AVoiceOfReason
AVoiceOfReason
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@ShamelessPigMain said:
No?
Not to mention that the tentacle is pretty much immediate, those extra meters can destroy short loops and bridge a few meters you need to get a hit before you get to a window. The tentacle is fine where it's at now.
The Tentacle attack is very easy to dodge if you're looking back while running. You seem to think his tentacle attack is super long. It's like 3 meters in front of you. It's half the distance of PH's attack and works the same way but much thinner. He also has a CD with a 2-3 second slowdown if he puts it away. They also get SB no matter if they're hurt or not by the tentacle. He has a ton of downsides and 1 positive and that's to break pallets with it.
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@Crypticghoul said:
Or just don't give the speed boost for infecting someone. It's ridiculous the amount of distance they gain for him chipping away at their third health state.
I'd be alright with that. His Tier 3 should have a reduced CD for the attack, though. It's ridiculous how crap it is.
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@AlanTheMelonOrEntity said:
I play rank 5 survivor and a lot of the killers I play against bubbas. Why tho? Easiest killer to loop and get away from imo. Leatherface has no powers or abilities that let him catch up and his chainsaw is pretty useless unless a survivor is far from any pallet or vault spot.
He's fun to play and easy to use. That's why.
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@EldritchElise87 said:
Just utter pain to use, the tentacle feels incredibly weak compared to what use it is. The wind up and cooldown feels nerfed from ptb, you pretty much need to be on someone to attempt an attack, and even then you have a higher than 50% chance of missing anyway.
He gets absolutely bodied by anyone able to move slightly to one side or the other.
When his tentacle withdraws, it still does damage. If you miss and turn towards the survivor, it'll still hit them if they're in front of you. Hope that helps a bit!
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@Kebek said:
Since Nemesis just came out, nobody probably knows about it and I hope devs won't somehow remove it but I'm callling it here that they will (unlike they fail to with all the blight movement BS people do) so I might just share it.
Ok, in short, it makes your tentacle attack hitboxes huge if you perform correct movement. When using the attack, don't move your camera much, just strafe to sides either with A or D. That basically increases hitbox of your attack quite a lot so hits that look like they miss, still hit.
Here are some examples so that you understand it better.
https://www.youtube.com/watch?v=zlg1e_053q8&ab_channel=Kebek
So what do you think, will they remove this ? Is it going to stay like all the movement / sensitivity adjustments many blight players do to get around limits of their power.
It's not that it makes the tentacle wider. It actually has a hitbox when coming back still so if a survivor runs over it while it's being recalled, it'll still do damage. It's why its best to move towards the direction the survivor is going even after unleashing it. The whipback can still harm them. It was part of the PTB and even said something about it but its working as intended. It's also fair since the actual tentacle is much thinner than most attacks. (Edit: Pretty much when it was coming back, you moved to the pallet so the tentacle did damage while it was returning. Hope that helps.)
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@LiunUK said:
is it like pyramid heads punishment? is it like Deathslinger redeemer shot? because its really inconsistent what he can hit you over.
Over small objects. Think of it like Plague puke except you can slightly move after using it and the tentacle still does damage for a second after coming back so if they run over it while returning, they'll still get hit by it. You can also always hit over pallets with it and over windows. It's pretty badass.
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The man finally got some love!
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2271339#Comment_2271339
Seriously?!
I didn’t know this. That’s pretty frustrating
Because that's fun and balanced :)
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@TheClownIsKing said:
Is this a bug?
Have others experienced this?
She was entirely silent using her power. No vacuum.
I know it’s not Prayer Beads Bracelet because that add on was changed ages ago.
If you're in her terror radius, she makes no noise. I don't know if that helps at all.
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@onemind said:
Welcome to the blight slide
I'm just a little sad that I didn't try him after his hitbox fix. He's a lot of fun. I did a 5 slam ricochet and got a survivor in the Asylum XD Even the survivor was like ######### just happened? XD
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I get dc's here and there when I play killer and down someone in the first 30 seconds of a match. Not all the time but sometimes. I've only DC'd once in the past year and it was against a Spirit who 3k'd the entire team and then chased me, couldn't find me (lost them) then finally caught me while trying to rescue someone before proceeding to stand over my body until I was about to bleed out while nodding the entire time as if she was somehow skilled. This is Rank 1, by the way. She also had NOED, Stridor, Rancor and POP. I just wasn't going to deal with it.
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Nurse is much easier than she use to be. Once they gave her a normal lunge, her skill gap went out the window.
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Yes. The cost of 1 skin is $15 plus tax. It's the minimum that they could do for that price tag.
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It's a necessary evil. Without doing so, it would end up just being a hook trade. What's the point of unhooking if the unhooker is guaranteed to be hooked next? It has its' purpose.
