Discussions
339,005 discussions.
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This will likely be shot down or ignored, but no one can say I didn't at least try. Bringing back an old idea with some extra stuff too. Anti Slugging While in the Dying State the survivor will progressively move up to 20% faster over 30s. While in the Dying State, if a survivor is at 95% or higher recovery they can press the rush button to enter Desperation. Desperation is the Survivor over0 comments 32 views last activity
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I've been thinking about this recently because I honestly feel like the way condemn works genuinely cripples her design space. Condemn is both exceptionally powerful and exceptionally inconsistent. That power prevents her from having any meaningful ability in any other area despite the fact actually getting the mori often only happens to a single survivor if at all. Not to mention being an M1 kil0 comments 31 views last activity
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サバイバーの這いずり、トンネル対策についてですが。 ハッキリ言ってありえないと思っています どれだけキラーをバカにしてるんでしょうか ただでさえ人口の少ないキラーをゼロにしたいんですか? フックキャッチもなくなり、主要の後退パークも弱体化し。 AFCも導入され、さらに這いずりやトンネルまでするなと? 私はサバイバーを8割、キラーを2割ほどの比率でプレイしており DBDも8年近く、プレイ時間も数千時間に至るまでやっています。 過去にも酷いアプデやバグなどはありましたが それでも様々な施策を取り入れてユーザーの人口を 増やして人気のゲームとなったDBDですが 今回に関して言えば最低最悪のアプデです こんなことするくらいならセキュリティを強化してチーターを少しでも減らしてください。1 comments 81 views last activity
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First of all I agree on identity loss and nonsense dash as 32nd dash killer in game (overreact). → Keep the idea of switching pursuer and stalker mode (stalker grants him undetectable and he can see aura within 32m range, pursuer grants him speed actions buff) → Once he fully stalk someone, he can mori them without any hook needed (tombstone basekit), let's say he has to stalk someone for 40s i0 comments 11 views last activity
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Slugging reduction update: → there is nothing good about this idea, the game is based around teamwork and those flat overbuffs make solo survivor capable of doing everything on their own. If you slug for pressure, them getting on their own after some time without intervention of other player isn't pressure Solution: Completely scrap antislug reduction mechanic Antitunnel update: → again every0 comments 31 views last activity
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"Frustrating for survs"? Huh, have they ever thought about "frustrating for killers" if Survs play aggressively? Does anyone watch live on the Hong Kong server? Surv players there play extremely aggressively. I used to watch Killer streaming a lot, but now, I just feel as stressed as the killer streamer. They are not losing to surv players, just losing to perks and add-ons. Viril makes survs ha27 comments 451 views last activity
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I feel like the perk needs a change. 90 seconds in terror radius is just not it, efficient team is able to finish 4-5 gens in that time. One use of a perk isn't really great too for saving - I can bring background player and save people every 20 seconds with flashlight.14 comments 332 views last activity
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With the whole head-detaching feature (I hope it's true) and possibly even more additions with this new Killer. I wonder, did the devs change their stance on gore? 🤔 They’ve mentioned before that some countries have pretty strict laws and regulations when it comes to violent content in games. If that’s the case, how are they planning to balance that now, and how will it show up in-game? Perso6 comments 301 views last activity
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Hello, to all nurse main, i'm a controller Nurse main (since 2018), currently switching on mouse andSo i can't choose my dpi, but i've been testing different sensitivities, the sweet spot seems like 60-80%(currently on 70%) but i may not have enough practice with that ( flicks, moving mouse fast enough etc..).. on controller i used to use like 90-100%, do you think it may be too much on mouse? do you recommend me getting used with that, or may i have more advantages lowering the sensitivity(for4 comments 81 views last activity
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I think it was only out twice but just 2v8 and chaos is getting dull or overall boring. Lights out had just a few days then poof it was gone but it feels like you can't go a month without chaos or 2v8 showing up...just please for the love of anything bring lights out back or just a new modifier. I took a good break maybe three or two weeks off dbd and just found that man it feels dull when nothi15 comments 371 views last activity
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Hey there, I know there's a lot of upset about the upcoming changes - this is not that. I'm looking forward to the PTB and I have faith that if certain elements go poorly, they'll be reworked or removed before live. However, there is one killer that I really think some kind of exception or rework is necessary for: Sadako. Because Sadako has a secondary way to kill survivors, she has access to2 comments 11 views last activity
