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1miko

1miko

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1miko
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  • @BarbecueiChilli said:

    Imo it can be springtrap (because it is paragraph and we're going to have legendary cosmetic with new killer and aslo very rare cosmetic) terminator (same as springtrap and because I like him) or xenomorph (same as the other, also he is a good boy like demo)

    Creeper from Minecraft I bet ome miliiom dollar

  • But Bond is already a fairly useful and strong enough perk. I feel ideas like this for perks like Premonition or This Is Not Happening would be more suiting .

  • @meatisadelicacy said:

    I actually don't think that map is horribly unbalanced, but I agree this is another misstep from the devs. It's just like the character appearance rework. No one asked for it, no one wanted it, and they did that instead of fixing issues that are real problems.

    "No one asked for it, no one wanted it"

    I did 🙂

  • @bibibib8 said:

    With the incoming of the new chapter how many more bug you guys think we will have for console the game just start to be playable again exept now we have audio bug at all time im curious

    Killer will see survivors stuttering as if they were playing Spirit and hit validation will stop working for killers, hotfix 3 weeks after the bug is reported widely by an outraged community.

  • @Seraphor said:

    This seems like a good compromise. Maybe something like a red skull that fades in and out over their portrait while being carried?

    Actually nice QoL for killers honestly.

  • jill.png jill1.png

    Her, without a single doubt. Can't wait on the hotfix though.

  • @IlliterateGenocide said:

    https://forum.deadbydaylight.com/en/discussion/comment/2403656#Comment_2403656

    So, you played with a skin for who know how many hours, and now u want a refund?

    That's sophism for you.

  • @Friendly_Blendette said:

    Basically if you see an aura not from this perk eg kindred alert etc your teammates see it too and in a simalar way if a teammate sees an aura you do to.

    Let's not do that, people can run that perk and run either Bond, Kindred, Dark Sense, Alert, Object, Visionary, Maps and whatnot all mixed with Open Handed.

    Crystal Beads are already a super strong addon for maps which will help locate totems for everyone, negating NOED almost for sure, negating any hext perk and doing the work Visionary already does. Kindred is already a super good soloq perk too. Getting bad teammates don't justify for a perk like this that might give so much room to abuse killers in a premade made by average players that are weak on communication.

  • You could at least explain what's the point of those all perks together.

  • Yeah you have to stand idle in front of the door which the killer can check depending on how far the doors are while opening them with remember me. With No Way Out as soon as you interact with a door it gets blocked and if the killer is far away you can be long to a corner of the map and have your whole team sneak it out. If the perk forced you to stand around the door to undo the blocking I'd get your frustration. The perk is okay as is, so is Remember Me. Really situational for fun perks that will be used most usually to combo other perks in an endgame build. I get No Way Out has more use in regular builds but it's still nothing compared to your regular meta frustrating to play against perks.

  • @ThePolice said:

    I was looking through my ace outfits and noticed the gelled hairdo piece looks much worse than before (IMO) why don't bhvr offer a refund for those who are unhappy with the changes?

    Dear Devs,

    I bought a skin for my pre rework doctor and now I don't like him, not his visual update not his gameplay update, give me back my money because I can't accept this game is prone to have things change having them as gameplay or visual updates. Honestly give me back my money it's that easy?

    Thanks very much my dear Davs.

    PD: My money give bcak.

  • @GannTM said:

    No you shouldn’t. Survivor que times are already atrocious and killers DCing would end the game for survivors and have to spend another 15 decades in que to find hopefully a real game.

    survivor queues in EU and in NA are tops 2 to 3 minutes in red/purple ranks.

  • @Aven_Fallen said:

    https://forum.deadbydaylight.com/en/discussion/comment/2402756#Comment_2402756

    This is correct. After some time (I dont know the exact amount of time) the Hitbox of the Killer will become smaller, allowing the Survivor to leave the Basement.

    @Topic:

    Such a thing does not exist (except for the Basement Stairs), but honestly, it should exist. If the Survivor gets afk-Crows, they lose Collision. This would help to escape bodyblocking Killers and Survivors.

    just dont disable killer EGC bodyblocks and this is actually a good idea.

