entilted_but_balance
entilted_but_balance
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@Carth said:
A killer main who wants to have survivor's actions to have priority no matter what? Suuurrreee.....OP what does that even mean? If the killers 'hit' gets to the server first, the server waits until the survivor action gets to the server even if it's seconds later and then rollback the hit? That would be a garbage experience. What's next, insta flashlights should be back? Or pallet vacuum? Or infinites? Or grab saves being instant and not after pickup animation?
those can be left into the void
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@justbecause said:
https://forum.deadbydaylight.com/en/discussion/comment/2396843#Comment_2396843
All they said is that his tentacles has huge hitbox like huntress where did you pulled this drama out from about him being op? Jesus
exactly
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@gilgamer said:
https://forum.deadbydaylight.com/en/discussion/comment/2396773#Comment_2396773
And the fact that it continues to grow is a wonder that I'm sure required the sacrifice of many goats.
constant bugs being added and people stay, but for sure RE fans didn't stay most likely, most of it
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@bibibib8 said:
Damn you are generous with your huntress hit box i think you should play him a bit
I did and played against him many times.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2396829#Comment_2396829
Then don't act like he is op. Him tentacle is pretty fair. He has to hit 3 times with tentacle. You can dodge it. And you are still complaining about this. I am sorry but this is case of get good.
The point of the freaking post is that I dodge and he hits beside me not even close while I dodge him and attack the opposite side of where I am and still gets hits, that's the point of the point of the post.
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@Northener1907 said:
https://forum.deadbydaylight.com/en/discussion/comment/2396801#Comment_2396801
I am Nemesis main. He is not op and him tentacle is counterable. So i don't know what is problem? Before you jump windows, you have to bait him. If he use tentacle, now you have time to jump. If he back to m1, still you have time to jump. What is problem, i dont know
I never said he's op, I said I am tired of his huntress like hitboxes, did you even read my post?
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@Northener1907 said:
So you are killer main. You don't know how to play against Nemesis. This is why tentacles hits you. Case closed.
I played nemesis, he's P3 50, I know how to play every killer but oni, ######### that guy
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@puncher said:
https://forum.deadbydaylight.com/en/discussion/comment/2376916#Comment_2376916
And I still have 100 on Jake, my second main
https://us.v-cdn.net/6030815/uploads/E2M0D4T9MNQY/dead-by-daylight-20210722030242.jpg
too much man XD
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@GrimoireWeiss said:
God forgive me, but Spirit.
Don't blame me, she's the killer less affected by the sluttering on PS4.
how many?
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what the #########
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@IsJustMe said:
If i see all the Survs .... hm i will cry ... i have had really, really bad luck *cry
idk why survivors didn't had 1 cake and 1 item per lvl, makes no sense
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2376635#Comment_2376635
Off topic but that's a sweet Plague cosmetic set up, three different pieces that fit well together.
very true
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@Aven_Fallen said:
As others have said, Achievements are not really a reliable source. And the more you play a game, the less likely it is that people have some Achievements, especially those which are based on time.
As an example, since I noticed it during one of my Dark Souls 2-Runs:
Self Recollection-Achievement (Creating a Character)-->99,18%
Welcome to Dark Souls (dying for the first time)-->97,13%
Last Giant (defeat the first Boss)-->73,67%
Like, those are basically the first three Achievements to get, and already the second one I posted has 2% less than the first one. So this either means that those 2% never died, OR that they created a Character and were like "Woah, great game, I will never touch it again!"... Second is more likely.
And the first Boss got only defeated by 3/4 of the players. And the more you go into the game, the less people achieved those Achievements.
Same with DBD - Achievements which take time (like getting 1000 Kills) will get more rare over time. At the very least, you have to play 250 games, which would already equal to like 40 hours? And this only when you get 4Ks every game, if we consider 2Ks, you would need already 80 hours to complete that. And this is only real-playtime, not Lobby Wait time, etc...
