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AVoiceOfReason

AVoiceOfReason

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AVoiceOfReason
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  • @NekoTorvic said:

    https://forum.deadbydaylight.com/en/discussion/comment/2287373#Comment_2287373

    Survivors are a team. Survivors work as a team. Survivors share an objective as a team. They live and die as a team. Again, I'm sorry solo Q sucks, and you get farmed. It's unfortunate. Matchmaking is #########, this is an issue that 100% needs addressing.

    However, people tend to play better, and the better people play the more these safeguards become busted.

    It's neither the killer's fault nor your fault that you got farmed, but your team (you included) is the one that suffers the consequences of your team's mistakes. This is the case in every team based. You cannot punish the other team because your team sucks, and you cannot have the game safeguard you against your teams mistakes to the detriment of the other team, because eventually when your team doesn't suck, your safeguards become busted.

    Also, shoutout to survivors that bodyblock with BT making it literally impossible to not go for the unhooked survivor.

    Downing someone who was just unhooked instead of chasing the unhooker shouldn't be rewarded if you have a perk. It should be 1 DS per hook state. I remember when you could blind a killer during the pick up animation then afterwards, they would drop the survivor no matter the timing. It was removed quickly because it was deemed unfair. This is the same concept. A killer should earn his down, not given a free one due to a teammate while the person is immobile. DS doesn't help a survivor in any way except to get away from the killer if the killer chooses to keep going after that survivor instead of the unhooker.

    If it was old DS, I would agree with you. It was oppressive and I was one of the few who wanted it changed for years. This new DS seems to fit the bill perfectly but 1 activation per match needs to be removed. It's only purpose is to keep the killer from insta-downing you right after an unhook. You can't do anything else, or it deactivates. That's my point. It's not broken but if you think the only way to win as killer is down someone who was literally just unhooked, that's flawed.

  • @NekoTorvic said:

    https://forum.deadbydaylight.com/en/discussion/comment/2285577#Comment_2285577

    Okay, I guess I didn't understand what you meant when you said context key errors. Yeah the game not functioning properly is no one's fault. It affects both killers and survivors, but the devs shouldn't just reward either side because the other got robbed of something.

    Huntress's hatchets have a bit too wide a hitbox sure, but for the most part that's latency. And on the topic of latency, it affects both killers and survivors. It shouldn't reward or punish either because it's not something a player can control. It just so happens that it sometimes punishes people in certain things which is a mess up on BHVR's part. Still it's no excuse to award survivors a massively powerful safeguard.

    Errors on other survivors that the killer capitalizes on 100% means that the killer is capable of capitalizing on your team's* mistakes. Note that again, as survivors, you work as a team, your objective gets completed as a team and you live and die as a team. I'm sorry the solo Q experience is pitiful, it doesn't change the fact survivors are a team and their mistakes and their successes are for their team. Again, it's no excuse to give each individual survivor a massive safeguard because their team might screw up. Because this literally breaks the balance of the game when you have survivors who are actually competent.

    Yes, this is a massive problem with this game where both sides get ridiculous perks that safeguard them or do something massively impactful for no reason. We don't need to add more to the pool of perks that do this #########. The most powerful a perk like this should be is something like Iron Will or Enduring. Both of those give you a benefit for making a mistake but they're arguably not that impactful by themselves. I don't think Ruin is like that though, it requires you to apply decent pressure on gens. If you're bad at pressuring gens then you don't get value through it and survivors with mild coordination can get through it. (BT is a necessary evil, unfortunately, and so is current DS).

    It's not even about being bated, mate, it's about survivors getting a powerful safeguard from their mistakes. It's ridiculous design. The instance I gave you is literally a survivor getting 3 healthstates, however long they take to get, because they got downed, hooked, unhooked by a teammate who put a jpeg on their loadout, hit again and downed again and the hardest thing: hit a skillcheck... 3 healthstates is too much for this requirement. It's BS, and you want this to be possible twice in a match.

    DS is still powerful and it is a good safeguard. It's just not busted like it was before, and because it's not busted, some survivors are complaining that they don't get to have their cake and eat it too.

