Discussions
339,005 discussions.
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The Killer: The Cloudwalker Height: Short Movement Speed: 4.4 Meters Terror Radius: 24 Meters ( lullaby that sounds like blowing wind) Weapon: Fists that sounds like thunder when striking a survivor Survivor: Stacey Wortham The Cloudwalkers Lore: Mother Nature can be cruel. Often times peace and tranquillity will be destroyed by earth sea or even air…..Unfortunatly for humanity Mother has0 comments 52 views last activity
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SUMMARY OF THE ISSUE: when i compromise one of three last gen when gen is completted machine learning is not activating PLATFORM: Pc/Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:compromise 1 gen and when another gen is completed Machine learning is not activating VIDEO: PLAYER LOGS: Player logs are required from PC players only. DeadByDaylight.log1 comments 31 views last activity
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Hey, everyone in the DBD team! I want the killer to be strengthened with the update to version 9.20. I think it would be better not to implement an increase in the crawling speed of survivors and the ability for survivors to heal while crawling.This is because when Twins or an Artist takes down a survivor, there is a possibility that the survivors will not know where they are.It is not good gam6 comments 221 views last activity
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Given the most likely theories surrounding the new killer, such as the idea that she might be able to seperate her head from her body and float after survivors, I have to wonder if her ability is some kind of mix of twins and Draculas bat form. Which is interesting because the twins kit heavily leans towards slugging. And now we have the anti slug changes coming. Could It possibly be that new ki0 comments 42 views last activity
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SUMMARY OF THE ISSUE: Complete the Evolution Trophy is completely unobtainable!!!!!!!!! PLATFORM: PS5 (PC and XBOX also affected) TROPHY DESCRIPTION: In public matches, injure or down 3 Survivors who are Hindered. STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Cenobite is the only character this is counting on. This isn't tracking on a single other character that can give survivors th2 comments 81 views last activity
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When the dev update dropped the other day, at the very end in the ‘perk updates’ dev note it was stated that a discord live preview of the upcoming live balance changes will be on tuesday (september 2nd) with full PTB patch notes releasing after. But just a few hours ago, another teaser for the new chapter dropped and at the end of the video it says “September 3” indicating that will be the PTB d0 comments 771 views last activity
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I would like to share some feedback about the direction of balance decisions in Dead by Daylight. I trust the development team’s internal testing and do not want to argue about specific numbers or details. My concern is about whose voices are being heard the most. Killer players, especially experienced ones, are very vocal on social media and forums. Their feedback seems to influence changes4 comments 111 views last activity
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I wanted to start off by saying these maybe extreme, minor or even Similar results. I wanted to make this to show exactly how much this will effect the game and create my feedback on the Patchnotes Trapper: this one will make Trapper avoid Trapped survivors who where already been hooked and make Trapper Mains not use traps as often. Wraith: This Killer is a full M1 Based Killer. He requires Som3 comments 101 views last activity
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This topic came up in another post so I'm giving it its own. 1. Make the hook states visible to killers. Many players often ask for this. The argument against it has been that it could encourage specifically targeting people with more states. But with the game now baking-in the need to spread hooks, states need to be visible. Expecting killers to keep track while also constantly trying to find6 comments 141 views last activity
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I feel like the power of mending takes the fun out of the game, it's like ahhhh mending again, ahhhh again (repeat). Doesn't give a proper challenge against the Legion at all tbh.0 comments 11 views last activity
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With the new patch we can all see that the devs eant to force a play style to the killers. Now i don't say if it's good or bad but should the same be happening to the survivors as well. For example if 2 gens are completed with in 60 seconds of each other all gen are block and can't be repaired for some time. Or After the survivors vault a window in a chase the killer gain bamboozle for that w44 comments 1,044 views last activity
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So I made a list of what Perks I think could get this new Status Effect, Buffing most of not all of them. Even if Survivors have the Elusive Status effect active they can Still Scream, be detected by Killer instinct, and have their Location revealed by Perks like Rancor, Death bound, Hex: Face the Darkness, Ultimate Weapon, and THWACK! to name a few D6 comments 3,361 views last activity
