Killer perk ideas and abilities for the grimiore vote killer and survivor
Angel killer perks and survivor perks
Seraphel: Angel killer:
Perk 1:
Scourging lockers: coward: When the trial begins scourge lockers are shown around the map. When searching the lockers your killers main power is doubled. For example Huntress can hold to 10 hatchets instead of 5. Spirit gets 2 phases, and so on with the rest of the killers. Kaneki will have 3 lunges instead of 2 and when searching scourged locker in rage mode he’ll have 4 instead of 3 and so on for the rest of the killers. People like nemesis get new animations, for example nemesis can use both hands for tentacles allowing for two hits.
Hiding from your problems won’t help a dam thing - Seraphel
Perk 2:
Doubled hook: At the start of the trial 4 hooks around the map are now tied into 2 hooks together. Becoming doubled hooks, allowing you to hook 2 survivors on a hook that would usually have one hook.
Less movement more torture - Serpahel
Perk 3:
The Devils Scythe: After hitting a survivor who’s full health, this perk activates, giving you 30 seconds to find any other survivor and injure them, once injured they are affected by losing their speed boost when hit.
Don’t run, understand my pain like I once did - Serpahel
Science Survivor
Perk 1:
Invocation: The Spirit
This invocation takes 60 seconds to activate. Once activate you are injured and broken for the rest of the trial. For the remainder of the trial you can phase, once in phase you cannot stop until 10 seconds end. For the first 3 seconds of phase your character design is invisible. In phase you rely on sound for generators, injured survivors, or hooked ones. You can see the killers scratch marks as well. Pallets, vaults, or lockers are highlighted in yellow, with obstacles highlighted in white. Working on a generator forces phase until you get off, as well as unhooking, and stunning a killer with pallet, when phase is forced you don’t gain the invisible effect and are seen throughout the whole time.
The spirit is extraordinary. Her bloodline holds capabilities - Dita
Perk 2:
Hypothesis Tested: This perk activates when a survivor is picked up, to a 1 to 30 meter radius you are allowed to call upon the entity to block off any hook within that radius for the picked up survivor, along with scourge hooks, when all 5 tokens of this perk are depleted, you can no longer call upon the entity, and you suffer from the entity, wrapped around your head you suffer from 15% decrease on all actions.
All my life I thought you were a fairy tail, but look at you, your true form, entity… - Dita
Perk 3
This will outta teach you a lesson - Dita
Outplayed: When near a pallet, you can slam it more aggressively than usual with a new animation, stunning the killer longer but leaving you exposed for 10 seconds. This then goes on cooldown for 40 seconds.
Seraphel powers
Main powers: The Seven Deadly Sins
The killer uses his left hand to scroll through all 7 sins. Each with their unique power
1. Pride: Whenever you want split yourself into 4, being able to control each one manually, by switching through them and moving them around, this can help you cut off generations or trap survivors. If the survivor stuns a pallet on any of these you gain 1 stack of reborn, up to 15
2. Greed: Every chest around the map is turned into rare chest, searching these allow to survivor to get a white feather, or a fallen feather, the white allows you to parry the killer and stun them, as the black follows the same but gives you the oblivious and exposed effect for 15 seconds
Reborn: After enough actions from the seven deadly sins, each is punishable. Pushing you further to death. 15 stacks of punishable actions give you reborn
3. Lust: this sin allows you to snap your fingers at a survivor, forcing them to walk towards you. This will not work if there behind cover. If there behind cover you gain 1 stack of reborn
4. Envy: This sin allows you to switch into two forms. One being female, where you are slim, able to slide underneath pallets, and ball up to jump through a vault. The male form is big and buff, allowing you to use an axe, reducing your haste but giving you power, pallet breaks only come from the axe and you cannot vault windows, winding up the axe takes 6 seconds, but every hit is a down. Going out these forms give you a stack of reborn
5. Gluttony: going to the table in the map allows you to eat. When enough food is removed, you gain 1 stack of reborn
Table: this allows the killer to eat, as well as the survivors to get rid of the food, on the top of the screen in the middle will lay a hungry infant Serpahel, where when the killer goes to the table and eats, it slowly makes the icon fat, when fully fat the killer becomes fat, making him slow but allowing him to use a scissored whip to hit survivors from far
Sloth: This allows the killer to hide in the locker and sleep. Forcing survivors to get notifications. This forces survivors to open the locker or the killer can get all stacks of reborn instantly. Once opening, the survivor has a 30/70 chance to wake the killer or leave him sleeping, if the survivor wakes the killer, they’ll get grabbed and able to be hooked, if not the killer will wake up shortly after and be able to enter flight mode.
