Discussions
4,119 discussions.
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SUMMARY OF THE ISSUE: PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: play nemesis, on forsaken boneyard md172, and pick up a survivor. the hook next to shack cant be hooked on unless you drop the survivor and pick up again bug 1.png bug 2.png PLAYER LOGS: idk what this is0 comments 11 views last activity
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I have thoroughly enjoyed playing and facing The Houndmaster ever since her PTB. However, I haven't seen one in many weeks and I'm rather appalled at her current state of things. She was and still is by NO MEANS a weak killer that excels at cutting people off and denying distance/resources with Snug from VARIOUS angles. (WITH a FANTASTIC traversal/tracking option that she can also use in chase by0 comments 21 views last activity
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PTB and Release Houndmaster had this beautiful, mysterious layer 1 for their theme, which carried on into layer 2 so well, and layers 3-4 just had more depth. I loved every bit of it, and it gave me so much joy For some reason this was changed into this current version that just feels like the original track with a bunch of instruments removed. I really don't understand this change as it was rev2 comments 61 views last activity
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As far as we know Behaviour will be ((NERF)) ((map offerings)) and many killers will suffer from that, mainly stealth killers 24m Terror Radius: should have been there since the release of Ghost/Pig/SkullMerchant and well it's a miracle that that happened... a MIRACLE, I'm a fan of stealth Killers But... with the "nerf" to map offerings these types of Killers are receiving a big nerf anyway a9 comments 201 views last activity
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Hey! I just found this description bug. There is a bb code end tag on. See attached dbd_bug.JPG0 comments 11 views last activity
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Genuine question, why do people that run S tiers or very high A tier killers always run full meta? I don’t know the last time I seen a blight, nurse, Billy, spirit or Dracula not running pain res, grim, and either pop, eruption or surge with 1 info perk. You’re already playing a killer that can stomp majority of the matches they load into and bring stacked regression is just overkill. I just went3 comments 91 views last activity
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Would it be too much? I'm new and probably haven't played enough HMs. I love her as a Killer. Having a power Survivors have to deal with is fun. I gathered online that I'm post her buggy release. I just think chaining two chase commands is really fast. HM can very easily catch up and get a hit. Without another Survivor nearby it's a free hit. It's a Killer's goal to single out and expect saves I2 comments 151 views last activity
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I am personally really happy about the new legion changes and can't wait to finally be able to play my favorite killer competently what about you guys?24 comments 441 views last activity
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A PERK THAT INCREASES YOUR PICK UP SPEED AND HOOK SPEED. Prior we only had Fired Up but I didnt like to use it for the increased Pick Up speed since the effect was tied to Generators completed, leaving it to not be within the Killer's control. And for such a QOL effect, Im surprised we havent had a perk like this sooner, like this is literally all Ive wa24 comments 681 views last activity
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Hello BHVR ! I took a break from the game recently to focus on another game. It was originally released in 1995 on the SNES under the name "Clock Tower : The First Fear" but it got a new release in 2024 under the name : "Clock Tower : Rewind". I never had the opportunity to play this game, however I really enjoyed the sequel simply named "Clock Tower" on the Playstation, back in my days. Bo0 comments 11 views last activity
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Now I know this is never gonna be your typical horror game where it's so dark, scary, and full of jump scares. But I personally would like to be scared or at least a little more on edge when playing as a survivor. So I have some suggestions that I personally think would increase the scare factor of the game without destroying the whole point of the game. Remove the all the offerings that affect29 comments 375 views last activity
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These nerfs are absolutely garbage- Overheat takes so long to dissipate that if you're blasted for more than 2/3rds of a second by a turret, it's probably better to just get burned out of your power because at least then you won't have that awful burn overlay adding visual noise and it's faster to recover Crawler from standing than it is to wait out the burn, and it doesn't even recover quickly i25 comments 713 views last activity
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I played against a chucky in Lerys on the ptb and every time he was in power or in normal chase, we never saw the footfalls that should spawn even when he was in clear line of sight and they should’ve spawned. I’m not sure if this was intended or a bug but it should be looked into before the live release.0 comments 11 views last activity
