AVoiceOfReason
AVoiceOfReason
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- AVoiceOfReason
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@Squirrel_Thicc said:
When victor is destroyed make him have a longer cooldown before he comes back. Kicking victor literally does nothing half the time because charlotte gets him back in like 15 seconds anyways.
Its actually shorter than that. I think its like 8-10 seconds to resummon Victor.
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@DeadHardMan said:
https://forum.deadbydaylight.com/en/discussion/comment/2259999#Comment_2259999
The changes would also make it so that players have a better incentive to improve their MMR rating by playing well. They could try giving them seasonal awards for going from gold to Platinum.
But some will break it to get easy killers or survivors and that's the issue.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2260023#Comment_2260023
Never did say rank = Skill
Just said that they need to Remove it so people stop relying on it.
Rank doesn't mean ######### on this game but to alot of people apparently it does,
Its a correlation. People associate skill with rank. A Rank 14 might be better than a Rank 1 but don't have the time to get there.
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Damn, she looks cute! Might play her finally! Everyone gets mad at the pictures because they don't seem to UNDERSTAND that their normal facial expressions are removed until loaded. People need to realize what a t-pose is.
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I think they're testing to see how much of a difference something is to calculate the next match better. If the value is too high, a newer player might go against purples instead of green. That would explain the gaps between matches.
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@Bill_I_Am__Overbeck said:
After MMR was put on, I've been noticing a lot of DCing from both sides. When I play killer (any killer), I've had survivors DC on the first down. When I play survivor, the same thing happens but also the killer will DC if a generator pops early. I rarely ever had games like this before MMR, so what's up with that?
They get the correct type of player and get mad because they might lose.
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Its always fast as killer for me and usually slow as survivor.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2259978#Comment_2259978
Mmr working..?
7 hours of killer yesterday. Literally was a pure rainbow hell.
Only had 3-4 matches that were ALL the same ranks,
it was parring me with NEW survivors..
keep that in mind
Rank doesn't show skill always. Some might be very good survivors or play on different systems and switch (not the console). Skill is skill and some don't play enough to get to Rank 1 every time and some (like some streamers) like to go afk until they get much easier matches. This will fix that.
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@Moundshroud said:
https://forum.deadbydaylight.com/en/discussion/comment/2258791#Comment_2258791
I know, right? Oddly enough I think MMR is working GREAT for my Killer. I am pulling pretty much Red Rank Solos and Red Rank SWF for damn hard fights. That is as it should be. It does not seem to work as well on the Survivor side yet though. But as you said, judging by the complaints by some, I must not be near as good as them (despite my Rank and successes) because it hasn't been that bad for me.
I played Demo and got super sweaty bully squads all last night. I switched to The Twins who I rarely play and got Rank 18-20. After like 5 games of ramming different groups, I got Purple ranks who put up a good struggle. I think MMR rank is great. Survivor was nothing but purple and red with a random yellow who seemed to be pretty good at looping then went into a SWFs group and got green and yellow killers. I will admit that some of my friends are not nearly as good as me so their MMR might have been really bad and combining it brought us to bad killers. After like 3 matches, we got red rank killers again. I think SWFs MMR distorts a little.
Also, I learned that if it takes over 30 seconds to find a match, we got more green/yellow killers. If it was under 30, it was usually red.
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@Verconissp said:
https://forum.deadbydaylight.com/en/discussion/comment/2259931#Comment_2259931
As if new players already don't leave...
I shouldn't be even paired up with rank 20s AT ALL. and i still do
this is why i keep telling people. SBM is a waste of time. just remove ranks in general and it'll help the game,
MMR, when it works, works very well. They have it in COD: Cold War and I have the hardest matches known to mankind. It took almost 3 weeks but when it got it right, I barely broke even in K/D's. It all takes time. Removing ranks wouldn't do anything. If you find a match quickly, it'll be near your MMR Ranking. If it takes a bit, it won't be since they are branching out to find something close. Patience is a key word.
