny, but too weak and unreliable.


    Re: Unfair game:

    tbh, competitive Football Teams cannot really choose who to verse. I mean, Panama had to play vs England at the World Cup 2018. They cannot say "Nah thats too hard, can we play vs Saudi Arabia instead?". And this should not be the same Case for Killers. They need to adapt. I mean, vs Items, they even have a Perk, but as I already mentioned, it is apparently only ok for Killers to say to Survivors that they should use Mediocre Perks (like Small Game) and not the other way round. I mean, what is the problem? Then dont use your BBQ which you only use for Double BP anyway, because your Killer is too slow to actually make something out if it, and equip Franklins instead. But this seems to be no option. Rather dodge than adapt and prepare.


    Re: Usage of Items

    When I get dodged for using a Toolbox, I am obviously not allowed to use Items. I mean, I only use Medkits most of the time, I suck at Flashlights, I think Key are too unfair and I dont need Toolboxes. But those are Millions worth of BPs, I basically cannot use. The time I save in a game with my Toolbox does not equal the time I need to search for a Lobby. It is a farce that Survivors need to renounce on Items, because Killers would dodge otherwise. And those who still want to use their Flashlights (like, Flashlights are not a problem anymore...) they switch at last second, which is also Bullshit. But they "need" to do that, because otherwise they would be dodged, because apparently it is too hard to look at Walls these days.


    (This sounds like a Rage from me, but this is just my way of arguing. Please dont take it personally, I really appreciate your opinion and I know that you are open-minded, but still, lobby-dodging is something that really bothers me, especially because I know from myself that Killers can have fun without doing it)

  • @Kenshin said:

    playing killer will be so bad, almost like back in 2016

    #########? You play vs the same people, they just dont need to waste time to invite each other again. The gameplay does not change at all.

  • @PickCollins said:

    https://forum.deadbydaylight.com/en/discussion/comment/622561#Comment_622561

    If Billy is easily loopable, how is he even considered one of the best in the game. Spirit has a higher skill cap, but she's also far more exploitable than Billy is.

    She has god tier mindgames? You can simply abandon the loop she's mindgaming you at. You force out one use of her power and she has to wait to recharge it. Billy meanwhile has a power with no cooldown that applies superior map pressure. Only thing Spirit has is superior chase potential and that's if she secures her power

    I did not say that Billy is easily loopable. He is the best M1-Killer/115% MS Killer, but this is not because of his Chasing Potential (even Clown has a higher), it is his insane Map Pressure and Mobility, as well as the Instadown.

    While it is true, that you can simply leave Loops where the Spirit tries to mindgame(even though I think her Mindgames are unfair - it is a Mindgame for herself, but a Guessing game for the Survivor), when the Survivor leaves the Loop, Spirit can simply Phasewalk. And if the Survivor does not have Iron Will, it is very, very hard to get away. I mean, the fact that you need to equip a Perk to have a (higher) chance vs Spirit speaks for itself, you would not need to equip any Perks for Billy, because you have plenty of Defenses on the Map vs him.

  • I mean, changing the timer to "until the next person is hooked" might also be wrong. I mean, you can slug the guy that just got unhooked. You still tunneled at this point, and when you down another one, DS would expire once that person is hooked, even though you still got tunneled.

    Personally I would reduce the Timer, but not let it expire when slugged. I dont know, something like 15 seconds after Unhook. When you get downed in this time, you will have DS active, even when you are slugged.

    But not sure about that, there needs to be way more thought into it, if you want to change DS, to not make it useless (having it as an Anti-Tunnel Perk is great) and not make it broken again. Personally I think current DS is fine.

  • @gantes said:

    https://forum.deadbydaylight.com/en/discussion/comment/623020#Comment_623020

    I see no way for him to be better than Huntress, especially after the buffs to her lullaby.

    She still has a pseudo instadown and in open maps she's still better than any M1 killer could dream of being.

    I feel like the top 5 is as clear as it can be in this game, but Freddy is definitely the best M1 killer atm

    I would count Billy as M1-Killer, but thats definition.

    Regarding Huntress, she gets ######### on some Maps. High-Wall Loops can destroy her more easily than they can hurt Freddy.

    Furthermore, depending if choosing Snares or Pallets, Freddy can get either really good in Chases with Snares, or has good Lategame Potential with Pallets. I mean, it is a close one, but I would say that Freddy might be above Huntress.

    But like I said, a close one, and even if he is below Huntress, he is not worse than 6th on the list.

  • Nah, it is just selective perception. When you play Nurse you will notice more Coldwind Maps. I mean, even if you got 9 Coldwinds, 16 were not Coldwind. Not to forget that there are more Coldwind Maps available than some other Realms combined.

    I mean, when I play Billy with the Steering Add-Ons, I can swear I am going to Lerys or The Game all of the time, but this is not the case.

  • In my opinion, Billy is stronger, most likely the 3rd or 4th strongest Killer, he is around the same Level as Hag for me, but gets looped, while Hag is more dependent on the Map as well Items and Perks the Survivors bring.

    But I would put Freddy at Number 5, even above Huntress. He is solid upper Midtier, and a strong 115% MS-Killer.

1 … 315 316 317 318 319 … 341