Discussions

4,119 discussions.
  • ICP > Clown gets Violent J's makeup, along with a suit to match, survivors get a default jersey model, but colors representing a different joker's card, (green for toy box, yellow for ringmaster, red&yellow for the jeckel brothers, purple&blue for COC, red&yellow OR purple&yellow for the mighty death pop, a plain white or black jersey, with the iconic hatchetman slapped in the
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  • First: I play both sides nearly equally (2 survivor matches between 2 killer matches), play 2v8 since the beginning and have 8k hours in DbD. 1.) 10 generators instead of 8 You doubled everything in 2v8 except the gens and I don't understand why. I had a few matches where 5 gens were done in like 3-4 minutes while the killers only gained 2-3 hookstages meanwhile. I usually escape as survivor in
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  • I'm so bummed about it being removed https://youtu.be/fM4tgZ-xOp8?si=_A39j6IHUM2MyQB_
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  • Deathslinger does NOT really need a buff. As far as I’ve seen, his rifle (or whatever you call it) needs the nerf because I can’t even fast-vault through windows or do generators without being instantly hooked. I once got hooked by the deathslinger towards a window and basic attacked in a shack because I dropped a pallet, that’s why it needs a nerf. He shouldn’t be able to do that, he should on
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  • i tested the ghoul on the ptb and it seems like the auto aim was removed or drastically reduced, I'm not sure if this was intentional but the way it current is I kind of feel bad for anyone that wants to play him on console.
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  • Friends, would it be possible to include a difficulty mode called “Nightmare” that reverts all nerfs for killers, survivors, and perks while keeping quality-of-life improvements, while the current mode becomes “Normal” ? In Normal mode , everything remains as is. In Nightmare mode , all characters and perks would be "S-tier," creating an environment where only players looking for the ulti
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  • Hello Is anyone else experiencing the event where when you go to name a perk loadout and as soon as you hit enter it will take your game out of full screen, change your resolution and go back and forth between it like you're hitting F11 ? It's very frustrating, and its been here for so long I hoped someone would have said something by now. It makes me not wanna even use the feature anymore e
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  • that's about it. DS's biggest issue is a lot of maps have gotten tons of invisible hitboxes, random junk tiles that you should be able to shoot through but cant and generally being preran to hell and back give him the ability to move faster when unloaded like springtrap, i'll take a reload hit just to move at 4.6 if the survivor is exploiting an invisible hitbox/tile to m1 them down.
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  • Context: I introduced my friend to the game. He quit after around 100 hours, told me the reason is that majority of people are obnoxious and even game chats in MOBAs are less hostile places. I do agree that a lot of people who play this game are #########, but I pushed him for details, because I wouldn't say it's majority. Apparently the killer experience is especially miserable. When you're new
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  • Something that I’ve always loved about Dead By Daylight was the ability to customize and change the look of every character, Killer OR Survivor, to match the season/event. For Bone Chill, I would wear a winter-themed outfit and for Halloween, I would wear a Hollowed Blight outfit. However, despite how much I adore the current skins released so far for the Hallowed Blight Collection, I would lo
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  • 2v8
    Killer is way too easy to play in this 2v8. Unless you are brand new to the game you should be getting 6-7 sacrifices every game. I have been playing mostly survivor which is very hard to get over half to escape. I've played killer a few times and every match was at least 6 sacrifices if not 8.
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  • it was a long couple years, the 110ers and the 115ers both have valid input and I believe bhvr put off the trickster rework because the movement change wasn't as unanimous as originally thought, despite goes feels good the movement was. I know I'm a little controversial, but I'm really happy bhvr came through on this. I stopped playing Ji Woon soon after his last rework, and didn't find anything
    10 comments 282 views last activity
  • Hi everyone! I’ve been playing a lot of The Animatronic lately, and honestly, his mechanics feel pretty weak against even average survivors. As a huge fan of the character, I think he needs some serious adjustments. Right now, his 4.4 m/s speed makes him much weaker than other killers. On Huntress or Deathslinger, 4.4 speed is justified because they have strong ranged abilities. For Springtrap, h
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  • legion is in dire need of some love from the BHVR team. His kit doesn’t work creating enough pressure on players and the maps are too stretched to make his power useful. He needs some serious love and I would be ecstatic to see him get some buffs or a rework.
