Chrarcq
Chrarcq
About
- Username
- Chrarcq
- Joined
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Comments
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They really are on a mission to speedrun the annihilation of their own game's identity and history ever since 2025. Kind of impressive.
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We get it OP, you run the perk a lot.
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@cammoking123 said:
The worst part about Judgement is the dozens of aura reading perks that activate with very little requirement. You don't even have to look for survivors anymore. There are dozens of perks that reveal their auras. And honestly, not even old Distortion would protect us from all the aura reading BHVR has given killers. Oh and they're buffing deerstalker. Just what Judgement players need.
Have you seen the patch notes? Aura galore is genuinely what they want the game to be now.
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The most funny part is that they kept buffing her post-release, for whatever reason.
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@Mortimer said:
There’s absolutely no need to kill ‘WoO’ – a beginner-friendly perk that’s particularly useful for solo queue. The perk is purely for information purposes and doesn’t grant any additional effects.
This new version makes no sense at all, and I expect it to be reverted because it’s disgraceful as it is now.WoO is buffed, not killed. And stop pretending that you care about beginners when you clearly are an avid user of this perk yourself.
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I may be biased since I still use windows as my crutch perk.
You answered yourself. New WoO is better than current one btw.
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They're still not over with their recent obsession with "newer players", heh? Also, why is every single "its" but one incorrectly typed as "it's" (5th grade level grammar mistake btw) in the patch notes?
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Status effect similar to Nemesis. Basically, she needs to hit thrice per hook state to down survivors. Bad/mediocre Nurses will be filtered out, good ones won't. Perfect compromise for such an unconventionally overtuned character.
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@Linkdouken said:
I'm still surprised DBD hasn't tried a prop hunt mode yet. Seems like it'd be relatively easy to do
Nothing is easy to do with this famed spaghetti code.
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They only listen to TikTok surv mains. Aka players with 2000+ hours playtime who still can't hold a chase without running into walls or last more than 30 secs.
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@adam1233467 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4117113#Comment_4117113
I hope they change dissolution in this ptb otherwise this combo will be discusting and boring to go against.
Dissolution needs change either way. One of the worst perk designs in the whole game.
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It's just the classic case of "graphic/UX designers want to keep justify their paychecks by keep doing random unnecessary changes".
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I'll be honest, I have been sitting on 200k+ shards for years and keep reaching 5M BPs without noticing simply because I have nothing to spend those currencies on. You know that there is no real point in P100ing any character, right? And it takes like one day to gain enough BPs for a P3. We've effortlessly been swimming in bloodpoints since like 2023 or whatever year they decided to reduce the price of blood nodes and increase emblem BP rewards.
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The balance team of this game has no idea what it is doing 9 times out of 10. Nuff said.
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Because PH's M2 is way easier than Judgement's one. Simple as that.
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@SwampViking said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4112905#Comment_4112905
phead can't simply snipe across the map. Judgement doesnt have to chase like phead to secure downs.
It's also a lot harder for PH to torment survivors.
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You can use him as a pure chase killer and he still is a consistent A+ killer anyway. He really doesn't need all that much knowledge unless you're going for pure 3-gen playstyle on every map.
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it's been 10 years
And should have stayed this way.
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Pretty much every killer in the game is dealing with animation-related bugs. Great quality check, as always.
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I can't think of a single positive UX change in the past year and a half besides the aura stuff and the estimated queue time that they now ended up removing.
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Yes he is. Right behind Blight.
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This "boons cannot affect gen repair speed" rule never made any sense, to be honest. Steadfast is proving that there was no good reason to ever fear such interaction.
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Welcome to modern BHVR killer design.
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Her skill ceiling already isn't high at all. Only the skill floor.
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@Piruluk said:
In general I think blindness is problematic design, it's very good against solo but does nothing against swf
No offense but Blindness is not "very good" against any seasoned survivor player. Solo or not.
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I don't think killers with high ping need further advantages.
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Wallhack by Daylight. ZZzzz
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Did you just pick 3 maps out of a wheel?
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Killer in general is ass to play on console/controller and always will be. Anything requiring any sort of manual aiming inherently is rough on pad.
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I mean, this is BHVR we're talking about. Never set your expectations high. Requiring years to do the most basic things has always been the norm with this game.
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I don't know what's more baffling. The fact that this unironically is their way of thinking or the fact that they thought that casually revealing it in public would be a good idea.
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@Piruluk said:
Yeah there is already a talk about slugging being a meta, as in if you never hook and get the least amount of points you get rewarded with low mmr as a killer.
On other hand survivors will be forced to farm the killer, as doing gens fast will be declared as bad play not enough points, so you will always have chance to turn around a game as a killer.
It definitely feels like an oversight on BHVR's part but to be fair, there's not much they can do about it. The fact that gaining MMR as killer can be seen as punishment by so many people is pretty much inevitable in such an asymmetrical game where one side is alone and the other side is a group. The new MMR will still prioritize wait times over accuracy anyway so it'll still probably be best to not care about it all. Not until they add a meaningful ranked mode, at least.
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It'll be a flop either way.
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And of course, still no way to tell that we have Deli ready.
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its a strat in the game just get good, use this and that.
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and it's powercreeping most of the older killers out of being effective
That's not how it works, lol.
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Because lying is one of the things they regularly do. Nothing new under the sun.
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Not only are they necessary but they also currently are too lenient.
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Just stick to normal queue after you're done with quests when playing killer. No point arguing further about this mess of an event.
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193+ streak has been done on every killer, just so you know. There always has been a significant gap between top DBD players and the average one.
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200 WS on killer is nothing special. Although it kind of is on Trapper, admittedly.
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Queue times are different depending on the time of the day. It's always been this way. Try playing on evening and you'll immediately see the difference.
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4094541#Comment_4094541
Yeah… the only thing I'm super grateful for is the blight changes that they helped with. A lot of the other things I feel they have gotten really wrong. Like Krasue at launch, I was watching their opinions of the ptb how she was "weak". Of course everyone can be wrong sometimes, I just idk.
Still hoping they revisit perks again soon and help ones which could really use it (the walking dead/Vee and Krasues chapter/FNAF) coz we've gotten some utterly useless perks over the years on both sides.Comp players were not the ones claiming that PTB Krasue was weak.
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Don't play PvP games if you don't like playing against players trying to win their matches.
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She'll surely come back one day.
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The only thing that needs nerfing is that new asinine gen addon.
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There's also nothing Unique for survivors to do against Jason
Good.
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Same as on PTB. Fun to play as and against A tier killer.
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@Rokku_Rorru said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4088199#Comment_4088199
You are so bent out of shape over colours, can't you mod them yourself?
Also we're getting a better looking Autohaven, let them experiment.The mod for it is a bit scuffed and it doesn't change all the rarity-based colours present on the UX, which is jarring.