Discussions
339,005 discussions.
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I don’t know if this is a bug or just an oversight. or if you guys just want a good laugh. here you go ❤️ I unfortunately can’t unsee it. It’s mighty throbby.0 comments 31 views last activity
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Is it just me or is it absolutely absurd how much ######### killers have to keep track of and jump through hoops to just be able to play the game without being punished at this point especially compared to survivors? its completely exhausting. yes killers are getting some buffs but the amount of power is not even comparable to the survivors, The killers will get a semi bbq but it only shows p37 comments 711 views last activity
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Is BHVR going to address survivors that bring a Sabo build? When they do these type of builds, they tend to bring unbreakable or boon exponential because they know killers will drop and slug to try and counter this game play. Now a survivor just needs to be slugged for 90 seconds once in order to always have built in unbreakable (90 sec timer doesn't reset - confirmed by dev) With killers being12 comments 161 views last activity
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What the title says. It would be useful to be able to pin our Tomes so that we can see what we're working on while in a match. Being able to pin Quests has been great, and Tomes would be even better because I always forget what I'm working on mid-match.1 comments 52 views last activity
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As a player with several thousand hours in Dead by Daylight , one of the most frustrating experiences—both as survivor and killer—is dealing with camping and tunneling. I’d like to propose a simple, effective mechanic to discourage this behavior without breaking the core gameplay loop. The Suggestion: Temporary Stealth After Being Unhooked When a survivor is unhooked, they receive a temporar29 comments 671 views last activity
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i was just playing on The Game. (unfortunately not recording so i can't provide a clip) and when i tried to throw the FotD at a raised pallet i was a little closer than i meant to and got stunned at the same time as i pressed activate. the skeletons flew off mid stun in a raised diagonal and then that power was completely unusable for the rest of the match. i could use the other spells but that o0 comments 31 views last activity
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As title states I lost a few of my Prestige 1 outfits on both survivor and killer. I dont know when as i rarely look into my outfits but i noticed that my P1 outfits and weapons on the characters i prestiged before the bloodweb / progression update back in 222 comments 71 views last activity
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SUMMARY OF THE ISSUE: You can no longer spend bloodpoints on a killer while you are queued for a match with a different killer PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Queue for match, select other killer, then try to go to their bloodweb. PLAYER LOGS: Player logs are required from PC players only. DeadByDaylight-backup-2025.08.25-17.29.53.log3 comments 81 views last activity
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Some of you may remember that a former dbd balance dev (Almo) has left the company this January and with the knowledge of the next patch I can confidently say that ever since he left the game gone down hill. It´s been a revert after a revert this year, first it was xenomorph, than artist´s addons, than after that the knight nerfs and now, from the looks of it, the clown changes. I fear that this2 comments 351 views last activity
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It's clear to everyone that the updates included in the next PTB will significantly change the game of DbD. Therefore, I believe it's necessary to collect even more data than ever before. This is because the behavior of literally every killer will change dramatically. Early reduction in numbers and DbD (or rather, asymmetrical competitive games) are inextricably linked, and there are even playsty1 comments 51 views last activity
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Had both NOED and Devour at 3 stacks up, NOED got cleansed, hit a survivor, only an injure. I'm assuming both are coded to just get rid of the perpetual exposed on cleanse irrespective of if something else is applying it.0 comments 11 views last activity
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The recent anti-tunneling and slugging changes seem to punish killers, but I believe they could be a hidden opportunity for a healthier game. By clearly defining what they don't want (slugging/tunneling), BHVR has essentially forced themselves to address the root cause: some killers need those tactics to win. If the changes are effective, it will blatantly expose which killers are underpowered6 comments 121 views last activity
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There's already a lot of systems that have been introduced to the game that simply are not explained in the tutorial or anywhere diagetically (in-game). I don't think it even covers hexes, and they've been in the game since like 2017. Add in the proposed changes and there's a lot of new basekit information and events that aren't clearly demonstrated or elucidated for new players or players who0 comments 11 views last activity
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With the advent of antislug measures, killers looking to secure adepts or other similar 4k achievements are stuck between a rock and a hard place. They can either slug, buy themselves a one-time 90s window to find and kill the other survivor, or they can kill their 3rd and hope that RNG favors them by giving them a good hatch spawn and good gates. With that in mind, reducing Adepts and simila4 comments 71 views last activity
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Sense Killer is now being punished for doing there Job and morely I play is killer its obvious that the Devs don't want Killers in there Game. The Gens Already go Very fast as it is and honestly my Main Unknown being Buffed isn't enough Unless there is gonna be a huge change to how Killer doesn't need to tunnel and Slug im not touching this game.50 comments 822 views last activity
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I am a huge fan of Dead by Daylight. Having played it for a long time, I would like more people to experience the joy of this game. With that in mind, I would like to offer some suggestions to make the game more enjoyable for new players. In the current environment, it is difficult for beginners to understand what they should be doing during a match. Even with the addition of countermeasures aga0 comments 1 views last activity