  • @GamerEzra said:

    I think corrupt intervention should be base kit.

    When you kick a gen it should lose some progress, like 5%.

    When you kick a gen (whithout pop) it's basically useless, it only starts regressing and gen regression is way too slow.

    no perk should ever be base kit, not bt, not ds, not unbreakable, not pop, not corrupt. The game's current state is close to good, regression should need to be adressed, slowdown perks are already strong enough to deserve a perk slot you might be willing to sacrifice. maybe something made into basekit is a flat % of regression per kick which would resemble pop but without needing a hook. kicking is useless as is but appart from that the game is somewhat okay.

  • @PalletsAndHooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2395654#Comment_2395654

    Comparison. Clearly what we have now since then is a massive improvement that needs fine tuning and slight adjustment.

    If that's what you're doing then add into your post something like "haha guys this is last patch" or something so we know this didn't happen in the current patch, which is what most people will assume if you post this out of nowhere not even acknowledging this unless asked directly in further posts.

  • Li- li- li- li- li- like what if ghhost Face could throw hatchet really fast while he T-poses midair

  • Run camaraderie, bt, ds and unbreakable, you already have enough tools if you get mad about facecamping. Also please just please this goes to feedback and suggestions, where none of the community except anyone caring and checking that subforum has to see these bs perk/game mechanic ideas.

  • @WexlerWendigo said:

    It feels like they can’t even hide their blatant bias for certain killers. Half of the anniversary screens were about spirit, so it’s not surprising that they have been silent on spirit’s problematic power for years.

    Billy literally needed some add ons nerfed, and he would’ve been completely fine. But no, they ruined him and one of the fun killers that was common to go against is gone. The only thing keeping them from reverting some of the changes is embarrassment that they made a horrible nerf, and that’s a silly way to handle balancing of an online game.

    It’s sad that legion is way more common than Billy, they did him & everyone who invested time into him dirty.

    but spirit is fine atm? only thing you can hear during phasing are non iron will users and having iron will as one of the most used perks thats not a lot to work with usually. she's fun to play as, not against, just as any instadown killer, except billy if you're new to him i guess.

  • @GuyFawx said:

    Franklins man

    You don't like keys? Just run franklins every game in every build man its just so easy man brotherman my dude man bro.

  • @Sunbreaker7 said:

    I have not seen Trickster, Hillbilly, and Nurse in ages. I mostly just see people playing either Trapper, Clown, Blight, Mayers, Leatherface, or Nemesis.

    Naturally, Nurse is a rare sight and has always been due to her annoyingly hard ability to master that should already see a major workover to let everyone enjoy playing her instead of high-skilled Nurse mains, I think.

    Hillbilly really is not a bad killer, but ever since his debuff update, everyone seemed to stay away from playing him even though he operates just like before, only with not being able to spam his chainsaw anymore, which was never an issue in the first place. Anyway, people just seemed to have forgotten this Killer for some reason, including myself, but I do enjoy playing him.

    Trickster needs no explanation. He just sucks, always has. And despite his recent buff, he still performs terribly in red ranks against skilled survivors who understand the game to a point where he is being constantly T-bagged and bullied for how easy he is to avoid in a chase. No wonder everyone stays away from playing him, not even I dare to play Trickster even for laugh and giggles simply because he is just not fun to play as. No hard feelings for any Trickster mains out there. More power to you if you enjoy playing him.

    What Killers you have not seen in your matches for a long time, and what Killers you do often tend to see? Let's discuss.

    Hag and Trapper seem to be dead.

  • @Piwatte said:

    Hi everyone !

    I have a simple question : What happens to players who insult us after I report them in the end chat game ?

    Should we take 5 hours to take some screenshots, write a paragraph, then search where we have to send this picture of the player who insult us with our words, search his Steam ID, translate these insults, etc etc ?

    Can they still playing this game and can insult who they want in this game ?

    Have a nice day.

    It's an online game, people will get heated and insult each other more often than not and because of this, as long as they don't do it every game, people just get away with it no problem. As long as it isn't slurs deathwishes and x-ism or really a player relapsing onto heavily harming relapsing verbal abuse I feel being salty is just part of it and although its not pleasant it's nothing people should be severely punished for, if punished at all.

