Discussions
339,151 discussions.
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so two of my friends recently got ps5's and they have picked up dead by daylight. i know crossplay is a thing (ive played against crossplay players before) but i have no idea how to play with my two ps5 buds while im on pc. how do i do it? is there gonna be any limitations?3 comments 101 views last activity
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One of the best features DBD has added is the ability to store three builds per character. This already works fine for survivors since they're basically just different skins with the same basic mechanics, and you can switch freely between them in the lobby, but it's not uncommon for me to find myself wishing I had 5-10 extra slots per killer so I can set them all up beforehand and freely switch5 comments 51 views last activity
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I’ve seen two new ones. Infinite Grenades and flying Sprint Burst. Just had a Leon within the first 30 seconds of a match drop four flash grenades on me and then spirit burst through a vault which sent him about 30 meters in an arch away from me. Has anyone seen people do this too or do you think this may be a one off?4 comments 101 views last activity
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I have no idea why when you play killer you get "thicken mist" in your bloodweb. I have never played a killer that made think: "You know what this killer needs? To not be able to see. That'll help me get the win." Now, I completely grant that this could just be me... but shouldn't this be like "lighten mist". I have no idea why I would ever get excited for more mist when I play as the killer. I10 comments 71 views last activity
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Is it possible to move my Dead by Daylight progress from the Epic Games Launcher to Xbox Gamepass on PC? It's mainly because I have all of the games I own on Gamepass so I can just use one "launcher" for everything.3 comments 701 views last activity
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I'm covering two topics here: (a) Getting feedback on my gameplay as Artist; and secondarily (b) Discussing and showing the delta between a strong and weak similar playstyle Killer (Artist and Knight) and discussing how it promotes tunneling and camping if anyone is interested (I don't camp or tunnel myself as I think it's overkill but can see how it can come out of frustration) The match res6 comments 121 views last activity
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me and my friend were both dc'd (assume the server crashed) both got 15 minute bans. we dc'd at the exact same time so it had to be the game. This sucks. There's apparently no way to appeal these either? What a piece of ######### game lol.1 comments 11 views last activity
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Would it be original or licensed chapter? Will it include a map? Will it have 2 survivors? My prediction is: Friday the 13th chapter Map: Camp Crystal Lake Survivors: Tommy Jarvis from Friday The 13th: The Final Chapter and Alice Hardy from the first Friday the 13th movie who killed Pamela Voorhees (Jason's mother) Killer: Jason Voorhees with all the skins from the sequels including Jason X.31 comments 601 views last activity
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I've asked this in a few threads but I'm genuinely curious: What more can BHVR do to combat tunneling in DBD? We already have 10 seconds of Endurance and 10% Haste as basekit whenever anyone is unhooked, which is usually going to be enough for the survivor to get to a loop and waste more of the killer's time if they decide to tunnel. This 'basekit BT' was added to help protect the unhooked surv5 comments 291 views last activity
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Honest opinions?0 comments 21 views last activity
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This discussion has been moved .0 comments 1 views last activity
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I have tried signing in 6 times, restarted my xbox, pretty much done everything I can to start my game is there any other suggestions to fix this issue?2 comments 43 views last activity
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I've noticed over the past few chapters that Adam's model keeps getting messed up. Whenever hes wearing the "Jamrock" shirt or the "Bookworm Teal Tee" you can see that in some places his neck isn't even attached to his body, and you can see a small line going all around his neck. Even his "Lively & Layered Top" you can see a small line going across the front of his neck. Whenever he wears0 comments 31 views last activity
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event cosmetics and premium cosmetics are cool and all, but can dbd get some challenge cosmetics? like how we have the bloodied prestige skins? i wish we had some for player level and perk challenges. i've completed 115 out of 208 achievements and to be honest i don't see the point in completing them since i don't really get anything to show for it. and don't get me wrong there's a lot of fun0 comments 1 views last activity
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Ideas to change self unhooks, so survivors stop killing themselves in solo queue (well not as easy atleast) Rework Self Unhook: Survivors only have 1 try to self unhook in the first stage, base chance to unhook increased from 4% to 10%. Failing a self unhook doesn't cause the timer to decrease, instead the survivor with suffer with the broken status effect for the remainder of the trial. Remov0 comments 11 views last activity
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When using twins on Xbox one, after a certain number switchs Charlotte to Víctor you grab someone, and the twins becomes unplayable, she tilts her head down, and you can no longer m1, you send victor out again and she glitches forever, spamming the send victor out animation. At least 9 of 10 matches this bug has ocurred. Please help fixing this issue. Regards0 comments 12 views last activity
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i mean, why are words like "killing" being censored? in a game about killing/murdering/sacrificing? is that really necessary?5 comments 692 views last activity
