Aven_Fallen
Aven_Fallen
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Someone wrote in a Thread that Moris should work when every Survivor was hooked at least once. This would still make them useful but would not result in an Insta-Win by the Killer if he tunnels someone off hook right away.
I think thats a good idea for the Ebony Mori. Dont know about Ivory Mori tho, but those are more rare than Ebonys anyway (which is sad).
Oh, and Cypress Mori should be Basekit.
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First hooked guy will get 10 Traps. He will not escape!!!11
Nah, just 1. Thats enough to let them waste some time during the Unhook.
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I usually only kill myself when I really have no chance to get unhooked. Or to give the Hatch.
But the thing is, suiciding on Hook is part of the game. You have the Option to attempt Unhooks. And you have the Option to not press Space to struggle. This is all Part of the game and intendend. DCing on the other Hand is not intended, the "Leave Match"-Button only exists because games need something like this as an option (every game has it).
I mean, Dedicated Servers will solve nothing with DCs. People will still DC and even if they dont DC, they kill themselves on their first Hook. And I fear there is nothing to be done about it, but it should not count as a DC. I would not like to get punished for giving the other Survivor the Hatch.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/662776#Comment_662776
Nurse is way harder on PS4 than on PC but that doesn't mean that there aren't any players who are amazing with her. I know a handful of PS4 Nurse players who are indeed amazing and I definitely know the difference between a decent Nurse and an amazing Nurse.
And that doesn't change my opinion: Nurse is not unbeatable. You just can't afford to make as many mistakes as with other killers.
Survivors have so many 2nd chances available to them and gens can get done so fast, that survivors don't have to play well to win against most killers. I see on a regular basis how bad a lot of high rank survivors are.
But against those kind of Nurses, 2nd chances and focussing on gens is not enough, now the survivors also have to play well to win.
Playing on high rank gives some bad players the impression that they are good players when sadly, they aren't. They face weak killers in the majority of their matches and rely on their DH, DS, Adrenaline etc. and are used to winning. And if they face an amazing killer from time to time, lose, and can't see the mistakes they made in that match, then they think "Oh, I can't beat this killer, therefore this killer/perk build is op".
This was not my point. I only talked about slugging. And Nurse is the only Killer who can slug the whole Team reliable.
And there is no second chance available (except Unbreakable, but a Nurse has no problem to get back to that person who had Unbreakable)... No DS possible when I am Onehooked for example.
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He is still quite good, but I feel that he is overrated these days. Freddy became stronger than him and I also think that Plague is stronger than Myers, she is basically unlimited EW3 and does not have an abysmal time at the start of the Match where she needs to creep around with really low Movement Speed.
I think he is in a good spot, a little buff would not hurt him tho.
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@NoShinyPony said:
https://forum.deadbydaylight.com/en/discussion/comment/662653#Comment_662653
Infectious Fright just works within the killer's terror radius. And Nurse needs 2 hits to down somebody. If any killer manages to slug an entire team, the survivors messed up.
In general: Slugging is successful when survivors are too close to each other and go down too fast.
No offense, but as long as you play on PS4, you dont really experience the "joy" to face a really good Nurse. And especially not those Nurse players who dont play nice and just want to create an unfun experience for Survivors.
Nurse gameplay is only about being nice. Nurse is the only Killer that can roll down a whole team by just slugging it.
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@NoShinyPony said:
If a killer successfully slugs while all survivors are still alive, the survivors just played bad.
No, survivors don't need a free Unbreakable to save them when they messed up. No, a killer doesn't have to get punished despite playing well just because survivors always need another chance.
If you need another chance, that won't be free, you have to use that perk slot for Unbreakable.
Or the Killer is a Nurse with infectious Fright.
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Either:
PIpping
And if I get a Blackpip, I feel it is a Win when:
I get 3K as Killer (I killed more Survivors than escaped)
3 or more Survivors escaped (regardless if I die or not) as Survivor
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Nah, not necessary. Even if no Gens are done, this does not mean that the last Survivor did terrible. And well, if Hatch did not spawn earlier (which is usually the case for at least the first 3 Gens), the Killer has the full advantage to find it first.
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@Alice_pbg said:
I would not use ruin and devour hope together.
And I put bbq on everything because bps :p
But both are decent. Test it out and see what you prefer
Well, if they cleanse the Ruin first, it could be possible that they dont cleanse Devour because they fear its Haunted Grounds. And Devour is way more Fun than Ruin.
