AVoiceOfReason
AVoiceOfReason
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- AVoiceOfReason
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Comments
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@Orion said:
When you injure a survivor, your collision is temporarily turned off. My guess is, it was a combination of high ping and the survivor running into you.
It's not that. I've had desync before. This is a different animal. Its happened multiple times as Blight also. They get hit and just disappear in front of my eyes then reappear after the SB is gone then scratch marks reappear behind them as they're running but not to the place that they came from. Its like the game loses track of where they're at. Same is happening with pallets. They're still there and solid but flicker in and out of existence. I think the game is crashing because there's too much going on at once for the servers to handle.
(Edit: spelling mistakes)
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@GuyFawx said:
ive been having pallets that were dropped disappear on my screen if i look at them from a certain angle and they reappear only when im on top of them
Already reported that. So far, Ive got 20 bugs on a list.
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@nicnc82 said:
For the resident evil fans, are you happy with the Chris cosmetic they added? Which one would you have wanted added instead? I personally like re 6 Chris the best.
Bro, I was hoping for re8 Chris. Dude looked like he's experienced some #########.
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Just add an extra trap by default and can carry 2 traps and he'd be great. That darkening buff was well needed.
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@Alionis said:
https://forum.deadbydaylight.com/en/discussion/comment/2282772#Comment_2282772
I just don't get how you'd come to that conclusion. The description doesn't hint at that being the case, what you assumed.
It was A QUESTION. Jesus, can someone not ask a question on the forums anymore? I just wanted confirmation because my friend uses it and sometimes he DOESN'T get the buff after cleansing a non-hex totem if it wasn't highlighted. Wanted to make sure it was intended or if I should report a bug.
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@Spencerjnlouis said:
https://forum.deadbydaylight.com/en/discussion/comment/2282788#Comment_2282788
Yes! I noticed that too, this update really messed up the game XD
Its really bad. I thought I was the only one xD I'll post it on my list of bugs for the devs. I'm already at 11-12 bugs alone.
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@DarKStaR350z said:
I imagine if the killer pipping system was as generous as the survivor side then less (not all) would take 3k and a pip to save everyone a load of boring time; its equally boring looking around for survivor who doesn't have to expose themselves as it is to bleed out surely.
The way the system is and has been for too long is that sometimes that last kill can be the difference between a depip and draw or draw and pip sadly; its a pretty bad feeling to end with a depip or draw when the only way you could've realistically done better was getting another hook or 2 but the last survivor gets a free hatch escape at full points while denying the killer Sacrifice points which are needed to rank up, while survivor doesn't need the escape to rank up.
I don't do it and don't particularly enjoy it being done to me, but I have to grudgingly empathise with why they might be doing it.
Pretty much this. I've had 1 escape many times and saftied as a rank 2. That's just an awful feeling.
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@Spencerjnlouis said:
Granted that survivor had over 100 ping but every time I land a hit on him he literally disappears in front of me and reappears behind me, I was wondering if anyone else encountered this bug or is it just a feature with the new update🤡
I've had it happen a few times as killer. I thought maybe they had Lucky Break because scratch marks disappear sometimes also then I'll see them like 5 steps away.
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@Alionis said:
It should be pretty obvious that the increased speed doesn't just apply to the highlighted totem.
If I was sure, I wouldn't ask.
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I would give the user 5% haste until you either get a survivor in your terror radius or the 9 seconds pass. That way you can get in a chase fast for slow killers like Myers. That's about it. Otherwise, its mediocre.
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@Tsulan said:
So yesterday almost every match was against Nemesis.
But today: Blight, Freddy, Blight, Bubba, Nurse, Spirit, Spirit, Billy and Trickster.
Anyone else experiencing this?
Blight is LOVE. Blight is LIFE.
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@CornHub said:
I keep seeing people say he's a worse Plague, Pyramid Head, Huntress, & Deathslinger so his 3 hit to down tentacle isn't really fair. However, people are leaving out crucial details for why it's fair for other killers & not him.