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Hello i dislike the hatch atm because it doesnt matter how good you played before. It doesnt matter if you did 5gens or 0 gens. I think it would be better, if you get rewarded for how you played so far. For this i suggest 1.) For every Generator done, the hatch is "louder" and the survivor can hear it (for example) 1m further and he can see the aura of the killer (so 5gens done=5m). 2.) For e14 comments 251 views last activity
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Before the penalty was 5 minutes, now it's 1 for the first DC of the day. As killer, the game is boring as hell when someone DCs or kills himself on the hook against a good killer. They will tbag at the exit if the killer is weak and got 2 hooks all game. As survivor, if someone DCs, the team is screwed. If the killer DCs, the game is over immediately. From now on, I'm handling DCs and early10 comments 311 views last activity
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Run. unless the nurse has movement speed buffs she can't catch you without using her teleport. when you see her hold her hand up or hear her hold her breath cut at a 90 degree angle. if she holds until her fist clenches run towards her. even at bloodlust 1 she only has 4.0 movement speed. which means you can't be caught in a straight up chase. she has to teleport attack you. if she misses it's33 comments 551 views last activity
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Interested to know what builds people use for maximising bloodpoints. My personal one is demogorgon, rat's tail and rotten pumpkin to do speedy portal plays and the bonus BP given by rotten pumpkin. Perks I go for: thrill of the hunt and distressing for the BP. and bbq + pain resonance to still be vaguely effective so the game doesn't end too quick. It's effective enough that I still often w2 comments 71 views last activity
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i play on xbox series x and i mainly play as leon on survivor. i’m not sure what the reason is but leons flashlight aiming is so incredibly low, it’s like the aiming from the new flashlights ptb a month or two ago. i have to look almost all the way towards the ceiling in order to just get to the killers face. when you look straight, the light goes to the floor. i have tested this on other male ch0 comments 21 views last activity
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I don't like going against Franklin's Demise as survivor (but I recognize it does have its place and understand why killers run the perk) When I mention I don't like it, people often say to counter it by simply dropping the item and picking it back up later. While that certainly works at making sure you don't lose charges on your item, there are numerous downsides: -If you're using a flashlight14 comments 752 views last activity
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We all know that when you log in to play, sometimes there are bloodpoint bonuses for a certain role. This is to encourage more players to choose that role, which will help shorten queue times. But let's say when you logged in, there weren't any bonuses, and you chose your given role. You play a few matches, and in the meantime, the role you're playing now offers a bloodpoint bonus. When you rej5 comments 141 views last activity
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When i was near a hook like 2 meters, the survivor im carrying just disconnected and the aura was remain active until i picked up another survivor after downing them0 comments 11 views last activity
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Seen a couple posts on Twitter about this topic and it could be very interesting and fun to purchase different Mori's or Survivor Emotes. We see Mori's get used and there's obviously some mori's that are outdated like Trapper or Wraith for example. Mobile has different mori's for them so why can't we purchase something more brutal for them. Survivor's need some different emotes as the point an1 comments 61 views last activity
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So for a year or two now, I've been watching all of the feedback on Solo Q and SWF issues, and all of the associated suggestions, gripes, complaints and hand-wringing that comes with it, from both Survivors and Killers. Honestly, a lot of what has been suggested seems to me to be overly complicated, perhaps difficult to implement from a development standpoint, and probably unlikely to address th12 comments 261 views last activity
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I think there is currently this situation where if you play as a Killer against Solo-Q u have a easy game, against a SWFs u have a hard game. As a Survivor in Solo-Q u have a hard game, as a SWF-Survivor you have an easy game. Of course it always depends on the Players, just generally speaking. So i guess we can all agree that this is something that should be balanced for more or less so that Sol4 comments 54 views last activity
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с 17 числа обещены награды за вход. захожу в игру каждый день - нет ни 1 награды! или на территории РФ они не выдаются?1 comments 171 views last activity
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For real, these ears are will stick out soooo much they will null almost any stealth tactics. Will they at least wiggle while you moving?3 comments 41 views last activity
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As title says.. the font is very small, and especially on specific thematic lobbies, its very hard to read their name.. maybe devs can increase the font size?0 comments 11 views last activity
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Hey bhvr I found a hacker. He got up 7 times and I know he had exponential but I snuffed it but he still got up another 3 times on his own, and there where no other exponentials in the lobby if you could ban him because I’m at least 100% sure he’s hacking if you want to see proof send me a dm on discord. Please and thank you very much.0 comments 1 views last activity
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It feels like we are back to square one when it comes to the survivor meta. They still run almost the exact build as before with the exception that if you are "lucky" you get a SWF with a full gen loadout (with a toolbox and BNP on top). On the killer side it got even worse with the gen kicking meta literally being able to hold the survivors hostage until the game ends automatically (after 1 hour32 comments 641 views last activity
