Discussions

339,005 discussions.
  • I mean people are playing Tinkerer 2 specially to have no terror radius. I hope that tommorow will be an update and they will finally fix it
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  • Killer: The Rat Lore: Dorothea Ashbury was born to a wealthy family of London in the year 1898, but due to a birthmark across the left side her face her face, they cast her out and gave her to a Catholic Orphanage known as The Refuge. There the Nuns frequently refused them food in order to "atone for their sins". She spent 10 years having to resort to desperate acts to find food. One night s
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  • It will be cool if the killer will get also bonus bloodpoint's for the survivor's maded objective by those machine's and vice versa. It will be less frustrating for both side and also less hate
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  • I was watching today's Q&A and there was a question concering the gap between SWF survivors and solo survivors and the point was made that SWF survivors have too much information that can be manipulated in real time due to Voice Chat. I was wondering that maybe to give the same type of information to solo survivors that SWF survivors already have is maybe the idea of implementing proximity vo
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  • So I am mostly a survivor main but I do however play killer quite frequently. I've noticed many downsides from playing both survivor a killer roles and would like to make some balance suggestions. Hex totems: Make hex totems activate as soon as the survivors are affected by the actions of the perk. So if a killer has ruin, it isn't activated till a skill check is hit; If a killer has devour ho
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  • Swf vs solo survivors. In the most recent Q&A a lot of possible changes are in the works. Survivors may get kindred as a base perk. Trap buffering and new/old unhooking tech. Which I think is fine. Only time I camp is if exit gates are open just to secure a kill. I will admit no one likes tunneling, camping or getting genrushed to death. This could be a right change. Here is the problem I ha
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  • Resilience: I would personally remove the effect speed for the generator's and replace it with dropping pallet's faster. Slightly increasing the number's of percentage to 10/11/12%. Also resilience would work in the full-healed state like in injured state. This is not happening: The good and great skill check's success zone are bigger by 10/20/30% on ANY action while you are injured or in full
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  • I feel like the leftover offerings from the last event (Howling Grounds) should be transformed into offerings for the summer event. I have seven unused Howling Grounds offerings and It would be nice to get rid of them. Who else agrees?
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  • First of all I am a Myers main I love playing Myers he is awesome and brings true meaning of horror in this game. Now, I've played almost 1500 hours, rank 1 killer and most of the time just playing Myers and I think there are addons that are too situational or requires other addons to work with..For example boyfriends memo = requires scratched mirror any addon that increases the duration of
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  • I know in the past bhvr has started events at 12am utc. Is that the case for the summer event? I'm expecting it tomorrow afternoon Eastern but I don't know if they've told us a time. Edit: It starts 15:00 utc 11AM Eastern 8AM Pacific
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  • I'm a long time player so no idea why I did the tutorials last night but a couple of points in case you weren’t aware: Its an easy 50k blood points The frame rate in the tutorial is so much better than the main game. Especially for killer. Its really worth trying just to see what it would be like on PS4 with better FPS. Everything is just smoother and feels nice. I suspect it would also
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  • I know this really doesn't deserve that much attention but really it does and I say this because every game I have I get messaged hate mail from survivors and I'm not trying to throw anyone under the bus but these survivors I play against always say the most hilarious things. "Rank 20 noob camped your way up"... "CAMPING SCREWS YOU OVER" These two quotes are from a survivor who messaged me not
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  • if you go up against 4 insta heals similar to 4 BNPs, it’s gonna be a bad time. I think they should have an instant 85% ish instead of the 100%, it’s just too unbalanced and wastes a hell of a lot of time
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  • To pure cancer. Why is this map so bad???
