BigFudge
BigFudge
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- BigFudge
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Well, that's not great news! Definitely not about to re-do 5 years worth of grinding again.
Hopefully the Devs will consider syncing the trophies one day! Thanks for the reply ππ»
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@chargernick85 said:
https://forum.deadbydaylight.com/en/discussion/249785/rankroulette-code-doesnt-work
Kind of aggressive my dude. It's 250k just over some rank reset screw up. Not a big deal just meditate for a minute.
No aggression at all. Just a little frustrated after a culmination of smaller issues.
Killer grabs STILL not working, ranks not resetting properly, pallets literally always having some sort of issue, certain killer powers getting bugged, rift challenges being unobtainable, just to name a few.
But yea, I could have worded it a little more politely in hindsight ππ»
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It's now working, thankyou @MandyTalk
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I dont know what platform people are on 100% but since crossplay has been enabled D/Cs have become a huge problem.
I wasn't really sure what all the D/C punishment fuss was about at first as there wasn't a major problem on PS4, I'd see a few here and there but not loads. In 10 matches today, I have had 11 people "lose connection" strangely after being found first/downed and 100% of them had the little globe icon next to their name.
I don't want to turn off crossplay as the wait times are good right now but I've gone from r1 to r3 today alone having lost at least 1 player withing the first 1-2 mins in nearly every match. Managed to salvage a safety pip here and there but what else can you do?
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Solo q is absolutely fine. Choose a build that benefits you as a solo and just do your best. Take the good matches with the bad. It really isnt a problem getting to r1 as a solo, and im not even that good as a surv.
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Would be handy if this only worked as a survivor player wanting to avoid other survivors.
- Sandbaggers with bond
-intentional body blockers
-unhook spammers & hook farmers
-afk / struggle and then let go on first hook
-DCers
The list goes on but you get my drift
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@ShErMaDeRmA said:
https://forum.deadbydaylight.com/en/discussion/comment/1707492#Comment_1707492
Ive played since december of 2017. I started out loving the devs and the game. Now? Now im justing waiting for it to die so the devs will see how badly they handled it
Same, had it since console release and do genuinely love the game. The devs really dont seem to care ever since cosmetic store opened π€
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@ShErMaDeRmA said:
Knowing bhvr and consoles, never. They said theyd optimize consoles like 2 years ago. When it comes to the console side of things, , NEVER, take bhvrs words at face value. They dont care about console that much is plain to see
I fear you are right π«
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@SleepyWillo said:
The only part I disagree with is "half assed Halloween event". If they half assed it it'd still be better than what we got. If they literally just gave us what we had last year it'd be better than what we got. This was a no ass Halloween. And thats the worst ass of all...
This ππ»
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I did see this comment, was just hoping that now a few days have passed they may be able to at least give an update or let us know there is light at the end of the tunnel
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Lost count of the amount of times I think I'm about to drop a pallet and then zap to complete no mans land and get downed. And vice versa, about to down a survivor just for the frames to skip and the surv is plain gone. (Especially bad when entering bloodlust)
Its ok though, I stupidly bought the Ghostface halloween cosmetic with auric cells a day before they made it available for shards too, so that was nice ππ»
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Welp, as far as I can see everyrhing seems to be ok π thanks for the heart attack Bhvr, appreciate it π€£
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Not gonna lie, if all that grind is erased its gonna be real hard to get any enthusiasm to keep playing βΉ
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@Buttercake said:
What is will o' wisp?
Halloween flashlight
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Didnt think they were available again?
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@Stinde said:
I'm going to post my first match after the update to this thread too:
Ps4 pro. Tried another match too in disturbed ward and it was almost as bad.
Experiencing exactly the same as this! π
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Face camping killers only get what you give them.
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@Zarr0ch said:
I had a Myer's last night hit me without being in range. He kicked a gen. I could see him (No where even near hitting range, at least the area of the shack away and hidden). Anyway, he kicks gen, 1 second later I take a hit, then he walks off from the gen. Um...that aint lag, he didnt know where i was but still got a hit...
If this is a latency/server issue then that is really bad! Even with p2p servers I didnt experience this sort of thing ever
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@BigBrainMegMain said:
https://forum.deadbydaylight.com/en/discussion/comment/1299004#Comment_1299004
I don't know the actual website, it's in the game when you go to Help and Tutorials, let me see.
support.deadbydaylight.com/hc/en-us
Awesome, thanks for the help ππ»
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@BigBrainMegMain said:
Submit it as a ticket and let the mods decide. If you feel like this was unjustified, submit it.
They'll decide.
Is there a way on this forum, I've exited the game since then?
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The first hit I was willing to chalk up to the servers but. Knowing the Freddy's location the other side of the map and getting hit. I'd love to have seen it from his perspective!! π
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You can clearly see with Kindred that the Freddy has just hooked someone across the map. That is some lag, to cross the map and hit in less than 5 seconds. I've never experienced this before.