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If people knew how it worked, they could figure out how to lose enough to torture new players. That's why. No one wants that.
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I was accused of hacking last night by SWFs bully squad. They said I was hacking Demo's shred to be instant. I was like? It only takes a second for a full charge? Do you not play killer? Lol They never replied. I guess it was from embarrassment. But they left and the lobby closed so I know they read it xD Good times.
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https://youtu.be/8wFn2Mxct4s
This will help if that is actually your issue. If not, let me know and I'll try to help further.
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@Hex_SARS_2_CoV said:
https://forum.deadbydaylight.com/en/discussion/comment/2259880#Comment_2259880
Lobby just kicks me after i find party and says you were disconnected.
Hmm.. is your router strict, moderate or open connection? Modem will have the same thing. I use to work as a coder and IT. When you connect to a game, it'll tell you what type of connection it is.
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Hm.. what error does it give you @Hex_SARS_2_CoV ? I might know the answer because I had a similar problem on Steam awhile back and it happened after a failed EAC launch.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/2258093#Comment_2258093
https://forum.deadbydaylight.com/en/discussion/comment/2257997#Comment_2257997
Instead of you being punished for playing new killers new players are being punished. If I can play clown well I can play Freddy well there is no need for completely different MMR scores for them
There is. You're still new to that killer. After a few games, it'll even out. You think curb-stomping new players won't give you a good score quickly? Same goes for new players. How is it fair for someone who hasn't played survivor in years to come back against a Rank 20 killer and absolutely melts them? Its the same argument. A few game averages a bit and gets you closer to your skill.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2258093#Comment_2258093
I'd be scared if just takes a few games to go from bottom MMR to top MMR.
It'll get you out of the new players area and high level area if you're not a high level player.
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/2257752#Comment_2257752
May be a ######### Plague but a good M1 killer if good with Freddy. No really fair to throw that wolf in with sheep.
Once they play a few games, it'll even out with that killer. It all takes time.
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@AlohaSnacBar said:
https://forum.deadbydaylight.com/en/discussion/comment/2257424#Comment_2257424
But why is the mmr comparing a red to yellow? What information is it going off of to make such a difference in skill? Sorry I'm just new and don't understand how it works yet.
Its the amount of killer/survivor played and if you don't have enough points in MMR, it throws you to the wolves to see what skill you should have. Since the person never really played Pig much, it gave them an easy match to see. After that, they'll get harder and harder matches until its almost even with kills/escapes. It takes a few matches to get it and since survivor skill is universal, it's kept at the same level but killer skill fluctuates when it comes to different killers since each killer is different with different powers. You might be a God Freddy but a ######### Plague. It wouldn't be fair to throw you to a bunch of Rank 1's as a baby Plague but as Freddy, you'll get some damn hard matches as him until you lose a lot then it'll lower your score to find a better match for you next time. Hope that helps.
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@AlohaSnacBar said:
Could someone explain to me what just happened in the picture how does the rank 4 get paired with yellow ranks?
Mmr.
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Its mmr. Its not instant.
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Bring back David's crooked grin also!
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Those are my favorites.
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2 vs 10 with certain perks disabled, big maps and slightly shorter gen times so 2 killers can't team up on 1 survivor without losing. It would be hectic but think of the combinations o.o
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@miketheratguy said:
https://forum.deadbydaylight.com/en/discussion/comment/2255272#Comment_2255272
My understanding, which isn't much more informed than yours, but here goes:
Two DBD streamers disagreed on something. At least one of them was apparently banned or in some way punished. People are angry about it.
That's really about it. I'm telling you this only because I also understand that the mods have been going crazy trying to keep all the drama over it under control, so I advise you not to push for details. They've got enough on their plate, I saw like 12 topics on the subject over the last hour alone.
Both got hit. Not just one.
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I believe it does. If you combine it with Iron Will, Stridor will not affect it.
