ASpazNamedSteve
ASpazNamedSteve
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- Username
- ASpazNamedSteve
- Joined
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Comments
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I've been playing with weird off-meta perks for a long time now so it wasn't too bad, but it's definitely a change of pace. Makes you miss perks.
Gl gamer.
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Historically BHVR almost never likes going back on a change that required work from them, but I feel like this one's had such a negative impact that they will be changing it. I hope anyway.
I'm all for a new HUD, would be neat to freshen things up a bit, but they need to learn from all the feedback they're getting to make a good one.
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Yeah not working for me either.
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@Mister_xD said:
Doctor has amazing cosmetics in terms of creepyness!
here are a few of my favorites:
https://us.v-cdn.net/6030815/uploads/WSGZK9S0FRVB/my-doctor-285-29.png
(Auto-Lobotomizer + Leather Lab Coat + Tainted Inoculation)
https://us.v-cdn.net/6030815/uploads/VVWVB0FPCM7W/my-doctor-283-29.png
(Experimental Measures + Blood Test + Metal Therapy Bat)
https://us.v-cdn.net/6030815/uploads/HA0U2XMV2K2C/my-doctor-281-29.png
(Bandaged Pincushion + Dr. Vivisection + Voltaic Ray)
EDIT: screwed up the first one. got the right version now though
Man, Doc really lucked out in the cosmetic department.
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Eh not really, you're describing one of Whispers' greatest strengths.
If they equipped Whispers and found the hatch before you, it's just over to be honest. Your only hope is waiting at an exit beforehand (anticipating them finding hatch), or having a key.
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Seems much more logical than the current overheating mechanic.
I dig it.
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- Nurse
- Hag
- Ghostface... or Deathslinger. Can't decide.
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@JHondo said:
https://forum.deadbydaylight.com/en/discussion/comment/1889743#Comment_1889743
I forced myself to play him to get the adept and lethal rush achievements and refuse to play him again until it's fixed. The only way I got the achievements was by using the wall hack and turning add-ons of his.
Yeah I did the same thing with him, minus those add-ons. Feel like I'm playing baby Victor lol. Will just have to wait it out.
Thanks for the good responses @JHondo @Aven_Fallen
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I feel like Resident Evil's too hot right now for its license to be handed out like this?
But hey who knows, DBD's surprised me before.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1889713#Comment_1889713
Aside from what @JHondo wrote, just imagine: How would the first person look if you only raise the POV, but would do nothing to his hands or weapon? Those would be pretty low.
I just assumed they could easily raise those too without any need for animation changes.
But damn that sucks, the PoV really kills the character for me :'(
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/221131/about-blights-1ft-pov
"And if so, how has such a small (yet important) problem not been fixed in 4 months?"
They need to do new animations, which take time. Its not just a simple number change.
New animations for a higher PoV?
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@AetherBytes said:
https://forum.deadbydaylight.com/en/discussion/221131/about-blights-1ft-pov
It was deliberate but the devs realised its a bad idea after it was done. He was given the low POV to help stop players kicking their shins and losing a rush on an object they didnt see
Oh was it seriously deliberate? That's my bad then, I had no idea.
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@[Deleted User] said:
Haddonfield and Springwood by far. I hate the long fences and the excess of verticality on these maps.
I'm with this guy.
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Billy's overheat mechanic was the most disappointing change I've seen since coming back to the game after a while.
I don't know anyone who wanted that.
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Yes, because this was the only change.
Smh.
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I doubt it.
I think the devs see these occurrences as too rare to care about, even though in my experience they've only gotten more frequent (maybe because of dedicated servers).
The entire hit detection system needs to be looked at imo, I think it's pretty bad.
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Nah leave him be.
Nothing wrong with a very basic power to contrast the convoluted ones.
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Attack him with implements.
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Difference is, Billy is fun to face.
Hag is the most boring killer ever made.
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I do one long, continuous scream throughout the match until the last survivor is sacrificed.
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Seems like this entire thread is people saying 'I used to be like you too', but uhhh it's true lol. I TOO, used to be like you.
Obviously saying 'just relax' doesn't seem very helpful, but it really does come down to how much you care about the outcome of matches. I think being anxious about playing killer is a big sign that you're caring too much about match outcomes, if you can learn to care less and be okay with just about any result, you'll be able to chill a whole lot more!
Overtime I've been using less meta perks, less super strong addons, and just pick absolutely any killer I feel like playing at the time. I think trying to focus more on fun than 4k'ing is the key.
Hope you can overcome the feeling <3
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Captain Hook when
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My survivor queues have been faster for some reason.
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Finally my 5 trillion hours in DBD pays off!
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Really bad idea. You could essentially stay at low ranks forever by switching killers, no matter how experienced you are.