    Capitalizing on someone else's mistakes because I'm in a match with them and they don't have BT or the knowledge to take a hit, means I should pay for THIER mistake even though I'M running BT and try my best not to let the killer see me? No, that's not fair to the guy who was literally farmed off the hook. That didn't take skill or anything. DS is a second chance for 60 seconds if you don't help progress the match any farther for those 60 seconds. It literally deactivates.

    The only this does is punish someone for getting an easy down on someone who was pretty much defenseless. If BT was reversed, no one would care then but it doesn't. I shouldn't be punished for another survivor's stupidity. Also, if you attack me right after and I get BT, that was YOUR choice to try to down someone who couldn't do literally anything while they was unhooked. That isn't SKILL. We are IMMOBILE until we can move. No BT or the killer is face camping you? I guess the killers' skill was high enough to down me after I can finally push a button.

  • @Nyx32 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286410#Comment_2286410

    Your account is that old and you genuinely believe this? If you're not trolling, then I really don't think you belong in this community. You're just actively hurting one side of the community because you act as if this is a one-sided game, and of course it's your side.

    You haven't been here long enough to know what side I'm on. You won't last long here with that type of attitude towards others. I believe in balance and fairness for both sides.

  • @D3spair said:

    https://forum.deadbydaylight.com/en/discussion/comment/2287191#Comment_2287191

    I know, I can eventually adapt to them but it's just frustrating that you're so focused on how the survivors will move in chases that the Flashbang always catch me by surprise.

    If it makes you feel any better, I was playing Blight earlier on Haddonfield and I was bee-lining at crack speed on the sides, behind the house where its narrow and a Leon dropped a flashbang around the corner and it went off as soon as I bounced around the corner and I almost ######### myself lol.

  • @D3spair said:

    Just had trial against a Team of Davids and Leons. Mid Chases there will always be a click noise and a second later a Flashbang. I still cant react to it on time... I don't know if I suck or it's just that strong. I got hit by Flashbangs in 6 Chases and the other two Flashbangs was a miss (6+ Flashbangs in the trial). It was annoying af. Leon and David swarming a downed Claudette so they can get the Flashbang save. Can you guys at least give me delay or a more obvious que? Currently it's basically Skill Checks to look up mid chases for Killers.

    On a side note tried to kick a 99% done Generator with Pop only to get Blast Mine in the face and the Blendette finishing it, while chasing the Blendette, David decided to bodyblock for the Blendette only for me to lose the chase because of a Flashbang.

    Its the same time as a firecracker or party starter. 2 seconds. You'll hear the hiss then just look up until the boom then look again. The hiss is pretty loud.

  • Anyone know how to get ahold of Oracle to face them? I would like a try.

  • @TicTac said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286088#Comment_2286088

    A video would really be great. Its easier to learn for me that way.

    https://www.youtube.com/watch?v=AIEwWQo6YOs&t=313s


    There you go. Audio is a bit low on the game plus mic. I didn't realize it while I was recording. Following videos won't ever be this low again. It's what happens when I mess with OBS XD

  • @PatWesker said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286859#Comment_2286859

    I thought about this possibility when they announced a RE chapter but didn't tell who it was gonna be. The problem is that we already have Blilght who has already kind of the same sprint power as Wesker. But OMG Wesker as a killer would've been awesome.

    The right to be a god... that right is now MINE!

    Wesker did quick, sharp turns so he would differ from Blight since he could do it until he attacked but only in sharp, L-turns. It would be epic!

  • @TicTac said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286088#Comment_2286088

    A video would really be great. Its easier to learn for me that way.

    I'll get one ready tonight or tomorrow for you. I just have to remember your name lol.