(Edit: I could be wrong. Since there is no percentage, they might have taken Stridor into account and made the value much higher)
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@BongRips4Wraith said:
Considering how Steam went down 3 SEPARATE times for maintenance today, and how DC penalties no longer cool down on a daily basis, its about time you guys come up with a solution to DC penalties occurring when an online platform goes down.
Today's blunder on Steam's end gave me a 30 minute DC penalty since the maintenance happened multiple times 10 minutes apart from each other.
The easy solution: disable DC penalties until either Steam confirms their service is working again or disable DC penalties for Steam users during the average maintenance period.
I didn't receive any this time but I have in the past due to being in a match so I'm up for that.
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Making fun of someones' disability in a mocking tone shouldn't be tolerated, even in a joking manner.
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If you don't want to lose your position, don't make fun of a disability that afflicts another, in a mocking way.
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@BenZ0 said:
We all know that a 2v8 wouldnt really be a good idea but maybe something else?
My idea that I came up with shortly is a mix of Hunger games and Battle Royal.
2 Killers with a bunch of bot survivors (around 20) and 8 real Survivors on a vastly larger version of any map. We could maybe just put some map variations like Coal Tower and Suffocation pit and Ironworks all together with a bigger layout so its big enough for all players. Everyone is after the same goal. Finding a Entity necklet on the map simiular like the Lunar event we had. If someone picks it up that person glows just like in the event, you have to bring it to a little shrine out of 4 on the map to purify it, that takes some time and will make the shrine glow a light (like the map offering) so everyone on the map sees it. Other ppl can interrupt the proceedure by just stepping near to the shrine so the person has to "defend" it. The Killers can ofc kill the survivors and hook them but they just simply respawn somewhere then immidaitly, survivors can burn every Killer like the wraith, the reason is when you get burned or stunned you lose your necklet. Survivors can also defend their shrine with the Flashlight. Ofc every survivor will spawn with a purple flashlight with extended duration but there are more on the map in chests.
So to make it short. A search and defending gamemode where both sides have the same goal. Both Killers are working also against each other. So it is a free for all. But maybe there can also be a coop mode for the killers and all 8 survivors so we have maybe your famous 2v8? Not sure about that though.
Anyway it was just a random idea I had and would like to talk about it, maybe someone else has a better idea of a new Gamemode? I believe something like that would boost the playerbase alot and maybe help the que times?
2 vs 10 that way no one could just tunnel 1 guy down with 2 killers since you would LOSE the match pretty fast. The best way to play would to split up and do your best on your own as killer but can help another killer if they struggle. Take out certain perks for balance and I think it could be a lot of fun.
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@whycantIwin said:
https://forum.deadbydaylight.com/en/discussion/comment/2254605#Comment_2254605
if it's a latency issue why did I saw her finish her animation and then get stunned? this means she finished head-on before I see it properly, which means it's a server issue which means it's bhvr potato servers which means it's BHVR S%*$
The entire animation is 1 giant hitbox. Until she can move, the animation is still in effect.
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Slight latency with you lunging into the animation frames.
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@papichulo said:
https://forum.deadbydaylight.com/en/discussion/comment/2251544#Comment_2251544
What they did is they trapped me in the corner while crouching next to an exit gate while a crouched survivor goes towards the exit.
Endgame will kill you then. Its only bannable if you're the last survivor and the killer won't leave to close hatch or open the gate so the game cannot end. It was a smart play by him, honestly. Does is suck? Yes, it does but never stand in a corner if the killer thinks you're there.
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@adam1233467 said:
https://forum.deadbydaylight.com/en/discussion/comment/2254088#Comment_2254088
With this rework, we hope they bring back blood in her cap
I just hope they keep up the great work. These models have been outdated for many years. I have to give them due props, though. They started the game with like 5 people. They even bought out their publisher so they could do as they like with the game. They truly have come a long way.
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@EntitySpawn said:
https://forum.deadbydaylight.com/en/discussion/comment/2254087#Comment_2254087
So run kindred? It gives a bunch of info and is a great perk, not everything should be freely given. If every survivor was efficient killers wouldn't stand a chance. Atm though we have survivors that wont even touch a gen, that's a huge issue.
