AVoiceOfReason
AVoiceOfReason
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- AVoiceOfReason
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Comments
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Not many this year because people bitched last year that there was too many cakes and not enough 4th year items so they reduced the amount. I was getting like 8-10 per bloodweb. When they did a mini-patch, I was only getting like 2. Really pissed me off.
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@danielmaster87 said:
https://forum.deadbydaylight.com/en/discussion/comment/2297093#Comment_2297093
It's not consistent though. Sometimes she has a ridiculous lunge, sometimes it's like Meyers in tier 1.
They gave her a normal lunge. if you hold the button down, she always has a full lunge that took her skill gap and chucked it out the window. Old mindgames you could do against her are gone now because of it. She's easy now because you don't have to be accurate with your blinks anymore. You can just get close and always get a hit.
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@WishIcouldmain said:
Dear god it better be The Omega Hotfix.
Bless you and this comment lol.
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@ill_Boston_lli said:
I just picked her up and she is so0o easy. Idk why people say her skill cap is high!!! You aim you teleport you smack. Pallets mean jack windows mean jack everything means absolute NOTHING to nurse. Where is the fun in this/?? Its too easy as nurse and those who say she is hard im not understanding where it takes skill to do what she does. Can someone tell me their struggles with her?
She has a full lunge now. Old Nurse had a small, quick swing, which is why she was so hard to play as. It took skill to actually LAND on someone for a hit. Now they gave her a full damn lunge and her skill gap went out the window.
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@GodDamn_Angela said:
https://forum.deadbydaylight.com/en/discussion/comment/2296403#Comment_2296403
If you listen you can hear him start it then you have to predict when he'll use it then you just turn 90 degrees and avoid it.
Nemesis isn't oppressive and he is one of the easiest Killers to run around the place. faking vaults and pallets screws him over more than Deathslinger. You also get a free hit + speed boost and then can pocket another one by picking up a vaccine.
He can still turn after using it and it'll still hit.
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I play Haddonfield no matter what. I rarely take an L on that map because I always run Bamboozle.
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Billy because the man runs with a chainsaw at crackhead speed. The man should be in the damn Olympics, honestly. That and I love his rawr when he's about to mangle someone XD
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I have a total of 4200 hours combined and still don't.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2296570#Comment_2296570
and huntress has infinite range
pyramid head is also punished far worse for missing than huntress is and he can't use his power at all against survivors who run in a straight line and pre drop pallets. huntress can
No one uses it unless you're vaulting or throwing a pallet. Using it at any other time is a waste of time. Even with Huntress, with her range, she can chuck them from far away and still get a hid unlike PH. PH can also make a guess where the cage is since it spawns farthest as possible from him. I've had it multiple times where someone just rescues me and PH is there to down me again and ignores the rescuer. BT should activate no matter which way you're hooked/caged. The purpose is to give a player a chance to run instead of just being there to die since they're defenseless.
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2296534#Comment_2296534
WGLF yes BT ( im assumin borrowed time) no
Cages need to be overpowered otherwise pyramid head is huntress with shorter projectile that goes through objects
PH doesn't have to reload. He can continuously use it.
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@[Deleted User] said:
Not me, sound to me you are bored of Dead by daylight in geneeral.
we had mutliple never before seen gameplay added with some new killers. Pyramid added cages and hitting through walls, deathslinger introduced reeling in and controlling survivor movements directly as a killer, plays very differently from huntress, blight is a pinball with an extremely high skill ceiling, twins introduced playing practically 2 killers at the same time and the new incapacitated status effect, and now nemesis brings vaccines and AI.
what killer power can you think of that would be more unique and fun than at least one of these? it's subjective, nobody is expected to like all of these killers, but some of these killers, especially nemesis, are undeniably inimitable and liked by other players.
I still say cages should give you a stack of WGLF and BT. It's still annoying as hell.
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@DarKaron said:
https://forum.deadbydaylight.com/en/discussion/comment/2296499#Comment_2296499
Conceptually, yes!
But unfortunately, we all know BHVR won't let us have Killers with strong powers that lack some form of counterplay that entirely neuters them.
Don't worry. The next killer will have some type of range attack like all the others. We'll be getting them for the next 2 years unless its a licensed character.
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@DarKaron said:
https://forum.deadbydaylight.com/en/discussion/comment/2296484#Comment_2296484
The problem is that, as we see with Clown and Nemesis, unless the threat hits them right in the face, trying to corral someone the way you want them to go won't work out as well as just hitting them.
Besides, we all know remote detonated bombs will have a disarm method that makes them moot, like Trapper, Demo, and Hag.
True but its a fun concept, nonetheless lol.