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  • I would take back the original change they wanted to do (Killers being able to close it, and survivor to activate it again, must do a gen) but this time, since it's very difficult to complete a gen when you are alone, especially if that gen is 0%, make it so to complete it, it takes 30-40 seconds (can be decreased with Left Behind as well) and the gen can't be regressed by the killer. I don't thi
    8 comments 41 views last activity
  • So exit gates are open, all survs are alive, all survs are healthy. but i have no option to end game as killer why shoud i suffer for 10-15 minutes of their trolling/seacrhing? Its enourmus time, main phase of game requires less time than the stage which goes after. I have no chance to catch them, small chance to even find them, i have to just sit in alt tab and wait for mercy of survs. I
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  • Something simple that almost every survivor can do (Barring the ones from the movies) Equip a Red shirt.
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  • So there's been lots of things said about gen rushing, pallets and killer really having nothing much to do other than 3 things basically. Well why not give them some things thy can do optionally a sort of make your choice for killers. Give killers the ability to pre kick gens once the match starts. - The way this would work would be the killer would kick the gen the same way they do now but w
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  • It’s called the mystery machine pack bruh!
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  • This game has always said that game play is up to the player. Do you work with the team and work at escaping. Or do you play more solo, hiding and allowing the others to do the work. I do not have to out run the Killer, I just have to out run you applies. Sandbagging is a thing and if that's how you want to play that's your right. Now after watching the latest Q&A, they say they are loo
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  • Hi everybody. Now, I haven't seen all the saw movies, so I'm not sure what's happening here? how does this trap remover work?
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  • First Killer: The Maw Appearance: A chest for a head, like the ones that spawn in the trials. Along the lid and rim of the bottom are tons of sharp teeth, which are retractable. The Maw's body is long, thin, similar to that of a humans, the skin has the texture of rotting wood and there is grass growing on it's upper back and back of the neck. His hands and feet have a dark stony texture.
    4 comments 31 views last activity
  • This is getting ridiculous, i played 9 matched and got camped 9 times today. I expect it to happen here and there. Or If the survivors are being toxic or rushing and sitting by the hook then i get it. But i dont play that way, and the level of camping is getting out of f'n control on ps4 since the update!
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  • maybe they should add in where iron will also makes you quiet in the dying state of course with the perk version 2 of it you would have to be still but with version 3 it would make it harder for the killer to find you i never understood why it didn't make you quiet while in dying state as well
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  • I currently do not have Kate unlocked; if I get the cosmetic from the event but unlock the character at a later date, will the cosmetic be in that characters inventory or is it required to have the character purchased/unlocked prior to completion?
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  • Warning: Long text - SORRY In one of my last games I played Hag on Treatment Theater with both of her range addons , so if a trap triggers I could port to it over almost the whole map which clearly gives the Hag a decent map control on this specific map. I managed to catch everyone quite easily because most of the survivors did not adapt to those addons and did not crouch at all (and yes
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  • I'm sure there is a thread somewhere, but I don't know where it is. So I'm just going to put my two cents here. My concern with the exhaustion changes is that sure the chase is probably going on too long if the survivor has gotten their exhaustion perk back twice in a chase. However, ultimately it's the killer who's initiating the chase 9/10 times. If the survivor can run them around that lon
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  • https://clips.twitch.tv/UnusualStrongCocoaKreygasm
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  • How is this even possible? I mean granted I could care less about trophys for the in game achievements, it seems absurd there is no rank 1 trophy. Like literally no point in ranking up on PS4 (from a certain perspective.)
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  • Simple balance change to self care: you lose your healing progress if you are in a chase, a slow degrade similar to generator regression from killer kicking it. The idea being that your "bandages" lose their effectiveness while running away. Maybe a survivor perk (or quality of life buff to Botany Knowledge) to make it never go below 25 / 50 / 75% heal progress to open counter-play as well. May
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  • Hello together, yesterday there was a discussion online about a hacker that is using hacks inside DBD and does not get banned! I saw this video on youtube about the guy hacking: https://youtu.be/YatWZuS0v3E What the ######### are you doing guys? Do you really thinks that deleting complaints is the solution? @Matthew I DONT think you did a pretty good job so far! Please
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  • Only issue I had is WGLF farming issue, I'd rather they change it to just protection points and not from unhooking to get stacks. Reworked kindred on hooked survivors yas, dead hard having a latency fix yas, ds nerf yas, pallet frame responsiveness yas, invincibility frame on the second you get dehooked yas.