  • @PatWesker said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286736#Comment_2286736

    I send you a lot of love and support :) ❤️❤️❤️❤️❤️❤️

    https://forum.deadbydaylight.com/en/discussion/comment/2286800#Comment_2286800

    Agreed, OG nemesis is way better than the new one with his weird long teeths

    I would LOVE Wesker as a killer with his Super Sprint, insta-down Rhyno Charge XD I have 7 minutes. 7 minutes to play with you. XD

  • @Northener1907 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2243242#Comment_2243242

    So smart. Leave 80% gen and make it destroy by ruin, WOW! You can start 0% generator. Seriously best idea, i ever heard.

    And most times they are seeing and also when you are working on generator, sparks can see by other survivors and killer. Send your next excuse

    If a gen is being worked on, you don't see sparks and with the killers' chase music, you cannot hear the generator being worked on, either. As a runner, the persons' top priority is to extend the chase and the person on the gen should leave until he runs past then get back on the gen. You might lose 20 seconds on a gen compared to a hook state.

  • @PatWesker said:

    I know he is a villain, but he is still battling against BOWs.

    I would definitely pay for this skin

    (duh just look at my name xD)

    There is no POINT in HIDING! AH! There you ARE! God, I miss RE5 :(

  • @Nebula said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286681#Comment_2286681

    Fair, I guess one way they could combat this is to only have one active at a time, but even then I could see that causing problems now.

    IMO, DS isn’t an anti-tunneling perk as it only buys you a minute at most.

    If you looped the killer for over a minute without using DS, it did its' purpose. If you get downed shortly and ds him then run away for another 30 seconds, that is still a lot more time than what you would have had without it. It isn't about keep the killer away. It's about making the game a bit fairer so you get a chance to actually get points and a pip. No one likes to get unhooked without BT then while still unable to move, get downed again then rehooked. People who say you should have not got caught when the purpose of the game is for you to go down at some point; it's a flawed argument.

    I just want DS to have 1 use per hook. If you miss it on the first one, sucks to be you. If you hit it, you should be able to at least extend the chase a bit longer so your team can knock out gens. IF you are not being chased, get healed then do gens. Don't waste your teams' time by trying to get the killer to chase you just because you have DS. That isn't the reason for DS. A gen takes 1 minute and 20 seconds, I believe with 1 person. 60 seconds means you should have at least 3 gens close to popping if the killer wants to tunnel for another minute on the same guy. Extending that time any farther, and you punish the killer harshly for just trying to kill someone.

  • Not every Bubba does it and its easier to deal with now. Just keep messing with him until he tantrums then unhook. He doesn't get his tokens back until the tantrum is over.

  • @Nebula said:

    I think that DS should work like pigs bear traps, if you are in a chase the timer doesn’t go down. This way you won’t feel obligated to have to use it in under a minute, and the killer can’t simply wait it out if you are in chase.

    That would be abused by survivors. They would just circle around the killer while they're chasing someone else to keep the timer going. Once everyone has DS, one person could break away and do gens while the other 3 are just being #########. It would just make old DS reappear in a different form.

  • Here you go since some people don't know the perk was changed awhile back.

    DeadByDaylight   6_18_2021 6_09_49 PM.png


  • @Dodgingbears said:

    https://forum.deadbydaylight.com/en/discussion/comment/2286506#Comment_2286506

    If you make it happen twice, it has to come down on time. perhaps 25 seconds or so. The emblems did some to deter tunneling, but I understand your overall point. Reduce the stun by 1s and reduce the time its active to 25 seconds and you could have 2 charges of it. That might work.

    It wouldn't work. DS is meant for anti-tunnel. You do ANYTHING to progress the game and you lose DS automatically for that hook state. If you don't do ANYTHING for 50-60 seconds, you're literally helping the killer kill your teammates if he's not chasing you since you're doing nothing to progress the game for your team. Doing this would make it shine as a true anti-tunnel perk but at the same time, if they want to do gens, they still lose the protection. It's only purpose is to stop tunneling. If you touch a gen, do a totem, heal or heal someone else, it deactivates. This isn't old DS.

  • @Dodgingbears said:

    https://forum.deadbydaylight.com/en/discussion/258744/make-ds-activate-once-per-hook-so-twice-in-1-match

    This is a very bad Idea. If you have been around awhile you would understand why.

