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Phoenix1205555

Phoenix1205555

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Phoenix1205555
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  • that depends, I said piles all over all hatch spawns, collision can be added to every pile or the hatch remains without collision as it does now before it fully spawns*, and the piles are just for visual though it would look weird to walk through terrain.

  • Imagine pairing it with stake out if it were to have this change. it would truly be a loading bar simulator.

  • Maybe I shouldn't of mentioned sabo, would rather just have the visual aspect and the return of hooks, I do see the safety aspect if the hook chosen was far and the killer would have to walk. I doubt you want me to provide more scenarios for you, though there are many hooks like in the regular game, if one is lost you'll have another especially if the hook was sabo 500 miles away in this scenario you provided and not the closest hook then the killer wouldn't have to walk far to just put survivor to the hook in next 3 feet away from him without worry of wiggle. though if it was closest hook it would probably a pain to walk far. The counterplay I believe would be impossible with portals unless the other killer was helping preventing sabo if closeby to hook. I was still thinking of aspects from core dbd into 2v8. I can imagine if you had to walk 500 miles then all 7 survivors blocked hook it would be a nightmare. The post would be too long for every scenario. I wouldn't kill the visual aspect with downvotes if the sabo part is too much if it not too much to ask as it is.

    @DigitalisObscura said:

    So a survivor on the other side of the map would be able to Sabo the hook and get that survivor back up? Where is the potential for counterplay on the killer's part for that? Especially if the killer has already moved away from the pick up location, as they probably have because there's no possible indication to them that the hook they didn't choose is being broken. And even if they added a noise notification or something for it, what are they supposed to do about it?

    I like Sabo as an aspect of the game but I don't particularly miss it in 2v8, and this would be a catastrophic way to implement it. It sidesteps all of the interaction and trade-offs that make Sabo plays interesting.