1miko
1miko
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the dress looks rad though
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One for every bug this patch has brought us.
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@Pulsar said:
https://us.v-cdn.net/6030815/uploads/14WWY5UN3D0S/20210727-120221.jpg
That's a big update
@Chilli_man2400 said:
https://forum.deadbydaylight.com/en/discussion/comment/2386200#Comment_2386200
How? Mine updated in like 25 minutes or 30?
Anyway the optimization has improved a little I still get lag spikes from people using dead hard but I was fine the whole game I didn’t get any lag spikes at all
This is because of the way of packaging files for each system, 20+gigs updates are prolly xbox players.
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@MegMain98 said:
I heard that was also in the PTB. Is that supposed to be intentional?
It's not, I believe from what I've seen it's an iron will bug. I think you can hear footsteps when people aren't injured, but an injured iron will user will not emit footsteps noise for some weird reason, typical bhvr. I guess this patch we play survivor except daylies up until a fix, but having disregarded so many audio bugs for such a long time this is probably gonna stay here for a while.
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Iron will's current concept is to counter Stridor, not the other way around. Stridor is a worthless perk now and needs a bit of a rework, iron will works as intended yet it's still quite overtuned compared to other average to good perks.
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5.14gigs in Steam, hopefully console players stop stuttering or at least not having crashes every other game.
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Yeah Spirit is still complete bs, running iron will or not it's way too unpredictable for survivors. I'm glad they're making it difficult for Stridor Spirits to get easy fast 4Ks but I think bhvr has a completely wrong take on the problem.
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why would you want stridor against non iw users though?
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@Dr_Gaster said:
https://forum.deadbydaylight.com/en/discussion/comment/2384942#Comment_2384942
Sadly it ''tis not mine... I wish I was that talented... but I do like anything to do with ghostface or pig
same, it looks wholesome!! 😊
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is it your art?? it's pretty cute 😄
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nerf wraith or something?
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I don't really know if this system will mess a lot with balancing in games, but as the system is right now, having red ranks filled with survivors with 200 to 8000 hours is awkward. My only hope is that queues don't become terrible, because late night/early morning queues are terrible both for killer and survivor. I don't feel this game has a decent enough playerbase to implement something as mmr and dividing the playerbase in different queues like ranked and normal queues is gonna mess with the times and leave this game like what overwatch is to dps right now.
imo this game right now is as okay as it can get in the current state it is; adding a competitive system given the ammount of crashes, dcs with almost no penalty, bugs and ######### you get every other game I'd suggest behaviour add some qol or actually fixing their extremely old bugs like survivors not doing any sound while downed, inconsistent audio when trying to check gens past walls or different levels, as in midwich you hear a 80% gen completely okay between floors but basement gens in both springwood and haddonfield don't do any sound unless you stand in front of the stairs or actually go down, deadhard working different on console and pc, pallets still not stunning consistently, perks like MoM not registering protection hits even if the killer is carrying a survivor, getting stuck with invisible textures while running close to walls both as survivor and killer, being fatshamed by trees in macmillan/red forest...
how the ######### do you expect this game to add a competitive ranking system with this shitshow running so frequently.
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I don't know if it's about poor connection only or if you should consider how your games are matchmade geographically. I get a server where playing in Spain(with wifi) I run 40ms, then I face a russian killer that will run 100ms more than me at least because they got thrown into this server for some weird reason and I might get hit long after a window vault or once a pallet animation finishes where the killer should've been stunned or at least hit the pallet. BHVR is "fixing" this in mid chapter anyway, but I suspect we're gonna get the reverse bug to what happened with the HUD update that killers would never get stunned by pallet drops.
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If every survivor did a totem as soon as they found it this perk would be so weak, but running to gens as soon as you finish one and making the game last less than 10 minutes is more valuable than checking totem spawns after every gen done because secondary objectives are meaningless until they aren't, then it's time to be salty and ######### on the killer for running a perk that punishes survivors for focusing on nothing but gens.
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@WexlerWendigo said:
I feel like I go to haddonfield, Midwich, dead dawg, etc way more than I should based on the number of maps.
I personally think offerings for these should be removed, as they are mainly only used for nefarious purposes.
Also, the original maps are still the best lol
map offerings are okay, some maps just aren't okay
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But devs don't really care about the game being too grindy?
@Marigoria said:
This game has gotten way too grindy with all the characters we get every 3 months.
At this point, 2x BP should be default. I'm devotion 20 level 60, 4,563 hrs on record on steam and I'm still grinding. If I were to start playing right now I would have given up.