To start, PH's punishment of the damned travel time is alot slower than Nemesis'. While it is longer, it's way easier to dodge if you aren't locked in an animation. Mind you when he uses it he can't move & has to wait for the animation to end.
Now there's the Plague comparison. Firstly, she can't just use her corrupt purge whenever she wants she has to travel to a corrupted fountain, sometimes she doesn't have one for most of the game, wait the whole drinking animation & has a limited amount of time to use it. Nemesis' can use his tentacle whenever he wants.
Lastly, Huntress has a limited amount of hatches and MOST IMPORTANTLY is a 4.4 speed killer along with deathslinger who can't down people over pallets like Nemesis' can.
Mind you, you're a 2 hit killer if they're contaminated AND there's a limited amount of vaccines. Frankly, I see the 3 hit AND the speed boost as fair, otherwise people would only use his tentacle making next to no structure safe.
Honestly, he should have a full second of the tentacle out so you could actually prepare for the attack. Its crap that you can't actually see it on survivor side. Also, give health states of damage after all gens are done and Tier 3 is active so end game isn't a nightmare. Fix the zombie ai from getting stuck on random crap and he'd be fine.
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@ShamelessPigMain would you be alright if when he pulled his tentacle out, you could actually see it for 1 second and actually see the whip come down like PH's attack? I think then it wouldn't be such a pain in the ass to face it. Also, I would like health states if Tier 3 and all gens are done. Trying to get people after that once they cleansed is pretty much a no-go. 3 health states with a door 99'd xD I think those together (and fixing the ai so they don't run into rocks or stand next to a person while they're doing gens would make Nenesis solid but balanced at the same time.
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@FrenziedRoach said:
I actually picked him up yesterday. Having a LOT of difficulty with him. But.... it's still early, we'll see.
Frankly, I don't think I have to mechanical skill for him.
Mainly, learn his distance when rushing and try to get as close to an object that a survivor is near. If they backtrack, whack 'em, if they keep running, bounce then attack. Certain tiles like T-Walls are dead so don't try it and run Bamboozle, Pop, Ruin and BBQ. Pop incase that destroy Ruin, BBQ for your next target and bamboozle to block off windows so you can make them leave an area. It's really amazing!
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@[Deleted User] said:
Make me
Get in the match against me and I'll show you why you should play him >:D
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@TragicSolitude said:
I haven't played the game (on PS4 where my Blight is) since the RE chapter released, but between the previous update and this one I'd been playing Blight and I was really enjoying him. He felt like total garbage before they raised his camera and adjusted his controls on console, but now he's fun.
I agree. You run through grass and it was like you was crouching. It was very awful. He feels sooo good to play now.
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@ShamelessPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2275555#Comment_2275555
Oh yeah, his tentacle is weird. It's probably because my FPS is always on ketamine, but just because of how fast it moves without actually being instantaneous, it seems inconsistent.
Sorry about the delayed response. I think your comment got buried between the other posts on my notification bar. But yes, I've faced him a few times as survivor and STILL cannot see him even prepare the tentacle. The least they could do is make him grunt or something when its out so you can prepare yourself against it.
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@Zozzy said:
https://forum.deadbydaylight.com/en/discussion/comment/2280295#Comment_2280295
The hate threads were about being able to bypass all of that and just do a 180 flick around the rock and hit you.
Correct and now he's fixed. I want to spread a little positivity about him now.
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@Bonquiqui414 said:
I’ll rather blink through walls than slam my face into them
But you leave your sweet nectar on the walls after you leave :(
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@Bonquiqui414 said:
I’ll rather blink through walls than slam my face into them
But you leave your sweet nectar on the walls after you leave :(
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@WishIcouldmain said:
He's like Nurse high skill cap. With lots of dedication needed and screwed by in game things.