@Topic:
Monitor&Abuse over BBQ everytime on Hag. She is amazing with Monitor, 16m TR helps a lot. The information you get from BBQ is not really worth it, you dont chase with Hag anyway and you are too slow to reach people on the other side of the Map.
If you feel like it, Nurses Calling would also be quite good, especially with Monitor.
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I dont think that there are too many Perks, but too many useless Perks. And especially those are getting more and more with each Chapter.
Just taking a look at the last 3 Chapters and Stranger Things (useless = not close to Meta):
Darkness Among Us:
Survivor: Distortion-->useless, Aftercare-->useless, Breakdown-->Useless... All of them are quite nice, but no Meta Contenders. Distortion even got nerfed with the Buff to Lockers in regards to BBQ.
Killer: Discordande-->okish, maybe Meta Potential on some Killers, Mad Grit-->useless, Iron Maiden-->useless... While Mad Grit and Iron Maiden have their use, using it on Basement Bubba or Huntress does not make it up.
Demise of the Faithful:
Survivor: Head On-->can be fun, not Meta, but I would not say its useless, Poised-->useless, Solidarity-->useless... Two Perks are 100% Useless, Solidarity even has Restrictions. Head On is not Meta and far from being the best Exhaustion Perk but finds some use.
Killer: Corrupt Intervention-->really good, Infectious Fright-->only good on Nurse, Dark Devotion-->useless. Here is one good Perk, but two Perks who are not good or situational. Infectious Fright being good on Nurse is not enough to call it a solid Perk IMO.
Ghostface:
Thrilling Tremors-->nice, but not good enough, Furtive Chase-->useless, Im all Ears-->maybe useable on Nurse. I would say that all 3 Perks are not good enough.
Stranger Things:
Survivor: Babysitter-->useless, BT in bad, Camaraderie-->useless, Second Wind-->useless, Better Together-->okish, but better Alternatives (e.g. Bond), Fixated-->Quite nice, but Restriction of only usable when uninjured for the Walking Speed is dumb, more of a learning Tool overall, Inner Strength-->Potential to be Meta.
Killer: Surge-->Potential, Cruel Limits-->highly situational and out of Killers Control, Mindbreaker-->Not good enough.
So if we look at this, from 12 Survivor Perks, only two can be really used. 10 are useless and will most likely not find many Spots in Builds. When it comes to Killers, it is a little bit better, but still abyssmal. 3 out of 12 Perks are okish or usable, the rest is not really worth a Perk Slot.
It is quite clear that not every Perk can be Meta, because if this would be the case, there would not be any Meta. But some Perks created are only meh. And it is questionable if it really makes sense to go for Perks, which are not even really worth using. on the other hand it is easier to create weak things and buff them than the other way around.
I would be very happy for an Update which only covers Perks so that many of those useless Perks can either be improved or made Basekit (e.g. No One Left behind could easily be Basekit for Survivors, while Stuff like Monstrous Shrine can be Basekit for Killers).
Regarding Perk Slots:
I am thinking that a fifths Perk Slot would make Sense for Killers and Survivors. Except for Nurse, Killers have problems with Perk Slots. LIke when I run Billy, I can go well with that Build: BBQ, Ruin, Enduring, Spirit Fury. Now I want to run PGTW, so I either have to remove my other Slowdown Perk, one of my Chase Perks or the Tracking Perk. Same for Survivors, some Perk Combos are solid, but require a lot of Perk Slots. But maybe going for Combos instead of single Perks which are just strong could change the Meta a little bit.
But in reality it will probably not be possible for both sides without getting Builds even stronger than they are currently.
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@thekiller490490 said:
https://forum.deadbydaylight.com/en/discussion/comment/661162#Comment_661162
So to you it's more annoying to vs a killer with Franklin's who is countering your items then them dodging and you getting stuck in mm again? I won't be dodging you, and I LOVE Franklin's Demise. Especially on hag.
I said that the killer seeing the survivors is supposed to be used as a preparation advantage. Those that don't want to prepare dodge.
Yeah, and dodging is wrong. If you pick Franklins, thats fine. It is a Perk for a reason, usually Killers seem to pick Franklins when I use a White Ward, but well, happens.