So someone who touches the game briefly will not have those Achievements. This does not mean that the DBD community consists of 97% of Survivor Mains who never touch Killer...
fair enough
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when you play killer simply by the music you can guess where the wiggle meter is and you know when they will break free, it shows skill knowing where it should be and how much time you have left. showing it would take away the plays of survivors trying to body block properly or distract, the killer will totally ignore them if he sees he's at 50% and the hook is 14 meters away, a good killer already would do that but even new players will start to totally ignore to secure the hook, not a good idea to show it
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@Zozzy said:
Nope. i have instant queue on survivor and a wait on killer. I don't mind it, its good to switch the brain off and play survivor now and then. Shame about the bp gains though.
it's instant for me on killer, rank 1, before I had to wait like 5-10 minutes, feels good to have 10 seconds queues again
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Let's say 85% of my games are 4Ks or 3 with 1 hatch as a rank 1
Yes even with trickster.
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@WretchedElk said:
I’ve been getting rank 10 and 12 survivors in my killer games, and I’m currently rank 20.
feels bad on both side
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Use myers with surge, eruption, pop and STBFL, quite the effective build
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@lauraa said:
If you live in Quebec, you should already know the deal; if a contest involves Canada, it usually excludes Quebec.
I forget why exactly, but this has how it's always been, even when I was a child looking under soda bottle caps.
i've looked into it and yes about some laws to make sure there isn't any scam and it's legit, there's fees and lots of other things related, guess Quebec is way too strict into the matter
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@[Deleted User] said:
A lot of giveaways actually exclude Quebec, not exclusive to BHVR, there must be some regional law or something.
They can't make a giveaway in their own town/province? if it's really the case I didn't know my government was like that
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@SnakeSound222 said:
I really don't get why they didn't extend the event until sometime in August, after the performance fixes have been released.
it cost them nothing to extend it, everyone gets more BP so I see no issues
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@Chilli_man2400 said:
It’s not that simple it takes time for the patches to be certified to quote the DBD Twitter
Unfortunately, this is just how long it takes to release an update; it takes a while to create versions for the game, test them, and send them out for approval for every platform. We're doing everything we can to get it out as soon as possible.
you talk like a dev, not fast enough since they had the whole even taken away from them becayse of your poor optimisation and you dare patch it all for them once the event is over? you even made 1 patch meant to fix those issues and it made it worse, there should have been 1 patch every week until it was properly fixed for those players.
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Trapper need good map for him to be effective
Billy can be looped till daylight so mega nope
Wraith is super good now
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@GannTM said:
And us RE fans love it.
I loved RE2-3 remake, loved RE7-village, this maps still sucks for dbd
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@ChurchofPig said:
how many times have you played on it?
3 times in ptb once in live, more than enough to know this map is trash, it's not a dbd map in any way, finding a gen can take you a minute, finding a totem good luck with that, finding the right way to get to the hooked survivor can cost you a hook stage, awful map.
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@Trickstaaaaa said:
Probably took up too much space for the code, or something like that. But who knows. Oni had his whole music change, so it does not surprise me.
it's just a track, it's just some Mb dragged into the game, I doubt there's any codes involved
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@[Deleted User] said:
https://forum.deadbydaylight.com/en/discussion/comment/2354236#Comment_2354236
damn. I know i saw a discussion about the stranger things ptb and how in that version, blood on survivors clothes would appear when they are injured. Would have really loved to see that in the live game.
it was just an experiement, I can't believe they didn't go all the way with it
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@[Deleted User] said:
Damn that part is cool, i never knew it existed since i started playing in may. I hope they add it back.
I hope they will too, but i doubt it, when a ptb version goes to live there's close to no chance they bring it back to it's first ways
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Jason is the most wanted, then it's pennywise and chucky, maybe candyman, a few would like springtrap, but not as much as we think, i wouldn't mind springtrap, but far from the most wanted
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@SleepyWillo said:
Last game I had with Trickster was bugged. Chase music was muting sporadically which was very odd and uncomfortable...
how strange
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2349737#Comment_2349737
Make the key usable. The green key literally does nothing 🤣 most worthless item in itself. It should be able to active by survivors completing something so people could use it to escape through the hatch.
