Discussions
4,119 discussions.
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i ask this because i have a friend who has some kind of luck because he can just load into a match as killer in 2v8 so quickly and when we try to load in together it takes forever. so has anyone figured out a way?7 comments 161 views last activity
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I've been playing this game for 5 years. And I played "toxic" games longer like League of Legends and Rust. But none of them allow toxicity to this extend. Sure they don't allow bad word in the chat after end game but thats not a way to stop them. They will tell people to kill themselves, ######### their mothers and many other awful words in steam comments section. Some even DDOS attack, Twitch3 comments 251 views last activity
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Imagine if the illusion could actually make progress on the objects it spawns on. For example, it could progress generators, totems, chests, and exit gates. However, the progress made should be slow compared to a real survivor; maybe 20% slower. Additionally, the generator progress that is required to activate the perk should be increased up to 60% of a generator. Finally, the illusion object wou0 comments 61 views last activity
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I've had this gripe among other for months after recently getting back into the game: Why does Bloodweb not prioritise the character's unique perks within the first Prestige? Looking at this simply from an onboarding perspective, a new player should not be able to put in over a million Bloodpoints into a character and still not have all three perks of said character not be at Tier 3. This doe0 comments 11 views last activity
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Trapper is a joy in 2v8 with his support role if you can coordinate with your teammate effectively and don't end up on coldwind. However he suffers immensely from a few major issues though that should probably be addressed, especially the fact that he doesn't start with all of his traps. Overall he really needs: A: Start the trial carrying all twenty trap B: Have his trap aura visible to t1 comments 64 views last activity
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https://youtube.com/shorts/lUMsEGnsOFk?si=HT3gceoXWLKTJhR60 comments 81 views last activity
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Annabelle concept photo (ImgBB)👉: https://ibb.co/7x2YKP6K Annabelle for Dead by Daylight – Sweet Suggestion 🕯️🎀 Hello dear developers! I would kindly like to suggest Annabelle as a future killer for Dead by Daylight . She could wear her classic doll dress, have bright blue glowing eyes, orange hair, and be accompanied by the shadow demon Maltus beside her. Pow0 comments 11 views last activity
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I've been trying her out again lately and she feels awful. Survivors now have so much time to turn off her TVs and Condemn provides basically no pressure if you're not on a tiny map. Her Manifestation is kind of a joke power against Survivors with any experience and many of her addons aren't useful at all. Additionally, she has a lullaby that as far as I know still shows up on the Visual Terror R5 comments 131 views last activity
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At the moment, ghostface is very lacking in both map pressure and individual chase potential, so I've been thinking about a change that could alleviate that by a lot: When shroud is active, ghostface moves at 5.2m/s(or 4.6 when crouching). This may sound silly but hear me out. Shroud Is an ability with a relatively punishing cooldown. You can be taken out of it by survivors stunning you,8 comments 231 views last activity
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Adaptive Endless Boss Mode with Engagement & Monetization Potential Dear Team at Behaviour Interactive, I would like to submit a more detailed proposal for an experimental PvE mode in Dead by Daylight: an Adaptive Endless Boss Mode featuring a progressively learning AI Killer. Core Concept A round-based Endless PvE mode where four Survivors face an AI-controlled Killer that adapts after3 comments 91 views last activity
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Both Adiris in Tome 7 and David Tapp in Tome 10 have Memory 4100 through 4106. Obviously they can't both be that number, but I'd really like to know who has the numbers correct, and what the numbers are for the other?2 comments 41 views last activity
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Title: Pennywise Chapter Concept – A Beautifully Terrifying Dream 🎈🩸 Suggestion: Hello dear developers! I would love to respectfully suggest a Pennywise chapter for the game. This concept keeps his classic horror essence while fitting perfectly into gameplay. Pennywise would appear in his classic clown outfit , with bright orange hair, glowing y3 comments 53 views last activity
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nice map dropped me))))))))) I play on hillbilly and I get ALWAYS Lery's or hawkins. it is normal? Where is autohaven? why normal maps dropped maximum 1 time out of 10? And then we wonder why the online is low in the game, because the offerings don't work, because in all these ten matches I had offerings on Autohaven lol. Fix the game instead of releasing new skins, or have you not managed4 comments 81 views last activity