I've slid off of a few things that I should have bounced off of but it was very limited compared to before they patched him. Before it was awful XD Felt like I was melted butter sliding off of everything XD
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@GannTM said:
I have to disagree with you when you said that no one talks about him but yeah he is very fun and rewarding to play.
I mean for positive, enjoyable reasons. It's mostly just hate threads about him. He isn't super easy. You have to be quick with your reactions on objects! It's like its own mindgame. Are they going to go left? Right? Should I bounce against the middle and see which way they go? It's super exciting! I love Billy but this man is my new best friend XD
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@glitchboi said:
Def one of the most fun killers in the game, to play as and against. And yes Daddy Blight deserves more cosmetics.
I hope they add more and not just the same Jekyll and Mr. Hyde ones. I like unique ones.
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@cosmicvolts said:
i think distortion should have the ability to replenish tokens by doing something and if distortion buff bothers you then barbecue should be nerfed so that only each survivors first hook shows auras. Yes I understand bbq is easy to counter. I just think survivor perks like distortion and vigil (8 second exhaustion cooldown at level 3) need reworked to bring back some balance to the game.
Doing that would only hurt Myers and GF. Probably don't know this but if Distortion activates while they look at you, until the token is consumed, they get no stalk for their power. I can just see Myers Tier 1 getting screwed by this so hard.
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@Killmaster said:
Distortion 👏 needs 👏 unlimited 👏 tokens. 👏
Many killers claim they do not use BBQ for its tracking so it shouldn't matter, the perk is useless as it stands right now. If BHVR wants to push the meta then having a perk that counteracts a perk that is in arguably 99% of killers builds makes sense to me.
That wouldn't work because some killers like GF and Myers has to STALK to get their power and distortion actually prevents you from being stalked until the token is consumed.
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Lol I'm glad I lived to hear that being a thing XD
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Makes you feel any better, after the update, a ton of people are getting ALL of the DLC's for free somehow due to a bug XD
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@kingbojenbo said:
https://forum.deadbydaylight.com/en/discussion/comment/2279737#Comment_2279737
That sounds very annoying. I don't use second chance perks so I didn't think about that. Good point. I'll give those up for the 3 hits, no tunneling, slugging or camping. Deal?
Who said I do any of those?
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@Klavatoo said:
https://forum.deadbydaylight.com/en/discussion/comment/2275283#Comment_2275283
have you tried running dbd in direct x 12? I'm running an i7-8700, 1070ti getting locked 120. set your steam launch options to -dx12 to force dbd to run in dx12
Already tried that. It actually made my ######### go down to 100 XD I got aIntel Core i9-9900K CPU and a 3060 Graphics Card. It just seems after this update, I get frame drops out of no where on maps when something happens. Never happened before. Some reason, some reason my font changed O.o
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I'll meet you halfway. Let me do health states of damage at Tier 3 ONCE all the gens are done. We'll call it even. No more 3 hit bullshits on top of BT and DS and DH.
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@HaunterofShadows said:
Title
(not my idea). This idea I really love because I think it would make spirit feel more like a ghost while giving her counterplay. So this idea is have her become a dim shadow on the ground when she is phasing. This wouldn't affect her strength to much while giving her counterplay to only skilled and attentive survivors. And it would make her feel so much more like a ghost. Remember this is not a how would you nerf her but how would you make her feel more like a ghost.
Give her a sheet cosmetic ;) lol.
In all seriousness, make her phase in and out while walking instead, make her more and more transparent then slowly come back to full solidity. It would add to the spookiness of her.
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It takes a LOT of dc's to get to a week long one. I would temporarily hold it at an hour for now until everything is worked out but once it is, reimplement it. Keeps people from ruining my matches.
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@Gay Myers (Luzi) said:
Hey, the issue has been resolved and connection should now be restored! It will still be monitored to make sure it's stable.
