Discussions
4,119 discussions.
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Please give me some feedback it is much appreciated. Maps The Holdenville sanctuary is a place where many animals once roamed all of them now dead.2 comments 51 views last activity
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Because of the sling-shot effect of the Ghoul's power, you can become trapped in a part of the map that is inaccessible and you cannot get out (happened to me by accident). This is the underground room with the window vault with the raised platform, the place where you get stuck is behind the little barrier behind it.1 comments 11 views last activity
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40 comments 612 views last activity
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SUMMARY OF THE ISSUE: I played a match as Survivor. The Killer downed me and picked me up, my character model stayed on the location of the down but took the correct animation of being shouldered by the killer. I was able to wiggle, but was unable to free myself from the killer grasp. The killer also couldn't seem to hang me or do anything other than walk around. PLATFORM: Steam STEP BY STEP I3 comments 71 views last activity
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While attempting to view the mori for the rize kaneshiro ghoul skin on nintendo switch, it will freeze while loading and a few seconds later crash the game0 comments 22 views last activity
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I thought that the screaming while Ken was leaping with his power had a certain charm and i liked that it kinda made rounds more chaotic for Survivor and especially for killers playing him. So why did they remove it, it was fine wasn't it?2 comments 281 views last activity
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SUMMARY OF THE ISSUE: The Good Guy has had several issues with certain animations and voice lines. For example: Tiffany uses Chucky's voicelines when she's stunned. Whenever he vaults a pallet or a window during Slice & Dice you hear his knife sfx a few times and the animation glitches for a sec. There are a few more but these are the most common ones I think. PLATFORM: PC STEP BY STEP INST0 comments 51 views last activity
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I honestly really like his default skin, the free skin and the legendary skin. They all look really great and the new voice lines/laugh for Rize is great. Also just wanted to say thank you for adding a free Ghoul Skin with his release. I was on the fence about buying him, but seeing that everyone got that extra skin for free really made me decide to buy him.4 comments 111 views last activity
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3 comments 71 views last activity
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First, I'll go over some things about trappers base kit and how I would change them. • Disarm Time from 3.5 seconds to 5 seconds. • Escape Attempt Time from 1.8 seconds to 7 seconds. • Rescue Time from 1.5 seconds to 3 seconds. • Escape Attempt Chance from 16.67% to 100%. In my opinion, the biggest weakness to Trapper, even after the massive buff is the fact survi14 comments 1,162 views last activity
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I was wondering: What about a game mode where the two teams are - 8 Survivors - 1 killer paired with 4 helpers-survivors-cultist with particular abilities? the 4 survivors allied with the killer could have some debuffing capabilities for the enemies survivors and/or buffing capabilities for their killer friend.0 comments 11 views last activity
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The way asymmetrical games are designed, it's not really about skill but efficiency. I want you to think about what's possible in DBD, first on the survivor side. 4 man swf, all running meta perks, strong add-ons or maybe running sabo or gen rush build. It might be fun for survivor, can get a little stressful for killer. Let's run it vice versa, what's possible on the killer side. Slugging at 56 comments 141 views last activity
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Thinking about the Saw movies and the Pig's traps, I think it could be cooler if two things would be implemented (just fluff/aesthethic) - in the end screen, survivors that got killed by Pig's traps should be running headless - when a trap timer elapses, a little camera stremaing their death should appear in a corner of the other players' (killer and survivors) HUD0 comments 1 views last activity
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This is the video that got me thinking on how to improve the literal FACE of Dead by Daylight: https://www.youtube.com/watch?v=mjBGfXvA4bI The Trapper being immune to his own traps. Among all killers, the Trapper is the only one being directly and negatively impacted by his own power. I know there is an add-on (Makeshift Wrap) making the Killer able to step on1 comments 251 views last activity
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Title. Also this includes filler tiles or anything that can really be ran around, even a Z-wall, which is hardly a "loop" can be used here if you really wanted to. I personally really like the red car out the front-side of the schoolhouse (on Badham Preschool). The car has this property to it that makes it so you can slide off of it which is incredibly fun to toy around with on many Killers, b1 comments 32 views last activity