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@ShamelessPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2267896#Comment_2267896
There's subtlety to this. Hoarding only begets hoarding, and encouraging people to save up means they aren't buying. Either way, there's no situation where you need more than 1 million bloodpoints at a time. The point of bloodpoints is to buy stuff, not store in the cellar.
I'm not saying it hurts new players, directly anyways. What I'm saying is that it allows the wealth of veteran players to expand beyond that of newer players, which can make balancing for people with bloodpoint scarcity and people with bloodpoint overflow difficult.
You're not getting the point. Pre-determination is besides the point and items, offerings, and perks are all buffs that help you win against the other team. The important point is that they're not exchangeable and disappear quite often. That's the relevant part here.
It still doesn't matter if you buy bulk or none. You still buy the same amount rather you horde or not. A lot of people play different characters and killers. Having an artificial barrier just because isn't healthy, specially since they seemed to have nerfed the BPS, cakes and other point gathering items and have no way of getting rid of the items or offerings that you'll never use. If we could choose to buy what we want instead of it being randomly generated, I could say 1m is fine as a cap. Those who worry about hackers, it still won't stop hackers. They'll just do 1m, buy everything then redo it. Mobile version is a much better version. If they implement that version instead, a cap would be fine then.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2268536#Comment_2268536
Yeah that’s true but chase potential is generally the most important thing to have. This is why killers like legion and pig are so bad.
Billy has okay chase potential but bubba clearly outmatches him in this regard. Not to mention bubba’s better add ons
I will say though a god tier billy might do better but the amount of skill to get to that point is insane compared to bubba’s relatively low skill ceiling
Billy is a man of many talents. He can apply quick pressure to a gen from across the map very quickly, 1-shot if need be in the open, has add-ons that can speed up his chainsaw or go through pallets to cause health states of damage while doing so and even effectively use Tinkerer to do a quick chainsaw dash so they don't even know when to run. He's much better than most give him credit for. He has multiple utilities but he isn't super easy. You have to be patient while revving. If someone can make you rev for 15 seconds, they deserve to get away.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2268496#Comment_2268496
My very first match trying this I’ll probably spawn inside the TR of a Stridor Spirit, and get tunnelled out of the game, never using the build 🤣
Lol true lol.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2267991#Comment_2267991
His overheat was just unnecessary though. Bubba doesn’t have this same issue and his tantrum only activates if he holds it for too long
Bubba right now is slightly better but much much easier to play which is kinda dumb
Bubba can't go across the map in 10 seconds like Billy. They both offer something different in retrospect of their power.
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@TheClownIsKing said:
The only times I would ever take off Dead Hard with No Mither is when I’m doing an all stealth build paired with Iron Will.
But after experimenting with Desperate Measures I’m feeling crazy enough to do:
- No Mither
- Counterforce
- Desperate Measures
- Resilience
So at all times I’ll have varying degrees of speed boost to SUPER speed boost for pretty much every single survivor interaction in the game.
Yeah, I could do Prove Thyself Instead of one of these, but I’d prefer just the repair speed bonus of Resilience in case I find myself on gens by myself more often than not.
You crazy animal! Good luck on that endeavor!
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/2267626#Comment_2267626
Agree to disagree in regards to the BP cap.
Fair enough. At least you kept it civil. I appreciate the convo with you.
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Billy is fine. He just needs his head bob to be reworked because its annoying when you chainsaw. Otherwise, his overheat just keeps you from spamming it continuously and to stop face camping with it. I can see why the devs changed him. He was easy to beat at high ranks if they spammed his power at pallets and such, but torture for new players who didn't really know what to do.
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@ShamelessPigMain said:
For one, cheaters were giving themselves ridiculous sums of BP. Even then, it's not like the cap is a hindrance. There's no transaction that requires you to have more than 1M BP, and the point of BP is to buy stuff so you might as well buy stuff.
There's a bit of economic impetus too. If some veterans have accrued millions of bloodpoints but others are still in the breadlines, it's going to be hard to regulate prices. Keeping the prices of bloodweb items the same will enable those veterans to pretty much buy a mansion made out of purple flashlights. So they have to go up to prevent people from accumulating thousands of flashlights, since they're supposed to be rare. But if prices go up, then the poor newbies in the breadlines starve to death while the veterans watch from their toilet seat made out of purple medkits with instaheals as toilet paper. So by capping everybody's wealth at a ceiling, it becomes easier to keep prices, rarity, and balance in check.
This is a well-documented phenomenon in many video games. The constant accumulation of cash without a currency sink deepens the divide between the old player and the new, and balance becomes really difficult. And then what? The proletariat stage a communist revolution and take over the video game company which is run by the bourgeoisie pigs and ban anime girls forever. And nobody wants that.