    I've been playing DBD for 4 and a half years. I've seen it all. Rubber-band basement, getting stuck inside of hooks, double BT for both the unhooker and the unhooked, 6 second SB and the list goes on.

  • @Nyx32 said:

    Hahaha, ######### no. These suggestions are actual trolls. Please realize that this game has 2 sides, not only survivor with an AI killer. So ignorant, even as a survivor main this is so dumb. Especially "killer-sided". Anyone who has played for more than a month know killers are significantly weaker.

    Weak bait, 2/10

    You calling me a troll? When your account is 2 weeks old?

  • @NekoTorvic said:

    https://forum.deadbydaylight.com/en/discussion/comment/2285480#Comment_2285480

    Context key errors: A mistake on the player's part, should not punish the opposing player and reward the player that made the mistake.

    Bad hitboxes: Hitboxes are fine. it's a cone in front of the killer, and the animation is just cosmetic, once you understand that you know how to play around it. It's a skill survivors should learn.

    Latency: A true issue, BHVR should fix their servers. However no reason to punish the killer and reward a survivor that got outplayed, and you can more or less account for latency once you experience one hit with weird latency.

    Errors on the part of other survivors: Survivors have to work as a team, even if most of them just can't. There's a reason their actions are cooperative. A mistake on your team's part should not punish the killer taking advantage of it.

    DS is still massively powerful, good survivors can still be aggressive while using it, and it's especially devastating during late and endgame. The rest is up to you as a survivor. My point still stands, if you're unable to turn a 5 second head start (plus however long the killer took to down you in the first place) into a good chase that buys your team time, then that is 100% totally on you, and you have no reason to deserve that kind of safeguard twice in a match.

    Let me be clear with this again: Nobody, not killers, not survivors, should get massively impactful safeguards that literally negate the fact they got outplayed unless they actually require them to do something demanding. Like Pop, for instance, regresses a gen, but it requires you to outplay your opponent and win a chase. More of a reward for your good job than a safeguard from mistakes, unlike DS, or even Spirit Fury.

    Imagine, BT and DS giving you essentially 3 health states while you have to do NOTHING other than hit a skill check and still think that you need more.

    I feel what you're saying but I've also been on the receiving end of ######### survivors who don't run BT and while being chased by the killer then I get downed then immediately picked up. I'm defenseless. Then the guy does it again and I go down again because I STILL have no control over who unhooks me with what. THAT is my issue. And my favorite, a killer just face camping you because you outran them then they immediately slam you back down because no one seems to run BT every match at Rank 1. I can tell you this now, it doesn't feel good when you did nothing but do your best, just to get ######### over by the killer or a survivor then you die and derank without a fair shake. What if as a killer, you could get blinded without a timer just because the survivor could blind you whenever they felt like it?

    They tried that and removed it but its the same concept. No one likes to feel jaded due to anothers' actions. You can play how you LIKE. You can TUNNEL and CAMP all you like. I'm all for doing whatever the player wants but don't look me in the face and say face ######### someone then getting them downed immediately after because the survivor didn't have BT took skill or you deserved that down because you outplayed an immobile player. You might as well say you beat a disabled player at basketball because you made 3 shots but the guy can't move his arms.

    (Edit: Also, those who have DS cannot do ANYTHING because it disables the perk. It's not OLD DS.)

  • @Prex91 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2283993#Comment_2283993

    It would be an enormus buff, so you have to balance it, and at least reduce the game speed that punish killers. Both things would make game longer (personally I would love the idea), but we dont know if that would work well.

    It deactivates for touching a gen, healing or doing a totem. So you have 50 seconds of not being able to be picked up, but you also aren't doing anything to progress the game, either. So keeping your DS, actually benefits the killer since it gives them time to attack your team and kick gens. If they're ARE tunneling you, it'll work as normal.

  • @WishIcouldmain said:

    https://forum.deadbydaylight.com/en/discussion/comment/2283993#Comment_2283993

    It should proc twice but still disable if doing what it currently says disables it.