I am rather annoyed of getting dodged and to wait 20 minutes to get into one game. Might be better with Dedicated Servers, if the Survivors can at least stay in the Lobby, I will not complain, it is just annoying to go from one Loading Screen to the next.
But if you prepare, thats cool and I respect this. And like I said, I think that the Killer should see the Survivors and their Items and Characters, but not the names.
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While I tend to agree, I have to disagree.
Killers Objective: Kill all Survivors
Survivors Objective: Repair Gens and Open Gates
Tunneling and Camping is NOT the Killers Objective, while Gens are the only Objective for Survivors, until all Gens are done, then Opening Gates is the only Objective.
It is 100% the Killers decision if he wants to camp or tunnel, but the Survivor cannot decide if he wants to do Gens or not. I mean, sure they can just do nothing, but you will not win by doing nothing.
I mean, I played vs a German Twitch Streamer lately. He is a Fog Whisperer and a prime example for how low the Standards for Fog Whisperes are tbh. I think he is only in Red Ranks because he knows how to play Nurse (with OP Add-Ons, but still). He was playing Myers in this game with Unlimited Evil. I unhooked someone (he usually does not leave the Hooks), and instead of running behind me, he tunneled and complained about DS afterwards. Why should he tunnel in this situation? Both survivors need 1 Hit to go down. And then you dont have to complain about losing time because of a DS (the Girl he was chasing did a long chase before already, so it would be smarter to go for the Potato-Nea who unhooked her).
Now Genrushing: Few days ago a Hag I vsed complained about getting genrushed. She chased me for 3 Gens on Haddonfield and ignored people on Gens we passed. Two of those people were dead, I was not hooked at this point (she got a Mori, so getting one of those two would be better for her). But instead she chased with Hag (a slow af Killer) and also broke every Pallet, even the most unsafe Pallets.
So what is expected? That a Perk is introduced? "When one Survivor is being chased, all Generators are blocked by the Entity"?
Killers can decide if they want to get "genrushed" or not, it is all about Pressure. If you dont apply Pressure at all because you dont want to abandon a chase to stop people from Gens, it is the Killers fault.
Tunneling is partly the Survivors Fault as well. If I get unhooked two seconds after I got hooked, I cannot complain about tunneling, because I am injured and the other Survivor healthy, he needs two Hits, I need one Hit, so it is logical to go for me. But tunneling is more like abandoning a Chase to get another Person who just got unhooked.
And well, camping... I dont care about Killers camping. Sucks for the person on the Hook, but the Killer will lose the game and eventually learn that this is not the best strategy.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/661180#Comment_661180
At least with Freddy, the freshly unhooked guy cant trigger traps. If the unhooker had been awake too, they wouldve gotten the unhook and been gone before I could teleport there... and Id have just continued my chase rather than TRY to teleport.
Even more of a point which I missed.
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@xnes_galax said:
The Charity Case DLC gives you 26 unique cosmetics inspired by some dbd's content creators. They aren't all the cosmetics inspired to dbd's content creators (for example it doesnt contain noob3's shirt) but it will gives you all 26 promised cosmetics.
Short correction:
It is not no0b3s Shirt, it is the Shirt of Diabetech. It was not part of the Charity Case and he also does not provide the code anymore.
@Topic:
Here is a cosmetic Guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=1619061096
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Well, its fair. Fair in a sense that you are not doing anything illegal. It is their fault if they want to do a Basement Rescue injured. If they would be full health they would be able to manage to do it (at least it is more likely to get at least one person out).
And well, depending on the situation, it is the correct or "wrong" way. Correct when it is a close game, you will create a lot of pressure with this. "Wrong" when you basically already won (like when multiple people are on Death Hook already and many Gens need to be done), you can also let them get away to get more Hooks and more Chases to get more points for yourself.
But yeah, their fault, never go for Basement Safes injured. And if it is really difficult to get a Basement Safe and not worth it, maybe think about not doing it at all. Personally, I am at the point where I will not get people out of the Basement vs Hag, it is their fault to go down vs Hag near the Basement, and it can be gg if this happens and the other Survivors are feeding the Killer.
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I mean, sure. Wraith and Ghostfaces are made to camp "I have 70IQ and can hide my Terror Radius, so I camp". PIg is basically the same, but Pig is too decent to be used for camping.
But I dont see many Ghostfaces recently and the last Ghostface I faced (yesterday) was Rank 12, so this does not really count.