....well if it require the wielder to perform an action and not the team I am not against it
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@Trickstaaaaa said:
Or better yet make the key do something. Maybe make it after you complete 2 or 3 gens, allow the green key to activate.
activate what?
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@Unifall said:
I knew this was gonna happen and as soon as they turn it back on youre gonna see threads of survivors complaining about "crashes". Survivors will DC for pretty much anything these days. Dc penalties need to come back asap.
they do need to come back
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@Mandy said:
Yes this is something that we're aware of and is registered as a bug to be fixed - it should only stop Nemesis hitting through them, smaller projectiles from Deathslinger & Trickster should still be able to hit through these types of windows, for example the boarded up window of the shack.
glad to know, thanks for the confirmation
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@Sadsnacks said:
Theres been a lot of extra ####### killers lately since the event started so dont be surprised and dont take it personally. Theyve probably just had it with bad matches and are quitting at the first sign things are going south. Theyve probably already given the benefit of the doubt that it wont be a horrible match enough to where theyll bounce at the first sign of trouble now. Maybe not your fault but how are they to know you arent going to just facecamp or tunnel them all?
I guess so, but well usually good rank 1s don't have to do that unless you KNOW there's someone around since you saw them.
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@Laluzi said:
It's pretty frustrating when I use a cake and then two survivors DC when I get my first down. Or when the same thing happens except it's my teammates that nope right out, and on this side, I don't get the benefit of being able to go "okay, guess we're farming now."
Definitely noticed an uptick of ragequits since the DC penalty - not just from survivors, but killers too, when the start of the game doesn't go their way or when Lethal Pursuer shows tough spawns. I've started reporting quitters when I didn't bother to before because it's just that obnoxious and the constancy with which people are doing it is horribly disruptive.
there was one a 5 cake match on my end, got 1 guy with trickster with lucky/unlucky spawn and downed the guy in 25 seconds after the match starting, him and his buddy dc instantly, 5 cakes.
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@Mister_xD said:
https://forum.deadbydaylight.com/en/discussion/comment/2340288#Comment_2340288
yeah :/ we're currently looking at about 30 cakes going to waste every prestige level...
though before prestiging ill be making sure to get to the BP cap, so i can get the most i can out of them!
I wish you even more cakes after the prestiges
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@Mister_xD said:
i dont play to stockpile cakes, i plan on leveling the not yet maxed out killers i have.
my hag, after maxing her out, now has 120 cakes and my Nemesis is a current work in progress (P1, so a lot of cakes will be going to waste)
sad
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@WeenieDog said:
Let's also hope they learn that if you are going to sell a linked set, at least make all 3 pieces different from the base version.
yes let's hope
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@Trickstaaaaa said:
One of the mods already said this was only intended for nemesis. That they were aware of this and that she had told the devs so they could fix this, and for deathslingers well.
good to know, thanks for the info fellow trickster
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@anonymous31337 said:
https://forum.deadbydaylight.com/en/discussion/comment/2340082#Comment_2340082
why? I don't use addons anyway and I have all perks on them
as you wish
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@anonymous31337 said:
I dont spend any bloodpoints on my mains.
makes no sense
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@Hex_Ignored said:
During the event I levelled both the twins and nemesis to level 50 and they both ended up with 44 and 47 cakes respectively. I do not plan to hoard more of them
fair enough, better prestige after you used all the cakes to lvl up other killers
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@MadLordJack said:
That's about how many I expect to end up with, but I'm not aiming for a target, I'm just going off of last year.
gotcha
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@Trickstaaaaa said:
I don't see the point of hoarding cakes if one might not even be playing next year.