Flight mode: The killer can enter flight mode and ascend above to sky. Seeing all survivors and flying to anyone they want
1. Wrath: When all 15 stacks of reborn are reached, use wrath to enter reborn. Where you rebirth from a coffin. This can be delayed by 10 seconds if survivors lock the coffin. When in wrath you lose all sins. Gaining a scythe you can throw and m1, throwing allows you to pull survivors to you. When survivors try to drop pallet you can cause an animation to cancel it with the scythe as well as when they try to vault windows. You can preform a rush attack where you spin the scythe in circles, breaking pallets, vaults, and downing survivors with one hit.
Sub side power: Infant Serpahel
Summon infant doll Serpahel on generators, hooks, or pallets to use as a camera, as well as every 15 seconds manually start a lullaby, allowing survivors to hear the lullaby over your terror radius and heart beat. Only one infant Serpahel can be used in only one location
Serpahel can also be placed behind corners, being able to stalk survivors peeking out obstacles around a 16 meter radius, building stalk meter. Survivors have to find all 5 locations of the infant doll within 16 meters to stop stalk. If stalk is successful they are sentenced to judgment
Judgment: A hell like rabbit hole where survivors are forced to find ropes to rescue the survivor. Putting survivors in these count as a hook state. When rescued, the survivor will be protected by angel wings for 60 seconds. Then those wings will spike the survivor after the timer and they have to struggle, in order to get out. As the other survivor who rescued them suffers from black feathers you can teleport to when they preform helpful actions like cleansing totems, generators, healing, or unhooking.
Seraphel bio:
Seraphel was an angel of many words, not just any words, but unordinary words, he was unordinary. When Seraphel was born from heaven he was no angel nor demon, he was half breed, but along with that can misunderstandings, chaos, and the fall of heaven. October 7th 1999, the day Seraphel was born. On that day heavens trumpets blew loud, not from judgment, not of doom, but of celebration, from Cane’s baby, promised to change the world, aspects of heaven and hell, earth, and reality, the birth of a righteous king to rule mankind as well as all of heaven, but when the baby was born it was like heaven lost its light, clouds dimmed, rain stormed, and people stood quiet, for days, weeks, and months, as Seraphel gained older chaos only spreaded.
When Seraphel was 10 he recalled his birth in every memory fragment he could remember, he was different and special, felt emotions no other angel could, no other demon could, the day he was born, many realized a sin was created. One that couldn’t be erased, God spoke, Jesus heard from beyond, even dead men cried, heaven stormed, trumpets sang but like screams from missing lungs off a body, Cain walked upon the throne, head down, legs limping, not from scars, but from fear, he walked upon god and handed him the baby, said his name was Seraphel, god looked, god noticed, Cain had a baby with a devil, and Seraphel was a nephilim. Ever since that day Seraphel saw himself as different, heaven misunderstood him, but despite all that god showed love, so Seraphel had a reason to push forward, and then he met Grendel, the son of Cain, and as siblings, they got along. One day Grendel told a tail, a story, a heroic journey, an epic poem. A man who traveled the sea, amongst sea creatures, storms.
One night, the man John’s came across an island, his smile looked heavy and faded, depleted of energy he walked off his ship, with his gear behind and his head high he a-boarded the island, to find nothing but grass, but soil, but land. As he arrived deeper in the island he swore he heard echos, ancient voices, like the ones from mythology, saying he was close, how this would finally satisfy his abusive dad, more than drugs ever could, more than money, wealth, abuse, ever could. So he smiled, ignoring the cuts he bared, he pushed forward, found treasure, a room of it, he found a Grimiore, as the pages wrote itself he lost himself, it talked about his dad, his story, until the final page, was he looking for salvation, or death. As he opened the final page, he only saw the Ten Commandments, and the seven deadly sins, that’s who he walked with the rest of his life.
After the story Serpaphel tried sleeping, but couldn’t, the thought of the story clouded his mind, in mist, but sharp like fog, that same night he was almost killed by fellow angels, his mind was fogged with sin, as heaven collapsed due to many sins, to the
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