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@thekiller490490 said:
While dodging lobbies is annoying, the point of killers seeing survivors is so they can prepare as much as possible for the match. Killer should have a upper hand in preparation even if it's for just their items. Killers that don't want to deal with a possible SWF or a lot of toolboxes will probably dodge. Not what it was meant to be, but if the option is there, people will use it. However, killers shouldn't loose that preparation because of dodging.
Killers dont prepare, they dodge. That is the only reason why they need the Lobby to watch who is in it. If there are Items, they rather dodge than picking Franklins. Because, using mediocre Perks is only good for Survivors, but Killers dont want to lose their Bonus BP for BBQ or their Braindead Spirit Fury for Franklins Demise.
@Topic:
I think it is ok to see the Survivors in Lobby. The Survivors also would not need to see who the Killer is, this would not reduce the amount of DCs or Lobbydodging, it would increase it. I mean, if I know I will play against Nurse, I would dodge. So Nurse players will not get any Lobbies. So they pick Trapper and switch with 6 seconds on the Timer. Cool. Not. Its enough that one side chickens out on a regular Basis in the Lobby and Survivors feel the need of Last Second Switches if they want to bring in a Flashlight, dont double it so that the Killer "has" to do it as well, when he wants to play a strong Killer.
Names should be hidden in the Lobby. There is no need to know who the person is the Killer is facing.
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@PrincessPoop said:
https://forum.deadbydaylight.com/en/discussion/comment/660373#Comment_660373
What if billy actually got a skin that was scary? That would be crazy
Agreed. He always gets Joke-Skins. I am using his P3-Skin myself, but I would like to have a new Skin. Without Flipflops.
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It would be cool to actually get a Build ready for Survivors and especially for Killers. The 1 Million BP is enough to get to Level 38 or something like that? Like, you would not benefit from the Bloodweb Changes with 1 Million BPs. The Cap is really low, make it 2 Million, this would give the opportunity to max out a Character and either go for the other Character(s) in the Chapter or get some Perks on the first Character.
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After today I can clearly say:
I prefer to wait longer and have decent games, rather than a little bit shorter waiting times (it is still quite long for Killer, I am between Green and Purple currently, and nobody can tell me that no Survivors are in this area) and strange Matchmaking.
Like, today I had:
As Killer: 4 Brown Ranks and in another game, 2 Red Ranks and 2 purples. Dont know about the first 4, but the latter 4 were no SWF.
Same as Survivor - I dont want Teammates which are Rank 13 and 17. (Rank 2 currently myself)... and I dont want to play vs Low Rank Killers to either stomp them or get camped to Death, because thats what Low Ranks do.
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@Hoodied said:
Meh, decent his teleport doesn't do much as it takes 20 years to teleport to a gen
You will not catch someone at a Gen, but you teleport full Map in a few seconds. Like a massive Nurse Blink. Would not say that his teleport does not du much.
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Why 3 Token? It already has an effect when 2 Tokens are on it.
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What people already said.
Also, I bet you are at a low Rank (I mean, default Trapper with those Eyes..), this happens a lot on Low Ranks, but gets better at High Ranks.
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^ what those two said.
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The Pallets are fun, but against good Survivors, the Snares are better. Good Survivors will not fall for the Pallets.
When new Freddy launched, I was also not sure if it is so good to have a brown Add-On for the Pallets, because they seemed quite strong. After some while, I got used to them and they dont make that many problems anymore. It is maximum 1 Hit because of a Fake Pallet, after that, you will know that he is using Fake Pallets (if you did not notice it before, because there are more Pallets than there should be).
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@JawsIsTheNextKiller said:
https://forum.deadbydaylight.com/en/discussion/comment/659060#Comment_659060
You can use the word #########. Don't worry I won't be offended! lol
Ah, I meant myself, not you, haha. I wont think about how good someone is at the game, when I never played vs or with them.
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This happens only at the start of a game for me. But its a good sign for Survivors that there is a not-so-competent Billy out there.
I only bump into things when I use the Steering Add-Ons, because I seem to end up on Lerys or The Game when using them.
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Freddy is in a good spot. If all Killer reworks end up at this level of Strength, it would be pretty decent.
Regarding High Results: If you mean BP, I see a lot of Freddys getting 32k BP. Seems like he is really good at farming.