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I watched a known streamer react to Myers upcoming well, on the road map his changes are road kill. His rush just looks like he hopped on a keyboard, isn't Myers meant to be stealth, stalking etc? I mean have changes really worked well for other Killers? (coughs "Freddy") The community needs to be listened to a lot more, and I know some will disagree etc, of course, this is my opinion, I feel at25 comments 381 views last activity
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Honestly a question, is it a bad thing for BHVR to do the dev updates before the PTB notes hits? Like I am watching Streamers and content creators come out and share such a worry and honestly I dont think its healthy both mentally for us as people. But its also detrimental to the content, cause there is a trillion worries and questions and we cant confirm or get answer for like 5 days, so what5 comments 111 views last activity
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Just one aspect to change about 2v8. In this post I discuss the class system. The survivor side is okay I guess but I really dislike the killer classes. So many of the triggers are beyond anyone's control, and they are so complex that the haste effects may as well just be given at complete random. So when it comes to classes and "teamwork abilities" I suggest we keep these mechanics predictable2 comments 716 views last activity
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I think I found the cleanest, least intrusive fix for Legion that makes them feel fair in both 1v4 and 2v8 without gutting the fantasy: Two small rule changes to Frenzy Legion cannot grab/open lockers while Frenzy is active. They’d need to exit Frenzy first to interact with lockers. Killer Instinct does not reveal survivors inside lockers. Frenzy KI simply ignores hidden survivo3 comments 132 views last activity
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So, if you have ever seen me around these forums, you know that I'm the biggest advocate for killer rights, and 9 times out of 10 I have criticism to how the devs have been handholding survivors all the time since Skull Merchant got her first rework. That being said, I actually think that the update the devs announced might actually be good for the game overall, but it will all depend on a single35 comments 803 views last activity
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Go for the points Don't need to go with details on how it should work, but basically: -Killer spread hooks and all survivor escapes They get around 40k to 50k points from the match -Killer hard tunnels survivors and kill everybody They get around 5-7k points So it's all about their choice. They pick which type of fun they want to have. Also, anti-tunnel survivor perks should be drastical3 comments 51 views last activity
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Tunneling is essentially the best way to progress your killer grade at the moment, and now that getting kills this way is harder, can it be switched to be based on accumulated hook stages instead? (Reward evenly hooking)5 comments 81 views last activity
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I am an part of a bigger circle of DBD vtubers, and we have wanted to be able to invite people when in play while you wait lobbies. So they can play survivor with us even if they will not be playing the killer matches with us. I am unaware of how much effort and code it would take as I have never seen DBD's source code but I feel it would be a great idea for especially when we have to play 5-0 comments 1 views last activity
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This video perfectly sums up why this Developer Update y’all are planning is awful: https://youtu.be/ONpWp6MZQuo?si=NzZtYeUeuxuuF8_E5 comments 121 views last activity
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Just curious what your guy's most wanted IP that does not really fit in DBD. For me I kinda want to see Scooby Doo cause it would be funny to see them get chased by springtrap of all people2 comments 21 views last activity
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Practically speaking, if the PTB changes go live, all generator perks other than Corrupt are permanently dead. That means a shift to NOED and gate blocking meta for all non mobility killers, since, with the new changes, you will effectively be unable to regress gens for most of the match if you are playing remotely efficiently. Many perks relevant to survs being unhooked are now also going to b0 comments 31 views last activity
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So after a bit of testing and a bit of thinking, testing out certain perks, and running around shack in a few 1v1 tests to see what legion could use the most and also a few minor things that could be helpful, these changes are things I thought would benefit legion but also not make him oppressive, most of these are updated from the last post, this will also include a few add on changes Fat3 comments 101 views last activity
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PLATFORM: PC SUMMARY OF THE ISSUE: This is somehow a very niche bug that I've found. I tend to keep count on how many add-ons I have on my most used survivors. I have noticed that some retired add-ons for maps and keys have magically appeared on the inventories of almost all of my survivors. I did not use dramaturgy, which is currently bugged, to summon these addons on a trial and neither did I0 comments 21 views last activity
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behaviour did a Q&A in 2021 where they said that a killer killing a survivor counts as a win while if a survivor escapes that counts as a win for that individual survivor. In this same clip they say that one dbd match is basically 4 1v1s for the killer. If that's how this game works then why are we getting the antitunnel changes? These chanegs now directtly go against the killers win conditio3 comments 131 views last activity
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With these changes, survivors can simply force the killer to tunnel. Off the hook? Chase the killer. Follow them literally everywhere so that you're always in position to flashy save or pallet save. If the killer downs you while doing this, they wont pick up because they get punished for it. And then you get up thanks to base kit unbreak. If they down someone else, they can't pick up because you'18 comments 301 views last activity
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So as we all argue over how the next patch will destroy DbD for ever and ever, one of the big things is we don't have any numbers. This most likely intentional on BHVR's part to stir interest over the weekend. Now we could do the reasonable thing and all calm down and wait just a couple of days for the actual numbers. But that's boring. Let's all lean into the pandemonium. Cards on the table ti6 comments 61 views last activity
