Discussions
339,151 discussions.
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Title. with the amount of DCs we see in games, makes it pretty unfair on survivors. If a player DCs early, it throws the entire game in the killer's favour. Like last time I decided to bring Franklin's as killer someone literat DCd after I hit them and they realised I was using it. I didn't even down them, they just dropped their flash light and 5 secs later just noped out of the game. If we f24 comments 331 views last activity
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i think i should have the winchester brothers as new survivors in the game0 comments 31 views last activity
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Hello dear Behaviour team, Michael Myers seriously needs a rework, his power fits him very well but needs to get looked at again, when you use his mirror addon, you shouldnt lose the bloodlust trait. it slows him down to much so you cant catch up with the survivors. they can loop you 6+ times around before you even get close enough to hit them. Its not only on pallet spots but also in the open f3 comments 51 views last activity
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The DBD community is just getting better and better and we see some -really- skilled players these days. But what about the newer players, or just players who feel like they could, or want to be better ? There is content for this! I have been a part of several of the DBD Fog Whisperer communities for a while now, but one in particular really focuses on education and teaching--- DyllonKG h0 comments 31 views last activity
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I don't want to buy Sadako because MM is still too broken, and every Wraith skin looks like same old Wraith. Meanwhile several other killers enjoy a wide range of looks. It's your own IP, BHVR. Can we have something exciting/different take on this killer?1 comments 11 views last activity
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Those offerings are extremely unfun for the other side and just promote the unhealthy aspect of the game. Last year, BHVR released a good amount of unhealthy maps with broken RNG (especially GoJ). GoJ has way too many strong loops plus the main building and that's the exact reason why survivors love to send me there when I play Billy or Bubba and unless I run strong addons this can be gg before t18 comments 471 views last activity
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I've been grinding non-stop with one of my my friends and I'm finally p100 with Ash. I've spent easily over 100 million on him with thousands of items. I've been an Ash main ever since I started playing in 2019, so I figured I would have to get this on him. Anyways I was wondering if there was anyone else who had p100 on Ash or if I'm just a lone wolf. I know there's not too many Ash mains out th23 comments 741 views last activity
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Hello everyone. I have an idea how to buff Freddy. So, when he places a snare his speed 4.2(now 4.0), he has 6(now 5) tokens of snares and 8(now 7) of pallets. Old slow down addons must be returned in a weakened form, like swing chains affects only on repairing(like thanatophobia but 2.5% for surv and when all the survivors in the dream world are given an additional 5% bonus up to a maximum of 151 comments 41 views last activity
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Two gates in the same wall side with a clear line of vision; and a question: even using Dejavu we ended with a 3 gen and I felt like you can't really not end with a 3 gen in this map? I don't know. What are y'all thoughts on it?3 comments 111 views last activity
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IIRC there are changes coming to how killer adept challenges are handled, with Merciless Killer being attached to getting 4 kills and required to complete the adept challenge. With survivor adepts being “escape using their 3 unique perks”, is there a reason killer adepts could not be something similar such as “kill all 4 survivors by any means OR no survivor escapes through the exit gates while12 comments 4,791 views last activity
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Map tiles are not static. Seeing upcoming vaults/pallets through walls can tell you the layout of an upcoming Tile (potentially problematic) and if a Pallet has spawned (potentially problematic) without having been in that Tile at all, or if a Pallet has been dropped/broken (fine for SoloQ). If these Perks get reworked, I’d suggest that they both Trigger on Chase Start (and for Survivor on Injur7 comments 92 views last activity
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So, the oft-repeated advice for dealing with Dead Hard is 'bait it out'. Ignoring the situation where you can't do that because you'll eat a pallet as a lose-lose situation where you at least want to swing and get rid of the DH itself, what should you do if you're playing a Killer whose entire thing doesn't go with the idea of sitting on someone's butt waiting for them to press E? Mostly Spiri17 comments 341 views last activity
