Discussions

339,151 discussions.
  • Killer 1 - Wesker's hug tech - Wesker is supposed to slightly bump off environment when colliding with it, however with hug tech he can just straight up slide around certain loops, eliminating a big part of his counterplay. I like playing as/vs Wesker but hug tech is unfair and shouldn't be a part of his gameplay 2 - Oni's 180 flick - No longer considered unintended by devs. Regardless, it's bo
    17 comments 633 views last activity
  • As i almost play as a killer i noticed the other killer in matches literally waiting for you to down a survivor to just grab and hook them which is unfair for you who was chasing them . I think should be a penalty to that honestly cause they are literally leeching after you .
    4 comments 61 views last activity
  • Recently I have seen a huge increase in the number of cheaters/exploiters firsthand. Every other game there's a glitch where when the killer picks up a downed survivor they are not actually picked up but are now stuck floating in place where they should have been picked up. Killer is then powerless and can't put down invisible survivor for the rest of the game. Is this happening to everyone? Is i
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  • While it’s not unusual for a new killer to feel strong on release, my concern with Kaneki isn’t just his strength—it's how little skill he requires to get value out of his power. Compared to other top-tier killers like Nurse , Blight , or Spirit , who are undeniably strong but demand a lot of time and practice to master, Kaneki seems to offer similar results with far less effort. His power
    9 comments 423 views last activity
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  • SUMMARY OF THE ISSUE: When playing with a friend as killer in 2 v 8 the application froze, preventing me from tabbing out of it. This happens when I was viewing a player profile as the match start timer hit 0 PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: We load into lobby, I click on usernames that I found interesting to check out their profile, as match timer hits zero the
    0 comments 21 views last activity
  • Ah, Lampkin Lane, oh GOD Lampkin Lane! This map, infamously, has never been balanced. It's always been tipped one way or the other. For most of its life, it was the most Survivor-sided map in the game but right now, it's one of the most Killer-sided ones. Lampkin Lane Fixing up Lampkin Lane is not an easy task, but, well, someone has to do it. Let's start simple: the edges of the Trial are now
    3 comments 271 views last activity
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  • So. Not a long time ago I watched the video about ranking the killers spawning animations and saw a comment that was suggesting a lot of cool animations for AFK killers that just stand there without the animation like Trapper or Wraith. This motivated me to suggest you to create more animations for them. That's the suggestions for the animations that were in a comment: Trapper could be check
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  • SUMMARY OF THE ISSUE: So basically when you view the rift pass, you are met with this very loud noise of multiple tiers "unlocking" (even though they are already unlocked). It shows roughly the entire previous page unlocking each time you view the rift pass. It wasn't always like this, I remember it used to just have the VFX for the tiers that you've unlocked, but haven't yet viewed (although it
    0 comments 31 views last activity
  • SUMMARY OF THE ISSUE: Hello, I was playing 2v8, looking in ghostface's general direction when his aura was revealed, when the reveal sound started to play. It kept going and going and going even thought ghostface was not always in line of sight, and it did not reveal him. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play 2v8, look at ghostface when his aura is revealed VID
    2 comments 31 views last activity
  • I want to say right away that I'm not saying Survivors shouldn't do there Objective. That's not what this is on and is only focused on The Full Term Gen Rushing. I was curious on what other people of this topic and if there's a need of some Anti Gen Rushing because I've had 5 games as Killer where the Survivors where able to do the Gens in a recorded breaking time. I've had games where on my fir
    8 comments 191 views last activity
  • SUMMARY OF THE ISSUE: PLATFORM: STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: VIDEO: PLAYER LOGS: Player logs are required from PC players only.
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  • The recent bloodpoint spending changes are incredible and much needed for the game, however as the last thing I'd suggest I would propose a system that changes how the pathing in the auto spending system works. Just like the current system prioritizing perks, and then cheapest nodes, we could have one that prioritizes Offerings, high rarity addons, certa
    1 comments 31 views last activity
  • Question for the team, With the bulk bloodpoint spending, does it act just like clicking the button in the middle? Or does it take the cheapest nodes/prioritizes event items and offerings? I would love to give feedback and suggestions to make the bulk bloodpoint spending save you the most possible bloodpointsfor more levels and or prioritize event items and offerings considering I still see manua
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  • Deathslinger will not ain down his sight on survivor end making it look like he's still walking but then end up shooting the spear. This bug is random and I have not found a way to make it work all the time.