If someone wants to buy a ton of bloodwebs at once, it doesn't matter if they horde at 1m or 10m. They still buy the same amount of items either way. Saying it hurts new players, that's not correct. Also, this isn't like most games. You can only buy items in a pre-determined web. Stocking up for that won't do the same like in a game where stats matter and buying the best armor or boosts would help you win against others'. Either way, you're buying bloodwebs with the same amount each time, whether you play another week for another million to grind out 10 more bloodwebs or spend it on 50 bloodwebs at once since you still played the same amount without dumping your points. You don't get a higher chance of winning just because you have a flashlight. The current way is really outdated.
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/2266367#Comment_2266367
I never said I didn’t want the BP cap increased but it shouldn’t be an unlimited cap. At the very max it should be maybe 2 million? But they don’t want you to instantly P3 a character on the first day they come out. They want you to grind for it and continuously spend your BP. This game is a grind fest and we all know it.
Yes the grind can be brutal but it keeps people playing the game. They aren’t going to ease up the grind by that much. That’s what they want whether you like it or not.
They should do away with perk tiers and raise the BP cap to 2 million. There ya go.
In 2 years, you will never be able to grind enough, no matter how long you play. My point is, you can never max the new character. It would take almost 2 weeks with the current cap plus a bunch of other stuff just to get 1 character done and as each chapter comes out, you're adding more and more perks to the game. After awhile, it'll be impossible to grind it out. Perk Tiers taken out would be fine but you should be able to sell add-ons for half price of you don't want them.
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Seems to be at the top of his head.
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Seems to be at the top of his head.
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2 things. I want to punch survivor's in the face and beat on some cows and pretend Im Rocky.
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Billy is fine. I just want the head bob gone when he's done chainsawing. Its annoying as hell.
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@CoalTower said:
You ruin the game for 4 other people. That's why it's bad
Pretty much what he said.
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So you want to P3 level 50 plus all perks for a new survivor? 400 bloodwebs from the rip for a fresh P3, level 50 without all the perks. You still have to get the rest of the perks for that character. You can get 28, including the starter perks from P3 1-50 and that's not including perk tiers. There are a total of 89 survivor perks so far, not including the new chapter alone. To get those 28 tier 3, you'll need, not including the actual web itself, 308000 bloodpoints. 671000 BPs for all the current tiers for all the perks currently on survivor. Altogether with just the perks, including the blood web grind plus the 3 tiers, you'll need 979000 BPs total.
Now lets do the 400 bloodwebs and say you got all level 1 perks for each blood web, fresh from the get go. 1600000 BPs ALONE for perks from level 1-P3 Lvl 50 and only level 1 perks. That's a total of 2579000 BPs needed just for that. NOW, lets do some odd ball numbers for random ######### in the bloodweb. Lets say you get a bunch of yellows and greens only, not including the perks. Lets just do 16 nodes since the lower levels don't get very much but the higher nodes get a bunch more.
We'll do half and half for that alone. 32000 is 8 nodes of yellow and 40000 for 8 nodes of 5000 each. Total of 72,000 BPs per node, not including perks and such. 360000 for 50 levels. 1440000 for P3 Lvl 50 for the Bloodweb only on 1 character. Combine that with the perks and your final amount is 4,019,000 BPs for 1 character fully maxed AND that's not including the higher level offerings that make the blood web even more expensive. That's just me lowballing as much as I can. So tell me, how does 1 with a 1Mil bloodcap and 3 dailies worth 60,000 max plus small amount of rift challenges left ungrabbed, get a character to max with everything unlocked? @MegMain98 Please enlighten me and then you can tell me why a 1 million cap is fine as it is still. @LordGlint Let me know what you think also, please.
(Edit: There are also currently 27 survivor characters each plus the 2 characters coming in the next patch. So you can time 4,019,000 by 29 to equal 116,551,000, not including their perks of 6 total, that has to be re-grinded into the other characters. Fun, right? AND that is not including KILLERS :D)
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The amount of BPs for P3 plus EVERY perk in the game plus Tier 3 of each perk is beyond what you could achieve even with every rift challenge added and dailies plus 1m stacked.
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@MegMain98 said:
https://forum.deadbydaylight.com/en/discussion/comment/2263691#Comment_2263691
Well he just so happens to play the game almost every day and if I happened to hoard all the BP between Trickster patch and the RE patch then I could easily do it. Especially when you factor in challenges and dailies.
Even with that, you won't have NEARLY enough.
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@TheClownIsKing said:
I mean... it is really, really funny when you do this. I laugh every single time this occurs in my Twins games.
Which unfortunately occurs almost every one of my Twins games.