    Some people come to games to relieve stress or as a way of coping, not caring about anyone but themselves and when they get mad they're usually open about it, and again even if it's not pleasant it's just part of it. Let's not make this game like League of Legends where you could most easily get 7 day ban for getting into a heated discussion with someone sandbagging and shittalking in postgame chat because the automated system is just ######### and that game is supposed to be big and have actually working systems, imagine implementing something like that in dbd with bhvrs record.

  • @StableTony said:

    Will there ever be in game voice? I think a option to proximity chat between survivors would be some funny stuff have a perk for the killers to hear them xD

    no

    in Voice Comment by 1miko
  • @ausanimal said:

    https://forum.deadbydaylight.com/en/discussion/comment/2398389#Comment_2398389

    Just because a killer was a stand in for another one does not mean there is no reason for them to get the license for the original, Jason is nothing like the trapper apart from maybe 2 things the weapon and maybe the mask everything else about Trapper has nothing to do with Jason.

    Go back and watch all the movies and you will see Jason stalks his victims (Trapper does not do this), Jason is able to break though stuff with ease another thing trapper can't do, F13th fans do not want a new skin for Trapper and i'm sure there is plenty off DBD players that would rather Jason as a killer then a skin for Trapper,

    "Jason is able to break though stuff with ease another thing trapper can't do."

    One of the main trapper perks by the way: https://deadbydaylight.fandom.com/wiki/Brutal_Strength

    Just make Jason a legendary skin for Trapper and get an original concept for a killer into the game. They were already doing a decent job with their latest releases maybe excluding Nemesis which has different killer mechanics all in 1.

  • @CornHub said:

    Just found out the lawsuit is over which is great, but the devs have stated multiple times that Jason has a standing invitation to DBD. It was pretty much guaranteed that Candyman would be the next licensed killer, but since Jason's become available its possible the wait for Candyman will be even longer.

    Not another masked machete man please oh please bhvr release another something original just like you did with blight or trickster, no more ips, and not a machete man ip.

  • @entilted_but_balance said:

    Vaulted the window and reached a safe angle, get it, HUG THE LEFT SIDE of a corridor and he attacks the RIGHT side and gets hit, dodge the window hit and attacks THE WINDOW and get hit even tho I am not even in the middle of the window, I am tired of nemesis's huntress like hitboxes, I am a killer main, I even I sometimes react to bs hits I did and I am like......######### was that, I'd love to see hit priority being on the survivor side for 2 days to see how it goes tbh, just to see if it would be less bs overall if it misses in the survivor POV it misses and that's it.

    before you ask, I have 3.2K hours in this game, I'd legit love to see hit priority on the survivor side for 2 days to experience how it would be.

    His hitbox is done so you gotta be extremely precise with your hits but at least is somewhat consistent on tall loops, windows and dead zones, it's even unfair to new nemesis players out of how extremely thin the hitbox is. The tentacle leaves an AOE(blue aura) for half a second that if you step in it you will get infected so that might've been what you dealt with, maybe it was that or a lag spike on either side making hit validation benefit the killer as it should do.

  • @gendoss said:

    3 Trickster games in a row with at least 1 DC and hook suicide. I really hope this is an old Legion scenario and the devs take notice of the constant DCs. He really does suck to go against.

    Trickster is kinda okay though? They should change the unhooking interruption with his power because he's as hard to play around in facecamp situations as a bubba, but that's it, he runs on 44 knives, is super hard to learn and has the hardest time in tall wall loops. Bear in mind he moves at 95% or 90% idk movespeed while holding knives. You can't loop him forever anymore that easily which should be a positive thing right now. Also laceration decays so ######### quickly if you are able to get advantage on him mid chase he's pretty #########.

  • Spamming M1 since the start but not rising their arms completely = Killer is around camping or looking for someone.

    Waving every now and then = Bored in the hook wants to be saved. Killer might be coming and going.

    Desperately waving and doing almost finished escape attempts around mid stage or about to hit stage 2 = "Nobody is coming for me, come rescue me now".

    Not moving their arms = "I'm chilling because someone's coming for me/idc if the team finishes whatever they're doing before coming".