I just got home xD I guess I missed a trainwreck xD
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@Arctus said:
I was waiting for them to release a claire skin for jill and I was really happy to see it but her face is so weird why do they have to do this? I want to give them money but they won't let me.
I think it's a bug. If they lift up her eyes and eyebrows, she'll be dead on. I think the same thing happened to the guy from Stranger Things. His render was different from what in-game was like.
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Im getting framerate drops from 120-103 on a brand new 3060 Nvidia Graphics Card and that's sad.
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@some_guy1 said:
everything here is a bug except "Sometimes flash bangs will blind even if you're looking up as Nemesis."
flashbang cannot be avoided by looking up, it can only be avoided by turning your back to it (just like firecrackers)
@Bigyo369 said:
https://forum.deadbydaylight.com/en/discussion/comment/2276739#Comment_2276739
Firecrackers can be avoided by looking up.
Firecrackers, flashbangs and flashlights can be avoided by looking up in the sky. The problem is, I've looked up when I saw Leon throw it down and I'll sometimes STILL get blinded. That's why its a bug. Been playing for over 4 years and never had an issue with Chinese fire crackers or new year party starters.
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I thought your title said something else XD
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@Exerath1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/2275599#Comment_2275599
Oh, i mean, the GPU shortage has been going on since last year, so I assumed something bought before that wouldn't be newest lol. My bad
Lucky break man, I've been looking for a VR capable graphics card since January and I just can't do it at these prices. And the problem isn't just the scalpers, its the bitcoin miners, the silicone shortage, and general increase in demand as well. Its a whole $#!+ storm.
I got it like a week ago but I was on backorder for almost 8 months lol. I got the price for MSRP but the waiting was terrible lol. I refuse to pay scalpers so I chose to wait. Glad I did lol.
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@Exerath1992 said:
https://forum.deadbydaylight.com/en/discussion/comment/2275472#Comment_2275472
Musta cost ya $5k+ if its the newest, amirite?
Got a pre-built before the scalper ######### happened lol. Water-cooled and all. 32 gigs of ram at 3200 speed with 1 Terabyte of SSD and 2 Terabyes of 7200 RPM Hard Drive. It's a nasty thing lol. It was $2800 after tax and shipping. 3080 was $3200 but just couldn't spare the extra since I needed a monitor also.
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@Darkskies said:
https://forum.deadbydaylight.com/en/discussion/comment/2275531#Comment_2275531
God damn I'm sorry man that's definitely not good at all! I truly wouldn't wish these issues on anyone but my hope is now pc players are experiencing it also that they will take a serious look into some kinda health patch.
Still will state we are in this together all players no matter the platform deserve a functional game 🐷💖
thank you for adding your issues also 🐽💕
I can guarantee if I get dips, console is probably a shitshow right now lol.
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@ShamelessPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2275482#Comment_2275482
I played him since the PTB and I quite enjoyed him :)
I take back my previous statement about being able to dodge his attack. I've been playing against a lot who didn't know how to use it properly. If they just use it immediately, you can't really dodge it. I think the animation isn't playing on survivor side. On killer side, you see it come out. While I was running away, I never saw it come out. I just saw an invisible movement lol. I think its bugged. On PTB, I remember seeing it come out.
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@Darkskies said:
https://forum.deadbydaylight.com/en/discussion/comment/2274865#Comment_2274865
https://forum.deadbydaylight.com/en/discussion/comment/2274907#Comment_2274907
@Zozzy and @AVoiceOfReason are just the ones I can remember saying they are experiencing issues on pc of course it's no where as bad as ps4 or Xbox currently but still saying that we are all in this together.
I was also watching farmer Jonh last night stream and he said he experienced frame drops on pc a few times .
I'm really happy to hear you have no issues tho 🐷💖
I got a 3060 RTX Nvidia Graphics Card brand new and getting framerate drops from 120 to 103 and its a pretty noticeable dip. Like its the newest graphics card on the market and it's dipping? I run other games on Ultra settings and get over 200 FPS with no issue. On here, I'm lucky to get 120 but it never dipped until this patch. If an RTX 3060 graphics card can't handle this game, that's VERY bad lol.
