To Anyone Who Thinks Blights PoV is Intentional

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Here's a comparison of his height to Spirit and Hags height. None of these images are scaled up or down, you can compare the background if you wish. The low camera of Blight is a bug, not a bad "design". I just want my boy to be able to see anything in the corn or in the swamp, is this too much to ask.

Comments

  • I feel like the intent of his low camera originally was to make it so you didn't Slam something you couldn't see beforehand, but they failed to realize how troublesome a low camera actually is for seeing things, so now they have to backpedal to restore his functionality.

    Also, this is being worked on, but they have to redo the animations from square one, so give them some time.

  • @DarKaron said:

    I feel like the intent of his low camera originally was to make it so you didn't Slam something you couldn't see beforehand, but they failed to realize how troublesome a low camera actually is for seeing things, so now they have to backpedal to restore his functionality.

    Also, this is being worked on, but they have to redo the animations from square one, so give them some time.

    I don't wanna be whiney, but I feel like almost 5 months is more than enough time.

  • @[Deleted User] said:

    it has to be intentional because if it was a bug we'd be seeing the hands way higher than they should be + animations wouldn't need to be worked on because it would simply be a case of changing the camera pov to where it was intended which is not the case

    The hands are part of the camera itself, if the camera is low, so are the hands, and im pretty sure the devs confirmed that this was a bug

  • @DarKaron said:

    I feel like the intent of his low camera originally was to make it so you didn't Slam something you couldn't see beforehand, but they failed to realize how troublesome a low camera actually is for seeing things, so now they have to backpedal to restore his functionality.

    Also, this is being worked on, but they have to redo the animations from square one, so give them some time.

    That makes sense but they messed that up too. Your camera is low enough to make seeing around difficult but not low enough to collide with low objects like many cars in Autohaven. They should have made the collision detection on the ground level from the start without messing with his camera.

  • @GoobyNugget said:

    https://forum.deadbydaylight.com/en/discussion/comment/1902454#Comment_1902454

    The hands are part of the camera itself, if the camera is low, so are the hands, and im pretty sure the devs confirmed that this was a bug

    This is correct.

    They began work on Blight probably a year in advance, and with stuff actively under production, they don't have all the resources they used to in order to redo his animations.

    They have to MANUALLY move his animations upward to align to the camera, for whatever reason. My friend, who is a modeling nerd, says that it SHOULD be as simple as just moving the model up with the camera, but apparently, BHVR has spaghetti in more than just the code.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1902461#Comment_1902461

    oh, so then why do they have to work on the animations for the higher camera pov? just move it to his head and the hands will move accordingly, no?

    I have no idea if they actually need to work on the animations, im not that smart lol

  • It's intended.

    I lean towards malice over incompetence.

  • They should make his POV normal, but it will be a little lower, when you rushing.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1902461#Comment_1902461

    oh, so then why do they have to work on the animations for the higher camera pov? just move it to his head and the hands will move accordingly, no?

    Nope,just raising the pov isn't enough.

    They have to rework his first person animations too or else it would look really weird and awkward.

  • Blights really balanced right now and with a POV change he would be perfect

  • Here's another theory:

    @TWiXT said:

    To be fair...

    Most of the other killers chasing survivors are too tall to really appreciate the detail the devs put into them. With Blight's PoV though, I have discovered a new appreciation for Survivors:

    I literally feel like Jane's booty is close to engulfing my whole head right before I give it a hardy slap, Feng's cute little derriere defiantly bouncing in my face is just begging for a good spanking, David's rock hard buttocks Only challenge me to see if I can bounce more than a quarter off them, and Kate's Ravishing rump repeatedly taunts me to the point that I can't wait to pick her up for a night of raucous ravaging!

    The only times other killers get a glimpse of the devs fine work on survivor posteriors is when they are vaulting through windows, which is too brief to really soak it all in, much less admire it, but Blight gets it all the time as part of his hunched over perspective that lets us REALLY see all the little, fine, and sumptuous details. If anything's gonna put me in the head of a drooling maniac, so worked up he's literally bouncing off the walls, mindlessly charging at a tempting gaggle of college age cuties... its a face full of those sweet, sculpted mounds of jiggly flesh, playfully bounding away from me.... shudders.

