Discussions

339,005 discussions.
  • After the amount of people that have been (seemingly) working with the killers is insane. I've seen it 3 times just today. Like at the end of the game letting me die on 2nd hook while the killer watches them finish the last gen. Is anyone else dealing with this? (And yes I pull my own weight I considered that)
    0 comments 11 views last activity
  • I have seen so many people on youtube complaining about the anti-tunneling change. I think this change needed to happen but I do see their point. What if someone is stupid enough to walk in front of you after being unhooked? Do you just pass them by? There is so much potential for toxicity and bullying there. Here is my suggestion…. change it to a timed thing… so if someone is unhooked, and the
    0 comments 321 views last activity
  • Ok, I know a BHVR employee isn’t going to read this and just magically decide they need to fix Badham Preschool, but please if you see this at least read it. Why is this map still the way it is? Eyrie got changed a year or two after release, and that map was just as bad as Badham. I’m genuinely curious why no one has looked into adjusting this maps balance, it’s awful. I play a decent amount o
    6 comments 222 views last activity
  • 重要 パブリックテストビルド(PTB)はSteam版のプレイヤーの方のみアクセス可能なベータ版です。家庭用ゲーム機版・Steam以外のPC版の方はご参加いただくことができません。またベータ版という特徴から、すでに修正作業に入っている既知の問題がいくつか発生することが確認されています。 PTBの参加方法は こちら 。 新しいPTBのフロー PTB 9.2.0より、テストサーバーにセーブデータをコピーするプロセスを簡略化するため、PTBへの接続方法を変更します。 Steam経由でアンロックされたキャラクターと新しく追加されたキャラクターはすべてPTBでもアンロックされます。 DLCコンテンツがSteam以外のプラットフォームやゲーム内ストアでアンロックされた場合、
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  • They acknowledged the cheating, but if you quit when someone cheats against you, you still get locked out. And I understand the problem with rage quitting, but come on. If you're getting tunneled left and right because killers are mad then it's just not fun. And I play killer so I'm not talking about the survivors that are being jerks back. I'm talking about when a killer gets mad that you looped
    0 comments 21 views last activity
  • I really dislike in 2v8 how, whenever you select a class, it changes automatically whenever: 1. You select a different survivor 2. After 4/4 people already picked it and you get forced into a different one, but it even stores the forced different one for the next match, instead of the original one you picked I feel like this system has inherited some legacy behaviour that only make sense with
    0 comments 21 views last activity
  • After reading your patch notes there’s no question you guys have no idea how killers are played, the time it takes to kill a survivor and the knowledge you requiere to actually challenge good / decent survivors. If you are going to balance your game for people that have no skill, are new or are just messing around, you are effectively killing the skill progression and your established player bas
    24 comments 482 views last activity
  • After the latest PTB patch notes were released, it was no surprise that it divided the community, most arguments and comments diluded into us vs them. Regardless of what side a player is voicing their opinion from, I think it now more important now than ever to be objective about these changes. Unbiased and looking at the bigger picture from both sides rather than just one side. However, we all
    21 comments 412 views last activity
  • I noticed in another discussion with @jesterkind toolboxes being mentioned as a problem, and I can see why, especially when it comes to gen-rushing. I think there needs to be a pass done to toolboxes, in a similar fashion to the recent map and key reworks. Here's how my idea would be like: Removed: Worn-out Tools (brown), Mechanic's Toolbox (green/blue), Commodious Toolbox (green/blue). C
    11 comments 211 views last activity
  • SUMMARY OF THE ISSUE: I believe that this is because the survivor disconnected, they dced as I carried them to a hook, when the bot unhooked they started using wesker spray on themselves and I was able to just instantly grab them and hook them. Walking past the hook at multiple different points later there was a huge circle of scratch marks under it. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON
    0 comments 21 views last activity
  • Survivors have a timer, they cannot work on generators until they fill up their repair gauge by being in a chase. Once they've been in a chase they can repair generators for the same amount of time as the chase. Otherwise, they cannot work on generators. If survivors complete 3 generators within a span of 300 seconds between the first generator and the third generator, they cannot use items,
    0 comments 31 views last activity