    Correct. You miss it or do an action like healing yourself or touch a gen, it'll still disable for that hook state because you're not being tunneled.

  • @TicTac said:

    https://forum.deadbydaylight.com/en/discussion/comment/2284186#Comment_2284186

    Do you have gameplay of your playstyle? Im interested in getting better as wraith.

    I've been teaching my dude but I'm more of a surprise and hit kind of Wraith that never gives you a chance to relax. Bamboozle for windows and such, STBFL to gain stacks so they get less and less distance and if someone blocks me, they get punished for it at later stacks, BBQ (Or for competitive DBD, Whispers) to find someone quickly after a hook so I can see if they're on a gen or not, and Pop Goes The Weasel due to his speed. I use the windstorm add-ons and faster decloak add-ons so I can catch them sooner, block them if need be or get ahead of them quickly if they try to escape and finally, I see where they are and I try to position myself at a favorable position, usually at the tip of what they were doing and start uncloaking. They have 2 seconds to choose left or right before my speed boost hits them. What he was doing was just letting them have free pallet throws. You can't do that as Wraith against a competitive team.

    (Edit: I can do a video of how I play Wraith at Rank 1 if you want. I'm starting to think that I play differently than most Wraith players XD)

  • @MrMisanthropy66 said:

    https://forum.deadbydaylight.com/en/discussion/comment/2284164#Comment_2284164

    Wow! Tunneling is just a big part of a wining strategy as splitting up on gens is its a 4 v 1

    Period

    Correct, but using a perk to dissuade someone from doing so is also a part of the game and should be improved to reflect that decision instead of half-assing it. I speak from both sides of the spectrum. Sometimes you have to remove someone later in the match but doing so at 5 gens just because you suck at the game shouldn't be rewarded with 1 DS then doing it all over again after they get unhooked and the killer is just chilling in their face. I play killer as a Rank 1 and I don't do that ######### at the beginning of the match and I usually 3k-4k depending on if I'm feeling nice. So why is it that others' can just face camp someone, someone busts their ass to unhook them just for that killer to still chase, get DS'd and continue but only once? It's still doing its job at 2 and it still deactivates if you do anything that forwards the game. It's not old DS.

  • I thought so too until I went against a good Nemesis. He was almost impossible to avoid.

  • Why not use Bamboozle on Wraith? It's like the best perk for him. I think I could take them with my Wraith build and add-ons. No Iri's. How does one get ahold of this team to face them as killer? I would LOVE a crack at 'em :D

    (Edit: Even his build is weird for a competitive play style and so are his add-ons. Also, he's playing Wraith much differently from what I do. I stand on the corners to get a hit and a pallet drop. Just standing in front of it won't get you nothing but a pallet drop and infinitely looped to death. Also, he's relying too much on body blocking the pallets when you should use his uncloak speed to force them on one side or the other for a hit and a pallet drop. At least, that's how I play.)

  • @Raptorrotas said:

    Short answer: No.

    • It's fine
    • They did it for a reason
    • It's more balanced
    • It was too strong compared to other anyway.
    • It was ised in unintended ways
    • Bad players get carried by it.

    It doesnt deserve or warrant a second usage. Its stun wasnt even nerfed.

    1 try per hook state incase you really ARE being tunneled, should activate per state then. If no one is tunneling, they won't have to worry about getting hit twice, will they? It was nerfed because it was being abused. The devs want it to be anti-tunnel. If you get stabbed once then get downed again then rehooked on your second hook state, you should be able to use it once more after being unhooked incase the killer still wants you out of the game quickly. You can't touch a gen or heal yourself since it deactivates upon doing so.

    The only thing this will do will make it so it actually does it's job. Before, that would be a terrible idea but if a survivor wants to do ######### all for 40-50 seconds, more power to them. If a killer really just wants to tunnel that guy, that killer will be taught a lesson twice in a row to not do that. It's a simple change. Let me rephrase this a little better. If you don't use DS on the first hook then get a second hook, you don't get 2 ds's. You only get 1 per hook. If you get hooked a second time and didn't use it, you lost that one.