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Old : After not moving for 6/5/4 seconds , this perk activates. Until you start moving, you see the aura of the Killer as well as all generators and chests within 24 meters . New : After not moving for 8/7/6 seconds, this perk activates. You see the aura of the killer as well as all generators and chests within 24 meters for 5 seconds. Has a 15 second cooldown. I took the inspirati12 comments 163 views last activity
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Hello everyone, I would like to ask what is community opinion on latest killer before Ghoul comes out soon in just few days. As for me, I think she is fun and quite strong killer. Her perks are below avarage and situational. Do people still play her? For the past days I can't find match againts her.34 comments 582 views last activity
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Seeing as the Skull Merchant is getting some sort of changes in the future, it reminded me of the Onion Ring situation, where nobody knew what she did, due to her being changed constantly. We have bits of text in the loading screen, but that's not enough to teach survivors how a killer plays. My suggestion is that when a rework goes live, have a quick, clear, and concise demonstration of what h16 comments 211 views last activity
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Hellraiser is set to leave Dead by Daylight on April 4th, which is Friday . Pinhead has been part of the game since I joined. Learning to play around the Cenobite and the box has been an important mechanic for a number of my survior games, and I deeply respect the Cenobite mains who have learned the art of Box triangulation. Just because he's leaving doesn't mean he hasn't made an indelible i4 comments 391 views last activity
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I am partially new to the game I've played since january of this year not counting when I played years ago and stopped and never had much questions on the game until now I am iridescent 2 with 3 pips with killer but all my matches have been survivors who don't have a singular clue what they are doing and it ends up being a massacre but when Im survivor iridescent 3 with 0 pips all my killers hav3 comments 461 views last activity
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SUMMARY OF THE ISSUE: In Nostromo Wreckage, there is a small space under the main wrecked ship (between the ship's floor and the map floor) which is not accessible by normal means. However, that space is barely big enough so that the Nurse can blink into it. That space is too small for the Nurse to walk around in, so she's basically stuck - she can only get out by Blinking again. PLATFORM: Deb1 comments 41 views last activity
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Chests should guarantee at least a yellow quality item with 1 brown quality addon at the LEAST. With chances for anything below Iri to appear in chests, and then rework things like Luck to benefit the rarity, and Ace in the Hole spawning 1 iri addon in 1 chest per person who brings it. This would be a blanket buff to both sides, Survivors get better items, Killers will get a bit of pressure taken1 comments 41 views last activity
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SUMMARY OF THE ISSUE: I play on ultrawide and the fog surrounding the endgame collapse time takes up a large portion of my screen, at least larger than it should. Both on killer and survivor. It is also an issue with the texture of plague's sickness. There could be more, but none I've noticed. Bug Report Files.zip VIDEO: PLAYER LOGS: DeadByDaylight.log0 comments 11 views last activity
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One of the biggest problems with DBDs balancing is its asymmetry, which causes a lot of back and forth in regards to buffs and nerfs of the two sides. Which is why I think making the game more symmetrical would be very beneficial. One way to do so would be treating the killer player initially as four players and adjusting that amount as the game progresses, that means the survivors receive a re3 comments 81 views last activity
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DBD Team, While making my double espresso on a rainy, Sunday morning, I had a thought come to my mind… I was pondering over a potential, seasonal challenge for Daylight Savings Time but instead calling it “Deadlight Slayings Time”. Anywho, I’d thought I would pass along what I considered to be an absolute stroke of genius idea to the DBD Team and see if maybe (at some point) I may see it come0 comments 21 views last activity
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Is there a scenario I keep my item with Franklins, beyond escaping with 0 hits? I had a match and was frustrated that my ward was completely negated by one perk (franklins). So I lost an offering and the item. I have no issues with killers using the perks given to them, but if a ward is brought it's just useless. Either you die on hook, and youre obviously not holding the item. Or if you take a h2 comments 121 views last activity