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So I have seen a lot of survivors hardcore metaing Lithe like no tomorrow. Making this game incredibly painful as killer. Usually if survivors over abuse a perk, it normally gets nerfed or changed. Why hasn't Lithe been touched up yet? And what are some good perks to counter it? Its just SO ANNOYING its like everyone's mother has Lithe on them.4 comments 101 views last activity
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Slugging reduction: for the most part, I think this is fine. I do feel like if 90 seconds isn’t enough you can maybe bump that up to like 120 seconds. But overall, if you are really going to slug a survivor to go after another person real quick that’s nearby. That’s probably gonna take like 40 to 50 seconds. I do feel like killers like twins or singularity this could definitely be a bit of a prob24 comments 511 views last activity
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The menu music is way too quiet. Its something thats been bothering the hell out of me for a while now and I don't think Ive seen anyone else talk about it. The menu sound effects (bloodpoint in particular) being as loud as they are doesn't help. It would be nice if the audio could prioritize the music more, or if there could at least be individual audio settings for menu sounds.0 comments 1 views last activity
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BHVR's decision to replace Strahd with Vecna might seem like a minor change, but it actually highlights everything wrong with how Dead by Daylight is being managed. Their reasoning was straightforward enough: they didn't want two vampire characters back-to-back with Castlevania coming right after. Fair point on paper. But step back and look at the bigger picture – this perfectly captures how the0 comments 92 views last activity
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every time they've introduced something to "address survivor complaints" i remember them nerfing it to the point where it's completely ineffective. why do people think this will be any different?62 comments 1,271 views last activity
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having a semi basekit pop , furtive and bbq is not the same strenght for all killers . Firstly the gen regression needs to be applied on hook ( rework Pain ress to balance this) . The reason is that even on live version perks like pop are not as usefull on the low tiers for two reasons . They lack the time and mobility to go around kicking gens even if they can see auras it doesn't mean they wil4 comments 91 views last activity
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played this game from release,seen some really good updates and some bad.I had given up on this game twice before due to some of the updates and frustration on playing them.I do play mainly killer and am happy with a 2k,play for fun and not a sweat.Never play meta builds actually like playing trapper and occasionally spirit.The new update if it is as it reads on paper quite severe. They have ess7 comments 301 views last activity
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its a shame as the jumpscare myers playstyle was the most fun you could have in dbd. Now if i pick a offering to go to lerys im probably gonnna get coldwind as a map where everyone can see you from a mile away. If you wanted to change map offerings just have when survivors choose an offering have it be 20% and if the killer does it have it have a very high chance.13 comments 242 views last activity
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I am 20M mainly looking for a duo with someone around my age. I have around 2K hours almost all on survivor. I like a mix of fun and sweat but I never take the game too seriously either way. I might not play every single day but when I do it’d be nice to have someone to play with (solo q is hell). Currently on PS5 but I don’t care what platform you’re playing on. Add me on discord if your interes2 comments 81 views last activity
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Just imagine how popular this chapter would be, most popular survivors could be Ellie and Joel and maybe even Abby? I think this would be a really big chapter for them considering its so many diff locations they can choose if they brung a map to this chapter, St. Mary's Hospital, Jackson, The Boston Mall, Silver Lake…..They could create "Clickers" as the Killer and possibly the zombies? I feel li3 comments 51 views last activity
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An invisible wraith shouldn't be able to body block. A survivor should be able to go through them.4 comments 61 views last activity
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Deathslinger as John Marston from Red Dead Redemption would be cool!0 comments 2 views last activity
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So those last patch notes are something, if they go live can we reduce hooks from 3 to 2, remove the tbagging ability, and increase generators from 5 to 7? I think that would be a fair trade. Also I'm kinda shitposting here so don't take it to serious. Just some ideas.12 comments 181 views last activity
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Basic movespeed → Every killer base are 5 % faster when in chase → Every killer is 15 % faster when out of chase (this will have 10s cooldown after landing basic attack when in or out of chase) Basic lunge → base value increased by 30 % so it's sorta works like mini antiloop at unsafe pallets across killer roaster Basic damaging → kicking generator regresses it by 10 % (max 8 kicks) → the4 comments 121 views last activity