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🎈 Killer Concept for Dead by Daylight : Pennywise, The Eater of Fear 🎈 Inspired by Pennywise from It and the novel It , this concept reimagines the iconic dancing clown as a terrifying and cinematic Killer for Dead by Daylight . 🎭 Appearance & Presence Pennywise appears with: ✨ Glowing bright yellow eyes 🤡 His classic Victori1 comments 31 views last activity
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Sorry to anyone who I've played against during 2v8 that happens to be the last remaining downed survivor, I'm not trying to be toxic by leaving you downed not hooking or mori, it's just that I'm probably Trapper or a different original killer and I'm waiting for my random teammate to come do their much cooler mori so I can get in photo bomb it.3 comments 121 views last activity
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🔪 New Killer — The Seamstress Real Name: Eliza Harrow Role: Map Control / Tracker Height: Tall Terror Radius: 32 m Movement Speed: 4.6 m/s 🕯️ Killer Lore Eliza Harrow was the town’s funeral tailor. When the mine collapsed, families demanded open caskets—even when there was nothing left to show. Eliza stitched them back together. Not just clothing—bone, tendon, teeth. Grief t0 comments 53 views last activity
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🎈 The Entertainer — Killer Concept Inspired by: Balloon Boy from Five Nights at Freddy's 2 Role: Global Pressure / Objective Controller Skill Expression: Map awareness & macro decision-making Height: Short Terror Radius: 32 m Movement Speed: 4.6 m/s 🔹 Power — “Hi… Hello?” The Entertainer revolves around a global mechanic called the Party Timer . Concept: Survivors aren0 comments 56 views last activity
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The OG source of horror. The thought occurred to me after putting down one of his books (Holly). It's crazy there isn't a Derry/Pennywise DLC pack. Or something like from the Shining etc. A lot of Stranger Things is completely sourced from Stephen King because it's just a huge homage to the 80's. So can we get a Welcome to Derry DLC pack featuring Penny Wise with survivors like Georgie's Brothe4 comments 843 views last activity
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Hello, It has been ages since the last release of a chainsaw killer and i think its time we should have another. I think Skorge would be a great pick for a chainsaw like killer and could be unique in his own way. (Doesn't need to be a Instadown/ Mobility power). Powers: Main Power: Chainsaw Staff Can cu0 comments 31 views last activity
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Hear me out ya’ll. a killer inspired by ancient Aztecs with a ability that has a death whistle and when the killer blows it, it sends the survivors into a state of terror within range and distorts the survivors screen for a couple secs or has some other effect on the survivor.0 comments 1 views last activity
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One thing that I have noticed in many 2 vs 8 scenarios is that once the survivors have an edge on the killers, killers run between hook spawning locations instead of checking gens to slow their progress or abandoning long chase more. I'm interested as to why this doesn't serve as evidence to support the OG cages that moved once the killer arrived at a cage. I know an argument was that people were3 comments 101 views last activity
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I've seen multiple people try it. But never succesful. I know the time between pickup and cage is small, but unless the time is to small to actuall apply the effect, there are people out there who are precise enough. So is it just a really small chance or really impossible? Edit: Thanks everyone for answering. In the mean time, I've seen it happen a few times. Even to my benefit, twice in a14 comments 542 views last activity
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Killer Concept: The Lieutenant The Power: Ghastly Hunt – A tracking-heavy ambush power. Ghost utilizes a Heartbeat Sensor to detect Survivor heartbeats within a set radius. Ghost would be slowed down by a certain percentage while using Ghastly Hunt - The Mori (Finisher): Tactical Neutralisation – Ghost pins the Survivor with a boot to the chest and executes a professional, suppressed0 comments 15 views last activity
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Hello all, Here is my concept for a killer: A maniac that studied the dark arts of black magic and voodoo learned how to transfer souls from the living to the inanimate (not the dead). The killer can use this power to take control of Crows, broken pallets and doors, and possibly other environmental objects (I understand this could be a lot of work, but I'll let behaviour figure this part out).0 comments 21 views last activity
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Remember, it's an attempt and please try to be civil if you disagree with it. The Pig Increased the multiplier during Missed Ambush Cool-down from x0.08218551 to x0.125 (from 0.378053346 m/s to 0.575 m/s). It's surprising how this attack has such a low movement speed during its' duration. It's still going to be slower than normal Missed Attack Cool-down (1.15 m/s) but it should feel a bi0 comments 51 views last activity
