Phoenix1205555
Phoenix1205555
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- Phoenix1205555
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Create full body covering outfits that is equip-able on all survivors (may be linked), It will allow survivor players to wear their favorite outfits without having to change survivors and using a completely different progression (for perks and such.) Survivors wearing the full body and masked outfit will look the exact same between different survivors, may still keep their voices, but the survivo0 comments 22 views last activity
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Items are limited and add-ons feel worse when paired with an already limited quantity. Survivor's items and killer's power are different but at least you don't have to replace the killer's power from the blood web when you used it all up. Making the barebone/grey items infinite or auto-buyable will be more of a convenience when creating loadouts and if you make grey items infinite0 comments 21 views last activity
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Skill checks are undeniable similar to rhythm game notes and most of these rhythm games have a latency/lag adjustment setting to allow players to better hit notes from wireless controllers or worse. If skill checks aren't gonna change anytime soon and they're not gonna be replaced with new interactions like with skull merchants drones pattern game. This setting should be provided. Example picture0 comments 12 views last activity
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With the new killer, the infection looks weird with no rips in the clothes, no bruises, not even blood on the penetration points. There should be at least 3 new texture overlays and tags for the cosmetics a survivor is wearing. First tags, Torso cosmetics need to be marked whether or not their shirtless. Then we get to the texture overlay to slap on top of the survivors' back and maybe front, the0 comments 31 views last activity
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Limited time gamemode to show how deadly the killer is without the constraint of the entity but will still have a ick if another witnesses the show to still allow the survivors a chance to escape together. Modifications: Survivors' aura is revealed to all survivors when in chase. If another survivor is in chase or in the dying state, all survivors not in chase gain 50% speed boost unless a s0 comments 11 views last activity
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It seems like a waste of time for common perks from the 4 original characters to appear in the shrine of secrets. Only got around 4,000* weeks a lifetime, some perks should be excluded as some perks can easily be unlocked to be shared to other characters especially if they're from the main 4 (Jake, Dwight, Meg, Claudette) or other pre-unlocked characters. Why not a perk from a character that woul2 comments 61 views last activity
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It be lovely to have a nice visual of where every hatch could spawn and how it'll appear rather than just pop in. Dirt/dust/sand (depending on map) piles would appear all over the map on top of every hatch spawn. when the hatch is spawned, all piles are blown away to reveal the hatch or the ground as a disappointment to the survivor.2 comments 41 views last activity
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A killer power that allows the killer to swap with any survivor within line of sight. If the survivor is completing any interaction of an common variety: chest, generator, totem and any common object then the killer swaps with the interacting survivor will make the killer become the survivor and teleport the survivor to another common object but the camera of the survivor remains on the killer mi1 comments 21 views last activity
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One of the past events, the new blood generator couldn't interact with any gen related perks. I believe the developers should rename, change tags, or change how generators are treated by making generators considered "objectives" in code rather than just generators as it would be easier and make perks and add-ons usable with new objectives added like the blood generator that isn't considered a gen0 comments 12 views last activity
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I believe for a less jarring transition I think the killer should first drag or throw* the survivor by the leg/limb or unique ability into a position where all camera positions are not clipping or obstructed. If the mori has a start like Myers either the survivor can be put into animation where they run and but tumble into position due to injures as they realize the killer is for sure gonna put t0 comments 22 views last activity
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When the killer hooks the survivor with new animation, instead of swapping for a cage, the closest hook will start to reel down its hook with a pulley through a portal on the ground to appear in front of the killer then reel it back up to make more sense and a seamless transition with the new animation while also possibly allowing new opportunities of sabotage to be added to 2v8 if a system like2 comments 61 views last activity
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The Nemesis is a brute but is a biohazard though the infection he spreads doesn't really have true side effects besides making nemesis' tenacle and zombies 3 hits to kill. This image presents a way the virus should work and encourage survivors to use vaccines sooner than just hold onto and apply at the last moment and possibly be more careful of being infected.1 comments 41 views last activity
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0 comments 21 views last activity