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So, Ihave something to say about this. I'll start with my story of getting to know ONI I came to the game in the spring of 2017, and until 2020 I was the main Billy, as you know, in 2020 he was reworked. And I discovered a new character for me, it was ONI, I started playing him and studying his mechanics a lot. Then one day I was banned (for no reason) and I left the game for more than half a y22 comments 811 views last activity
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This is on the live servers but I have noticed that sometimes when you get knocked out of power as Xenomorph due to a turret sometimes you'll get stuck and are unable to move or doing anything for a couple of seconds. You try to move but you'll get forced back into the same place this isn't rubberbanding btw. Has anyone else have had this happen to them?0 comments 11 views last activity
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There should be a way to gift characters or skins within the game like in Fortnite or similar games.2 comments 21 views last activity
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I recently had a thought and I don't know if this is something already discussed but I feel it would be fun and refreshing without changing the core of DbD that much. Picture you load into a match as a survivor like normal and start working on a generator. Moments later your teammate starts a chase on the other side of the match and runs the killer for a bit and is then down but there is no hook1 comments 12 views last activity
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Let me ask you a simple question. If something slows down your speed of an action by 40%, and that action normally takes 90 seconds, how long would it take? Normally you would say "90 x 1.4 is 126, so it would take 126 seconds", you would technically be right, but in terms of DBD match, you wouldnt. A lot of actions within DBD use a "charge" system to calculate the speed of an action. So for DBD15 comments 672 views last activity
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It'd be cool if in addition to Hex: Thrill of the Hunt's usual effects (slowing cleansing/blessing speeds via tokens), it made every remaining dim totem on the map *look* like a hex totem. Leaning into its purpose as a defensive perk, making all totems look like hex totems would slow down destruction of any real ones brought into a trial and thematically extend the "thrill of the hunt" in searchi1 comments 31 views last activity
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Most of these perks are based on a mental illness. And I wanted to share my idea to BHVR, since I think these would make play more interesting. I do love and hope that some of these perks could come into the game. (But remember this is just an example, and if these would come into the game, they need some adjustments and balance.) Do you like these ideas? And do you have other inspiration of1 comments 42 views last activity
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I'm already imagining trying to play the Ghoul on a map like Rotten Fields, and it's not a pretty mental picture. Then there's indoor maps in general which might be good in some places and bad in others.4 comments 642 views last activity
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I really hope we don't get another Freddy situation where people who like the character have to deal with them being the worst in the entire game for years. Completely gutting a character like this should never be an option but at the very least give us a timeframe of how long they will remain this way.16 comments 241 views last activity
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SUMMARY OF THE ISSUE: So, when using Hidey-Ho, normally there's an animation the moment you press the button to start the power, which is Chucky leaning forward and hunching over while moving his knife a bit. There's also another animation with Chucky doing a little juggle with his knife, which plays when you either cancel the power manually, when the power timer runs out, or when you miss a Hide4 comments 151 views last activity
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While holding M2 animation of holding power occurs, but no prompt to shoot appears and pressing M1 doesn't do anything. All other animation appeared to be slightly bugged as well: teleporting to hallucinations worked, but with half a second stutter after teleport before I could move; survivors animations appeared stuttery with delays before vaults while bug occured; when 1 pallette was dropped d0 comments 21 views last activity
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I've wondered for some time what League of Legends champion would work best as a killer in Dead by Daylight. Fiddlesticks originally came to mind until the Unknown was released. They are both extremely similar as both have crooked bodies, both wield a weapon haphazardly, both mimic speech and sounds, they both utilize otherworldly tentacles inside their bodies to drain life energy from others, ca4 comments 311 views last activity