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Last Night's 2v8 match was Crazy. I was Doing 2v8 with some friends and One survivor who was a Toxic pos was blocking everyone from trying to get me off Hook. even Killers where trying to help. Dude is rude as Hell and toxic they even made fun of me doing a charity event i was doing. Like y are some players like this? the Devs need to start handing bans out like it's TP for this kind of Toxic bs2 comments 51 views last activity
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mostly this post is targetted at the strength of OTR but it could be effective in certain parts of the map with weaker pallets for some smaller perk effects. imo the way endurance it is right now, complete and undeniable safety within its timer, is far too overtuned for how common and lengthy certain endurance effects are. rather than endurance being a whole timer OF safety, it should be your tim6 comments 101 views last activity
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Safe to say the upcoming changes coming to the PTB this week are interesting to say the least. Whilst they look to be a good indication of the devs taking a more hands on approached when correcting balancing, I believe that many players (including myself) may have some possible suggestions to improve the overall concepts of the changes before seeing the full patch notes. Slugging reduction: F1 comments 41 views last activity
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Change the number from 6 hooks to 4. That way it punishes the hardcore tunnelers. Change the UI so killers can see survivor hooks. These changes would help to keep hardcore tunneling killers in check while give wiggle room for when a survivor just simply makes a mistake and you punish them for it. It’ll also help the killer see who has what hooks. That way we don’t punish ourselves when su11 comments 111 views last activity
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It's not uncommon for killer mains to have an average kill rate of 70%. Some even with 80%. The concept of "win streaks" should never be possible in a competitive pvp game with mmr. The game just became an ego boost for killer mains where survivors were just supposed to be punching bags for a killer's enjoyment. Survivors no longer wanted to play and were leaving the game in droves. The devs are105 comments 2,342 views last activity
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SUMMARY OF THE ISSUE: I am unable to complete the 2v8 quests since the tallying is broken on the quest "Complete 9 2v8 Quests". PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: I looked at my quests to see what I had left and noticed that I have two quests I am unable to complete which are stopping me from claiming the final reward. The Complete 9 2v8 quests from part 3 says I h1 comments 51 views last activity
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So The Shape's rework has got me wondering. Will they still keep the mirror add on? Like for jump scare myers builds, and just rework them so you can't build stalk for evil incarnate mode? Idk if its just me, but as a killer main i loved Jump Scare myers, be it when I played him, or the times I played survivor and faced him. The scares gave a unique taste. And I know going I to stalk mode is4 comments 101 views last activity
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I don't want to doompost too much since we have no numbers and no idea which perks will be changed, but behaviour please tell me you actually changed a lot of perks and not just 2/3 perks like you did with the removing of haste and hindered stacking. Here's a list of survivor perks that will make playing killer after just the antislugging changes even worse than just the changes by themselves14 comments 503 views last activity
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Both killers have a similar kit and are in needs of a buff, but honestly that new Myers lunge doesn't really fit the character at all thematically. In the movies, Myers walks slowly and relentlessly, and appears and disappears randomly almost as if he was teleporting. I don't think giving him a Pig ambush makes justice to the character's source material. He does need an anti-loop, but at that0 comments 41 views last activity
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Why is Sadako not getting any buffs or changes since her condemned will now be useless for half the match? It's nice to see Oni get something for the slugging changesm but Sadako is just being abandoned for no reason. If you want to play Sadako well, you need to pressure survivors with condemned. Well with the anti tunnel changes condemned will be useless until 6 hookstates since the sadako playe6 comments 161 views last activity
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Desperate measures is suppose to be 20% not 14% as of the 9.0.0 update1 comments 32 views last activity
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basekit exponential means that the boon can't be snuffed any more.32 comments 713 views last activity
