ASpazNamedSteve
ASpazNamedSteve
About
- Username
- ASpazNamedSteve
- Joined
- Visits
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Comments
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Someone at BHVR probably looks at the averages and goes 'ok'
and that's about it.
MAYBE, just maybe, they look at average fun ratings vs specific killers to see which are the least fun to face. But idk I doubt it.
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You're the most godlike player I've ever seen <3
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LOL
That shouldn't have even nearly hit.
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Lmao.
I want this weapon
...but at the same time I'm not sure I constantly want to be looking up someone's noseholes either.
I'm conflicted.
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Never seen a single person use one of these addons.
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@FireHazard said:
https://forum.deadbydaylight.com/en/discussion/comment/941427#Comment_941427
But he can't use the finger paint skins D:
He asked for favourite cosmetic combos, this is the only one I care about ok let me have this ;'(
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<3
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Mad Grit.
RRROOO
RRRREYAA
RRRRAWH
RRRREYA
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@Almo said:
The Killer Instinct addons aren't "useless". Maybe you don't like them, and that's totally cool! But some people do like them. :)
Who lol?
Bad addons aren't necessarily bad, but these addons have such limited use it seems pointless. I've never seen 1 person use them.
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Idk. If you've seen the communication from them, they have no idea what they want from his flick.
From 'toned it down' to 'it wasn't intended ever', hopefully they make their mind up at some point and make him feel good to play. I still play him but idk why, he feels like garbage to play.
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My experience has been lots and lots of terrible matchmaking.
It was fine for me before the Oni patch, idk what happened.
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@Bunnyhop said:
At least you let them escape, mine they both just instantly killed us all.
Seems like a pretty huge dick move lol.
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Yup I had this too recently
I was one of the killers. No idea how it happens.
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Jesus...
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Coldwind's just a mean realm.
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Dedicated servers are perfect.
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I buy every new chapter as I always enjoy the new content no matter what.
However they did make Oni feel like garbage now and it's very upsetting :(
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Because they want you to bounce between rank 1 and 2 like a pinball for some reason.
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@Kagari_Leha said:
Imagine being Infinite T3 Tombstone Myers and bodyblocking someone in a room of Badham/The Game/Haddenfield until you get your T3 and Mori
You lose collision when stalking.
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Hard to say. The main thing I don't like is the potential for 1 guy to feed Myers all game no matter what, has a lot of trolling potential.
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Plunderer's does seem to give keys extremely often, it's strange.
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If the killer doesn't leave, then you have no choice but to unhook in the killer's face. Not all killers give you windows of unhook opportunity.
Also you just assumed an entire scenario with your reply to me. I didn't realise there was only ever 1 scenario when it comes to unhooking someone who is about to die :I
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/940436#Comment_940436
yeah.... and? I mean... there are also times where you really wanted to hit that skill check so you could get the gen done but, you missed it, sooo should the gen be done anyway?
I just dont get the logic of being rewarded for unhooking someone who immidiatly goes back on the hook, why would that ever be a thing?
You get points for saving someone, well...then you should actually save someone, do or do not, there is no try.
If the killer is camping then you should not go for the save, be smart and do gens or open doors instead, you are just "farming" if you attempt a save at that point.
"they're 100% dead anyway, well do you even hear yourself, thats exactly why this should be a thing, "they are dead anyway, might as well get some points of them" is the selfish attitude that is currently rewarded which should not be.
"They're 100% dead anyway" is actually selfLESS, not selfish. The point of me saying that was 'well might at least go for the tiny chance that they live by saving them and buying the team a couple of seconds, instead of leaving them to absolutely die no matter what'.
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I'll take any way to get a better Wraith mori.
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Eh this might be a bit too mean.
There are times when you really can not help not getting a safe unhook.
E.g. you don't have BT, the killer is camping/tunneling the guy, they're 100% dead anyway, or the guy you unhooked runs right into the killer's arms like he wants the biggest hug.
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Blendettes, that's who
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everyone should outrun the Clown for realism
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@LemeTheMeme said:
I really really want a spider! Idc if it's like a spider queen or something, but a chapter revolved around spiders would be sooo cool!
I agree they should add Spiderman c):^)
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Way too early my man.
You have to time it so that the blind triggers just as the pickup animation ends, because you cannot stun killers that are locked into animations already.
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More like chainSAW blink, amirite? xDDDD
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@Zenro said:
https://forum.deadbydaylight.com/en/discussion/comment/939488#Comment_939488
I am okay with losing but when its every game and it is very hard to tell what i am doing wrong. The matches feel extremely unfair. Like i get 3 hooks and they finish all gens. I dont mind losing but this game isnt like other games where you can see how you missed shots or whatever.