Its a balance to make the team closer to SWFs and it only works on that survivor. Everyone is trying to balance the game so everyone has a fair shot, whether solo or not and base Kindred or commands to say what you're doing is the only true way of doing it without adding built in comms into the game.
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@humanbeing1704 said:
I wish pigs crouch was as fluid and flowing as ghostfaces
That's what I want. That and her dash to be 1 second to activate. Takes too long if they start to run and you can never get a hit.
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@adam1233467 said:
Is just me or they only increased her mouth? She basically is the same
They changed her eyes, cheekbones, skin tone and eyebrows. Also, her neck bones and muscle. Not just the mouth.
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Just want a free Kindred and a way to tell others if I'm on a gen, being chased or going for a save. that's it. Kindred fixes most of those issues.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2253398#Comment_2253398
No, they just have to be solo's that can't physically see the downed survivor and it's a free win. I've done it plenty myself, it removes the skill aspect of DbD and replaces it with "should have had Comms". It doesn't even work on a basic SWFs, its purely a solo-predation tactic because, once again, they can't even see the general area where the survivor was downed, let alone see the survivor.
If you can't see a downed person, it's either Knock-Out or Third Seal. That's pretty obvious from the get-go. The killer still has to leave the survivor to down another. That gives your team a chance to find you if you crawl in the open.
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@TheMadCat said:
https://forum.deadbydaylight.com/en/discussion/comment/2253244#Comment_2253244
You actually need to unhook someone first to activate We'll Make It. If the Killer slugged them without hooking anyone, WMI wouldn't help.
But when it's active, it's a fantastic perk. I should use it more often.
We're Gonna Live Forever is different from We'll Make it. WGLF allows 100% healing while someone is down for a fast heal.
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New Nea
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Just use SB and no location is a dead zone.
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@some_guy1 said:
it's not a bug, it's how deathslinger works
If that is the case then why can you fully move when they aren't backpedaling? Seems like an oversight that went under the radar. Otherwise, there is no way to break the chain unless behind a pallet.
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@MadLordJack said:
https://forum.deadbydaylight.com/en/discussion/comment/2252569#Comment_2252569
To be fair, that's also how I feel when I realise I got matched with a 3-person SWF and we steamroll a good Nurse.
Not that that makes Spirit fine, there's so many little things about her that take all the fun away until there's nothing left but this big black hole of anti-fun where nothing you do really matters and everyone's annoyed.
That was well said.
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Spirit is far from fine. She's the only killer in this game where I see her and I don't even want to play the match out. It's that bad. Even if you escape, you don't feel like you won. You got LUCKY and that isn't a great feeling.
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@HollowsGrief said:
https://forum.deadbydaylight.com/en/discussion/comment/2252329#Comment_2252329
If you actually gave two fcks about balance then you would be talking about 4man swfs over any single killer in the game. Spirit is strong sure but neither her nor Nurse at the strongest thing in this game: 4 man swfs. You don't care about balance, you care about a killer who kicks your ass on a regular basis. I win 95% of my games as killer, the only thing that ever beats me is a 4 man gen squad. When I swf I win 99% of my games, I literally lose once every 3 months or so. Just because you aren't good at the game doesn't mean a killer is broken. There are far more busted and overpowered things in the game that need fixing over a killer you just don't find fun.
SWFs don't bother me as killer. I do have videos of them facing me while I'm playing killer and still stomp them. Having 0 counterplay but throwing every pallet on the map to try and survive for 30 seconds isn't counterplay. She's broken as she is.
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It's MAM! XD
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It's MAM! XD
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If this many people are "bitching" about a single specific killer without no way to actually face her, probably means she IS a problem.
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@Brokenbones said:
You know I miss being able to hear Spirits footsteps while she was phasing
It wasn't much, but for the perceptive survivor it made a difference.
That's what I really loved. It felt like I actually could do something against her.