  • Bring footage about the bug, it might be your rig or installation files messed up. The game is fine.

  • @PalletsAndHooks said:

    https://forum.deadbydaylight.com/en/discussion/comment/2395504#Comment_2395504

    This was like a monthish ago before the most recent update

    but why are you posting this on a thread ranting about how pallet hit validation works in the current patch after the "fix".

  • Targetting something doesn't imply anger big boy 😄, this was just bullying people with some extent of their intention on bullying out of abusing how illumination in this game works, out of spite more than anything. I'm actually sad I can't get away with easily bullying p3 iron will urban evasion claudettes out of the game anymore, post game chat was often hilarious. Good times.

  • Hit validation should still benefit killers, imagine getting a hit on your screen and suddenly mid recovery animation you get it cancelled and didn't really get slowed down, watching the survivor run faster for half a second and teleport to their current real position. Hit validations like this are a safeguard so the game isn't extremely awkward to moderately high ping (100+ms) killers.

    Ranting over this won't get you anywhere, this is just trying to infuriate people who won't understand how the game is built to make the game run smooth for everyone and not have awkward animation and people teleporting around in each other screeens.

  • @GeneralV said:

    For us who main Claudette, or once mained her, stealth definitely is always an option.

    The only reason stridor spirit tunneling off unhooks was fun was to ######### up blendettes that went into a game with no intention of interacting with the killer. ######### that and ######### those players.

  • Just add a non intrusive overlay and line it with the center of your screen.

  • @PalletsAndHooks said:

    https://youtu.be/0M7ammUgGlI

    is this camping the pallet?

    This kinda looks as if it you just got this video in this thread after recording it during tricksters release where the killer wouldn't ever get stunned while swinging and even getting hits through pallets like that.

    That or you have extremely bad ping and this bug happened, which is pretty rare right now but is still there.

  • @latinfla4 said:

    Seems you are getting free fake pallet hits (killer hits you and you hear the scream but the pallet takes precedence) and laggy scratch Mark's (if they even show up at all).

    Happy times for all...killers have been bhvrd...and I got DC on the police station yesterday when I was winning because resident evil

    Honestly about the pallets I agree and disagree. Right now in my own experience on my survivor POV I cancelled like 7 killer m1s that should've hit me completely and for some reason the game decided I was cool with my pallet camp.

    In my killer POV I keep getting hits that actually throw survivors into the downed animation and suddenly half a second later I get stunned and they stand up and keep running. I believe the change bhvr did was to prioritize hit validation for survivors other than killers and not actually letting the server decide objectively upon it.

    I play in stable 40 to 80ms relying on the servers I land into mainly. 40ms stable on league and most multiplayers in my region.

  • @MeltingPenguins said:

    https://forum.deadbydaylight.com/en/discussion/comment/2390470#Comment_2390470

    honestly? i wouldn't call new characters one of the positives. The insistence on the same routine 'new characters with three perks each' is very much what's causing so much trouble and what makes it extremely hard to balance things well.

    Dunno 'bout you people, but i'd rather have big cosmetic packs and maybe 'just perks' packs without new characters for a while till everything's more or less ironed out.

    This.

    @Jago said:

    I guess we're hoping for innovation and cool powers. But it feels like devs are more about the "art" than "balance and gameplay".

    Better not take too much risks when it works, right ?

    But does it work though. Part of the community is outright pissed(yet still most of us aren't quitting the game) about the absurd amount of bugs that appear with each new patch/dlc and the other part is just happy to have new characters and try to focus on that ignoring the fact that the game is getting worse and worse and worse, and imo this has been happening way more since blight release. I just hope they stop putting that much effort into adding so much new content to later have a much harder time working out in how to solve all the problems there are.

    The game as is, is in a good spot where games don't really feel stale and repetitive and the game could sit here for a few patches while they release minor things like cosmetics or whatever and focus on fixing the broken code they have.

    But this is all an opinion. I don't feel the new content added is bad, I LOVE Jill and Leon; and Nemesis is the first killer I prestiged up to level 3, still I would've very much appreciated bugfixing patches and more work into balancing the game (even if it was only adding QoL to certain killers who are really uncomfortable to play as) over all the new content added since the game has been in an egregious state.