If the game is even grindy to people with 1k+ hours, I can't imagine how awful it is to people starting just now.
This is even more noticeable after events that have BP offerings or double BP gains.
Something has to be done about this.
Also you must've spent your points to unlock every perk on a lot of non prestiged characters or have spent half of your hours when the bloodwed was unbearably hard to unlock. I've got 550 hours and i've got almost every character(I don't feel like owning twins or Freddy) to level 50, 5 of them prestige 3, 2 with all perks(Bill and Nemesis) and 11 prestige 1. The grind is horrible but at 4500 hours you should be long done with it unless you recently started prestiging stuff.
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@Junylar said:
https://forum.deadbydaylight.com/en/discussion/comment/2370853#Comment_2370853
You are contradicting yourself in the same sentence: how do they leave unpunished if they lose 2 pips? That's their punishment, so the justice is served. It's not their fault that sometimes the game becomes so unbearable that they prefer suffering the punishment over playing further. Implementing additional punishments is treating the symptoms instead of the problem.
people still think rank matters in this game 🤣, this game should have the afk treatment r6 has to afks, get 1 hour out of the game to catch some air every time you dc. y'all quitters are so weak its ridiculous, go play a single player that will suit you better like viva piñata or whateverthefuck, there you wont find "frustrating uncountereable" stuff that will make you want to quit, just don't play a teambased multiplayer if you're gonna leak the entire floor and pull the plug everytime you see a stridor spirit or are facing the twins. it's so incredibly sad to have players like this in a for fun multiplayer.
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Honestly I had 3 DCs in 3 games in a row, console players dc out of the blue with no apparent reason so yeah. I guess the situation is so bad they really had to deactivate dc penalties but it's actually been a while since a lot of survivors just leave games unpunished, just double depip and go next. It's upsetting. Hopefully midchapter patch fixes it but with the short experience I've had in this game with the new HUD patch pallet stun bug and nemesis patch I wouldn't really be expecting great things.
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@Kubui said:
Soy main killer desde que me compre el juego (tengo como 1500 hrs de jugar 80% killer y 20% superviviente) y siempre note que los supervivientes tienen mas ventaja y esto parece que es asi desde que salio el juego. Asi que decidi dedicarme solo a superviviente por 2 meses, llegue a rango 1 dos veces. y ahora si que puedo afirmar con total certeza que este juego es super survivor sided. He llegado a loopear a asesinos rango 1 con infinitos en algunos mapas, y me parece bastante loco que yo no siento tan "pro" de superviviente haya hecho esto, no me quiero imaginar a la gente que solo juega superviviente y se sabe todo.
Que opinan sobre el desbalance de este juego?
gitgud, habiendo jugado cosa de 500 horas a este juego, mitad y mitad más o menos en cada rol, suelo tener muerto a por lo menos 3 personas para cuando acaba la partida, salvo las veces que toca contra premades muy bien coordinadas que con colgar 5 o 6 veces me acaban todos los motores. También killers como trampero, billy y myers son killers con los que empecé en rangos bajos/medios y me iba bien pero cuando llegué a rangos rojos para no perder casi todas las partidas pasé a killers con bastante más presión y capacidad de ganar chases rápido rollo huntress, doctor, spirit, blight y ahora con némesis, que mucha gente dice que es un killer super débil, suelo tener buenos números.
ya la cosa es que si solo te divierte entrar a jugar sin pensar mucho pues te recomiendo intentar despipear en tus partidas hasta rangos verdes y luego las partidas que juegues de killer intentar sacar safety pips, porque en rangos rojos está gente mediocre de cojones y los mejores jugadores del juego, todos juntos, sin distinción. el juego desde luego que no está muy bien cuando caes contra survis decentes pero para que rebalanceen todo haciendo que no sea insoportable para survis pochos y esté equilibrado para buenos jugadores queda mucho tiempo.
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@Chilli_man2400 said:
At the start of the trial the closest Chest is revealed to you for 40/50/60 seconds
Unlocking chests is 80% faster, Unlocking your first chest guarantees a Ranger Med-Kit.
Pharmacy reduces the audible range of your Chest-unlocking noises by 8 metres.
this buff would make the perk so much better it would give you a Med kit with 2 heals and it would show you the closest chest to get your med kit. What are your thoughts?
This perk would be incredibly strong like ranger medkits without addons are already ridiculous and brought with botany or a lucky Ace in the hole builds like these would be spammed by farmers. Only way I would agree to this would be that the ranger medkit brought into the game would be consumed post trial as if the person holding it didn't escape with it.