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@DarKaron said:
https://forum.deadbydaylight.com/en/discussion/comment/2296475#Comment_2296475
Oh, so bombs that every Survivor could avoid provided they can't be held until the last possible moment?
Even worse!
Its more for balance since it would do a health state and you could play around with the survivor to try to make them get into the blast radius. There always has to be balance. You have to remember, he has remote bombs, too. You gotta be fair and the blast radius could be like 3 steps in all directions.
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@DrFruityLoops said:
This was a thing we saw in the PTB and I assumed it was a bug however now that he is on live and seeing that he still has it I will somewhat assume it is maybe not a bug.
I dont see how BHVR takes a character who falls in the skillshot lineup with a shot charge time of 0.35 seconds and give him a solid and easy way to get hits when your width can be the size of 2 PHead shots.
BHVR please do explain
for reference what it looks like: https://streamable.com/2mssi9
No but seriously BHVR explain.
It really should be removed. You can dodge the hit and still get hit by it while running in the opposite direction of it is kind of bullshit.
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@DarKaron said:
https://forum.deadbydaylight.com/en/discussion/comment/2296459#Comment_2296459
Except knowing BHVR, both bombs will inflict a Deep Wounds-type of effect that doesn't actually injure Survivors unless they let it run out. And even then, it'll just do 1 health state and give them a speed boost upon doing so.
Sadly, tis is true :( I was thinking of the bombs that take 2 seconds to detonate like Link To The Past, where you see it glowing rapidly before exploding. Kind of like an, OH ######### moment lol.
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@DarKaron said:
https://forum.deadbydaylight.com/en/discussion/comment/2296287#Comment_2296287
Oh, you mean the Clown?
Yeah, I wonder when he's getting released...!
I'm gonna call it now. It'll be called, "The Mad Bomber". XD he'll have 2 types. Throwable bombs and timed bombs like C4 that you can detonate XD Wow.. that actually sounds like a cool killer O.o
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@PixelBush said:
https://forum.deadbydaylight.com/en/discussion/comment/2296419#Comment_2296419
That was how his collision used to work. Now if he's standing on anything that isn't as flat as a sheet of paper he die.
If a survivor cannot stand on it, he cannot stand on it. If it's something a survivor or the killer can stand on, show it, record it and send it to the bugs page on the forum and it'll get fixed.
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If an object is the same height or higher than Victor, he dies. If he's out of bounds, he also dies.
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Give him a full second before using the tentacle attack. Thats all he needs. I get 120 FPS plus have a 144 Refresh Monitor and his ready up and attack animation looks almost the same to me. Lower FPS makes it easier to dodge him but you're ######### outta luck with higher ones.
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Spirit.
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Same power as the last few killers. Range attacks that go through windows and pallets but with different steps. Next killer will just throw bombs over pallets lol.
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@aroell said:
Because it’s not the same thing, gen rush has counters but tunneling doesnt
Tunneling has multiple counters.
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@gerolau said:
Wow you are annoying. The board gives you specific instructions on how to post here and you have broken all the guidelines. Your vague bullet point list provides no context for the bugs listed thus making them incredibly hard to replicate or look into. No images or video, I don't even know which platform you play. Dozens of correctly formatted posts come in here every day and, believe it or not, BHVR is always working on something.
Bumping this thread will not get you the attention you want or these bugs fixed faster.
Since you're new, I'll be nice. I've labeled them and told exactly what the bug is and if needed, explained what I think is the cause of it.
Also, since you're NEW, there is a spam filter on this forum and I kept getting hit with a 3 minute timeout from posting because I had already posted other bugs before this list.
After getting a timeout after each post, I decided not to spend my next 3 months posting then getting timed out after each. I'm trying to only way I can to get everything listed.
I bumped because saving new bugs didn't update. Now that I have a majority done, I won't be updating this one anymore. Just because YOU don't understand what or how the bugs seem to be happening, doesn't mean I don't have a reason for doing it this way.
Otherwise, NONE of this stuff would get fixed. Also, none of these are duplicates. I've been checking.
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Butt is disabled also.
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Bubba isn't op but he'll put the fear of God in you if you mess up lol.
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Can't even have a normal discussion without it going to a, them vs. us mentality. Jesus, people. It's a damn game.
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I just let whoever else is alive at the time, get the hatch and kill the survivor who didn't help.
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@CashelP14 said:
https://forum.deadbydaylight.com/en/discussion/comment/2292838#Comment_2292838
Sounds about right lol
Dare to give a little hint 👀 maybe a rhyme.
Nevermore, a story by a great storyteller and poet. Also did the Pendulum and the Pit and TellTale Heart.