This would just be heaven for people that like to bully noobs.
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Erm, didn't they say they're fixing this?
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Too strong if it wasn't a Hex.
The perk isn't that bad as it is honestly.
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Oni.
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Pretty sure it's the 2nd most used perk behind Ruin.
So ye, I ain't gonna say no to double bloodpoints.
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@Acesthetiic said:
https://forum.deadbydaylight.com/en/discussion/comment/986310#Comment_986310
Eh... I’ll remove it as a condition. But not sure if I’ll use it. Like I said I have all my perks tracked, so you’ll know if I ran it at all. Thank you for the feedback.
Np.
Good luck with it homie.
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On the survivor's side, I think it works perfectly and is great.
On the killer's side, it is too intense and annoying - seeing as they will be hearing it almost all game being in chases.
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@Alice_pbg said:
https://forum.deadbydaylight.com/en/discussion/comment/986283#Comment_986283
The point is "ruin vs no ruin" not "ruin vs alternatives"
There's no need to try corrupt in this.
Corrupt is still 'no ruin' lol.
If you wanted to go full-on, you'd do x games with only 1 perk - Ruin - and x games with no perks.
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@Acesthetiic said:
https://forum.deadbydaylight.com/en/discussion/comment/986255#Comment_986255
Corrupt is similar to Ruin as in early game pressure. Don’t feel like it’s right for this experiment.
Weck already made that point. I’ll probably cut down the “without Ruin” games to 10 and do the same with “with Ruin.
I know but again, the experiment's about Ruin. Feels weird to ignore a potential alternative, like you don't even wanna acknowledge Corrupt exists.
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How does using Corrupt Intervention defeat the purpose if the experiment is about Ruin?
How will your data mean anything if you have no Ruin games to compare it to?
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Both sides are as petty as eachother when it comes to change.
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I agree maps should be balanced also, problem is that'll never happen at the current pace they're doing it at.
They're about to fully rework their 2nd map EVER, given about a year's time. That is insanely slow. Plus, they're not even targeting the worst offenders when it comes to maps. Their logic is just 'let's rework the maps of the killer we're reworking to be thematic!' If only they felt that way when reworking Legion so Ormond could have been sorted out...
At the end of the day though, this Ruin change had to happen at some point. I'm happy it happened sooner as it will make the obvious balance problems of the game much more apparent to the devs, and I think it's about time the meta got shaken up a bit. The game won't die, it's not impossible to play without.
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Legacy Wraith life
So I DO NOT APPRECIATE THAT HE'S BEEN BUGGED FOR A MONTH >:(
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- Nerf toolboxes + their addons
- Balance maps (much quicker than they're currently doing, don't do the visual rework if it means each map takes half a year to do)
I'm already fine with Ruin being removed (as it currently functions), I just think these things need to happen also.
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Kindred all day every day.
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Don't make matchmaking conclusions from PTBs.
Ranks aren't considered (at least not nearly as much), and there are barely any players compared to live.
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I like the Ruin rework a lot, and agree it needed to go at some point. Problem is, is that it'll highlight the issue of their very bad map design (which I think is the problem, not gen speed).
But don't worry they're reworking 1 map every 5 years :)
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/984386#Comment_984386
Same was with Balanced Landing btw.
But of course that cannot be measured on the same scale, because its a Survivor Perk.
I mean the Ruin change was infinitely more drastic than the Balanced Landing one.
As far as I remember though they've never had questions about perk reworks in their surveys.
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Chases, if the killer is okay.
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That kind of situation highlights a map issue to me, not a gen one.
A lot of maps are just too big.
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lmao it's true
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Nah.
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@snozer said:
https://forum.deadbydaylight.com/en/discussion/comment/984116#Comment_984116
If you nerf cd addons billy will never get anyone as 99.99999% of the time you will reach a window or pallet.
You're not meant to miss :p
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- Leatherface base buff (increased movement speed whilst charging chainsaw or something)
- Leatherface big addon rework, lots of useless ones that could be made to do something
- Leatherface perks are fine
- Billy base untouched, apart from trying to fix his false chainsaw hits which they have failed to do for 3+ years
- Billy smaller addon rework, some are bad/uninteresting and could be changed, and they should nerf his charge time and cooldown addons imo
- Billy perks are mostly fine, maybe Lightborn should be reworked? It's not the worst thing having super niche perks though
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Can't say without it being live.
And his flick isn't 'back', just some of it.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/983975#Comment_983975
It is, but that doesn't seem to be the case in the situation OP is describing.
If they were on the ground long enough to bleed out, then to me it sounds like that's exactly what the survivors did.
Up to the survivors if they wanna bleed out or be hooked.