Pharmacy is a niche perk that works fine in its current state, not every perk is supposed to be at the level bt and deadhard are. There are way more shittier useless perks like Premonition, This Is Not Happening, Buckle Up or Technician.
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Only tips I can give after spamming him since release are
-You should be desperate to get out of tier 1 asap in most of the maps
-Tapping your power before running through a pallet often works and prevents the survivor on dropping it and you even gain distance on most loops, even some short ones, that might often grant you a free hit against a healthy survivor
-Never hold your power unless a survivor is zigzagging in front of you and you're really thirsting for that infection, mid regular chase always try to time it so you would instantly use your power as soon as it charged up
-Consider running stbfl and bait your power frequently
-Mutation progress(marvin's blood) and detection addons are the best stuff you can bring, speed and detection are a real pain, mixed with ruin it will hinder survivors more than once on gen progress
-Zanshin tactics and enduring are really decent perks since you run through pallets and predicting a vault or drop might give you a free hit/down and pallet drop
-Your zombies keep following a survivor for a while so they might be looking to the actual opposite direction of where the survivor actually is so always take that information with a pinch of salt
-A zombie standing idle and a blinded zombie have different ways of standing, always try to spot it to help you pinpoint survivors
-People coming to you helps you a lot so consider running strats as slugging and awkward mindgames in tall loops or main buildings to keep spreading that infection
-His footsteps are extremely loud, which is so bad for running stealth addons/perks, but midchase you can sometimes bait windows like elevated ddsaloon ones in the street just by keeping on moving, survivors tend to get confused by the footsteps and might sometimes panic vault even without seeing a red light behind them
Still I recommend reading his numbers in the wiki ( https://deadbydaylight.fandom.com/wiki/Nemesis_T-Type ) and playing him enough to understand how he works exactly, since he's quite weak.
He personally feels to me so absolutely boring after a couple of games on him I would hardly understand how people would main him but sadly I've been seeing more and more smoothbrains already maining twins so that being the worse we could have in our playerbase, it should soon become a thing finding actual frightening nemmy players more often than not.
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honestly I have to agree I'm forced to mindgame loops against this killer like what the ######### is this intended? yikes devs, revert wraith and bring back old legion and revert prayer beads already smh
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Honestly I get so much ######### everytime I play spirit or legion, but to me playing against a good nurse main is the most disgusting thing to go through.
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stridor is getting nerfed though? also give a clearer title to your threads, there's people lurking in this forum not looking to get into a thread of people whining about poorly balanced stuff that's already acknowledged by most of the community. it's tiring to see 2 out of every 3 posts about how new players find noed, devour, deadhard, any perk, pressing w and certain killer powers being whatever so broken you believe they are.
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@Starshadw said:
How is evading the Killer considered an outdated mechanic? What exactly would you like survivors to do, if they realize they are in a 3-gen situation?
if there's for example 2 survivors left sneaking around in maps like swamp or red forest without touching gens or doing any objectives for a while it's considered those dudes are holding a game hostage so you tell us. The killer doesn't have a possibility to end the game but to find some hide&seek players that won't try in any way to end the game in maps where finding survivors like that is close to impossible when done good.
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@WishIcouldmain said:
I hear a lot of Nurse complaints and people wanting her to be changed. Personally I never had to many issues with Nurse. But, that got me thinking is there anything to really change that wouldn't end her. Has she reached the point where she can't be changed further? Unlike Spirit who can still receive nerfs and be a strong killer. I can't see any further nerfs for Nurse that wouldn't ruin her. So if you have a miracle change please post it.
Just leave her be as she is, only way to change her is risking her to die through a Billy treatment. As long as they don't get a ridiculous good map for nurse and are highly experienced on her she's pretty fun to deal with. I get there's so many people frustrated about her state but you don't often find a nurse main that will down everyone in 3 minutes and end the game.
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thanks for answering!!
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Did you cheat on a game got caught and this is your way of getting out of it?
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2351859#Comment_2351859
Well at least it would require both Iron and Calm Spirit in conjunction rather than just Iron Will as it does now.
Iron will doesn't make your breathing inaudible, it only negates grunts of pain and while you're injured you don't do breathing sounds because of the grunts of pain :(
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@[Deleted User] said:
It actually silences Grunts of Pain, instead of all breathing sounds (such as heavy breathing from Sprinting). Buff Calm Spirit (or introduce a new Perk), that silences normal/heavy breathing.
yeap i want to see more people running diversion, iron will, calm spirit and urban evasion/fixated with a backwater swamp/red forest offering. And lets get a perk to remove environment/step sounds and it would be just perfectly splendid.