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So ive been playing dead by daylight for years i have nearly 2 thousand hours and in my opinion range killers are extremely overpowered let me explain. So as a survivor your objective is to do generators and loop the killer so in looping its all about distance right you have pallets to get the stun and gain distance on the killer, windows to gain distance on the killer, so when you get range kill10 comments 322 views last activity
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Ive mentioned in last post an idea but I'm gonna rework it Acidic blood: Upon being flamed or stunned or blinded, release a green acid like blood in self defense to the closest Survivor within 8-12 meters that deep wounds or downs if someone is wounded already, but only activates in stealth or crawler mode but only for 30s after doing so, and every persists after being taken out but needs 45s to1 comments 61 views last activity
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In the quiet majesty of the ocean’s depths, there exists a somber truth that belies humanity’s fleeting presence. The ceaseless tide, an ageless and unyielding force, carves its path along craggy shores and washes away the fragile marks of our ambitions. Here, in the relentless embrace of the deep, every ripple and surge speaks of a power that predates our species - a force that neither welcomes7 comments 231 views last activity
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Me personally, I think we should get a Jurassic World crossover. My idea would be the Indoraptor, in-game name being The Hybrid Weapon: Brutal Claw The Hybrid's Claw Power: Hybrid Instincts: The Hybrid can enter 3 states; - Tracking where he'll get visual(scent trail) and audio(arrows similar to Ghost Face's arrows when being detected, however, the Hybrid only sees these arrows of whe0 comments 11 views last activity
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After reading some of the notes of the Skull Merchant rework, there are a lot of aspects i'm curious about and some I immediately noticed will be a problem when it comes to playing as the Skull Merchant in opposition to playing against her. Disclaimer: Some may come from survivorship bias About the new drones: Pros: Auto surveillance on deployment, Vi8 comments 161 views last activity
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SUMMARY OF THE ISSUE: Hello I've found a issue involving the Singularity Not being able to place any Biopods Outside where the exit is. Like I find this a extreme issue involving not being able to control a certain Area. I feel that Survivors can use this area to hide from the Singularity. (Note there is still a place to put The Biopods just it is in a very odd place and doesn't help much PLATFO0 comments 41 views last activity
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There has been a lot of discourse about this skull merchant rework Some people love the concept, others not so much and don't advocate these changes And as you know I'm very much against the concept we were just given as she's pretty much way too different of a killer to my liking, taking away so many hours in why I love playing this killer She essentially has become another dash type abili11 comments 211 views last activity
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Sometimes you get an unusable build but sometimes you get a build that looks like it wasn’t even chaos shuffle. Take a look at mine, I was flabbergasted that this was chaos shuffle because this is one of my main builds I run in regular dbd🤣 didn’t really help much since I was versing a wesker and he pretty much counters flashbang and background player b4 comments 101 views last activity
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So Scratch Mirror Myers is effectively dead. I mean, it was already a meme playstyle but since you cannot send people to indoor maps, youll probably never see a Scratch Mirror Myers after the change. But do you think maybe Vanity Mirror will finally have its time to shine? You get faster movement speed and a full lunge, and Vanity Mirror works better on more maps overall. The downside being tha30 comments 851 views last activity
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• Light grenades can blind the Killer after he gets the survivor out of the locker. This is an absolutely unfair opportunity that many survivor players actively use. How can this be fixed? Make the Killer immune to blinding for 2-3 seconds after he gets the survivor out of the locker. The same goes for the fact that the Killer can be blinded in time to interrupt the survivor's actio23 comments 403 views last activity
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Ok I'm asking this because I'm completely confused on how this Killers ability works. (Note I did play with bots but they just avoid my biopods so that's why I'm confused). I know I can read but I just need a OG players Guidance to how it works. No need to tell me tips and tricks I'm only looking for ability information2 comments 251 views last activity
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Whilst I do not know how it will play, the SM Rework is promising at the very least. I appreciate that they've decided to do a full rework and admit that current SM is a failed concept. She can never be strong and be enjoyable to play against. That doesn't make anyone happy, and I am glad to see that they are choosing to prioritize the players. Adding a Global Detection is a cool idea and d89 comments 2,172 views last activity