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It would be great if BHVR allowed players to select a set of tasks, like the current event tasks, and have those tasks displayed when they enter the pregame lobby, you know, while everything is locked down. I feel like this would offer a better way to track tasks while players go from game to game. Before clicking “Ready,” players would click a marker next to a task heading. This marker would1 comments 21 views last activity
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NAME: The Stray REAL NAME: Katerina Volkov PLAYSTYLE: Stealth/Close-Range ROUND DIFFICULTY: Hard LORE: Katerina was a relative of Anna (The Huntress). Not a sister, a cousin at that. They got along, played will dolls together like normal girls would.. until disaster struck a few months later. Katerina was abandoned after sleeping in during the events of what0 comments 53 views last activity
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I do enjoy running this perk, however it comes with many consequences. The amount of camping and tunneling is outrageous. Other than that the game especially 2v8 is great to play. I also just wished I knew how to properly use the flashlight. But it takes practice and time.0 comments 21 views last activity
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I think we should allow two players to play as Ghostface, even tho dbd ghostface is adaptation of Ghostface mask from Funworld. But does it really matter who's under the mask? Anyone can be the Ghostface killer . As the killer Ghostface isn't too much overpowered and having both of them could let to many funny moments especially if you and your friend are Scream Fans. Or you could just add ghost0 comments 92 views last activity
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These extra pallets are completely ruining the game. This density of pallets, which adds more pallets to the maps, is completely destroying the players' skill. Basically, you no longer need the skill to use the pallets; just pre-dropping them randomly and praying it works is enough now. This removes all skill from the player and turns experienced players into spoiled brats who want everything ha1 comments 71 views last activity
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anybody else just...not seeing The Henry? is this a sign that our economy is in the tank? or is missing with him just as "feels bad man" as Unknown? I didn't see him at all yesterday. not even once. I keep getting springtraps(i love you so much buddy), Doctors(who then heck is playing this guy?) MYERS(whyyyyyyyy please stop playing him...) with a sprinkle of knight, Clown, gf and wesker please14 comments 321 views last activity
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The automatic camera is literally destroying the killers' gameplay. It hinders hits that were meant to catch and completely destroys the killer's mobility during chases. It needs to be removed from the game immediately. The lack of hit collision also needs improvement. There are several hits that should be connecting, but the game doesn't want to register them as hits. You need to improve the hi0 comments 12 views last activity
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I'm new here on the forum. I bought Hooked on You and I really liked the game. I haven't found anything saying about a possible sequel, but I'm hoping they're actually planning or working on it. Could someone tell me? :P6 comments 151 views last activity
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In my last post, I stated my reasoning for why I believe that The First as a killer in Dead by Daylight isn't overpowered. As it turns out, I was right. Two matches after my unfortunate encounter with (New) Vecna on Midwich that led to the total decimation of my team and me, I matched up against him once more, this time on Toba Landing. I heavily inferred that when facing The First, an indoor ma2 comments 61 views last activity
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i really have bad temptation and i wanna spend my auric cells now but i know during some were in feb the event starts and during this event licensed killer and survivor prices are lowered during this event.1 comments 231 views last activity
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Please change how the hatch works… Last week I played several matches as killer trying to do adepts (Achievements) and always 1 escapes throu hatch. Why if I destroy a whole team 1 must escape? why do they deserve it if they didn't even make 1 gen? I don't want to slug to get the 4th kill, that's boring asf. So heres my suggestion: Make it so when there's one survivor left a counter of 40/30/22 comments 62 views last activity
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What if BHVR got the rights to the smile movie? The map would be the hospital rose works in. The killer would be the monstrosity ( smile entity ) and could kill survivors when looking at them with their power 1 token per second and you need 5 tokens to fill one bar and when getting 4 bars filled if you don’t get therapy from another person in under 30 seconds they die and you turn into that survi0 comments 11 views last activity