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This is mostly about this 2v8 mode but in general if people are reporting bugs during a game mode or event don't extend it. Nemesis zombies spawning on a rock on Yamaoka making them useless, Greenville locker bug where a survivor can land on it preventing killers from hitting them, Deathslinger's harpoon gun animation not being fixed, and Ghostface's reveal mechanic not working properly should0 comments 1 views last activity
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Anything I do not mention as a Remove/Adjust I think is a fine change that I would be okay with going through. Slugging Reduction Update: Adjust: If a Survivor is left in the Dying State for a total of 120 seconds during a match, they gain the ability to pick themselves up after fully recovering (was 90 seconds). Remove: Added the ability for Survivors to recover while crawling. Reco11 comments 161 views last activity
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SUMMARY OF THE ISSUE: Good Guy Bug PLATFORM:PS5 STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: slice and dice will become bugged if colliding on a wall or random collision. Auto aim is extremely buggy on good guy. Survivors will abuse this mechanic. VIDEO: https://youtu.be/01140u_X3M0?si=4NuDpmajhSR-nKJN PLAYER LOGS: Player logs are required from PC players only.0 comments 12 views last activity
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So, i've been thinking. The Game, feels pretty stressful right now as Killer. And you kinda feel forced to use slowdown Perks, in order to have a chance of winning. But Survivors, hate Slowdown Perks. They wanna get their Gens done. So what do they do? That's right, they play more efficiently. "Genrush" as some People like to Call it. Leading to Killers, needing to find a different way, to s18 comments 343 views last activity
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It'd be very helpful if you guys could extend the expiry date to the end of September or at least mid so that it's been at least a month since the incident, I personally can't play for some reasons and I don't think that there's a reason not to extend the expiry date, I and probably many others would be grateful. Thanks3 comments 41 views last activity
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Springtrap is finally in DbD and with him a power, that is very similar to Xenomorphs ability to traverse the map. Both Killers have pre set "Portals" they can use to move around the map very quickly. However one of these abilities is way stronger than the other. While Survivors have no clue which doors Springtrap is gonna use, very often resulting in free hits, he gets undetectable for a consi10 comments 131 views last activity
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Because why is it that us Killers tunnel? it makes the game easier, but why? 3 people are easier to manage than 4. So to make the power gained from tunneling worthless what do you do, well all it would need to do is rebalance the game from 4v1 to 3v1, this is why the 6th hook rule is so brilliant and not a nerf or a buff really. It just changes the speeds of the game, so that tunneling is functi8 comments 181 views last activity
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When a killer works with another survivor, it shatters this fundamental understanding of the game. It creates an unfair advantage, a betrayal of the basic rules that makes it impossible to play on a level field. For Kelly, it's not just a minor frustration; it's a profound violation of the trust and understanding that the game is built on. It takes away the challenge and the satisfaction of a har1 comments 31 views last activity
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These changes are huge, and no one knows 100% yet what they will do. I think it's the same as usual. The rich get richer and the poor get poorer. If you give me basekit speed buff on Singularity after hooking ill wreck teams. And that's not because I'm great at him. Sadako might also have a little of that. Same with Dredge, and the S tiers. But all the b tiers are getting nuked to the ground. Gh6 comments 131 views last activity
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Overall I don't think these massive changes are as bad as some people are worrying about. Somethings with them are questionable and hopefully don't make it live or get adjusted, but overall I'm optimistic. The thing that I'm not looking forward to though is how the gap between S tier and low tier killers might get widened and these 3 in particular might be punished the most. Mainly because thes2 comments 71 views last activity
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DbD is a team game for survivors When I started in DbD in 2019 there was no basekit BT, hud info, hook grabs were still a thing. Yet majoirty of games everyone did their part, helped each other and made smart descions.I have gone back to my old streams an it's night and day how different players are. Selfish or dumb players were kind of a rarity back then. Fast forward an you'll find many se6 comments 151 views last activity
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So, to preface this i am a killer main. And this may make many of you disregard this thought process because I am a killer main. But I believe yes there should be fixes to slugging and tunneling. It makes sense if one side isn't having fun. But at the same time, you shouldn't be tackling both problems in one prb/patch as it makes it hard to deem if "both are healthy" No, I am not saying we0 comments 21 views last activity