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Dwight the Brave and Dwight's Fright are two Tome challenges from Tome 3 levels 3 and 4 that are just annoying to get. You have to hide within 10 meters of the Killer for both of them. One for 60 seconds and the other for just 30 but also escape. I know the tome challenge will display on your screen when completed but I wish it would show you how much progress you've made toward it also. It3 comments 72 views last activity
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SUMMARY OF THE ISSUE: this skirt from the deep rift clips into itself and looks terrible PLATFORM: switch 2 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I wore the skirt VIDEO: switch can't record video during gameplay PLAYER LOGS: Player logs are required from PC players only.0 comments 21 views last activity
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After playing enough 2v8 against legions assisting Onis to get their power quick, I would very much like the flick to be nerfed. It is completely unfair that you can't do anything against that. Oni was fine the way they were before. The new 360° flick is insane. Billy doesn't have it.. why play billy if you can just easily do that on Oni? Again I bring this up, you have all these insane killer b4 comments 121 views last activity
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While 9.2.0 provide some interesting changes it doesn't change the core issue which is that half of the killer roaster can't compete without playing super sweaty and running full slowdown and iri add ons. Solution p.1: 5 gens remaining: Survivor repair at 1.0 charge/s, heal at 1.0 charge/s 4 gens remaining: Survivors repair at 0.9 charge/s, heal at 0.9 charge/s 3 gens: 0.8 2 gens: 0.7 1 gen7 comments 131 views last activity
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This idea comes from user @Slan So basically the basekit pain resonance, it would save time a lot of time actually than just having basekit pop that requires you to hit a gen. Yes it removes ability to choose which gen which to regress and will probably make certain people mad but this is just more in flow and more natural synergized than basekit pop. Its better for it to be automated regre18 comments 321 views last activity
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What I would honestly love more than anything for this game, would be a 3rd queue option on top of killer or survivor, a quick match option. One that lets you queue up as the faster wait time role. This queue, however, would also offer a play while you wait for the slower queue role, regardless of whether it is killer or survivor. This would help queue times acrost the board in all regions! Ple1 comments 31 views last activity
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9.2.0 has been and will likely continue to be controversial, but I just want to focus on one thing at the minute, specifically the last part: ^ I think we can all agree this seems clumsy, right? I don't remember any other time universal mechanics like this have been specifically nerfed only for the games' strongest Killers. This is kind of an inevitable0 comments 41 views last activity
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For several months now we’ve had the new system with a 20% chance of getting the map you want. Personally, I don’t think this change works very well. My idea would be to replace this system with a map token – an item that lets you pick the map you actually want to play. This way, offerings from maps people don’t really use wouldn’t go to waste, and players could still have meaningful control ove3 comments 31 views last activity
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The teaser from the next killer shows the date 3 september, but on the dev notes its was written that we were getting a live balance preview for tomorrow, I'm confused if this will happen tomorrow or in wednesday.0 comments 71 views last activity
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Right now, there are so many bad offerings, it's unbelievable. So, this is my attempt to fix that. General Change: • Remove the Secret status from all offerings beside Map offerings , Shrouds and Moris . • This is especially necessary for the Hatch Blueprints , as they can be an especially unfair advantage if they will keep the Secret status. Bloodpoint Offerings: Escape! C18 comments 371 views last activity
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I know, title isn't what most people want. I love newest developer update. It's definitely about time - we need to adress those survivior's pain points (slugging and tunneling). It will finally be the time, that we won't need to be using meta perks like unbreakable, decisive strike etc. We will finally be able to use worse perks, be more creative with our builds. Cheap tactics were over34 comments 481 views last activity
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Medkits → no longer allow self-healing → no longer synergize with perks (fe. Do No Harm and Ranger Medkit result in 50/100 % bonus based on hooks, Botany now works only with perks like self care, strenght in shadow, We'll make it etc.) → Healing bonus is capped at 150 % Flashlights → blinding killer carrying or picking up survivor no longer frees them → Reduce blindness duration by 30 % ac1 comments 71 views last activity