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  • I have around 2k hours on this game. This is probably one of my favorite games of all time. However, it is time I start looking for something new to play due to how bad the experience is. When I play as killer, it is a pallet party. When I am first in chase, it is just non stop survivors dropping pallets, me kicking them, they go to another loop, which leads to another pallet. Unless you are pl
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  • The text was created through a translator, errors may occur The Core Issue The Executioner's current active ability — the trail shot — looks like magic and does not match the character's image from the Silent Hill games. Pyramid Head is an executioner and a physical threat, not a mage shooting projectiles. I propose replacing the shot with a lore-friendly mechanic, as well as adding world-alter
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  • love this guy so much, but he needs some love he’s in such a weird state. Hitting survivors with crazy arc shots over loops and such is super rewarding but it feels like he has so many aspects to his kit where he’s punished and unable to interact with survivors and the environment even if he is hitting shots and playing super well. Here’s the changes I would make. Change Survivor grab axe in
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  • that's it really, it's a great feature of 2v8 so i can always play while i wait and makes streaming DBD easier as i've always got content to show, let's add it to 1v4 it'd help with queue times immensely imo
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  • Hi guys! I’m new around here and I wanted to talk about one of the headcanons I’ve had about Ghostface for a few years now. A long time ago I was researching a disorder that used to be called multiple personality disorder, now known as DID (Dissociative Identity Disorder), which is a mental condition where a single person presents two or more distinct identities or personality states. While I
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  • One of the things I've been very vocal about advocating for in this game are clarifications and fixes for my all time favorite killer perk: Game Afoot. About a year ago I submitted a bug report regarding Game Afoot's haste bonus not applying to special pallet breaks. That report was eventually closed with Coordi, one of the mods for the forum, explaining, "Hello, we checked in with the team on th
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  • Hello team of dead by daylight, my name is Antonia and I’ve been a big fan of dead by daylight ever since I used to watch H2O delirious and his friends play way back in 2016-2018. Ever since 2021 I’ve had this idea of dead by daylight collaborating with the 1996 film “The Craft” that stars Fairuza Bulk, Robin Tunney, Neve Campbell, and Rachel True. The idea is that Nancy Downs (Fairuza Bulk’s c
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  • The Trickster rework looks promising but the pressing question for me is what will his movement speed be? Will it return to the original 4.4 of remain the current 4.6? Personally I believe it should stay 4.6 because his powers value comes from hitting people with it repeatedly to get value, meanwhile other ranged killers like the huntress can injure people in one throw(and she is taller so she
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  • Just as the title suggests, his power is lacking, probably one of the weakest killers to use in 2v8 altogether, so here are some ideas to make PH better Trail of torment: Trail segment: increases to 200-250 from 100, why? The maps for 2v8 are AT LEAST 2-3x the normal map size in 1v4, and keeping the 100 trail segment makes his so called map pressure not viable to rely on The trail creation sp
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  • Dead by Daylight Concept Jurassic World Killer Indoraptor Killer Name The Hybrid Speed 4.4m/s Terror Radius 32m Map Lockwood Manor Power Name Bio-weapon Power Description A weapon of the future made from pieces of the past. Perch Pressing and Holding the Primary Active Ability Button whilst looking at a ledge (balconies or the tops of tiles) will cau
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  • (englisch version below) Der Dönermann Etliche Nachtschichten und noch viel mehr Bestellungen haben ihn zu einer mordlustigen Bestie werden lassen. Mit Sandalen und Freizeitshirt durchstreift er nun die Wohnsiedlungen auf der Suche nach den Last-Minute-Bestellern. Dieses Mal will er DEIN Fleisch! Waffe: „Der Gerät“ Der Gerät wird nicht müde, der Gerät schläft nicht ein, der Gerät ist
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  • So there's a lot of insane things that have been happening with killers for a long time, the balancing is a bit of a mess and that's due to the bottle necking of stronger killers. It always has been and always will be, this issue affects both killers and survivors equally. It's beyond frustrating to go against a Nurse with aura reading perks because how can you predict what she's doing thus aura
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  • Aka the nerf Vecna posts. Do survivors seriously even like this game anymore? It's the same cycle: New killer comes out, new killer is fun and unique. Survivors: Wah! It isn't the same 3 killers I've faced for the past 5 years! Nerf it! If you make the cooldown longer you'll encourage more zoning/only attacking when it's guaranteed. Which is exactly what you hate about those powers. And if
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  • 2v8 this time around has been so a**. 9/10 matches I have played both killers have +100ms. This is an epidemic that has been going on for a while. It has been getting progressively worse to the point it damn near makes the game unplayable on the survivor side. The only way to counter laggy killers is to just turn off the the game. It is time bhvr does something about this. Killer mains can't be a
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  • I know adding more Killers will take time because of balancing but I wwould want them to add everyone to 2v8 even if its just OG characters. The reason is that 2v8 gets bland after a while and having more options will be amazing. All survivors all Killers. It might take time but if they play there cards right and actually balance there game. Im sure it will be amazing to see. What are the pos
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  • The toxic behavior in this game is getting ridiculous. I swear its gotten worse and worse every update. I love it when players get salty (unintentionally) but when it becomes all the time it ruins the game for me. We wonder why new players dont want to play the game. From a new players POV they dont know anything about the game and see someone yelling at them in the End game chat with hateful a
