Corrective actions workslike with the old jumps scare checks
SUMMARY OF THE ISSUE: When a Survivor leaves a gen in the exact moment that a skill check pops up it still takes away a charge of corrective action even though doing the same thing without corrective action doesn't make the generator explode
PLATFORM: PC/Steam
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Run a game with corrective action as surv. Leave the gen in the exact second that the skill check noise pops up (obviously not exactly easy to internally recreate)
VIDEO:
PLAYER LOGS:
- Player logs are required from PC players only
I do not know what you want from me here
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