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Hello everyone 😊 I’m having a difficult time thinking of different Trapper builds. Can you all help me? What are you best Trapper builds? What are some of the different playstyles you use for him? I’m very curious because I love how he creates anxiety and paranoia during the match. I don’t care about the 4k or anything so meta builds won’t be necessary. I’m just looking for a playstyle that o21 comments 4,493 views last activity
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SUMMARY OF THE ISSUE: It is possible to hook both Meg and Jake on the same hook in the initial killer tutorial. When Jake is sacrificed on this hook, the player will observe the other hook for the duration of the sacrifice animation. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURRED: Load into the killer tutorial. Play the killer tutorial until you have sacrificed Meg and c0 comments 32 views last activity
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SUMMARY OF THE ISSUE: The perk Dissolution does not activate upon injuring a survivor with a grab attack while playing as The Ghoul PLATFORM: PC, STEAM, PTB 8.6.0 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Install PTB 8.6.0, play as The Ghoul with Dissolution. Use a grab attack to injure a survivor. Even though a survivor was injured, Dissolution does not activate. VIDEO: https://0 comments 91 views last activity
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Instead of it just being all the obnoxious grumbles that he does, He could repeat voicelines from the anime along with the grumbles and groans littered throughout it, for example he could say something like “993” while crying to reference the torture with Yamori, or just in general every now and then he would start counting down and stop to resume counting as he begins a chase or something of th0 comments 82 views last activity
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For someone who isn't a fan of the anime/manga, I actually enjoy the killer. The only thing that I have issues with is the slow time to recover from kagune leap. I feel that it's a bit slow and makes it hard to catch up with a survivor. But other than that, I think this killer is solid overall. Maybe make the recover time slightly faster?4 comments 101 views last activity
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What is the point in reducing TR sizes for stealth killers when they already have an ability to become undetectable and have no TR at all? The only reasoning I've heard for this is suggestion is because "undetectable takes too long to make your TR fade" or "pig moves too slowly while in stealth," and to that I say, why not just make the TR fade faster or pig move faster while crouched? Those woul37 comments 512 views last activity
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Xenomorph changes just make him a much worse nemesis. None of the changes should go live.4 comments 91 views last activity
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Whenever I play against Houndmaster, hearing her first layer is very difficult because my sound system doesn't reproduce the low bass all that well. I found the iteration of the chase music found in the 8.4.0 PTB, 8.4.1, and 8.4.2 much easier to hear since the synths were much more prevalent. Has anyone else had the same issue?2 comments 41 views last activity
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Every game that done a anon mode have this… they are just allowing people to be toxic with others by being in anon. They SHOULD be visible in the post game match. This is the BEST way to make it a good system, it prevents people from being toxic or dodging FROM the lobby and at the same time it makes so if people wanna be toxic, then do it showing your name.0 comments 21 views last activity
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I'm sure this has been spoken about before especially when thinking about the comp scene but I was thinking DBD needs a tournament section similar to Rocket League where you can sign up as solo or a team, be paired up with 4 other people (one signs up or is chosen as killer), and you matchmake against others teams in your bracket. You can have some general rules established like the comp scene4 comments 61 views last activity
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A beloved killer is soon be gone from peoples stores and it truly is a sad day. In honor of one of the games favorite Leather loving Chain shooting Killers i am here to have a place for people to post fond memories of Pinhead. whether cool trick shots, Awsome plays that won the match, a time you had a wonderful chase, or other great experiences. we should value who we lose to show as much s8 comments 191 views last activity
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I know I made a 'rework' in the past (https://forums.bhvr.com/dead-by-daylight/discussion/279937/nemesis-rework-ideas#latest), and to be frank, I don't like how overpowered it made him. So, I took inspiration from RE: Resistance, and came up with a rework that I feel is a bit better. I also went through and gave all the Addons a pass, as some of them partially or only affect the Zombies.3 comments 201 views last activity