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@BlueSwifts said:
https://forum.deadbydaylight.com/en/discussion/comment/1213561#Comment_1213561
I was playing on a brand new account for the most part as killer yesterday, been showing my brothers how to play and such. Rank reset, the highest this account was at was 16. Reset made 17, there was a rank 5 Feng in my lobby... I made her DC O.O
On the killer side of things and from playing on a new account teaching 2 newbies, it is a problem. I know what I'm doing so I could care less about my experience. But take anyone brand new to the role and I can't see how it would be any fun. This is the "noob stages" as well which bugs me. Full builds and at least a basic understanding, enough to stomp my actual noob brothers. Although... killer can be frustrating in the long run so maybe the devs are just preparing everyone for the inevitable. You know, get them seasoned in frustration early xD
Thats definitely the problem! New players just wont have fun and leave. We need to retain new player if the game is going to survive. Ive played since PS4 release and the game was fun consistently until the store was released. Ever since the store opened the actual game as a whole has suffered hugely.
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This was playing solo q too. The devs need to sort this issue badly. Lobby times between the 2 sides says everything you need to know really
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Its not really useful enough in any builds to warrent being chosen over other perks for me
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MM is a disgrace at the moment. Why nothing has been done is a mystery. Its going to drive players away. But hey, as long as those cosmetics keeps selling, who gives a #########, right BHVR??
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1208677#Comment_1208677
Would be more efficient to take the hit and save that safe pallet for later, and use some unsafe ones but to each their own.
Sounds like I rely on my team in a 1v4 game. Hmmm... I wonder why. Maybe because the team is supposed to be doing things as I keep the Killer busy... because it's... 1v4?
If I waste a couple of strong pallets in exchange for 2 gens thats fine by me. I mean dont rely on teammates for anything. Just because its 1v4 doesnt mean the other survivors owe you anything. This is why I say having less skilled people on the team doesnt matter. You can still get as much done as you choose to, this is why I have an issue, it shouldnt be that easy for a survivor
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1208666#Comment_1208666
You're not even supposed to sit at safe pallets, so I think you have some more growth to do lol
It's easy for Survivors to rank up, but if even one of Survivors suck the whole team will be feeling it.
It's only natural to not be scared of a horror game after playing it for 100's or 1000's of hours.
If im at a pallet and get the most loops as possible, drop it if needed and then force the killer to break it, thats exectly the most efficient way to play a pallet. Maximum time wasted at every opportunity is name of the game as survivor, i shouldnt need to explain that surely?
If there is a less skilled player on the team it doesnt matter. Sounds like you rely on your team too much, maybe a bit of growth is needed? Lets stop condescending eachother shall we? It was a pleasant discussion.
I have probably over 3k hours. I dont mean be emotionally scared of the killer, I mean survivor should feel the NEED to run if the killer comes close, not ######### around at a pallet or jungle gym
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1208641#Comment_1208641
That's all it really takes, especially since you only get reset to purple now.
This is all the problem though, its too easy to play well in match as survivor. I like playing survivor, but it should feel like when that heartbeat fades in i need to run for my life, not stand at this totally safe pallet
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1208593#Comment_1208593
That's exactly the problem, you can rank up from playing badly. Rank represents how much time you wasted on the game that month, not how good you are at the game.
It is easier for Survivors to do it, and it's easier for certain killers too (Legion being able to hit people multiple times very quickly for example). But that doesn't mean they're all good at the game.
That being said, it's also more difficult for killers like Plague or Hillbilly who primarily one shot (counting as one chase, getting basically no chaser emblem for winning too quick).
I manage to play maybe 15 hours per week, thats playing both sides.
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1208562#Comment_1208562
Why do you think high ranks means something? I play games thinking my teammates are brown ranks just to find out that they're actually rank 2. The developers themselves have stated that rank does not accurately measure skill at the current moment. It's too easy to rank up on Survivor and some killers.
Rank does mean something though. You dont rank up by playing badly. Its just easy to do as survivor. Im the first one to hold my hands up and say I dont think im good enough to be rank 1 surv, however im there season after season easily. It should be harder
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1208534#Comment_1208534
Let's not kid ourselves into thinking it's easy.
An early throw can seal the deal for any competent killer.
Doesnt mean anything in high ranks, killer skill is irrelevant. 3 survs can do gens and survive easily. I SHOULD NOT be able to run a killer for 3 gens. Its crazy? I know I sound like a dick and i apologise but i dont understand how people think killers are OP?
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I can mess around with builds and play styles, trophy hunt, whatever I like as a survivor and end up rank 1 solo every month.