So Survivors, don’t do this. It is NOT safe to get into a locker against Victor, especially against a player that WON’T be silly enough to have Charlotte and Victor at opposite ends of the map from each other. Even if you manage to break free from the locker, Charlotte will now be really close by, and if she doesn’t get you, you’ll be dealing with Victor AGAIN in just 6 seconds.
Don't you tell my Dwight what to do! XD
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I can't wait for MMR to work properly and everyone starts to complain about how hard the matches are xD The killer didn't camp me but it wasn't fair because he was good Dx xD
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I'd buy Billy a shot of whiskey. The man deserves it after his upbringing.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2263859#Comment_2263859
YYYYYEEEEEEEESSSSSSSSSSS 🤣🤣🤣
My entire lifes' work will be in a 10 second video XD
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/2263837#Comment_2263837
I laughed so hard the moment I first saw his M1. It’s so brutal looking, but also cringe.
Makes me think of the meaty thud of Bubbas mallet. It grosses me out.
I'm doing a video of me punching a cow in the meat locker with Nemesis on The Game map with Rocky training music in the background for like 10 seconds :)
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Nemesis so I can punch people in the face :)
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@LordGlint said:
https://forum.deadbydaylight.com/en/discussion/comment/2263533#Comment_2263533
Your just saying youd play the game more before the patch than after the patch. The same amount is played either way. Plus if people are trying to build up BPs for characters before they release...wouldnt THAT be incentive to play? They could start building up their hoard of BPs for the next chapter, or the one after that.
If she thinks she's getting EVERY perk in the game for the new killer plus P3, she doesn't understand the amount of BPs needed for such an endeavor lol.
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@ManWithALemon said:
Elodie looks like a Hebrew National hot dog.
That ######### was so funny that I had to show my girl XD
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2260966#Comment_2260966
It does, or atleast it supposed to, camping twins has more counter than hag, in my opinion
You're right about that. The only problem is, if you kick Victor, the killer already knows you're there and it only takes Victor like 6-8 seconds to be spawned again to run back over there while Charlotte can head that way while waiting for Victor to be able to be resummoned. Due to that, you can get easy slugs since you don't have time to recover.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2260783#Comment_2260783
Talking about his instinct
Ah, my bad. I don't think crouching stops that. It's like crouching against Legion who is frenzying. I could be wrong, though. I need to test it.
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@IlliterateGenocide said:
https://forum.deadbydaylight.com/en/discussion/comment/2260221#Comment_2260221
Victor is avoidable, just crouch...
If he's touching you, he will not jump over you.
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/2260396#Comment_2260396
Sorry to hear that. Hopefully you'll feel better soon.
It happens to the best of us. I think I have a sinus infection or something.
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Yeah, I realize now. I'm not feeling too great today. Don't think I'm thinking straight like I usually am.
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If a survivor is using Iron Will and it's activated, they still leave scratches and pools of blood. Tracking isn't that big of an issue. Spine Chill works well but it can be countered by not directly staring at a survivor.
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/2260353#Comment_2260353
As far as I know Save the Best For Last has never lost tokens for hitting the obsession with special attacks, and has always gained stacks from hitting non obsessions with M1.
I might be combining STBFL and PWYF xD I'm not feeling great today, honestly. I think I'm getting sick.
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@FFirebrandd said:
https://forum.deadbydaylight.com/en/discussion/comment/2260327#Comment_2260327
You sir are thinking of the wrong perk. OP is talking about Save the Best for Last. A Myers perk that shortens the M1 recovery time by 5% for each stack you have. Stacks are gained by M1ing survivors and 2 stacks are lost by M1ing the Obsession. Max 8 Stacks. You're describing Myer's other perk, Play With Your Food.
To the OP. I don't think anyone is going to try to claim that STBFL isn't a strong perk, because it is. However it is not anywhere near the level of broken that you seem to be thinking it is. If your chase prowess is based that much off the post injury speed boost that STBFL is wrecking you... then you simply aren't very good in chases. Also... maybe don't go for bodyblocks if you think the Killer has STBFL? Body blocking is not a necessary mechanic and is a high risk high reward thing to do. Sometimes when you try it, you get wrecked. Also, Forced Penance does a terrible job of punishing body blocking.
I got sidetracked but what yeah, that was what I was referring to. Its supposed to lose stacks for attacks.
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I want all black outfits or all glowy blue outfits.
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You have to break chase multiple times to get all stacks, you lose stacks for hits and most special attacks like hatchets and such take a token away. They should fix it so certain killers can't use special attacks like Shred or Deathslingers gun can't keep stacks by using it. Then it would be alright.
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What makes Haddonfield so atrocious is the jumps out of the building. There is usually no way to do anything to catch up but manually go through the window while slow as ######### and can't get bloodlust because of it. If they made it so there was a door a few steps away, no one would complain. Its those damn windows.