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I don't know where this design philosophy came from but it's getting ridiculous. The devs are literally forcing killers to play the way the reddit/Twitter survivors say the game should be played. Over the last few years the devs removed hook grabs, killed "unfun " unique killer playstyles, added regression limits amongst other things. Now killers need to be worried about micromanaging hook sta35 comments 692 views last activity
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SLUGGING REDUCTION UPDATE: Built in No Mither recovery. (Pause the 90 seconds while carrying other downed survivors. Otherwise balanced.) TUNNELLING REDUCTION UPDATE: No unhook notification shown or hook status unless it is endgame. (Killers have a harder time locating survivors at higher ranks and it makes hook camping reasonable for securing downs.) Unhooked survivors lose collision unti59 comments 1,621 views last activity
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With the major changes coming soon both are (at least on the surface) geared very much against killer. While anti-slugging preserves gameflow anti-tunnel serves more as idiot safeguarding. Where anti-slug works: Activating after 90 seconds (and every other down after) is great. This does not interfere with pressure as it only stops stalemate scenarios where survivors are neither actively mov7 comments 184 views last activity
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with this system will we be able to spend Blood points and customize while the lore reads allowed or will we have to sit in the lore area0 comments 11 views last activity
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Look, im not interested in raging like a maniac or cursing at anyone, im just going to say my part here. I play this game since 2018 and although I play survivors with my friends I enjoy the killer gameplay much more. I have all the killers at least on prestige 3 and and spend money regularly on the game. Not a whale by any means but Im a "good" customer. There are some good ideas on both the ant0 comments 21 views last activity
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Hi! Hope everyone is doing fine. I know this is a hot take but i want to give my two cents about the current state of the game and how its being balanced - specially considering the 9.2.0 PTB. Although i'm not contrary on most of the changes the game have been giving for survivors recently - antifacecamp feature, removal of hook grabs, basekit endurance after unhooking - looks like BHVR been mo32 comments 611 views last activity
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In the first 2v8 each killer had unique killer specific abilities that would affect both that killer and the kilelr they would be teaming up with. I personally really liked this and made it so playing each killer felt more unique and affected the combinations of killers even more. I think it'd be really cool if those killer specific abilities could come back.2 comments 51 views last activity
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killer is now at its worse in years and will only get worse next update. Want to kill a survivor? Nope! you'll get punished by not being allowed to kick gens. Want to kick gens? Nope! you're limited on gen kicks and gen kicking is barely impactful. Want to get someone out quickly? Nope! the rest of the survivors will be buffed along side you wont be able kick gens. Want to camp? Nope! Survivors c16 comments 382 views last activity
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Снимок экрана 2025-08-31 164150.png How i can fix that?0 comments 31 views last activity
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We now have anti slugging, anti tunneling and anti face camping. Hopefully the generator speed will be reduced to help the M1 killer after the latest patch.36 comments 621 views last activity
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I'm going to preface this post by saying that we don't have the full details for the 9.2.0 patch and things can still change. I know this probably won't be a popular post. That being said, I think the game design mentality for 9.2.0 is completely flawed and completely ignores deeper game issues - and I don't care about tribes, I want the game to be engaging and enjoyable for both sides. I play ab0 comments 42 views last activity
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So admittedly, I'm a survivor main and really baby at playing killer (prior to this I stuck to Trapper when playing killer), but during the 2v8 event, I've been trying out Spirit while duo-ing with my friend and I've found her really enjoyable to play. Problem is I know that Killers in 2v8 receive pretty buffed kits and the whole game mode is different, so I have no idea where to even start for2 comments 31 views last activity
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Like I'm glad there fixing the Kidnap Tech but why isn't he getting more nerfs? He's easily the most hated killer in the game due to his free hits, short cooldowns, getting grabs hits threw objects and walls and generally unfun to go against. Like c'mon devs you can squeeze in an extra nerf or two to him.32 comments 954 views last activity
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16 comments 351 views last activity