Yeah I can understand that. Until you get more experienced it's much harder to tell what you did wrong in DBD compared to other games, there's a lot of subtle mistakes that are hard to notice; like chasing someone in a bad area, not switching targets at the correct time, not playing specific tiles correctly, recognising safe/unsafe pallets etc.
There's no instant answer to getting good, playing and learning from your own experiences as well as watching good killer players is the only way really. Practice makes perfect.
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Honestly, I think really good advice is try to be okay with losing.
And instead of always blaming the game, try and think what you could have done better in the match. Everyone makes plenty of mistakes but it's the people that can recognise and accept them that improve the most.
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@thesuicidefox said:
Don't be nice.
Cold.
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I mean, you can't ignore that in the past they have given big buffs/reworks to:
- Wraith
- Freddy
- Trapper
- Hag
- Legion (talking about the most recent speed buffs, I know not everyone will agree)
and Doctor's is upcoming. I don't think it's fair at all to say they've only been nerfing strong killers.
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:*
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/939401#Comment_939401
For the main event!
World war 3 coming to a theatre near you
made by Disney
Let's be real it totally would be at this point.
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@The_Second_Coming said:
I personally just find that full screen shock effect unnecessarily annoying and jarring. Other than that, easy to loop.
Yeah I really dislike that part too.
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So no it's not intended, but also they are fine with it as of right now.
Seems pretty cleared up to me until they say anything different.
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@laurelstroodle said:
https://forum.deadbydaylight.com/en/discussion/comment/939343#Comment_939343
Well, all we can do is wait for @Peanits
I really don't think it matters whether it's intended or not.
All that matters is if people like the mechanic and want it to stay, along with what the devs want.
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aw <3
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@laurelstroodle said:
https://forum.deadbydaylight.com/en/discussion/comment/939335#Comment_939335
"As to whether it was fully intended shrug but it's here now."
???
AKA 'I don't know'. In what world does what she said mean 'yes it is intended'?
@Raccoon Also no I don't have it clipped, thought I did :(
I'd be up for testing this in a KYF though out of curiosity.
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@laurelstroodle Let's not lie now lol, she did not say it was intended.
But like all new tech it's not bannable ofc, that'd be really silly.
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@Hoodied said:
https://forum.deadbydaylight.com/en/discussion/comment/939224#Comment_939224
If it was an exploit it would greatly help 1 side over the other, this would not be an exploit as you can still hit the survivor while they are doing it, in fact bubba can down them with his chainsaw
He actually can't if they're positioned correctly. I took a clip of it earlier I'll upload.
Edit: Aw crap nvm no I didn't, I thought I did. Basically someone did it to me as Bubba and avoided the entire chainsaw duration by doing it behind the hooked person. I think the hooked person even counted as a wall and stunned me too which is strange.
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@laurelstroodle said:
https://forum.deadbydaylight.com/en/discussion/comment/939228#Comment_939228
I think this one is way better than the old one, it's like a shield that protect you! but you need to need to be fast.
Eh, I think the old one was healthier.
Unless I'm missing something this new one seems to not have much counterplay other than sitting there basically facecamping for a minute.
Also @Raccoon you're talking about the wrong tech.
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@thesuicidefox said:
https://www.youtube.com/watch?v=K9lpoImG_sg&ab_channel=4Gamers
2:13
Explain why this can't be a slow vault instead? Killer still gets a hit but now you'd be on the other side of the window. Fair to both players. This is the kind bull ######### I talk about anytime I say I hate Doc.
Now that he moves at 115 all the time and doesn't need to switch stances, this really needs to be changed.
Yeeeah that just should NEVER have been a feature.
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There is nothing more boring in this game than facing immersed players, I know some people enjoy doing it but... won't stop me from hating and not respecting it lol.
These players are also the type that never do anything for their team and always try to get hatch wins, and that annoys me 'cause I empathise with their teammates.
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Because it's one of a kind and I love it.
Always evolving, always getting new content, and for me it always feels like there's room to improve which is fun.
It's got SO many problems, but nowhere near enough to make me not enjoy the game.
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VFX and SFX spam.
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@PistolTimb said:
A vampire like Nosferatu would be amazing to see.
I'd love that.
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I don't think it will be either of these things.
Assuming the changes go through as they showed, Static Blast looks like a much more active ability than Static Field, and honestly just looks way more interesting and fun (to me). And shocking without needing to go into a 110% movement speed mode and then switch back again to hit seems like a very nice buff.
Nothing insane about these changes to make him too strong, so I really wouldn't worry about that either.