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@ShamelessPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2274113#Comment_2274113
Just like pretty much all extended melee attacks, it's not telegraphed extensively. The survivor can juke but the killer can either stagger their timing or simply predict the survivor's course and adjust. The cooldown isn't too punishing at loops, where it's not like the survivor is running straight away, and makes up for its relatively short range (which is 5 meters, not 3, a simple search can prove this) by its ability to 1) break pallets, 2) go over pallets and windows, especially in animation lock, and 3) happen almost instantaneously. At short-walled loops, it can straight-up cross over obstacles. Plus, it's not telegraphed as easily as something like PH's punishment and is still more spammable than deathslinger. 5 meters (6 in mutation III) is more than enough for loops. It's like the length of a wall at a pallet gym.
The cancellation cooldown is not 2-3 seconds. It is 1.5 seconds of moving at 4.2 m/s, still faster than survivors. The speed boost is there to give survivors the ability to find a strong loop (or stronger loop) once contaminated, since the tentacle is lethal at certain loops and the survivor has to have at least a fighting chance. That isn't even much of an issue considering how much Nemesis excels at looping.
The only few of your perceived "ton of downsides" is the post-contamination speed boost and the missed attack penalty. In fact, the successful attack penalty for tentacle strikes (2.5 seconds) is shorter than the successful attack penalty for basic attacks (3 seconds), and the post-contamination speed boost is there for aforementioned reasons. This is far outweighed by the potential at loops. The simple fact that he can pull out a tentacle pretty much invalidates many short loops and brings an assortment of new threats to others. If you're close enough at shack, and they vault or are lining up for a vault, a well-timed tentacle strike can not only bridge that gap of 5-6 meters, but also pass through the window. At a T&L wall tile, behind the wall and anticipating a vault? You can moonwalk around the corner with a tentacle at hand and that will 100% hit the survivor if they vault.
Play him and tell me how much fun you have :)
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@JPLongstreet said:
https://forum.deadbydaylight.com/en/discussion/comment/2275283#Comment_2275283
My Xbox cannot even run this game at a steady 30fps, and dips into the teens indoors. Are we even playing the same game?
I just got this graphics card. It's the newest on the market. I can play heavy intensive games on Ultra settings with almost 200 FPS. On here, I get a steady 120 and now after the update, I get 17 FPS drops that I should NEVER get with the newest graphics card on the market. That's pretty awful.
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I get 120 FPS with my 3060 Graphics Card. After this patch, I get frame rate drops to like 103 randomly XD
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@Onykron said:
well thing is you wait to load into a game to test new killer with no gen defense and barely any perks , then try to use you power 4 times aaand 3 gens are done.
Pretty much this XD
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2274662#Comment_2274662
No. When not panting from running, healing is 100% silent. Even breathing. Unless that’s also a bug.
The perk only prevents cries while healing and missed skillchecks from healing. He should be able to hear breathing also.
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@TheClownIsKing said:
I’ve lodged a bug report, but until it’s fixed just know that Bite The Bullet isn’t muting the panting from after running, and will persist during the healing animation (panting won’t recover until healing has been stopped or finished).
So if you want to be completely silent, don’t jump into the healing action immediately after running. This goes for healing a teammate too if they’ve been running. Wait till they’ve recovered.
I believe it only silences the whining during the heals. Not the actual breathing part.
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It should.
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@musstang62 said:
Fully agreed. Pyramid Head's attack is much easier to use and hit with, and it still doesn't have any of the downsides that Nemmy's attack does. Tentacle should either always do damage, or not give a speed boost on hit. He's always going to be a much weaker version of PH until they change that
I'd be fine with either, honestly. Half the time, it isn't even worth attacking with the tentacle.