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DS wasn't nerfed. It was balanced to what it should have been from the get-go. NOED should be reduced to something a bit fairer. Just make the NOED show it's aura for 5 seconds after activation once someone goes down from the first NOED hit so survivors can choose to go for it or get out instead of trying to find it and getting downed once they realize the NOED is next to the hooked survivor with the killer beside him/her.
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@CashelP14 said:
Every single game has had at least 1 dc (sometimes 2) or a survivor gives up (3 survivors did this in the same game twice).
Just finished my 10th game this morning and it's very funny to see lol oh btw these are dc's after being downed
I was facing a Fog Whisperer while I was live streaming on YouTube last night who acted like a cocky a-hole then DC'd once he realized they wasn't going to win.
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@FIEND8LOODED said:
You might want to add the fact that Hatch has collision even when invisible, meaning it's possible to find it at the start of the match with everyone alive and 5 gens yet to be done. Premonition also sometimes alerts you that you're looking at the killer when the killer is in fact behind you, and Mettle of Man is broken entirely, protection hits won't activate it.
@GhostyOnIce said:
In my last match i was able to see the killer at all times after a about minute had passed. I run both Alert and Kindred, but people on reddit suspected that it's propably because of Alert.
I left a message on the bottom of my original post to let the devs know that there are move bugs being added by other members so they know to read the comments also so thank you guys for adding it so its easier to see a giant list instead of hundreds of duplicates of the same bugs. This might help them a bit more. Keep adding more if you guys see any more on the way!
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@bjorksnas said:
4 more blight bugs
if you attack during blights 1st and 180th (last) frame of rushing you will not do a lethal rush attack instead you will do a normal lunge and have a normal attack cooldown afterwards no fatigue full wasd movement in the lunge and on top of that your power starts cooling down immediately
sometimes after hitting a survivor and rushing again using alchemists ring you instantly enter stun again by rushing you will rush for 0.1 seconds and immediately fatigue
sometimes hits will do the snappy auto aim as if you were going to hit a survivor even turning your camera 30ish° in one sharp turn just to whiff, this can happen at any point in the lunge and guaranteed screws over the rest of the lunge can literally happen at the start and you get to watch another half second of lunge where you no longer have input and the game refused to hit the survivor
sometimes I think it might be another 1 frame window so ill just assume its on the 2nd frame since it only seems to happen on early attacks lethal rush attacks will have no hitbox you physically cannot hit a survivor
clip of the bug https://youtu.be/4bJHPG_Tz18
Thank you for adding! Trying to get this stuff fixed.
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@ShamelessPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2290677#Comment_2290677
Oh gosh. I usually play on 30 FPS just for consistency. My computer would blow up if I even thought about running 120 FPS.
Yeah, if they ready it up then immediately attack, its almost impossible to see the wind-up before the attack itself.
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@ShamelessPigMain said:
https://forum.deadbydaylight.com/en/discussion/comment/2280379#Comment_2280379
Eek. What's your normal Fps?
120 FPS on Steam. I got a 3060 Nvidia Graphics Card and most of the time I don't see it come out before I get attacked.
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@Ravakahr said:
https://forum.deadbydaylight.com/en/discussion/comment/2290646#Comment_2290646
ah great to know the loadout thing super annoying
It happened to me twice so when I went to add it yesterday, it was already reported xD I feel you!
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@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/2279333#Comment_2279333
For this I have also had the opposite happen:
When I was facing against a Leon that I was sparing due to his team DCing on him(one even DCed the moment the match loaded in) I was staring directly at a flash bang he had thrown(to try to give him some more BP) and didn't get blinded at all.
Also it was in the middle of an open room with no LoS blockers.
Edit: The map was "The Game" if that matters at all.
Ill add it after my match and thank you for letting me know.
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@Ravakahr said:
dbd deleting loadouts really really annoying upon every launch. I occasionally use alt f4 to exit game as well.
That has already been reported.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2289228#Comment_2289228
And i still dont have every Killer on P3 Lv50.. But almost! Got everyone at least on Prestge 2 with 7 on P3 with every Perk already.
I have all Survivors on PS4 and PC P3 Lvl 50 but only half of my killers are P3 LVL 50 on PS4 and only 3 killers dont have P3 lvl 50 on pc.
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@Ruma said:
https://forum.deadbydaylight.com/en/discussion/comment/2289220#Comment_2289220
With PS4, PS5 and Switch i am a bit over 3000 right now. :D
Ay, congrats! We put in that big boy/big girl work!
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So my total hours with PC is 4,276 hours altogether. My current hours on Steam for DBD is 2,361 and Console is 1,915 hours. :D
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The correct one is A_Stupid_Monkeyy It's been awhile since I've been online.
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Had to do another because I had to check my own gamertag XD I updated it down below.