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Cool, MMR works XD. After losing for purpose (8hooks, but no one killed, so MMR should drop, right?), I get a lobby with somebody with 9.300 hours and one guy with 5.600 hours. Why do I do that? Because I want survivors who are stupid enough to fall 4 times for the Double-Iri-Steam-Mission. In my current MMR, no one "grants" u this Adept, even if they already lost... lockers are your friend, rig16 comments 351 views last activity
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Trying to determine whether a survivor in my game was cheating or just insanely lucky. Endgame Collapse, 2 survivors dead, 2 never hooked. I catch one and hook them before other survivor leaves. They still get to attempt to unhook because they were hooked before last standing survivor left, no problem. They make a couple of attempts, meter goes down to half and 'Entity Summoned' points pop up on5 comments 131 views last activity
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I've been able to reliably replicate this issue multiple times. When loaded into a lobby, and I have two loadouts with a common power addon, but in the first loadout the addon is in Addon Slot 1, and in the second loadout it's in Addon Slot 2, when I switch from the loadout with the Addon in Slot 2 to the loadout with the Addon in Slot 1, I get kicked out of the lobby with a "Disconnected from H0 comments 21 views last activity
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Dead by Daylight servers, as far as I know, work like dumb network switches, sending the player actions to everyone, and all the game-logic is always processed only on the client machines. This is intended, because DbD not being a subscription service game, they have to minimize server costs, and this is the cheapest you can design the software for minimum server hardware and hosting costs. Che0 comments 11 views last activity
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Idea for better gameplay, nerfing SWF’s… Simply remove all items and add-ons from the bloodweb. All survivors enter the trial with no items. Add a few more chests to the maps, and presto. Most lobby dodging goes away, most SWF bullying disappears. Also just eliminate add-ons for items entirely, and just have tiers of items based on their color. Thoughts??7 comments 91 views last activity
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This discussion has been moved .0 comments 1 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Some of these have likely been suggested numerous times, but might as well: Letting go of an interaction during a skill check should not cause the missed skill check event. There is no reason for this to be a thing. It's a completely random happenstance that has no real counterplay and can decide between win or loss. Letting go should either simply cancel the skill check, or the skill check sho0 comments 21 views last activity
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As a PSA, I’m a survivor main that plays a bit of killer from time to time. I have wanted basically this exact update for quite some time as far as bringing solo queue’s quality up a bit. However, this will be a massive buff for survivors, and I think it’s effect may be being underestimated. I predict that killers are about to start experiencing mostly 1k’s due to this buff. So the question is, h83 comments 3,321 views last activity
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Knight: From playing knight in PTB, I did not notice any real tangible impact on the changes. At longer distances, The guards were unable to deliver a hit on their own and I was too far away to utilize the guards to my advantage. when drawing path at long distances. Here is some rough math that I looked at. Carnifex movement speed is 4.l(102 m/s). He chases for 24 second at 0.1 m/s. In total1 comments 21 views last activity
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Does anyone else worry about getting permanently banned randomly out of nowhere and losing everything? And is that even possible? I've never been banned before and it's almost impossible for me to hack or cheat on my Xbox console, and I'm not going around and threatening people over a game I'm just afraid someone will get too upset or heated and then get me permanently banned even with no pro6 comments 402 views last activity
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Maybe I misunderstood this, but I thought that there were login rewards for the early lunar event celebration. I've logged in on both the 17th and the 18th and haven't gotten anything.5 comments 171 views last activity
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Let me know what you guys think about these things: The current gen regression meta was brought on by nerfing killer perks. The tunnel meta was a result of that as well, adding 10 seconds to a generator did absolutely nothing, and killers are forced to play to get kills instead of hooks. That's what the developers want, so that's the way people have to play, just look at the new adept system, it0 comments 22 views last activity
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Anyone else noticing a LOT more DCs recently? Last couple of days I've seen loads. Had 3 survivors DC in the space of two games yesterday. Surely they haven't deactivated DC penalties again?6 comments 241 views last activity
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So map offerings are kinda ridiculous in their current state via guaranteeing the map played. So here's a few changes: - Map offerings only have a 50% chance of giving the map associated with it - Realms with more maps will not override other map offerings (Ex: The Game and MacMillian offerings were played, MacMillian gets chosen because it has more maps) Also maybe include map offerings that10 comments 71 views last activity
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Platform: All The flashlight/firecracker buffer for grasp rescue on hook grabs (short swings that grab a survivor when attempting an unhook) is not applied. The buffer applies properly to every other type of Grasp Rescue, including generators, totems, chests, windows, pallets, and lockers. Hook Grasp Rescues still require precise timing as if it were before the buffer existed. This oc0 comments 31 views last activity