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  • Am i the only survivor that gets ######### over by pallets? you throw it down, stun the killer and still get hit?? why is this game so unbalanced
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  • Give the survivors the responsibility of building the hatch themselves... each gen that's complete a piece to the hatch spawns... still have the designated spawn point be random and have the survivors find it....then find the parts to take to the hatch location place them.. this would be a decent way to give survivors something else to do without slowing gen times down... throw in some extra bp fo
    6 comments 21 views last activity
  • I love BBQ and chili as a killer, but the survivor counterpart is pretty much a dead perk. It would be cool to add a second function to it; this is my suggestion. For X seconds after receiving a token, you are healed X% faster. It would be cool to keep it in line with BBQ, and give it some aura reading instead, but there's a nice synergy between getting hit for a token, and then quickly h
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  • Just a word of warning to people who think that closing the gap of solo and swf will be a net positive for survivors, it will actually be a substantial reduction in survivors power. Be ready for that
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  • Once the hatch spawns, every killer has the Michael Myers ability to just snatch up the Survivor and Murder them with their bare hands if they are within the hatch sound radius. That way the survivor still gets the hatch if they find it first, and there is no longer the standoff that can happen if the Killer finds it first. If the survivor sees the Killer camping the hatch go do a gen. Gens
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  • Leatherface should be the only killer capable of downing both survivors when they come to save. We don't need another leatherface. There should be a perk that gives both survivors a big speed boost for 3 seconds on a successful unhook. That would help a lot when combined with the new hook change.
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  • Hey guys, apologies in advance if this question has been asked before. If you are hooked as the last survivor, having not been hooked so far during the trial, why on earth are you not given the chance to try and escape the hook? I honestly can’t think of a reason for the last hook to be like this? Does anyone know? Cheers 👍🏻
    12 comments 81 views last activity
  • Third Seal just needs to be a hit perk and Thano should be a hex perk, but it's twice as strong and healing doesn't fix the debuff.
    38 comments 312 views last activity
  • Going back at it again, playing this game at 60 fps is already hard enough, 15-25 fps is a joke
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  • I just noticed as I started playing survivor that I lost like 4 levels on Claudette. It has happened before, but I have no idea what to do about it.
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  • Isnt it supposed to start looking for ALL ranks and players after 1:30 mins? Because it takes AT LEAST 20 mins to fill a lobby at Rank 1, and when i say "fill" i mean fiding the first survivor, then he waits for 5-15 mins for the other ones, that is if they dont leave the lobby or it doesnt take even more time to find them... If that was not enough, most matches are against the same players ov
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  • Surveillance is clearly meant to be a perk that promotes generator patrolling, it just doesn't do it very well. So I have an idea on a rework. Surveillance The noise of survivors working on generators is increased by 30/40/50 %. Additionally, your Terror Radius intensity is reduced by 40/50/60 % when you are within 32m of a generator that is being worked on. Reasoning I found it
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  • I really liked this map since it wasn't as annoying as the other swamp map, but I've found a really bad design on the pantry building. On the upper floor of that building, there are two windows that are an infinite, because it's easy to lose LOS and lose bloodlust. You just go through the left windows, run to the right, and then through the right windows. Then go to the left and repeat. I've trie
    8 comments 361 views last activity
  • Speculating on the next killer is fun, but it's usually all about what the killer will look like/their theme be. Another way to go about it is to say "What power is missing from the game?" Until the Huntress, nothing was ranged. Until Clown, no area denial, etc. If we can find the missing power, we can help narrow down possible future killing concepts. Fast movement - 1 hit down--Billy Mult
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  • https://www.youtube.com/watch?v=NJRB0QGLhfg Watch this and remember...
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