    Let's Face it. Blight's an ass man! So Instead of complaining, Lets just embrace and enjoy it! There's a lot to be learned, and appreciated from the perspective of a man whose sole motivations, and PoV, are Literally bent on pursuing his dreams. 🤪


  • You can also tell it isn't intentional because when you are carrying a survivor, you have a much higher camera, where it should be. Next time you play, face an obstacle when picking up and see where your camera is positioned after. Or not where you reach on a hook before and after hooking someone.

  • @ASpazNamedSteve said:

    https://forum.deadbydaylight.com/en/discussion/comment/1902452#Comment_1902452

    I don't wanna be whiney, but I feel like almost 5 months is more than enough time.

    Yea all they would have to do is raise the camera do their trick for client sided POV and test it several times to make sure nothing is busted like seeing inside blights head when using shadow born

  • @DarKaron said:

    https://forum.deadbydaylight.com/en/discussion/comment/1902461#Comment_1902461

    This is correct.

    They began work on Blight probably a year in advance, and with stuff actively under production, they don't have all the resources they used to in order to redo his animations.

    They have to MANUALLY move his animations upward to align to the camera, for whatever reason. My friend, who is a modeling nerd, says that it SHOULD be as simple as just moving the model up with the camera, but apparently, BHVR has spaghetti in more than just the code.

    Wait they dont have to redo all his animations its client sided no so the survivors would see the same thing but killer would see something different it's like that with all killers especially demo

  • @ASpazNamedSteve said:

    https://forum.deadbydaylight.com/en/discussion/comment/1902452#Comment_1902452

    I don't wanna be whiney, but I feel like almost 5 months is more than enough time.

    Oh yes, it is. Way more than enough time and certainly a large flaw to be IMMEDIATELY addressed.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1902461#Comment_1902461

    oh, so then why do they have to work on the animations for the higher camera pov? just move it to his head and the hands will move accordingly, no?

    This.

    From the time that killers were bugged while the match starts and we could see how they set up the blight for first person, he is legs are like halfway through the ground. Lift him up.

  • @blue4zion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1902463#Comment_1902463

    This.

    From the time that killers were bugged while the match starts and we could see how they set up the blight for first person, he is legs are like halfway through the ground. Lift him up.

    You would think this would be the case, but like I said, BHVR apparently has spaghetti code in more than just game mechanics, given how they keep screwing unrelated stuff up every update.

    Like how Legion recently got entirely ######### by not having a speed boost in Feral Frenzy for no logical reason whatsoever.

  • You're welcome, and remember... watch your ass out there!

  • Thing is theres no excuse for how long its taking, with the bug we got in I believe patch 4.3.0, where all killers started off looking like the killers pov you could see his legs go into the ground, about ankle level. all they have to do is push him up and problem solved

  • @Shroompy said:

    Thing is theres no excuse for how long its taking, with the bug we got in I believe patch 4.3.0, where all killers started off looking like the killers pov you could see his legs go into the ground, about ankle level. all they have to do is push him up and problem solved

    You'd think, but as I've said twice in recent days, apparently BHVR has more spaghetti than just in the code itself.

  • @DarKaron said:

    https://forum.deadbydaylight.com/en/discussion/comment/1903586#Comment_1903586

    You would think this would be the case, but like I said, BHVR apparently has spaghetti code in more than just game mechanics, given how they keep screwing unrelated stuff up every update.

    Like how Legion recently got entirely ######### by not having a speed boost in Feral Frenzy for no logical reason whatsoever.

    Yeah that's true.

    They raise Blight's fov and Dwight will have Kate's voice, the killer shack no longer spawns a pallet, and Spirit's addons stop working.

    oml

  • @blue4zion said:

    https://forum.deadbydaylight.com/en/discussion/comment/1903993#Comment_1903993

    Yeah that's true.

    They raise Blight's fov and Dwight will have Kate's voice, the killer shack no longer spawns a pallet, and Spirit's addons stop working.

    oml

    At this point, I fully believe that could happen.

  • meanwhile plague stands on her tippy toes when she is about to barf.


    I can ######### see over walls and ######### with her massive POV.


    But blight? Nah ######### him, enjoy the corn maps! thanks BHVR