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I don't really know what category to put this in so please don't hate me if this is the wrong one but I want to know what addons perks or anything I can use to make the longest farthest frenzy lunge possible with legion and I think it would just would be a cool experiment any ideas? :D6 comments 113 views last activity
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There wasn't a reason for the stranger things perk names to be changed when the dlc was pulled, so can we keep the perk names the same since people like myself, have gotten used to their current names?10 comments 411 views last activity
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Hallo fellow forum users and devs, Last Thursday the devs surprised us by changing the terror radius’s of multiple killer. So one thing let to another and I came up with an interesting idea. Why not give killers more trades, that differentiate each other? For example terror radius sizes. I think this would be a cool thing. It is an easy way to buff or nerf certain killers and it allows for more15 comments 855 views last activity
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Hi guys and girls,I have a suggestion for the game time of a trial, because I was just on high ground as a killer and was able to hold 3 gens well, but the game felt like it lasted over an hour, even though it was only an hour, it felt like 2-3 hours.I would suggest shortening the trial time until the automatic victory, especially since I had 2 Russians who flamed me for holding the gens well f0 comments 21 views last activity
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The changes to Mending have removed a lot of the dangers associated with it. Currently, survivors are in no hurry to mend because as long as they're running they cannot succumb to the deep wounds, their vision no longer deteriorates, and they can even work on objectives for a short time. My Suggestion is simple and make Deep Wounds actually threatening: - The longer a survivor doesn't mend, t1 comments 51 views last activity
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And while we are at it, please decrease the threshold for full invisibility to 18 meters as well. All of them are currently 24 meters. Edit: To show the distances at the Ormond building. Threshold for full invisibility outside of 24 meters Threshold for full invisibilit34 comments 491 views last activity
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SUMMARY OF THE ISSUE: Hatchets stuck spinning in the ground PLATFORM: Steam on PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I was playing on Lery's as Huntress. Running Bandaged Haft and Mana Grass Blade. The perks I had were Grim Embrace, Iron Grasp, Spies From The Shadows, and Corrupt Intervention. All of the perks were tier 3. The match was going well, and then I saw a Hatchet st0 comments 71 views last activity
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Since HUNK's inclusion as a Legendary for Legion, I've always felt that it just didn't work well. Who HUNK is does not match with who Legion is, but there is someone who fits perfectly : Krauser. Thus, I randomly had the energy to make this concept video, using voice lines from RE4R and editing them into gameplay footage I acquired (in Customs). https://youtu.be/QxF6fhm9Kqk I hope a link do3 comments 81 views last activity
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what would y’all think to a Warwick Davis leprechaun killer because I think that if you used what you used to make the Chucky character, you could do the same for a leprechaun killer. But for leprechaun, you could make it to where he could have some magical power of some sort like for example, leprechaun too he used a neck locket to, capture his wives. And for his weapon, you could use his club t0 comments 11 views last activity
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The Xenomorph's design intent feels lost on these changes. The turrets exist to counterbalance strong chase and mobility. By severely nerfing that chase power while also changing turrets to this degree, the only thing this will actually fix is anyone wanting to play as Xenomorph: a killer that wasn't problematic, let alone popular, to begin with. Going from turret to turret in chase now guarante4 comments 172 views last activity
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As the title says, the new knock out is unhealthy for players going against the knight. The knight is already good at forcing survivors away from a loop with his guards, so he can reliably trigger the new knock out. A slowed survivor will move at 3.8 m/s while carnifex and jailer move at 4.1 m/s, so with this perk they have a 0.3 m/s advantage, almost the same as the speed advantage the assassi7 comments 161 views last activity
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As the title says, when a killer uses a map offering and a survivor uses a map offering at the same time, it's ALWAYS THE KILLER'S MAP OFFERING that gets selected. ALWAYS. Recently I've had about 6-7 games when killers and survivors used map offerings at the same time, and it was always, 100% the maps (realm) that killers used the offerings for. When multiple map offerings were used in a gam2 comments 61 views last activity