    0 comments 71 views last activity
  • SUMMARY OF THE ISSUE: Whenever Blight gets stunned by a pallet while rushing, he’ll still be able to rush and break the pallet instead of being in the animation. Blight also has a camera bug, if you break a pallet using a rush token, the camera would bob downwards for a brief moment and snap back to normal. After using a syringe mid animation, the camera would do the same thing PLATFORM: STEAM
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  • ‪would you guys ever consider kill switching slippery meat, up the ante, and luck offerings if they end up letting people go next super easily? It would be a pretty easy short term solution I think :) ‬
    0 comments 21 views last activity
  • Make this Addon BASE I'm P100 Ghostface, and in my opinion Ghostface from 8vs2 is worse than from 4vs1 This addon should be the base to not suffer so much with the sprint kit It would also be good to put him as a base in 4vs1 with 5% maybe 10% Haste
    70 comments 1,344 views last activity
  • SUMMARY OF THE ISSUE: When a Survivor leaves a gen in the exact moment that a skill check pops up it still takes away a charge of corrective action even though doing the same thing without corrective action doesn't make the generator explode PLATFORM: PC/Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Run a game with corrective action as surv. Leave the gen in the exact second that t
    0 comments 21 views last activity
  • I want to know what people are thinking about the current version of ghoul, to play and play against. and maybe share changes they think are healthy. Im currently maining ghoul and going for body blocks mid loop, which is hard to do but very cool to pull off. Example of a body block mid loop Some changes i would like for him are: Decrease minimum l
    58 comments 782 views last activity
  • SUMMARY OF THE ISSUE: When I get skill checks, there is a random amount of lag associated with my spacebar input. Sometimes it takes a quarter of a second to register my input, sometimes it works normally. This only happens for skill checks, none of my other inputs lag from what I can tell. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: No changes in how I've been playing the
    2 comments 141 views last activity
  • Características Opción de Abandono Se modificó el resultado de la partida en el siguiente escenario para que cuente como derrota para el Superviviente (antes era un empate): El Superviviente abandona la partida mientras todos los Supervivientes restantes están en estado Agonizante. Corrección de errores 2c8 Se solucionó un problema por el cual se mostraban burbujas de notificación con un
    0 comments 31 views last activity
  • SUMMARY OF THE ISSUE: im from uk and when i am queuing with my friends from america whilst playing on NA servers i don't get the queue bonus they do i get whatever i would get if i was still playing on a EU server, for example if it says the queue bonus for NA is 300% in 2 v 8 if it is currently only 200% on EU i only get the 200% bonus whilst my friends get the 300%. this also happens in the nor
    1 comments 42 views last activity
  • Finished milestones (mainly because of 2v8) and I'm done with weekly and with my daily for the day. So no matter how many games I play I will no longer get progress on the rift pass? Why was getting rift fragments from XP removed? Makes zero sense. Is there anyway the developers can add back rift fragment gains from XP earned in a hot fix? This was a horrible change. Also I'm able to get weekly
    9 comments 191 views last activity
  • As the title says: Will it ever be possible to get additional outfits for our favourite Legendaries down the line? I'd love different outfits for Claire (like her og RE2 outfit, not the RE2make classic) etc. Or SH2make Maria etc. Would this ever be possible?
    19 comments 422 views last activity
  • When the killer hooks the survivor with new animation, instead of swapping for a cage, the closest hook will start to reel down its hook with a pulley through a portal on the ground to appear in front of the killer then reel it back up to make more sense and a seamless transition with the new animation while also possibly allowing new opportunities of sabotage to be added to 2v8 if a system like
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  • Importante As informações e progresso de usuários foram copiadas de nossos servidores oficiais para os servidores da Build de Teste Público (PTB) em 20 de Maio de 2025 . Jogadores ainda podem progredir dentro da PTB durante toda sua duração, mas note que nenhum progresso realizado na Build de Teste Público será adicionado à versão oficial do jogo
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  • What is the point of Aura Reveal when Chase begins? Is it to help Solo Killer tag-team Survivor without Comms? Why do Kill get coordination and not even SoloQ Survivor get it.
    1 comments 31 views last activity
  • La actualización 9.0.0 llegará antes de que nos demos cuenta, así que es hora de echar un vistazo a los cambios de juego más importantes que pueden esperar de la PTB de mañana. Al igual que la última vez, estén atentos a las Notas del Parche de Prueba Pública, donde compartiremos los valores precisos que cambiarán para cada uno de los temas a continuación. Sigan leyendo para conocer todos los de
    0 comments 161 views last activity
  • This mode in theory is very fun, but it has been suffering practically since the 1st iteration. The killer role has continued being much more popular than the surivvor mode, hence the killer queue times have always been bad (and have gotten worse, I believe) I order to fix the queue problems, these are the solutions I think are necessary: (A) You need to tone down the stuff you add to the kille
    1 comments 21 views last activity
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  • For a long time, there’s been a common situation in DBD where, once there are only two survivors left, they stop repairing generators and just hide, stalling the game. To prevent this, the developers introduced a feature in a previous update: if survivors don’t repair any generators for a certain period of time, the killer can press the "refuse" button. This would count the survivors as "killed,"
    5 comments 151 views last activity
  • When using Singularity's Biopods while moving, sometimes the pods won't deploy despite the reticle showing they will. To reproduce, move through the environment and place biopods on the fly. Its difficult to recreate intentionally so treat it like a chase if need be. It's very common in chases. Here's an example in a somewhat controlled environment (I had accepted defeat. Many chases fell apart
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  • Really tight scheduling there. Not a fan of feeling like I have to crunch it. DbD is starting to feel like a job with strict deadlines and hostile co-workers.