  • DeadByDaylight-backup-2025.08.31-10.57.22.log SUMMARY OF THE ISSUE: Pallet Stunned mid activate before skeletons manifested. spell no longer activatable image just flickers instead of charging for rest of match. other spells are unaffected. PLATFORM: Steam, PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: was trying to mind-game a Pallet on The Game. got too close
    3 comments 41 views last activity
  • Resilience wont show up anywhere in the inventory also doesn't show up when u search for the perk either, only happens when I play Leon or Laurie but it shows up for every other character has been like this for months
    2 comments 263 views last activity
  • I’d like to start by saying that the version of Michael Myers before the most recent rework truly captured the essence of his character. He embodied the slow, methodical, and terrifying presence that made him iconic in the Halloween films. The new rework, however, seems to diverge from that identity, adding a dash ability and increased speed that feels out of place for a character who is know
    10 comments 401 views last activity
  • 🔥 Just watched the trailer… and what if I told you it could be more than a floating head? Enter Thai folklore’s darkest duo: the Krasue —a floating female head with organs—and the Krahang —a demonic, bat-like nightmare soaring through the night. Now imagine them fused into one unstoppable killer. Not only terrifying, but this could also hint at a trans or non-binary backstory, nodding to Thai
    2 comments 611 views last activity
  • Importante: Novo Processo da PTB A partir da Build de Teste Público (PTB) 9.2.0, estamos alterando a processos da PTB, simplificando o processo que utilizamos para transferir dados salvos para as versões de teste: Todos os personagens que você desbloqueou via Steam serão desbloqueados na PTB, incluindo qualquer novo personagem introduzido nesta atual
    1 comments 2,222 views last activity
  • The Killer: The Hunger Height: Short (Height akin to Onryo) Movement Speed: 4.6 Meters Terror Radius: 32 Meters Weapon: Claws Appearance ( A dark shadowey humanoid that looks like Dredge's Remnant if it became a humanoid.) Killer Lore: For as long as humanity has existed it has expanded their horizens and urges…. As humanity began to evolve and began to think, to forge blades, to build b
    0 comments 52 views last activity
  • So as Im writing this I don't really think it's a good idea but my thoughts are what if all Killer powers are disabled while in the basement and all Killers move at 115% or 4.6 m/s. That would mean no more traps in basement, no more insta downs, no teleporting, etc.. it would also not let survivors use killer items such as Wesker sprays, Cenobites box, or Veccnas items. Perks would still work
    3 comments 71 views last activity
  • The 9.20 patch makes Dead by Daylight less fun by adding dumb restrictions like blocking generators and speeding up gen progress when a survivor dies, which only makes the game feel restrictive and snowbally. These changes reward bad survivor gameplay, letting players who recklessly stay in the killer’s face still get rewarded instead of punished for mistakes, while at the same time punishing kil
    2 comments 151 views last activity
  • So I was using Residual manifest and brought a key just to open chests faster, and then for some reason, opening chests with keys and then rummaging, will always give you another item instead of the Flashlight you're supposed to get with Residual, and then it counts as consuming a token. This was on PC, so I'm not sure if it affects Console too. https://cdn.steamusercontent.com/ugc/1547981601852
    0 comments 21 views last activity
  • I'm minky_senpai on ps4 and she's lunarmich on xbox. Feel free to add us and play when we're both on. Let's survive, be productive and hopefully have fun lol we'll have your back as long as you have ours 😊😊
    0 comments 21 views last activity
  • SUMMARY OF THE ISSUE: PLATFORM: PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: When pinning quests to your quick menu, all of the pinned quests disappear after closing out the game. When loading into the game again, only two quests stay pinned, two of the milestone quests (repairing generators and escaping trials). In the main quest menu, all of the unfinished quests keep re-generati
    0 comments 21 views last activity
  • Well, I see a lot of people panicking and even outraged about the 9.2.0 preview, and with good reason. I understand that many hate tunneling and the slug, but there are already perks in the game to counteract this. In my opinion, the devs want to make the game easier for the survivor instead of improving bad perks that no one uses. One of the points is that the killer himself will no longer have
    10 comments 271 views last activity
  • Seeing as you are dealing with Qol … How about you sort client side / ping. I mean, at least try and match ping? It's so dull seeing 200 ping Huntress cheaters and so-on. It's not that difficult to ban VPN, or filter ping from lobbies. Match high-high.