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Hi everyone, My name is Bleak and I am a Dracula main that has devoted so much time into this character to the point where I only have mained this character since his release and even PTB alone. I wanted to cover the Dracula changes and I know we don't have the numbers yet until the actual PTB notes but I did want to raise some concerns I have about what is going to happen. Vampire Form :3 comments 532 views last activity
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Across the internet in the discourse that is the PTB changes a common argument against the changes is that every killer except the top 5-10 will be unplayable as they cannot win games without forcing a 1v3. This is a confusing point because it's a 1v4 game. Being able to consistently force a 1v3 is inherently unbalanced and unhealthy for the game. If you aren't skilled at using your power or surv31 comments 771 views last activity
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Patch 9.2.0 is madness, so in order to find a smart solution to the slugging and tunneling problem, we decided to completely punish the killer by giving two perks as a base kit for survivors: tenacity and umbreakable, which can always be used after exceeding 90 seconds in a dying state. Furthermore, the killer is punished for killing survivors. Congratulations! Now no one will play low-tier kil2 comments 71 views last activity
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5 times, 5 TIMES IN A ROW I've had a Legion-Oni duo, and 5 TIMES IN A ROW I've been tunneled out instantly. 2v8 is still riddled with toxic killers as well as survivors who would much rather throw you under a bus than be decent human beings. For a company who has been saying that they've been listening to feedback, it surely doesn't look like it.7 comments 152 views last activity
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So recently i've been getting this issue on my pc that makes my game crash if i use d3d11 on launch or just get perma stuck on initializing shaders if i dont. I really don't know what to do now and this never happened to me before😶. I'll be grateful if you guys find a solution or some kind of answer to this problem. (Here's a pic of the most recent crash)0 comments 61 views last activity
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If all the killer players uninstall this game.25 comments 551 views last activity
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With the new changes to tunneling coming we already know survivors will try to get these conditions trigger for their benefit. One method will almost definitely be using the exact same cosmetics in order to confuse the killer as to who they are chasing. My solution is to have glowing tally marks that only the killer can see trail an inch behind the survivors who wear said matching cosmetics to0 comments 21 views last activity
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I have a question , what can we do to not get this update , because this looks horrible. And you know people played this game for 9 years , i am too spent a lot of time in this game. And i was absolutely in love. But the thing is , i really loved the open nature of the game . That was the only thing that kept my playing this buggy mass of spagheti code, where the devs cut every corner . But2 comments 71 views last activity
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This is coming from a killer main, but one who is for the goals behind the new PTB updates. I think making it so slugging/tunneling/camping are less viable is good, and while I do think they need to tweak survivor perks that can make this super exploitable (Flip -flop/Boil over which can make it physically impossible to hook someone you downed), I'm not going to add to the arguments against t10 comments 261 views last activity
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Tunneling gets wrecked but being able to get 4 gen speed perks and the best toolbox is not, flashbang/pallet saves with SWF are uncounterable unless you spend another 30-60s chasing the camping guy (good luck having impact with the new crawling speed anti-tunnel), Twins and Oni get their kits trashed because they were made around slugging, survivors get like another 5 perk effects basekit, a damn19 comments 444 views last activity
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SUMMARY OF THE ISSUE: Not a huge problem. Unless others could not see me to come unhook me after step 4 below. PLATFORM: Epic PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Get hooked in 2v8 a second time Start performing skill checks Someone tryies to unhook me Killer downs and hooks them in close proximity I become invisible to my camera. I become visible standing on the grou0 comments 11 views last activity
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If a Survivor dies before 6 total hook states, all remaining Survivors gain a repair speed bonus for the rest of the Trial. If the Survivor that was last hooked is Sacrificed or Killed, generators cannot be regressed or blocked. These 2 things are going to ruin the game for killers Before anyone wants to comment "just don't tunnel" think about it. Killers are now FORCED to play by the su42 comments 741 views last activity
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I dislike being treated like a kid with these obvious psychology tricks. The Chandler Riggs stream will haught me to this day how the 'devs' who appear on the stream are nothing but token faces and the BHVR balance team are obviously some psychology graduates. I play this game for fun not to be forced into a them vs us arguements, honestly I can't see myself playing this game with how out of to6 comments 211 views last activity
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I play mostly survivor and it's just so much more chill, goofy and funny even with the killers. So many funny head bops and funny 2v1 interactions xD. I just love this mode man. Really can't see myself going back to 1v4. What about you guys? Some people love their perks. I don't care tbh.6 comments 151 views last activity
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I just got done reading the August developer update and just had a question about the repair speed bonus that'll be granted to survivors if one dies before the killer gets 6 hooks. I hope a dev can answer this. EXAMPLE Let's say Survivor 1 gets downed after being hooked twice before any other survivor has been hooked even once, then the killer Mori's them because they brought an Ebony Memento13 comments 341 views last activity
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Since they mentioned that they want myer players to get both of both worlds so stealth + lethality in a simple switch from one to another. They also mentioned they want to keep OG tier 3 with Tuft addon but thats about it what has been mentioned. Can we expect an addon which will be similar to Scratched × Vanity mirror combined that makes Pursuer mode noticably more weaker but still usable and6 comments 351 views last activity