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Honestly running away from your team, dragging charlotte around while having viktor on you and doing this when there's 1 or 2 people appart from you in your team who are injured helps a lot since charlotte becomes a M1 killer you can force ######### loops on. If you instantly throw viktor off, letting charlotte get him back to finish you up even faster than before or injure someone else, that helps charlotte snowball if survivors aren't playing properly, your best bet is to hold onto him and check if charlotte is going for you or someone else, playing it as safe as possible.
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It still prevents efficient tunneling and is a decent second chance, people asking for it to have multiple uses are either way under the level of gameplay matchmaking decides them to be in or just want more and more tools to bully the killer for free. Denying a hook and getting a healthstate back, having a second chance to run into a decent loop and lose more of the killers time while other survivors hit objectives hurts a ######### lot, thats why you respect and don't straight up tunnel people if you want to get a 4k against decent players. DS and BT were put into a decent spot after the changes idk why people keep bringing this up every couple of days, it makes the forum so annoying to look through.
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no shame on playing a strong killer, survivors will do everything to ######### you up, you should do likewise if you please.
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Oh what the ######### did you do to her in the first one :(
The second one looks like a doll like let her look like a regular relatable person please, don't make dolls out of horror game characters base look, you have cosmetics for that.
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The rework looks fine? The only thing I feel people can complain about is she being kinda whitewashed.
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I just got into a game as killer with crossplay on
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crossplay off gives lobbies apparently but every survivor i've found so far is 3000k+ hours
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let people use any strat they want to use to win as long as its not an exploit. let killers play to win and learn how to play against differet strategies, since survivors have different strategies too and will always try to use them and win over the killer.
if you don't know how to play against a slugging killer which is actually rare then learn on how to deal with it, don't come to a forum claiming it's too broken when it rarely works given you have more anti slug perks than what you think, you're working as a team, not solely as individuals when playing surv, so perks to help heal faster(wglf, medkits, even ######### autodidact) help a lot, given tenacity, soulguard, adrenaline, unbreakable, flip flop and power struggle are still a thing.
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@BrokenSouI said:
https://forum.deadbydaylight.com/en/discussion/comment/2339358#Comment_2339358
Hate to tell you. But that's exactly what games do eventually. And even companies themselves. Games stopped supporting PS3 at some point. As did Sony itself. The same will happen for PS4. The same will happen for PS5 someday. No refunds given. Just because you bought it for a particular platform. PS4 is outdated and some day. Probably sooner then you'd like. There will be no support for it
And that's alright but given there's still so much room for optimization I think it might be quite a bit early for calling this out, maybe in a few years it will be ps4 and xbone's time to drop out of dbd. Anyways it will be a long while for that to happen since the game is still purchasable in xbone and ps4 game stores. I'm getting the feeling you either want to ignore how shutting down stuff like this works or are incredibly oblivious, because deactivating multiplayer on a game that is exclusively a multiplayer takes quite a while and a long notice or else you will be deeply hated by a lot of people that might even find a way to class action if you don't manage it well enough.
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@Yatol said:
maybe not remove support but rather remove crossplay
welcome to infinite queues in every platform
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@Lord_Tony said:
many games are dropping out of their support for last gen.
If you think about it last gen is actually holding back current gen.
BHVR keeps updating the game and providing graphical updates and new content but it's coming at a cost with last gen performance and working on last gen consoles is actually slowing down current gen progress.
I don't know what will happen to last gen players maybe they'll move onto next gen but I don't foresee devs working on last gen any longer
The only way for this to work out would be releasing another instance of dbd like hypothetical dbd 2 where the game is identical to the last game with a lot of improved stuff and you may be able to carry your dbd purchased content to dbd2, get maybe a discount if you own a non gifted copy of og dbd and leave og dbd in a fixed state with eventual updates and stuff so the game isn't completely left to die.
You can't really tell customers to ######### off like that and stop supporting a game that got sold in a certain platform, they clearly cannot afford a refund at this point to do that without getting into deep #########, but they can literally leave the game in a somewhat low priority project and start working in a parallel project that would work on higher end platforms that might allow them to make the game look maybe good, but that would still deny them from a big part of their playerbase so I'm not really sure that would work out until last gens actually hindered the game into the shittiest possible state comparing it with other games. Right now the game is outright bad because the code is scuffed as #########, not because poor ps4 and xbone players are holding the devs back.
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@KayTwoAyy said:
https://forum.deadbydaylight.com/en/discussion/comment/2338030#Comment_2338030
It is not "perfectly balanced."
What about it speaks to you in such a way that would have you saying as much?
Hatch is a Get Out of Jail Free card for players who may have done little to deserve it.