    5 comments 71 views last activity
  • People constantly claim DBD has mmr, but its just not true. Every single match recently, I play against people with 10x my hours, and I end with 3 hooks max. Next patch completely kills killer on top of that, so what am I meant to do? Uninstall? I wait 15 minutes just to get ######### on every match, and my apparently "invisible MMR" never changes. There's seriously nobody at my skill level playi
    26 comments 611 views last activity
  • I have been thinking, about the Anti-Tunneling, specifically on the gen regression and block prevention. Isn't this also semi targeting those matches when the Suvivor gives up immediately? Like you find them and they stop moving or stay under the hooks? Because a killer trying to prevent the regression/block prevention will not over look those individuals? Which helps those individuals who wa
    21 comments 261 views last activity
  • Instead of having to pickup his traps at random spots on the map, make workshop benches stationed near each Generator where he can pick them up. Have all workshop benches share the same number of traps. Let him keep his haste from setting them up. Give him a secondary power/trap involving building barbed wire at a work bench. Barbed wire can be attached to window vaults. When triggered by a su
    3 comments 52 views last activity
  • I understand that the changes coming to ptb, are because sluggin and tunneling are boring playstyles to the receiving end, because they reduce their interation with the game, therefore i can agree with making the game more frenetic, but wouldnt that have to include immersing and gen rush? Both reduce the interaction the killer has with the game, are just boring ways of gameplay that are simply
    22 comments 381 views last activity
  • So, usually a PTB drops on Tuseday and even in the developer update they said next Tuseday (September 2nd) is the release of the PTB. However, the social media accounts just dropped a new teasers that says the PTB will be on September 3rd (Wednesday). So, which one is true?
    21 comments 5,373 views last activity
  • SUMMARY OF THE ISSUE: When you queue up as killer in 2v8, and use the play while you wait feature, your survivor lobby auto readies you up without user input. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Queue up as killer in 2v8 Use the Play While You Wait feature DO NOT ready up as survivor Wait 3-4 minutes You auto ready. Note: If this is intentional and not
    1 comments 92 views last activity
  • She is horrifying! 😵‍💫😵‍💫 Like holy!! Good job! If you haven’t seen the trailer here it is. https://www.tiktok.com/t/ZT6GGYVXf/
    22 comments 571 views last activity
  • The following is a bunch of alternative solutions to the idea in Patch 9.2, ones that aim to try and fix the unintended consequences. This is coming from a person who plays about 60% killer, 40% survivor. I'm open to and kind of looking for critique. Anti-Slug: Problem it's trying to solve: Slugging that's unnecessary, and allowing survivors to recover from losing games. Sometimes there's one
    1 comments 52 views last activity
  • Latest Video posted By Dead by daylight twitter. PTB launches tomorrow! https://x.com/DeadbyDaylight/status/1962893483355607280?t=3OdOq7Dny6gw6nTYnyAq8g&s=19
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  • With the recent rework of maps and keys, several add-ons for the two items were retired. While they are no longer able to be brought into the trials, these add-ons are still visible in Survivors' inventories. BHVR's stated reason for this was to allow players who are collectors to still be able to see their collection of add-ons that they have accumulated over the years. This isn't the first time
    0 comments 51 views last activity
  • Hello, I am very excited to try the Michael rework, I feel like this rework will be interesting and fun Michael myers is an unstoppable force not much slows him down, he always catches up especially when you least expect it. Hopefully since his rework came early maybe we can get skull merchants rework early as well. I already said multiple times she didn’t need another rework, survivors just hate
    0 comments 11 views last activity
  • this is an idea i had a while ago but with the upcoming slugging changes it seems a bit more relevant and possibly important. the killers first chase is often the most important and pivotal, and having your pressure taken away from you on the very first earned down can be extremely frustrating and sets a losing tone for the very rest of the match (especially if that down wasnt quickly to begin wi
    2 comments 42 views last activity
  • First off, I just want to say that "play while you wait" feature is absolutely superb, 11/10, it's a great solution to killer waiting times. The new items (except smoke bomb because it got nerfed into oblivion) add a bit of veriety for survivors, especially keys, which are really good for chest looting. However, there are also issues still remaining. Not gonna touch map designs I am not interes
    0 comments 21 views last activity
  • I know that on the ptb where they first added the the extra presets for outifts and loadouts we could change the name of both the loadouts and the outfits presets. I noticed that for some reason we could only change the name for the loadouts presets when the update came to live. I would personally really like it if we could also change the name for the outfits presets. Is there any change that th
    0 comments 1 views last activity
  • SUMMARY OF THE ISSUE: visual quality is unplayable and textures not loading in. PLATFORM:ps5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: map looks fine until you go anywhere near the shack or main buildings then the map becomes dark and unplayable. VIDEO: PLAYER LOGS: Player logs are required from PC players only.