  • @aarongai said:

    https://forum.deadbydaylight.com/en/discussion/comment/2284046#Comment_2284046

    This discussion is solely about rescues, not chases. The only time it's easy to blind a killer is when they're vaulting or breaking a pallet because they literally cannot look away. Any decent killer will evade your flashlight attempts otherwise. And the time to blind can no longer be modified by add-ons like it could be years ago, so killers have plenty of time to react now.

    The killer is still stuck in a pick-up animation. If you flashlight them as the body is past the shoulder, you will always blind them as soon as they try to look up. It isn't difficult. What's difficult is not being found before doing it. No one should get an easy flashlight save pass just because they want one. You earn it just like the killer earned his down.

  • They tried something similar to this and guess what? No killers could get a hook before 12 seconds plus both batteries plus 3 survivors meant you're #########. They even made it so you could flashlight from the beginning of the pick up and it was totally awful. I still get flashlighted as a Rank 1 and they miss most of the times but when they don't, it's infuriating. You just lost an entire survivor plus a chase for 2 seconds of a flashlight.

  • Blight would have to disagree. The man is a walking pinball GOD!

  • @Mandy said:

    I understand that input lag can sometimes be a factor but I really don't think the DS skill check needs to be increased in size, again it's not supposed to be a guaranteed thing, it's a strong perk.

    However, I would say it should activate twice. One for each unhook since its main purpose is to keep someone from tunneling you. That's about all.

  • @Oiry said:

    Why does the Nurse has steps, when you play her? Isn't she floating? It's extremely annoying, when I play her

    I never knew that O.o

  • @noamiri said:

    Title. Nemesis's zombies should not be able to wander onto the basement steps and effectively camp the basement/block survivors from leaving.. Had multiple matches where one or even both of the zombies were idling on the staircase.

    Simply healing is not an option because the zombies would either chase us off or give Nemesis enough time to come back.

    Sure, if the unhooker is healthy, they can block a hit - but what if both unhooker and unhooked are injured? I also don't think Nemmy's zombies should be nerfed or anything like that, just don't let them go down into the basement. If a survivor is in the basement, either in a locker or opening a chest, wandering around in front of the entrance would be a good compromise I think.

    Sorry for the rant, very curious to see what everyone else thinks.

    AY! Let them face camp! They just want some meat and Nemesis keeps them on a diet! XD

  • @JHondo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2283944#Comment_2283944

    That's similar to my regular m1 killer build I run on Trapper, Ghostie, Pig, and Legion. Just swap whispers for Brutal lol

    Since I P3'd him though I haven't gotten STBFL yet, I'm running low on add-ons though so during the anniversary after I get Nemesis' perks unlocked I'm gonna be spending BP in Doc and Nea to reup their add-ons and items.

    Nea's rework looks BEAUTIFUL! She actually looks adorable!

  • @JHondo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2283907#Comment_2283907

    He was my first main before I started maining Hag and Trapper so I'm always happy to spread more Doctor misery around lol

    You should try Pop, BBQ, STBFL and Whispers. Once you get 8 stacks, shock and whack. If you're fast, you can get a grab after the whack XD

  • It's also great with BBQ. They hide, they get exposed. They don't, they get seen lol.

  • @JHondo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2283847#Comment_2283847

    Lol, fair enough, they really don't update the game enough

    I can't believe they left it at 15 seconds for years lol. Like who the hell can get to a locker in 15 seconds plus get a hit XD

  • @C3Tooth said:

    https://forum.deadbydaylight.com/en/discussion/comment/2283847#Comment_2283847

    First number is the year, 2nd one is the number of patch that year.

    June is anniversary, PH was year 4. So the patch for PH was 4.0

    Mid patch 4.1 ; Blight 4.2 (Sep)

    Mid patch 4.3 ; Twin 4.4 (Dec)

    Mid patch 4.5 ; Trickster 4.6 (Mar)

    Mid patch 4.7 ; Enemsis 5.0

    Each patch is 6 weeks apart. Which mean ~18 weeks. Around over 4 months.