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I just want to leave a note about how survivor's say survivor que is so long but they pull this kind of crap instead of just taking the loss or letting someone die for the other to get hatch instead of hiding for up to 30 minutes. Just saying, this is why you sometimes have such long que times.
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@TicTac said:
https://forum.deadbydaylight.com/en/discussion/comment/2287045#Comment_2287045
Thanks for the video.
It was helpful seeing you deal with pallets and your strategy.
Is there a reason why you hit through the unsafe pallet at 5:30 instead of forcing the drop first like you did with other pallets? Its faster but you risk the stun.
Are unsafe pallets the only loops where you use your lunge? Is there any trick for standard tiles on other maps like car loops? For jungle gym and shack you use bamboozle, right?
I did it because no matter what, I'll get the hit on an unsafe loop and its better to do that than try to mindgame it. It'll take longer, which wastes time while others' are on a gen. When its a competitive style, you have to be quick because gens NEVER stop. Your lunge can be used at medium pallets also. It just takes practice to see how far you can actually lunge from. I'm pretty confident in my lunge ranges so, if I take a shot, it's only because I can hit you before you can make it to a pallet.
Also, yes, there is a trick to car loops as Wraith. There is a certain distance where you can uncloak and still make it to them before they can get to a pallet unless they camp the pallet itself but once it's thrown, you CAN hit them at a car loop because of the delay when jumping OVER the pallet itself. You want to make your movement when uncloaking, unpredictable. You want them to second-guess which way you're going so you can't do the same turn each time. It's all about making them hesitate and pay for that hesitation.
You saw how I jerked back a few times or randomly turned before swinging? I was making them choose which side of the pallet to go to for a hit and a pallet drop. It's all about the timing and getting in their head. Keep the pressure so they never recover. Finally, long loops are better to walk into and get stunned while uncloaked to remove that pallet quickly. Blocking a window at a jungle gym makes it easier to get the hit on the second window because then they only have two options. Jump the window or keep running but the odds are, they'll try to jump it since Bamboozle is up so stay cloaked until you can get them between the windows then uncloak on them.
If they go around it, they get hit, if they jump the window from between the windows, they medium vault over it but you'll still get the hit and if they try to fake it, you'll see it and still get a hit. It's pretty nasty when you have Bamboozle. STBFL keeps helps you if they body block but also helps you constantly stay on their ass after a hit, keeping each broken pallet an easier time to hit them safely before they can reach another. It compliments Wraith very well with his speed and uncloak.
Final note: You have 2 full seconds before you lose your speed lunge attack so for those 2 seconds, you can still move normally then swing for the full range lunge. A lot don't seem to know that and waste it by trying to swing immediately. It's not as long as immediately swinging but its enough to clear most gaps in distance.
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2287469#Comment_2287469
I don't think he does realise that, I think he's unaware that it's had all its offensive use nerfed out of it.
A lot of people don't seem to know that it was changed. Old DS really scarred some people lol.
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@PsychoTron said:
I was playing HillBilly in Coldwind Farm which is a very open map and I could traverse very easily between the 3 gens. All 3 were hiding clumped up in the killer shack. They didn't even heal 1 of their injured survivor; just incase I had Nurse's Calling or something similar.
Understandable there was no way for them to do gens. The 3 gens were in close proximity with each other, but to be honest with the perks I was running (tinkerer, bbq chilli, iron grasp, Spies from the Shadows) I don't think the distance of the gens would have mattered too much.
Survivors are obligated to do the gens; killers are not obligated to search out and kill the survivors. They should have just taken the loss and move on instead of taking the game hostage. If I weren't able to locate them then I would have recorded this on OBS.
Sorry I just had to vent.
I was playing as Blight on Midwhich. Had everyone dead but 2 survivors with 4 gens left and both decided to hide for about 20 minutes. I only found one because they FINALLY started to do a gen together and I hooked her and BBQ showed her slowing getting into a locker. Told me I wasted their time so they wasted mine. Just doing my job but we sometimes have those games.
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@Dodgingbears said:
https://forum.deadbydaylight.com/en/discussion/comment/2286580#Comment_2286580
if you go work a gen, then the killer comes to you, that is not being tunneled. I am positive you are confused about what I said. gl in your quest for ds change buddy.
If you're working on a gen, DS automatically deactivates. You do realize that? The moment you touch ANYTHING, it deactivates. It's only purpose is to discourage tunneling. It's not 60 seconds of invincibility anymore. If a killer sees you on a gen after you got unhooked, you're free game.
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Its her eyes and eyebrows seem to me bugged. They should be raised a bit and she'd look dead on. In-game, she looks fine. In the menu, her face looks squeezed together a little like the Stranger Things guy and he was supposedly bugged.
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I cannot STAND the ugly green tint that they've added to the maps lately. It's literally disgusting.