    1 comments 21 views last activity
  • SUMMARY OF THE ISSUE: The medkit addon is blacked out but not from the entity. Pressing the button to spend a lot of blood points freezes my game. PLATFORM: PlayStation 5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I opened my game one day and it was just that way. Nothing specific happened it was just there. VIDEO: Won’t allow me to upload the video but here’s a picture.
    1 comments 21 views last activity
  • SUMMARY OF THE ISSUE: I had the mission "Glyph Caretaker" from tome 11 activated. When I played a game in the Nostromo Wreckage map, the white glyph spawned under a ramp and I could not reach it. It happened to me before with a re glyph mission in the exact same space in the same map. PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Play a game (Regular or Chaos shuffle) on N
    2 comments 82 views last activity
  • SUMMARY OF THE ISSUE: Michonne's first and second charm slots are flipped. Equipping a charm in the first slot puts it in the middle on her model, while equipping a charm in the second slot makes it appear first on her model. PLATFORM: Steam. STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Equip any charms onto Michonne on any cosmetic preset and they will appear in the wrong order on the m
    0 comments 11 views last activity
  • Honestly reading everything about his patch seems great It might actually revive the survivor players by making it so not every game is a confirmed loss Killer players will now get into matches much faster because of it aswell they get basekit bbq! Literally all killer players need to do is not tunnel and theyre given really decent basekit buffs Survivor players will be able to live for more
    Mod
    88 comments 1,985 views last activity
  • Which Survivor or Killer has the most aura in the game?
    9 comments 151 views last activity
  • I'm reposting here because I mistakenly posted in General Discussions first, apologies. I've been thinking about this recently because I honestly feel like the way condemn works genuinely cripples her design space. Condemn is both exceptionally powerful and exceptionally inconsistent. That power prevents her from having any meaningful ability in any other area despite the fact actually getting t
    1 comments 41 views last activity
  • The upcoming update (despite hopefully tuned down) will massively hurt Twins. The current design of Twins is forced to slugging, as Victor you can't hook survivor and as Charlotte you have to travel long distances to pick up which might be already too far before heal or recovery happens. If this patch comes live then Twins urgently need some love, I know they are not popular, but those who likes
    0 comments 1 views last activity
  • Get a toggle option? Like I know why but they have the ability to Spin and 180 Lunge without trying. I play console and don't want to throw up every time I tilt the right toggle for an advantage no one should have. I have default/low camera sensitivity and toggle off for the same reason. Commitment to the horror aspects. I don't prefer getting caught and losing the subsequent chase, but that's t
    0 comments 51 views last activity
  • SUMMARY OF THE ISSUE: The Knight is not able to summon guards unless the patrol path is at max range. Pressing m1 to summon the guard does nothing. I can m1 to attack normally in game, m1 is only unresponsive while summoning a guard. Doing an "Order" option works normally with m1, only "summon" fails. PLATFORM: PC/Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I played two matches on
    1 comments 42 views last activity
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