I guess so, i've been playing since day one and even tho I am so done with the bugs in this game, I keep playing it, but I stop spending
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@Itooshie said:
https://forum.deadbydaylight.com/en/discussion/comment/2337344#Comment_2337344
They would have to create new code and systems for power skins. Its worse than letting the art team make skins.
I guess
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@bjorksnas said:
https://forum.deadbydaylight.com/en/discussion/comment/2337327#Comment_2337327
I mean you just need the right creative people I could probably think of a customized power for almost each killer in the game
Wraith skins for the bell with slightly different sounds possibly
Trapper no skins for beartraps as people would just find the best one for hidden traps and only use that, maybe like a custom trap placement animation
Hillbilly, some different chainsaw skins, like one more plastic, one more metal, one with a sleeker finish
Nurse, Different reappearance effects, like one could be flowers, one could be spores
Huntress, Different thrown hatchets
Doctor, Different shock effects, could have like a fire effect, or like a small wave of water
Hag, Different trap shapes
Clown, Different bottles
Spirit, doesn't really have a visible power effect hopefully could add one when they rework her
Legion, Maybe add some effects during feral frenzy running and more effects for after feral frenzys killer instinct is active
Plague, Fountain skins
Oni, Kanabo skins
Deathslinger, Chain and harpoon skins, or custom reloads
Blight, Different serums injected
Twins, Hats for victor
Trickster, Custom knives
Frankly 14/16 killers is not bad
Dlc ones just for fun
Myers, different attack animations and moris probably
Bubba, Chainsaw skins again
Freddy, Generator blood animations, Teleport animations, Skins for blood snares, and maybe even skins for the alarm clocks
Pig, Different head trap and box skins
Ghostface, Different shadow effects (when he enters and leaves power theres a shadow aoe could look different)
Demo, Different portal skins
Pyramid head, different trail skins, and different punishment attack trails
Nemesis, Different tentacle skins and maybe even colors when you attack with the tentacle right now its blue but it could be different
Granted some killers have more freedom from creativity then others due to their powers but they almost all could have different effects for their powers and different looks for the structures that generate with the killers
exactly, almost every killers can benifits from power cosmetics.
i'd love to see something like this added in the game
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@BlueFang said:
I think they don't want it to be confusing or muddle the distinctiveness of Killer powers. If a trapper changes his stone sword for a rusty anchor, or a billy swaps from a hammer to a literal tree stump club, it doesn't muddle anything because you still know what they are and what the effect is
Now if a Doctor starts shocking the floor with Purple/Red lightning, or Huntress receives a throwing axe skin which modifies the weapon model making it look smaller or larger, Plague vomiting blue colored vomit and purple corrupt vomit, and the same could be said for Billy's/Bubba's chainsaw on the model issue. Additionally some killers have powers that couldn't recieve new looks such as stalking, Hag's runes, Spirit's phase, and for killers like Trapper changing the bear trap model could make it more or less obvious potentially creating a soft PTW issue
There are killers that could definitely work with power cosmetics. Powers such as Wraith's bell, Trickster knives, potentially Oni and Nurse (the glowing embers on her hand), Clown bottles, Blight vials, but it just creates a potential visual mess where there wasn't one originally ontop of creating a situation where killer powers have to be designed both around the default look and whatever they create down the line
what you said is very true but so many things gets added for cosmetics, take cod MW for exemple, you have skins that evolve the more you kill, and some special effects can be added to your bullets, you can make comeone explode in small square blocks with the dual blades, this is totally possible, it just takes some coding and effort.
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@Shroompy said:
Probably because the way they coded killer powers would make it a little difficult.
Killer powers are technically just items that you cant unequip (at least the older ones)
we all experienced this bug once, starting the match without your power item
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@Itooshie said:
^ basically this.
Can you imagine the reaction they would get if they released power skins before fixing the bugs we've been complaining about 🤪
isn't it what they've been doing for years?