  • @LowrenceVonQersrick said:

    Clown is main theme of this rift and yet he have at least several cooler costumes. Every cool costume landed in store and rift have nothing to offer, everything looks so normal and average. Not to mention most of this rift is just another recolour of existing costumes, boring ones if you ask me. :/ Uh, very disappointing, im always so excited when new rift is opening, but this is just lame and lazy. :(

    Just use the 1100 auric cells you got from the last rift and get another extra 100 auric cells benefit lol.

    Also this is just a theory but BHVR might've not had much time and programmers to implement brand new outfits for this rift due to how deeply they ######### up with these previous patches which needed a lot of work to fix because their code might be what people speculate to be, a piece of art in terms on how bad code can be.

  • + just reset their bloodlust with one of the bunch of god pallets each map has.

  • By the time a killer built up any bloodlust tier past the first one they're usually over commiting to a chase and will be losing a lot of the game already. Why do you even care? It's not a neccesary mechanic but it's not like that impactful and helps a lot killers who might be in struggling situations/are outmatched because our matchmaking system is f*cked?

  • Mostly in code sites like instantgaming to unlock characters but I'm really not planning on giving any money directly to bhvr until they fix their game and every patch they release stops ######### deeply with game mechanics, which might be a long long time.

  • I recomend you guys run Tritanopia colorblind settings, helps with it quite a bit, since scratchmarks are so weirdly placed you tend to notice them with these settings way better.

  • It might make them silent on the floor too. BHVR doing their thing again.

  • You should really get some footage of this and post it in a section of this forum called Bug Reporting. Scratchmarks felt unreliable since last patch, probably after the hotfix. I thought it was just me chasing people really bad and survivors suddenly walking mid chase when I lost LoS without losing any distance. In maps like Lerys, Hawkins and RPD this became actually egregious to deal with for the were wide scratchmarks as if the survivor ran into a room and stood inside in front of the doorway and started walking and they actually just kept running past that room, having scratchmarks a delay before spawning I took so many long and bad chases because of this.

    I've been running fixated more and more to see how these work and it's so bad it might be a good time for survivors to run lightweight and throw RPD or closed map offerings.

  • @WexlerWendigo said:

    https://forum.deadbydaylight.com/en/discussion/comment/2389001#Comment_2389001

    It’s not 4 minutes when you get picked up, downed, picked up, down, etc. It lasts longer than the rest of the match, it’s ridiculous.

    Still that's not holding the game hostage, you want it to end? Refuse to pick up or be picked up. That's like not giving the killer any interaction because you 3gen yourselves and decided to sneak it because 2 of you are left and the killer decided on patrolling gens, not giving you any chance to win. You want it to end? It's your choice to do so, the killer has almost no tools to host a game hostage, other than bodyblocking what most entitled survivors call holding a game hostage is just ending a game in 20 minutes rather than 10 because they want to get all the kills and the survivors are so obstinated in not giving any interaction because they will lose in most of the scenarios.

  • @Gaffy said:

    https://us.v-cdn.net/6030815/uploads/18OHXJ1K1FP3/image.png

    Couldn't care less about people who play this character.

    cool way to say this character wrecked your ######### so hard lmao

  • @Customapple0 said:

    What annoys me is if I don’t run iron will and I get a spirit there’s still absolutely nothing I can do unless I’m at a god window/pallet.

    One of her issues is that in situations like this you're pretty much coinflipping and predicting based on how much time she has been standing still, which is still a coinflip because she might've been faking her power during the start or be running duration addons.

  • @gatsby said:

    Stridor was the only reason Spirit had an average play rate. It made her accessible to people that didn't main her.

    Now she's probably going to have similar stats to Nurse. No one plays her but mains do very well.

    She has it even harder because of running footsteps not doing any noise during phasing if using Iron Will. But it's not like a real loss. Spirit is a complete pain to deal with, let us have a patch or two without her.

  • He kinda has nemesis design issues but he's just more efficient. He has some stupid facecamp capabilities with initial throw rate+extra knifes addons and if he by any chance charges his main event before the unhook you're so #########. He's on an okay spot but he still feels like ######### to play as and against.

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