    I'm referring to the fact that it's been 15 seconds for years lol. No one can get to a locker in 15 seconds plus down someone XD Well, Blight and maybe Billy but even then, you're pushing your luck lol.

  • @JHondo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2283800#Comment_2283800

    According to the wiki it was only changed at patch 4.5. far from "ages ago" like only a few months ago

    In this games' span, that is ages ago lol. Since they only do patches every few months. It was definitely needed since 15 seconds isn't enough time to even get to the locker lol.

  • @JHondo said:

    How did I not realize until just now that they buffed the Iron Maiden exposed time? I only use it on Doc to condition survivors that there's nowhere to hide but tonight I saw the exposed effect is 30 seconds instead of 15! What a time to be alive!

    That was changed ages ago lol.

  • @DarKaron said:

    Alright, first off, the Devs themselves have stated and reinforced that tunneling and camping are both viable strategies.

    Are they nice? No.

    Are they effective? Depends on the situation.

    Are they fair? About as fair as bully/depip squads, but much easier to coordinate.

    Look on the other side:

    BMing? Perfectly legal, but a dick move.

    Genrushing? Effective, but a bit rude from a Killer PoV.

    Depip squads? Fair game, but also a dick move.

    Correct.

  • Also, sometimes getting someone out of the game after being left with 1-2 gens is a must if you want even a chance at winning. 2 survivors on a gen plus 2 alive is a guaranteed loss. Even 3 left is bad because 2 are still on the last gens while the 3rd is being chased. You can't always just be nice and kind if you want to win. I don't support camping and tunneling at the beginning of a match but when there is 2 gens left with 3-4 people alive, you gotta tunnel someone out.

  • I posted it. So far, I have 25 bugs on the list.

  • @SirCracken said:

    @TheClownIsKing You'll need to hear this.

    There is now a bug where survivors won't be slowed down by being hit by bottles. Walking in the gas seems to work most of the time. But others the slow instantly wears off when the survivor leaves the gas.

    It completely destroys Clown. Don't play him this patch.

    Already reported it but yeah, sometimes they won't get slowed in the gas also. ######### pissed me off one match. They never got slowed or coughed.

  • I enjoy using it on the last gen after 99'ing it. It's pretty funny to watch them kick it then pop it in their face then running away xD

  • I got called a tunneler and a camper yesterday as Nemesis when I hooked someone with 1 gen left and someone left scratches all over the place behind him. I checked and couldn't find the survivor but took almost 30 seconds. Started to walk away and boom, an unhook. I chased the new guy then after the match was over, I was being berated even after letting the last guy have gate out of kindness, for "camping and tunneling". You can't win.

  • @Botiz said:

    At first, playing against it I kinda just laughed it off, but now it's getting rather annoying having to deal with a stun AND blind (basically getting punished) for attempting to defend your generators as killer... if this starts to become a frequently used perk, I can definitely see an increase of killers resorting to using Ruin/Undying over PGTW so that they don't have to kick generators.

    I don't feel it's that huge of a deal if only one survivor uses it (though can still be fairly annoying), but when there's 2 or more survivors using it, there's potential of being stunned by it like 3-4+ times per match.

    That's just my thoughts, how are y'all feeling about it?

    There's another effect that you didn't know about. It lasts for 5 full seconds and during, you cannot move, attack or use any special attacks or abilities. You're just stuck in place. It also deafens you so you barely tell if they're still on the gen, also.

  • @Almo said:

    It's correct that cleansing any totem gives the speed bonus.

    Thank you very much, @Almo I'll add it to my bug list!

  • Scratch marks will sometimes just disappear in a chase even though I can see the survivor running.

  • @talikh said:

    Is it normal when we are poisoned by nemesis virus, that the dead hard becomes very short ?

    No. It would be a bug. Ill add it. I also noticed another bug with DH now. It seems you'll freeze in place sometimes now before DH'ing. Its happened to me and I've seen it as killer. Its like the server is freaking out.

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