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  • I'm extremely biased but I'm super excited for the map reveal that's coming tomorrow and the ptb thats launching on the 24th of this month! I haven't been playing recently, and I'm not really a fan of 2v8 either, but Trickster is one of my favorite killers. I genuinely hope his power is getting a rework or at least some massive buffs since its literally called the All-Kill Comback
    20 comments 391 views last activity
  • THE IT CHAPTER ​LORE: THE COVALENT CONTRACT In the vast, shifting dimensions of the Macroverse, the Entity discovered a hunger that mirrored its own—an ancient, shape-shifting consciousness that thrived on the "salting" of human meat through terror. Rather than a struggle for dominance, a symbiotic bargain was struck. The Entity provides an endless cycle of fresh, renewable prey and prevents t
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  • One of the best factors dbd has going for it is at risk with that spirit fury nerf. Please stop rewording perks to exclude powers, believe it or not that honestly makes perk design even MORE boring and harder having things not interact with powers at all. Let build variety EXIST. Or else killers are generally going to only run slow down and 1 or 2 perks that are only good for the killer they play
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  • Angel killer perks and survivor perks Seraphel: Angel killer: Perk 1: Scourging lockers: coward: When the trial begins scourge lockers are shown around the map. When searching the lockers your killers main power is doubled. For example Huntress can hold to 10 hatchets instead of 5. Spirit gets 2 phases, and so on with the rest of the killers. Kaneki will have 3 lunges instead of 2 and
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  • Title: A Respectful Suggestion for Adding Pennywise to Dead by Daylight 🎈🤡✨ Hello dear Dead by Daylight team! I hope you are having a wonderful day. Thank you so much for all the love and effort you put into this amazing game. I would like to share a small and respectful suggestion that many horror fans might truly enjoy. 💛 Killer Concept – Pennywis
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  • After a while. I have gotten some skins for The Stray after I made the suggestion/discussion for her. I hope she doesn’t ruin The Huntress’s lore in any way or form, thank you for reading and I will now show you the skins. Devil’s Breath ”Not just angry.. scared, but ruthless for Anna” 2. Blighted Stray & Her Sword ”A weak but eff
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  • Are we gonna see any touch ups on Dredge? Are We gonna see fixes so that Artist's object collision doesn't make her unplayable?
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  • I got some killers in my Locked in box: how I normally lock in a Killer is by getting them to p6 so I have there Blood Outfit. This makes it easier to pick who is next. For my Next P100 goal ill let you guys vote on who I go for next. It will be in emoji so I can count how many. Ill check in like a week for the winner Ghost Face: 👻 Trapper: 🪤 Demogorgon: 🐕 Xenomorph: 👽 Chucky: 🔪 Springtra
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  • I was playing Clown for a challenge and, because of a noticeable skill gap in the match, I ended up slugging just to secure at least one kill. After the match, a survivor told me that if I was going to slug, I should at least be running a “slug build.” The thing is, I looked through the perks and couldn’t really find anything that clearly supports slugging, and I also couldn’t find any clear ex
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  • Recently Chaos Shuffle had addons randomized, which was a requested feature by the community. When Chaos Shuffle comes back would it be a step too far to include the feature of queuing for killer and not knowing who it is until you load into the match?
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  • Hollow Knight is not just a "cute little bug game". It is a psychological horror, with a looming existential threat wrapped up in the guise of a little cute game. If you look at its dark horrific themes, it would be a great addition to the DBD community and overall a fun chapter. This is my idea for the killer, and the killer skins that could be released in this chapter. BHVR, PLEASE listen to me
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  • THE BRINE. THE VISUAL & AUDIO PRESENCE The Killer: A colossal, suffocating silhouette encased in a corroded, barnacle-pitted 1920s-era brass diving suit. Dark, oily seawater perpetually leaks from the seams of his faceplate, and his presence is announced by the hiss of high-pressure air and the heavy, metallic thud-clank of lead-weighted boots. The Weapon (The Salvaged Fluk
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  • I'm a Ghost Face main and he needs to be buffed to the current game immediately. One buff idea for him would be to give him 5% Celerity when he's in Night Shroud and when he entered chase mode with Night Shroud, he would retain that boost for 3 seconds. Another buff would be for him to gain 10% Celerity for 5 seconds if Another buff would be for him to gain 10% Celerity for 5 seconds if he is r
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  • I swear on Survivor and Killer experience I see the Gens flying like there birds eating seeds off the ground. How is the Killers supposed to Keep up with this like maybe experienced killers may keep up but how about the newer or the not so skill killer players. So has anyone else noticed where Gens are basically done as the match literally started
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  • 1. Remove ability to grab-attack survivors while not enraged 2. Change Enraged mode activation condition for a timer (similar to The Dredge's Nightfall) 3. When timer runs out, The Ghoul enters Enraged mode for a limited time, which acts like it does now + allows grab-attacks 4. Grab-attack in enraged mode on each unique survivor reduces activation timer by 7 seconds (whats a 1000-7?) Up to 2
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  • So, in the Huntress realms, you often hear what sounds like heavy raindrops, or footsteps on soggy ground. If you happen to look, to me they seem like little footprints running around. Also, they're too heavy for raindrops, and way too large. Also, if it was raindrops, why would they only fall in a line and only in a limited area? Here's my CFT (Crazy Fan Theory): In Huntress lore, it menti
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  • The current system is about hitting whatever is disengaging, but the hit goes to the... The current system of hitting the target that's unhooking, but the hit going to the hooked target, is extremely detrimental and worrying for the current game, destroying the gameplay of the killers to unfairly and unbalancedly favor the survivors. The old hook catch needs to return to the game so that it can
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