I play my absolute heart out as killer. After every match I sigh a breath of relief and sit back. I barely make it to red ranks evwry month
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@AsePlayer said:
https://forum.deadbydaylight.com/en/discussion/comment/1208506#Comment_1208506
Solo survivor's challenge is based on if BHVR gave you competent teammates or not.
Comoetent teammates or not. Solo is easy. You might not escape everytime but lets not kid ourselves into thinking its difficult
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I wouldnt mind I stood even the remotest chance of having a small amount of fun. These groups play easy mode and less skilled killers dont deserve to face them
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It really isnt, solo survivor is piss easy.
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Yea I think im gonna take a break from this game. Thanks for giving a ######### devs ππ»
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Dont know about anyone else but im still having a great time.
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First time ive played killer since uploading thia post
Its nearly every game now. Do the devs even care that this is happening??
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1140382#Comment_1140382
I mean, im at rank 12 killer facing 1s and 2s and not doing terribly. Maybe is was just a bad game/actual swf.
It was SWF as they were coordinating to got down in front of lockers for Head On all game. Not ALL matches are like this. Bit for someone who gets limited play time and is rank 8, teams like this are too much. And im facing them so often its getting on my nerves
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This opinion may seem biased but this is how I view the game in its current state:
Survivors - have to do anything and everything in their power to survive, and rightly so. Escaping the trial is the objective, nothing is off limits and the killer's fun isnt something the survivor needs to worry about, this is a competetive multiplayer game. I dont think anyone would disagree with that statement
Killers - have to do anything and everything in their power to kill all 4 survivors as quickly as possible. Nothing is off limits and the survivors fun isnt something the killer needs to worry about, except survivors having fun is the absolute priority for the killer nowadays for some reason, and any form of efficiency towards the killers ONLY OBJECTIVE is actively punished.
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@just_a_noob said:
not to be a jerk or anything but the matchmaking in that game doesn't look that bad.
i do think that the gen repair speed needs to be fixed though. do you have the perk corrupt intervention? if you used that and discordance together...less gens for them to work on and it's more likely they will be on them together.
i don't play killer enough to know the best perks to use especially at the moment with the way the game is so it's just an idea.
The problem lies in the fact that the gulf in skill even between rank 1 and 4 is huge. These survivors absolutely obliterate gens and someone like me doesnt have the time to maintain the level that these people play at.
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If any issues have been adressed by devs already, any information on their plans/time frame would be appreciated! Good luck in the fog killers & survivors alike
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Been playing a lot of survivor this weekend and the only thing thats changed is match times are alot quicker. Quicker matches just makes the long lobby waits feel even more frustrating
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1026390#Comment_1026390
Maybe for killers I guess. How can the devs stop all survivors from hitting red ranks?
I feel the only issue is the fact that I, like many other killers, are facing full red ranks EVERY game. If the games were more evenly spread with fluctuating ranks I could take losing to a 4 man red rank team as there was hope for the next match.
At the moment I know for a fact I'm gonna have to sweat in order to pip as i wont be at the level of my opponents.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1026416#Comment_1026416
Yes balance should take higher priority.
Just in my personal opinion, I feel killers have been a bit hard done by. I appreciate having a proper adult converstion on this topic with you btw. There are too many people oit there ready to just hurl insults!!
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1026365#Comment_1026365
Thats a pretty weak build.
And honestly, Ruin and PGTW is kinda overkill, at least with old Ruin. Imagine you have a hard(er) time with Skill Checks and then when you have some form of progress, 25% are removed from it. I can understand the frustration, for me, PGTW is more annoying as well. But at least the Killer has to do something for it.
With new Ruin you play with 3 Perks when using PGTW. Either you cannot use PGTW or you can use PGTW and have no Ruin anymore.
Regarding the Hex-Status, they were talking about that the effect would need to be weaker for a non-Hex.
I understand the point you are making. My only intention was to question why one side has a plethora of strong/synergised builds but the other side have a perk redesigned to actively work against good perks the killer may want to choose
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1026398#Comment_1026398
Oh I mean old ruin
Yea they did work really well together. But thats the point i tried to make, that synergy has been taken away in the name of balance
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@Colton147 said:
https://forum.deadbydaylight.com/en/discussion/comment/1026365#Comment_1026365
You need three-four perks, while Ruin and Surveillance is two and the rest is up to you.
Ultimate Dwight build though. π
No I totally get that. My point was one side can use whatever they like (synergy or not) whereas the other side have a perk that actively works against others in the name of balance and have to adjust loadout accordingly.
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@Waffleyumboy said:
https://forum.deadbydaylight.com/en/discussion/comment/1026382#Comment_1026382
Survivors don't really have synergized builds as the meta. They just run a collection of strong perks they prefer. Synergy builds as survivor are fun but not as strong as ruin + pop
Ruin and pop dont synergise. You cant use pop until ruin gets cleansed