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@GrootDude said:
https://forum.deadbydaylight.com/en/discussion/comment/658622#Comment_658622
I can see it on Pig, it tells him when he should crouch and creep to a gen. With nurse and billy though it is already easy to locate survivors.
Whispers is really good on Billy and Nurse, because you travel the Map so fast. You can simply chainsaw across the Map and keep an eye on Whispers.
I am at the point where I basically need Whispers, because I have played so much with it.
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@BruhMoments said:
Bbq and chillie is overrated. It gives a nice bp bonus and reveals survs, but if you're good enough at the game, then finding survs isn't a hard thing to do, thus the perk can be replaced by another such as monitor & abuse on mm for example. Ruin just gets insta destroyed so just put franklins demise or sloppy butcher in the game as time consumers and the rest is up to you. If you want to slow down even more, then go thanatophobia.
BBQ is really good to lower the Grind. I am using BBQ on Killers where I would normally not use it, just to shorten the grind until I have all Perks on them. BBQ being the first Perk to get is not a bad thing.
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@NoShinyPony said:
@ad19970 I have no idea. Bamboozle's major use is to shut down braindead loops early, where you otherwise would have been forced to run around the same building 3 times without having any chance to do a mindgame.
You are giving the word "Mindgame" here. Bamboozle is exactly that - it gets rid of the Mindgame for the Killer.
Bamboozle is helpful for those Bullshit Loops, this is 100% correct. But this is the only use where it is really needed (like the Ironworks-Window or the back Window of Torment Creek). You dont need Bamboozle on other Structures, because you can mindgame. Like Shack or Jungle Gyms, those are mindgameable. But with Bamboozle, you only block the Window, force the early Palletdrop and thats it. Not gonna say it is not effective, but you dont need any Skill to do this.
Also, this is something OhTofu made a video about (if you are interested, it is quite recent, you will find it on his channel, it is about Bamboozle and Spirit Fury), window plays are better for Killers than Pallet Plays, because (safe) Pallets need to be broken while Windows can be mindgamed.
So yeah, I would not say that Bamboozle is needed.
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@BunnyTheHutt said:
https://forum.deadbydaylight.com/en/discussion/comment/657916#Comment_657916
Because there is clearly something too be done about that. I'm not going too DC every game just too go too green ranks and bully low leveled people just because I don't want too deal with gen rushing. This is not even an argument mate.
Yeah, but maybe you are simply not good enough? You are not entitled to be in Red Ranks. When you do fine until Purple, but struggle in Red, you might not be good enough for Red. And well, you dont need to DC, you will depip eventually which brings you to a more comfortable Rank.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/658463#Comment_658463
Well, it is kinda fair when you look at it that way. BS does indeed equal BS. However, I totally agree with your suggestion, except that SWF would abuse this, a lot.
SWF does not have to be a topic in every Thread.
I mean, there can be some restrictions to it. Like people who are on their Third Hook would not count for that. A Killer gets his Sacrifice, while having two Hooks before and Survivors will have one less in their team anyway, regardless if they DC on their last Hook or simply die because they have been hooked.
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Trapper:
Starting with all of his Traps should be fine, with Bag Add-Ons increasing the Number of Traps. Gives way more chance of planning and preparing and not the awkward situation that you have to decide wether or not you want to walk full Map away to get another Trap.
Wraith:
Movement Speed while cloaked sounds fine, Speedbost not necessary IMO. But Movement Speed should be increased, Cloaking during a Chase is not really worth it, since the benefit is VERY small.
Doctor:
Mouldy Electrode Range should be Baseline.
Leatherface:
Same Mechanic for his Chainsaw like Billy - it gets automatically started once fully charged and you can rew it until then. Also Add-Ons should be changed, I would even be happy with a complete Rework of all of his Add-Ons, because they are either Clones or useless (mainly the Chili)
Pig:
Rule Set Number 2 Baseline. Maybe increasing the RBT-Timer, if too many Survivors die from the Traps. I dont think that her ability needs buffs, but it can be a little bit more spicy.
Plague:
Nerf Corrupt Purge (maybe minimum amount needs to hit to do Damage), but make Survivors cleanse. Either Dying State after a while when not cleansing (even tho this would be very close to Deep Wound) or a MASSIVE Debuff on all Actions. Something like 50% maybe, even tho this could be too much.