Instead of promoting teamwork and altruism, its very existence promotes self-serving decision-making.
I have seen many players throw the entire game in hopes of escaping on their own through the hatch. I have seen teammates leave each other to die so hatch can spawn and they can escape with a key. And I have seen survivors loop a killer for 5 gens, only to be left on hook as their 3 teammates take hatch together.
The hatch does not belong in DBD.
Survivors are not strong enough to survive the trial alone. DBD's design depends on survivors working together to escape. And yet they have introduced this hatch mechanic as a way to completely circumvent everything the game's design stands for.
Hatch is not perfect by any means.
As it stands, I can bring a key (and hatch offering) every single trial and do nothing by locker hop until hatch spawns. There is nothing preventing me from playing this way, and if I'm good enough at looping the killer I'll see success with it almost every game.
Why should I be allowed to escape when I've done nothing to contribute towards the objective, and I've done nothing to help anyone else out of the trial?
...if the hatch opened for players who reached a certain amount of bloodpoints in the trial, maybe that'd be "balanced." I don't think that would be a great solution, but it would at least be granting the second chances to those who earned it.
This is the weirdest rant I've seen so far about being upset the game gives a chance to survivors to prevent a 4K. Hatch is okay and gives a window to finish a game once all but one survivor are killed by forcing EGC or them getting out, keys on the other hand are completely wrong.
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This is either a bait or you got just extremely unlucky in your games. Honestly my last solo games in EU servers sitting in red ranks have been pretty alright, way better than 20 days ago when nemmy was released and killers felt extra sweaty for some weird reason, probably bad rng on my side getting killers.
Anyway most of the times that happens is because the previous games the killer faced a bunch of skilled survivors that might've bm'd them and get away with it, tilting the killer and making them play like absolute pussies.
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Do you guys really don't have better things to complain about?
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@van9684 said:
https://forum.deadbydaylight.com/en/discussion/262376/why-do-i-have-to-play-nice
Please. You and I know you play for you only regardless of events or survivor play style. You don’t have to fib. You killers don’t play nice or fair ever.
You really don't get to say that after having so many killers today just letting everyone out after getting their crowns with tops 8 hooks if the survs allowed that, they will still desperately sit on gens to end the game fast and get away with their crown.
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This is my first anniversary event and not at all, I'm quite frustrated about the games' state and the kind of gameplay a big part of the community enforces through sweatiness, here's hoping more for fun players come around and we get chill games both as a killer and surv once cakes are out. And by for fun I definetely don't mean farmers.
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@Vaca_Polaca said:
https://forum.deadbydaylight.com/en/discussion/comment/2316006#Comment_2316006
Evidentemente hay mucha persona en la comunidad muy subida pero no todos somos asi.
A mi solo me molesta perder si es de manera injusta, si los survis han jugado bien no me importa que se escapen los 4 porque seguro que ha sido una partida divertida.
Está claro que no toda la comunidad es así, la cosa es que a mucha gente el solo hecho de perder les parece injusto. Si me dices es que en mis partidas me cancelan la animacion de un grab en una ventana una media de 3 veces porque los servidores dedicados están fatal, es que me quedo pillada en una física invisible y pierdo la vuelta del loop en el que iba a pillar al survi pues bueno, como que comprensible ¿Dice que pierde por estrategias que distan mucho de ser exploits y que están jodiendo el juego? Pues me da que está derivando ese perder por no dársele tan bien el juego en un "es que el juego tiene estrategias que no me permiten brillar al máximo(porque no sé cómo se juega contra ellas)".
Es que compae ya empieza a quemar entrar en este foro para entrar y encontrarte a todos los killers y a todos los survis quejandose de lo maldito mismo siempre, que si genrush, que si pulsar w, que si swf, que si noed, que si me tunelean, que si me proxy/facecampean, que si los totems están super escondidos en la mitad de mapas. Entrar a este foro para ver ideas nuevas, discusiones interesantes de balance, opiniones chill sobre cómo arreglar mecanicas realmente frustrantes del juego como el grind absurdo de la red de sangre es genial pero encontrar un hilo de algo así es dificil en un mar de hilos nuevos que salen diariamente que suenan a un "por favor devs, me acaban de patear con esta mecanica del juego y no he sabido lidiar con ello, siento mucha inseguridad y necesito que lo nerfeeis para sentirme a salvo mientras juego".
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No estoy hablando de la comunidad de killers en general, estoy hablando de la parte malocha y harta de ego de la comunidad :)
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Just one person dropping a cake during a game makes what's worth of a bloodhunt for everyone in that game right?