ASpazNamedSteve
ASpazNamedSteve
About
- Username
- ASpazNamedSteve
- Joined
- Visits
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Comments
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Wait that map got reworked? What even changed?
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@DragonMasterDarren said:
https://forum.deadbydaylight.com/en/discussion/comment/1903641#Comment_1903641
Considering that M&A Deathslinger is hated so much i agree with you
Was thinking the exact same thing lol.
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big fat man stab and laugh
sometimes throw bottle
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@Mr_K said:
https://forum.deadbydaylight.com/en/discussion/comment/1903102#Comment_1903102
Its not in the patch notes. I'll just have to test it because I don't remember it being changed.
Was changed before I even stopped playing, which was almost a year ago.
Also a big HELL NO to that add-on idea.
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E: Same as now, except a token doesn't get used up if your lunge didn't exceed the normal range.
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Devs can't design maps.
Badham got their biggest map rework of all time, and it's still a trash map. One of the worst, even.
I feel like when they make a good map it's purely by accident.
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@ProfGameAndTalk said:
https://forum.deadbydaylight.com/en/discussion/comment/1902444#Comment_1902444
This guy games. Take my upvote!
yoooo gamer spotted
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@DarKaron said:
I feel like the intent of his low camera originally was to make it so you didn't Slam something you couldn't see beforehand, but they failed to realize how troublesome a low camera actually is for seeing things, so now they have to backpedal to restore his functionality.
Also, this is being worked on, but they have to redo the animations from square one, so give them some time.
I don't wanna be whiney, but I feel like almost 5 months is more than enough time.
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What about a 4th?
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The learning curve is:
Do you have headphones?
- Yes
- No
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Just gonna comment on the Wraith changes -
I really wouldn't want Bone Clapper base kit, I think it fits perfectly as an add-on. Don't think The Ghost add-on is necessary on base kit either.
Definitely in favour of yellow Windstorm + slightly increased action speeds whilst cloaked being base kit though, I think those would be positive changes.
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1 million year
For now, just enjoy pretending to be a scurrying mouse.
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@Phasmamain said:
https://forum.deadbydaylight.com/en/discussion/comment/1901857#Comment_1901857
I’m just pissed that the perk is terrible on th other 21 killers but oppressive on her
Yeah I get that, it's a valid complaint.
Unless they decide to make Iron Will mute your noises no matter what, I don't really see things changing.
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The perk fits the killer perfectly, it's hard to argue why they shouldn't use it.
I get that Spirit in general is just obnoxious, but idk until the killer receives any changes what can you do?
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1901808#Comment_1901808
I go on the literal term. And what's your opinion on Surge being able to activate on an M2 attack.
That's fine. Just think it leads to confusion.
And personally, I like Surge only activating on M1's. I use the perk a lot, and I like that not all perks apply to all killers the same way. I enjoy the build variety - and the more basic killers having something for them.
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I haven't played Nurse in literal years, can't wait to see how trash I am lmao.
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@WishIcouldmain said:
https://forum.deadbydaylight.com/en/discussion/comment/1884272#Comment_1884272
Ask anyone they're M1 killers ask anyone and they'll say that. They don't have a secondary attack option which means yes they have an M2 ability. But the community describes M1 as a killer without an M2 attack.
Blueberry's right. The term is used for killers that don't really use their power to down, and instead chase normally with just their basic attack.
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@Trashmaster said:
Making surge work on special attacks is just a direct buff for A tier killers while the perk is just as bad for most m1 killers.
So yea the basic attack requirement better stay though the effect could be buffed or the cooldown cut a bit
^ Completely agree with this.
It's nice having SOME perks be stronger on the weaker killers, because usually perks are always better on top tier killers.
Just needs a shorter cooldown - t's a bit excessive rn.
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How dare people talk with their friends.
Truly despicable.
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Na, he fine.
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Nowhere near.
I still really want him in the game though, would be awesome.
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Can't speak for other killers, but most of the time when I give a survivor the hatch I don't really put any thought into it.
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I feel like it'd be funny to have them randomly swing their weapon sometimes too lol.
I wanna see someone Dead Hard an illusory Doctor swing.
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It's really not a problem.
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A lot of people just want to play the game normally.
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@TheClownIsKing said:
https://forum.deadbydaylight.com/en/discussion/comment/1899492#Comment_1899492
“wE wAnT aN eXtRa ObJecTiVe”
”nO, nOt BoNeS.”
”SoMeThInG eLsE wE’LL pRoBaBlY aLsO iGnOrE.”
I mean, wasting time doing nothing (AKA cleansing dulls) in the case that a killer is using 1 perk out of a hundred isn't really a secondary objective.