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@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/comment/658447#Comment_658447
If a Survivor DC's on their first down, you will probably get Iri GateKeeper. Maybe Gold Malicious. Doubtful you'll get any Devout or Chaser score.
That part of your Post is 100% correct. In my opinion, once one player DCs, nobody in the Trial should Depip, everyone should at least get the Blackpip. But the part about being fair is nonsense, Bullshit on one side does not justify Bullshit on the other side (or in your words: makes it fair).
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"I KNOW IT'S IN BETA; it still doesn't excuse the sheer pathetic-ism of this port establishment. "
Of course it does.
I mean, the current Gamer Generation knows Early Access (or Alpha/Beta games) which are already purchaseable, sometimes for the full Prize. But Beta means that it is not finished. So whenever a Game is in Alpha or Beta, you have to expect Bugs. If you cannot stand Bugs, then you should wait for official Releases.
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@FishFry247 said:
You do get something, even if they dc you get to keep your item and points. But sometimes I hear that items don't stay which is a bad bug and they should fix that
Not every time.
Yesterday a Killer DCed in my game after all Gens were done. I got 0 BP, a Blackpip (would have been a Pip, because strangely I only got Silver Unbroken, it should have been Iridescent Unbroken, since I never went down) and my Offering was gone. Its bad enough that you can depip when the Killer quits during the Match and you did not do enough for a Blackpip at this point. But getting exactly nothing out of it is not cool at all.
@Pulsar said:
https://forum.deadbydaylight.com/en/discussion/84080/killer-quits-i-dont-get-anything
Well, if a Survivor DC's near the beginning of a match, the Killer usually de-pips, so at least it's fair.
This is a Contender for my personal "Bullshit post of the year".
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Give the Survivors the Suicide Option, but let the Character still on the ground and bleed out at the normal Speed. Of course everyone in the Trial should know then, that this Survivor is not in the game anymore, but the Character will still bleed out.
EDIT: This should only be available when only two Survivors are left.
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@PigNRun said:
https://forum.deadbydaylight.com/en/discussion/comment/658125#Comment_658125
If The Game is bad for both sides, then wouldnt that make it good for both sides?
The Game is good because of the Totem Spots. But if you dont run a Hex-Perk, The Game is a really bad Map for Killer, because almost every Pallet is safe and needs to be broken.
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If you struggle at High Ranks, maybe you should not be at High Ranks? Thought about that?
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It could be the Status effect, but it could also be that they fix his Reveal. Like, it is bad on both sides, sometimes I reveal a Ghostface behind a Rock, sometimes I look straight at him without being able to reveal him.
Would be great if they fix that before they think about doing Balance Changes to him.
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Yes, only for LIcensed Killers. They changed it, when they offered the Original Killers for Shards.
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Do you want to prestige every Survivor? And even unlock all Perks on them? If yes, get the Teachables. If you play only one Character, I would not bother.
But yeah, my way of Grinding will not change with the Bloodweb-Change. I have all Teachables for Survivors, but I did it in a very bad way, because I first brought every Survivor to level 40 to get the Teachables, resulting in so many Bloodwebs with useless Perks. I will not do the same for Killers, I will also P3-50 all Killers, so I just went for a few Killers. And once I have all Perks on them that I have currently unlogged, I will start Grinding other Killers. E.g. I have not bothered to play Doc at all, I just have Monitor from the Shrine. And I will only start to level up Doc, if I get the Killers where I already got the teachables to P3-50 with the Perks I want on them so that I dont end up with 3 Tiers of Overcharge and Overwhelming Presence coming up in the Bloodwebs, just increasing my grind.
The Bloodweb Change will speed it up for me to get all Perks on my P3-50 killers, but it will not change my way of avoiding Teachables at the moment.
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/657162#Comment_657162
Even that doesnt really explain it since typically itll match them based of whoever is hosting the SWF. In this case, EVERY survivor is a better rank than the killer by a wide margin. Sucks this happened to ya OP. I know I always feel super guilty when I beat a killer, just to find out in the endgame scream the guy was a rank 20 or something.
I have NEVER seen it happening that it was matched by the Survivor who hosted it. When I tried to bring DBD to a friend of mine, I was hosting the Lobby (Rank 1), while my friend joined (Rank 20, obviously). We ended up in a Rank 17 or Rank 18 game (luckily he does not like DBD because he is not good after 2 games, so he already quit the game, I was feeling really bad and would have probably not done SWF with him, but help him via Screen Sharing).