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To be honest, i think Ghostface deserves a new chase theme. His theme is way to simple compared to all the other killers chase themes. I think it deserves a little more attention.2 comments 11 views last activity
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I just played my first match against him as survivor since his release (surprising ik, but I don't play too much surv even though I try to balance out both roles). I pretty much got steamrolled by him off rip, and I still think he's nowhere near as OP as people tend to make him out to be. A good player is always going to do well on the killers they know they're good at, and I attribute part of h16 comments 532 views last activity
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So, I managed to get my hands on Myers before he was made unavailable for purchase and finally decided to start trying him out recently, seeing the rework of his kit for myself. After a good number of relatively easy games, minus getting styled on in first match or two because I'm too stupid to think of trying a game against bots first, I've already come to the conclusion that Slaughter Strike is2 comments 51 views last activity
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Hi everyone! As a Ghost Face fan, I feel he lacks a bit of "human" agility in chases. In the Scream movies, he is known for sudden, aggressive lunges and occasionally being a bit clumsy. I’d like to suggest adding a "Shift-ability" (Dash) with two possible balance options: The Core Concept: "Reckless Lunge" Ghost Face can press the Shift key to perform a short, high-speed dash forward to close6 comments 131 views last activity
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It is without a doubt that Blight is the most hated Killer for having some of the worst impact on the game's health and design as a whole. Some people would argue Nurse is because she is stronger, but Nurse has surprisingly had a more benign effect on game design by introducing more Line of Sight blockers in Maps (which does increase Skill Expression in the game as it allows for more mindgaming4 comments 121 views last activity
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Been playing a few games as survivor and these have been getting a bit way too out of hand... Genuinely, why were they scrapped in the first place? I understand that the anti-tunneling needed a major rework, but why was anti-slugging also scrapped with it?61 comments 2,071 views last activity
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The system itself is a good idea but the fact that you can't do/use it until a couple short seconds away from death in a game that was an awful experience due to the killer being extremely toxic in their game play (camping, slug baiting, lobby slugging, etc) is out right laughable. We can't control who we queue against, obviously, but I've had the misfortune a number of times (3 times recently wi5 comments 121 views last activity
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In patches before 9.4.0, doing a pallet save from behind was very easy because the prompt to drop the pallet appeared, whereas in patch 9.4.1 it can no longer be done, is this a bug from patch 9.4.1 ?1 comments 31 views last activity
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Hey everyone, With the big 10th Anniversary approaching, I’ve been thinking about the ultimate addition to the roster. Do you think we might finally see Jason Voorhees join the Fog this year? It would be the perfect way to celebrate a decade of DbD. Fingers crossed!0 comments 101 views last activity
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Just curious why vecna (The lich) is the only one with the mark so far. Are no other killers strong enough yet? Or did bhvr forget about the mark? Or maybe there’s issues with license holders if the killer is strong enough?3 comments 82 views last activity
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This is my rendition of a full chapter for the concept of the plague doctor. The order of information is this: Chapter Intro The Killer Lore The Survivor Lore Killer Abilities Killer Add on’s Killer Perks Survivor Perks Enjoy! Chapter: Veil of Pestilence “Where sickness spreads, courage must endure” In the shadow of the Black Death, a masked doctor wandered the plague-ridden st1 comments 91 views last activity
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Almost every Billy i face has this + Spiked Boots. I don't get why this add-on hasn't been changed yet. It's not like Billy is a weak killer yet it just allows him to brute force every tile without any thought. Just forces safe predropping since almost every single good read you do as survivor in a tile gets you hit becouse he is zooming at Mach10 compared to normal base-kit speed. The downside10 comments 171 views last activity
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NEW KILLER: THE VOLATILE (Przemieniec) Type: Mobility Stats: 4.6 m/s | 32m Terror Radius | Tall Height MAIN POWER: NIGHT HUNTER Pouncing Leap: Charge a leap to launch forward. Special: Instantly vault windows or pallets during the leap. Cooldowns: 5s (miss); 15s (successful vault). Hunter’s Scream: Activates after 2 successfu0 comments 171 views last activity