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@White_Owl said:
Basically everything in 2016. At the time DbD was a real mess, people who think badly about it now, have no idea...
^ What he said.
I don't even know where to begin, every mechanic back then was OMEGA BROKEN.
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Yeah, Predator + Bloodhound + Shadowborn is my favourite build.
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I'd say solo survivor's the hardest, then killer, then SWF survivor.
Killers get punished for mistakes more and have to pay a lot more attention, but at least any mistake you make is on you and not 3 other teammates that you can't control.
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@C3Tooth said:
Old UI:
Healthy: flat art
Injured: flat art
Dying: flat art
Hooked: flat art
Dead: flat art
Scarified: flat art
New UI:
Healthy: 3D protrait
Injured: 3D protrait with red glow
Dying: flat art
Hooked: flat art
Dead: flat art
Scarified: flat art
What it should be:
Healthy: Flat art Dwight portrait
Injured: Flat art Dwight portrait with blood splash
Dying: Flat art Dwight dying
Hooked: Flat art Dwight get hooked
Dead: Flat art Dwight skull
Scarified: Flat art Dwight skull
Go the same with all other characters.
Completely agree.
Though maybe the unique skulls would be a bit much, as they'd already have to make a lot of new flat art icons for all the characters and their health states.
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I get one of these almost every time I play Swamp.
Great maps.
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@ChurchofPig said:
I find it funny that people use that and then will probably yell at BHVR when Power Struggle no longer works with flip flop because it's on the list of known issues for the Chapter 18 patch notes. You're supposed to wiggle in order to use it. But good for you, make use for it until it gets patched if ever.
Wait this can't be true lol. This combo is insanely situational, it triggers like 1 in 20 games.
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Implying it WASN'T broken at some point?
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Don't remember.
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@FFirebrandd said:
Definitely Legion. Frenzy is basically a M1 where you're faster and can vault really well but can't down and the Deep Wound usually gives you the time you need to get your bog standard M1 downs.
Also I very much disagree with Wraith being a fantastic M1 killer for beginners. The guy is very add on dependent and has some pretty terrible teachables.
It's more about his power being the most basic and easy to understand in the entire game.
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Yeah I definitely have the patches of missing scratch marks when a survivor's been constantly sprinting.
Can't say it's a huge problem, but it is a little bit annoying.
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Might be an unpopular opinion, but I don't really want more stealth killers.
I feel like the game has enough variety of them, and if there are too many it just won't be a very unique attribute.
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"u n d e t e c t a b l e"
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@XombieRocker said:
https://forum.deadbydaylight.com/en/discussion/comment/1897337#Comment_1897337
So playing the exact same way against every killer is fun and engaging? Ok.
Seems more likely people are lazy and don't want to learn...
Do you really not think a killer can just have an unfun power to face?
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Wraith is the ultimate in M1 technology. Also he's cute.
I do find Legion fun too though, you just sprint around and go stabstabstab
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Honestly for a long, long time the only thing I think the Wraith has needed to be perfect is to just have yellow Windstorm basekit (then tone down the Windstorm add-ons).
That's it.
I've always loved his simplicity and hit-and-run playstyle, and I think he's near perfect.
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uwu
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@Zeus said:
Coup de Grace shouldn't consume a token if the lunge doesn't exceed the default lunge distance. It's a simple QoL change and makes the perk a little better with killers like Myers and also counters dead hard directly (maybe).
This was my exact thought for this perk. I think it keeps the perk nice, simple, and consistent - as well as giving it a fair improvement.
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@sulaiman said:
https://forum.deadbydaylight.com/en/discussion/comment/1895742#Comment_1895742
Can you name a strong killer you find not boring to play against?
Billy (even pre-overheat version), Oni, Demo, Blight and Freddy (as long as it's not full forever Freddy) are all killers I enjoy to face.
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@Phasmamain said:
Autodidact is a main stay for me but should guarantee at least one skill check per heal
Also second wind but that’s already being buffed
I always thought Autodidact should have 'Slightly increases the chance to receive skill checks whilst healing' on it.
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People have pretty much summed up the reasons why. She is insanely boring to face.
And some of her addons are just complete bull.
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@OniWantsYourMacaroni said:
https://forum.deadbydaylight.com/en/discussion/comment/1895639#Comment_1895639
I'm mostly excited for the 2 seconds shorter reload lol
Same lmao, isn't that sad?
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I think solo survivor has the most potential for great memorable games, but the problem is on average you will just get bad teammates and therefore bad games.
So greater potential, but worse overall imo.
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Shadowborn.
I looooove the increased FoV, but it's so hard to justify running a perk solely for that.
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I really think his gameplay will barely change at all, I think everyone will be very underwhelmed.
I like the Clown music though.