When I played Killer, a Rank 3 Survivor hosted a 4 man Lobby with another Red Rank and 2 yellow Ranks, and they ended up in my Lobby (should be either Rank 8 or 9, something like that).
I feel that MM is a bit wonky lately, but that does not have anything to do with the person hosting the Lobby. I had a bunch of Red Ranks yesterday in my Lobby, as well as a 2 man SWF with yellow Ranks and two brown Rank Solos. Or as Survivor (Rank 3) vs a Rank 5 Killer, with a 2 man SWF (13 and 15) and a Purple Rank Survivor, who also was solo.
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@SovererignKing said:
https://forum.deadbydaylight.com/en/discussion/comment/656870#Comment_656870
Going to tell you a secret. You ready? Here it comes : There are four Survivors! Shocking! I know right!?
You can’t honestly sit there and compare Survivor and Killer mistakes, and think it’s ANYWHERE NEAR fair. This is a 4v1, not a 1v1. You shouldn’t lose a game as Killer because you made a whole whopping 2-3 mistakes. Where as A Survivor who dies, guess what, there are THREE OTHERS who have to screw up too.
Why is it so many Survivors whine and moan and cite “but... but... ME!” Why is it Survivors only want the game to be team oriented when it’s beneficial, but once the team aspect becomes detrimental, they suddenly want the game to be balanced for a 1v1?
You are assuming that mistakes from 1 Survivor do not affect the other Survivors. But this is not true, it is 100% possible that one Survivor screws over the whole Team. This can be someone doing a Gen to end up in a 3 Gen (like "Oh, this Gen is on 99%. Better finish it, before the Killer comes back!") or non-optimal Chases ("The only Pallet on this Map has to be near the hooked Survivor, I will run the Killer around there").
But yeah, at least you are asking for easy 4Ks with a Killer which is messing up multiple Times... Sure, Killer has to be the Powerrole, but that does not mean that 4Ks should be given.
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@Zagrid said:
https://forum.deadbydaylight.com/en/discussion/comment/657024#Comment_657024
So the shear fact that survivors have the power to end a game in 3 mins is fine, taking into consideration most queues for killers at that rank is double, triple, sometimes even longer than that?
So if the killer either has a bad spawn, guesses wrong 1 time where survivors could be, or literally doesn't have the power to take away pressure from the gens for those 90 seconds or so, they just lose?
Welp, you guessed where people were wrong, I guess you lost the game.
I will say however 95% of games aren't like this, but those 5% really do show that in a competitive situation, all of the power is in the survivors hands and very little is in the killers, the so called "power role".
You dont know if this game would have ended in 3 minutes. What we know is, is that this game ended in 5 minutes, but not the Survivors won, the Killer with the unbalanced Build won.
I mean, it is very common that the first Gens would be faster than the last Gens. Survivors only need to do Gens at this point, they dont need to heal, they dont need to save anyone. They are also not involved in any chases, which means that the whole team is doing Gens. And they are not near the Killer to interrupt them. Vs any Killer except Nurse or Spirit, they also have all Pallets left on the Map.
When it comes to Endgame, Survivors are more clustered, which makes it easier for the Killer. They might also need to play more careful when they are on their last Hook. And again, vs. loopable Killers, Pallets are gone.
So yeah, there is no evidence that this game would have ended with the Survivors winning.
When I play Killer, I dont use Ruin. If I dont find a bigger Potato than me at the start, two Gens can be done until this point, but thats fine, because Killers become stronger the further the Match progresses.
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I dont get your point. Are you complaining that a Teammate tried to get you? Which could have been a chance for your daily?
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Killer dced from my Match today (after 5 Gens were done)
I got: A Blackpip (Unbroken was Silver in the Post Game, but I wouid have gotten Iridescent, because I did not go down, which would have been a Pip)
0 BPs
lost my Offering
I dont think thats right.
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A 4K in 5 minutes. I think that shows where the problem is. In fact, there are 3:
Nurse
Omegablink
Mori
Two of them even ran Plunderers Instinct. There is no guarantee that the Gens would have been so fast in a regular game, because when you just rush Gens, you are not playing DBD. You will not get BPs or Pips, both indicators of you won the game. But it was a Nurse with a Mori, clearly nobody is doing anything but Gens.
And well...awareness... For what? People making mistakes?