    13 comments 301 views last activity
  • あっという間に9.0.0アップデートが近づいてきましたが、今回は明後日のパブリックテストビルド(PTB)に導入される主なゲームプレイの変更点をご紹介します。前回と同様に各トピックに関する具体的な数値は、PTBのパッチノートでお知らせしますのでそちらをご確認ください。 それでは以下の詳細をご覧ください。 新しい機能 生存者の処刑が「次のゲームに進む」ための意図的なものか判定するシステムを追加。 「意図的に次のゲームに進んだ」と判定された場合、プレイヤーには切断ペナルティポイントが課される。 初めてフックに吊るされたときに自力でフック脱出を試みる選択肢を削除。ただし、以下のいずれかを装備している場合を除く
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  • We know BHVR doesn’t plan on bringing deep rifts back to the store or weekly bundles which I was okay with but now that we have more variants I feel like this adds more FOMO. Newer players might want a certain deep rift outfit but they will only be able to buy the base outfit. I really think BHVR should consider rolling back on the deep rift exclusivity considering they don’t like FOMO.
    24 comments 371 views last activity
  • SUMMARY OF THE ISSUE: When hitting great skill checks with the perk Hyperfocus , the repair progress bar sometimes does not show any visible increase. While a stack is added, the repair bonus appears to be missing or inconsistent. The effect becomes more reliable when using Stake Out in combination, but Hyperfocus alone should function properly. PLATFORM: Steam on PC STEP BY STEP IN
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  • I suggest to killswitch Deathslinger untill their aim animation is back, it is pretty unfair and gamebreaking not being able to react to a killer power because no visual or sound clues are playing
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  • if survivors cry enough their going to get what they want. Every killer leaves the game. They also removed spawn rules from the quality of life updates list which was the only killer buff in the entire list. Also enjoy the survivors lobby dodging when everyone can see survivors loadouts. Enjoy your dead game lol phase 2 its gonna be another TCM situati
    5 comments 81 views last activity
  • The FNAF chapter is coming next month, so exciting. I wonder does the mid-chapters provides huge changes like in 6.1.0. Chapter patches has some updates for current content, but very little. I'll never forget the excitment when the 6.1.0 was announced. Enormous numbers of balance changes. But there aren't updates as big as 6.1.0 since then. I really want to have an updates like that. Wonder why t
    33 comments 521 views last activity
  • I won't sugarcoat it: 2v8 makes all killer queue times awful, and while the next iteration after this one has some fixes planned, I still feel the survivor role needs new shiny toys to play with so people feel more inclined to pick that role over the novelty of playing with a killer teammate. I think one of the best ways of doing this would be adding new classes, and lightly shaking up the on
    1 comments 41 views last activity
  • SUMMARY OF THE ISSUE: Wesker and a survivor will be stuck together in the pickup state (unhooked but in Wesker's carry) until they disconnect. If this persists until the end of the endgame collapse, the survivor will not be killed in the collapse and the game will continue (unknown how long, this was when I disconnected). Additionally, upon my disconnection the bot was also unable to kill the sur
    1 comments 21 views last activity
  • Since Legion recent cooldown buffs legions have been using these short cooldowns to vault windows and pallets cancel and get hits before survivors can react or make enough distance even more so paired with iri button. Iri button should be reworked to be similar to be like Kaneki iri to require it to get 2 to 3 frenzy hits before pallets can be destroyed.
    16 comments 224 views last activity
  • I propose a new "Favorites" feature for Dead by Daylight to significantly improve the user experience, particularly within the character, perk, item, cosmetic, and add-on selection menus. Currently, players navigate through extensive lists, often using the search bar to find specific elements. However, many players repeatedly use the same characters, perks, and customization options. A Favorit
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  • For context: I play about 60% killer, 40% survivor. Buffs to a killer should not just make them "Better." It should add more depth, or nuance, or it should fix problems like RNG and map dependability. I'm focusing mostly on adding nuance, but also making so good survivors, or ones in a SWF, aren't super good against Ghost face. Also, this is a workshop. I'm not actually presenting these ideas, I
    9 comments 152 views last activity
  • I've been playing it nearly every single day it's been on with a couple days off in between. I'm generally having a blast unless we get really strong combos as Survivor or really good Survivors as Killer, same as it ever was. Generally speaking, here's my opinions, I'd love to see how it tracks for you. Playing Oni: Oni feels like a blast to play, he's pretty much always in his power.
    13 comments 332 views last activity
  • Hiiii in the match i was just in the one bot had a tendency to continuously rescue survivors while in a chase, which really just condemns whoever is rescued (me) to being tunneled out of the game, if there was a sort of check to take advantage of the fact that not rescuing survivors while the killer is nearby is to a much greater advantage, as they will be transported elsewhere
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