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It's a silly argument. Killer's mains continue this silly dialogue; I'm doing my objective, it's my job. Completing gens is literally the objective of the survivor. It's a strawman argument. The difference is, survivors can't abuse the system to change gens to 4v1. It's always 5 gens; regardless.19 comments 322 views last activity
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Please do not implement this patch note, otherwise your player base will plummet.13 comments 192 views last activity
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I know the ptb isn't out yet so we don't know the numbers , but I think we all know that a stronger gen kick with a fresh unhook will be really usefull on some killers, while basically useless on others. How do i know this? Because it's already the case in the live game. Low mobility killers can't really user pop goes the weasel effectively because they don't make it to the generator in time or t23 comments 502 views last activity
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Hello! I have pretty recently gotten into DbD. And I play it daily for hours and hours. I love the game. I would LOVE if we could get a new Tome with Visceral Canker challenges. I really miss being able to play with them in game, and I wasn't aware if I completed those 3 Tome 5 challenges that I'd never be able to touch a canker again. I've seen multiple posts across reddit and other forums of ot0 comments 11 views last activity
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The Killer: The Vessel, Thomas Coleman The Survivors: Eleri Coleman Name: The Vessel Real Name: Thomas Coleman Age: 24 Terror Radius: 40m Weapon: Clawed Arm Size: Tall Speed: 4.7mps Appearance: The Vessel is huge and inhuman, his body covered in glowing red runes and his body completely black. His right arm is disproportionately larger than the rest of his body, which he uses to rip an0 comments 52 views last activity
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Clickbait title aside, I'm sure you've felt it as well. Loads of negativity, people on both sides reinforcing their prejudices against the other? I can't help but think that with how many comments and posts I see that not only devolve into wars over which side is being bullied more. Part of me thinks that this community, specifically the forums, could use a break. I know it sounds crazy, suggesti13 comments 231 views last activity
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Instead of trying to implement a function that: 1; may get less use because if people are queueing for a role, they want to be that role. 2; may clutter queue times for others (make others wait a long time if you really do keep your spot in line, I don't want to wait 10+ minutes additionally to my queue time as killer because the guy ahead of me just started a match while HE was waiting) Why7 comments 151 views last activity
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It's like Ghostface's Exposed Mark but it isn't. I ran around the whole Trial luckily avoiding him. It didn't even go away when he hit someone else. Unless the Legion was getting every hit off, this perk is just a perk. No downside. If Legion was the Enforcer, that's even worse. What is the point of Haste vs Injured when this mark can be cashed in at any time? Killers are free to break chase ev0 comments 21 views last activity
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Can anyone confirm if this is true or not and if so, how does it affect her doing the “ husk tech “ ? I also haven’t seen any official information regarding this even if it’s true that her husk’s hitbox was reduced.0 comments 21 views last activity
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Scout doesn't earn many blood points playing his role. Paint killers for teammates Resurrect pallets for teammates Ideas Immune from reveal ability when generators are kicked. Allows Scout to better play role of painting killers. Multiplier on Bold. Being within killers terror radius without being downed. Earn more BPs.0 comments 11 views last activity
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I put a lot of thought into this character since I have nothing better to do, tell me how I did for my first, full-blown character! Mask of Sanity Name : (Sebastian Hawke) The Psychopath Size : Average Terror Radius : 40m Movement Speed : 115%/4.6 ms Weapon : Kitchen Knife Lore : Sebastian Hawke was born February 23th of 1959 into a wealthy family that resided in River North, Chic4 comments 131 views last activity
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With the recent change to Streetwise, this challenge is no longer possible to complete based on the current wording, “extend the usage of Survivor items by 4 second(s) while using the perk Streetwise as Nea Karlsson.” Please update the wording to either reflect the actual requirements or update the challenge so that it may be completed. For reference, this challenge can be found in Tome 19, page1 comments 301 views last activity
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I am very proud of these perk designs. They belong to my original killer I made up a bit a go called the Eldritch. The perks are called Eldritch Terror, Hex: Scream into the Abyss and Nevermore.6 comments 101 views last activity