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The proposed gameplay changes in https://forums.bhvr.com/dead-by-daylight/kb/articles/497-design-preview-the-skull-merchant#tentative-release is pretty bad in my opinion, mostly because I don't like playing the Twins, but also because the way BHVR is describing her new gameplay is going to repeat all the mistakes made with Twins, in my opinion. You see, You place a Victo7 comments 141 views last activity
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I've mentioned this before in separate posts though decided best to mention in its own separate post Whether it's a perk or offering would depend on some factors of where it may stand on usefulness and if it be worth having in loadouts and how it will function. It will be another option to like the No One Escapes Hex The overall effect this will have is to be a way of countering survivors manag0 comments 31 views last activity
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SUMMARY OF THE ISSUE: Ok Bots with the singularity does not work properly. The bots know when ur using the Camera mode and completely avoid them all together. It's hard to know what the ability does when I can't use his ability properly. Bots completely avoid then making it so you can't hit them with it. Meaning you can't use overlook mode at all. This also means EMPs can't be used to help counte0 comments 41 views last activity
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The Ghostface is a beloved stealth killer in Dead by Daylight , known for being able to stalk and terrify his victims. Unfortunately, several aspects of his design make him feel unnecessarily punishing to play, and not the Stalker that he is meant to be. Here are some aspects of the Ghostface that make him frustrating and punishing to play: 1. Lack of chase power - While Ghostface is a maste0 comments 31 views last activity
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So been another week of dealing with the usual toxicity especially with the Chaos Shuffle event and SWF groups getting salty and either ragequitting or talking the usual trash they can get past the filter or get away with saying on Twitch. I am just gonna keep this blunt as it's been brought up several times and many especially killer mains have basically said the same thing. Lightborn may be in18 comments 583 views last activity
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I think it would be nice if there was a game mode like chaos shuffle, but a bit differently. I mean, if we would not know our own perks at all, so it would be a real chaos:D1 comments 32 views last activity
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Main problem I see with the recent preview is focus on making the Drones work in a new way to meet the requirement of making Skull Merchant more active in playstyle, it may be fun or not. But I think one thing is very dangerous and that is that BHVR is trying to side-step what long-time Skull Merchant mains want and create a new better power. I'm not a S4 comments 101 views last activity
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What are some afterthought gameplay moves you made that either won you or lost you the game looking back at your gameplay. Example as survivor: it's 1 gen remaining, you are injured but you have a medkit, you see on your HUD another injured survivor doing the last Gen it's about 20% complete, one survivor is on hook and the other is in chase. The hooked Survivor has about 25 seconds on hook and0 comments 21 views last activity
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SUMMARY OF THE ISSUE: You briefly stutter in place at the very beginning of each lunge as The Unknown. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I select The Unknown I play as him I lunge VIDEO: https://youtu.be/mqvXVar_Rz84 comments 72 views last activity
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Hello everyone, As said yesterday, if the situation would evolve during these hours I would come back on my feedback to add more ideas and feelings. After seeing many concerns at how drones would become "5 Mini Victors" and "Too Many Dash Killers", or about how anti-thematic is a drone jumping on a survivor, I though of… The Energy Beam. How does it work? Energy Beam is a charged laser (h3 comments 61 views last activity
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The Skull Merchant's lore and all previous iterations were focused on her power granting her information and exposing/breaking survivors in order to hunt them efficiently. Making her into another ranged killer/Twins hybrid is not the way to go about it. At least in my opinion as a Skull Merchant main. Not once in her lore are her Drones used as a weapon to hit the victims, rather they help h11 comments 221 views last activity
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Yes, technically every player is a variable during the Trial(Zombies and Flame Turrets included). I mean they stay out of the way. If they're smart. Whether they die immediately causing two other Survivors to become injured or hooked trying to save them, or fading into the background and doing 4½ gens(quite the jockey) they are the weakest link. With them it's heavy-handed against the Killer. T0 comments 41 views last activity