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Merciless Storm... Okay, hear me out on this one (it's going to be a long one). Merciless Storm is a perk that is entirely countered by being good at Skill Checks, which makes it fundamentally sound bad, however with the right built you can outright control Generators close to being complete and pull the game better in your favor. The build I have had the most success with is Hex: Ruin, Mercile14 comments 1,011 views last activity
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or is everything still the same?11 comments 231 views last activity
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Personally, I don't think it's one of the indoor maps. I'd actually argue it's the bloody swamp . Is that a vault or a bit of scenery? Who knows unless you're at the right angle! Where's that person that's gone round the corner? Who can tell, the grass is nearly impenetrable and everywhere and the entire thing is full of hills and obstructions! It's like they took Coldwind and scrunched it up t9 comments 71 views last activity
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Trying to get my survivor game up to the next level as...let's just say some folks from my (unrelated) channel really want to SWF. And while I can hit greats and generally know when I need to do what, I'm still not great at looping. Have been browsing a few of the popular ones and - without naming names - a lot of them are just insufferable to listen to. Anyone got any suggestions? Especially16 comments 321 views last activity
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This isn't for perks that you think should be nerfed. What perks do you think are fair as is but you still personally hate dealing with from the other side? As a survivor main, Lethal Pursuer is this for me. It's completely fair as is considering it only lasts 9 seconds but it just sucks so much being on the receiving end of it. You think you're safe hiding only to get downed almost immediate9 comments 211 views last activity
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There’s barely any counter play, especially if the Clown can keep on slowing survivors until he eventually gets a direct hit for an insta-down I think some healthy changes would include things like Limit the maximum amount of bottles you can throw before reloading by 1 (similar to Huntress Iri head) gas clouds no longer slow survivors, because right now being exposed and slowed is a guarant12 comments 222 views last activity
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Step 1 : Boot the game Step 2 : Play as Survivor in a public match Step 3 : Escape through exit gate without being downed Step 4 : Notice the gold unbroken emblem instead or iridescent Additional information Character played: Ace Perks played: Boon: Circle Of Healing, Dead Hard, Resilience, Windows Of Opportunity Map: The MacMillan Estate: Suffocation Pit Frequency of the issue: I've0 comments 11 views last activity
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run 2 hex perks plus the double hex trap on spirit and the noise notification when cleansing hex. plant all of your sigils near totems run the ability to teleport to any sigil addon run the no clones or terror radius addon have fun and enjoy your win against the greedy totem players3 comments 61 views last activity
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I feel like eruption has become the big name on the block and while most people can seem to agree that it's too strong, they're people who still believe it isn't that bad or believe it's a problem but maybe not for the right reasons. The first thing people talk about with eruption is balance. Kicking a gen with this perk marks it and when a survivor goes down the gen loses % and any survivors o25 comments 661 views last activity
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Technician You are apt at handling machinery with the greatest care and precision. Failing a Skill Check while repairing: Prevents the Generator Explosion . Applies the default Regression penalty. Applies an additional Regression penalty of 5 / 4 / 3 % . Technician reduces the audible range of your Generator-repairing noises by 8 metres . "I am gonna stealth this one." — Feng Mi4 comments 112 views last activity
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I recently tried getting a friend into this game and they played it for a few weeks before uninstalling. They said earning points is too slow (even though I told them the grind was worse before, but they often get tunneled out despite my best attempts to bodyblock) and they can't play killer because they get extreme motion sickness from the first person POV. I told them the game might be more enj40 comments 1,123 views last activity
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There was a bit of discussion about this perk on Reddit and as someone who uses it regularly, I wanted to share my two cents on a buff/rework suggestion. I think Calm Spirit should have a token system similar to Distortion that recharges when you are outside the killer's terror radius (think calming yourself down in a calm environment). I think any time a scream is prevented by the perk, it uses6 comments 41 views last activity
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I have no idea what happened here, but They were on the killer's shoulder and another player was body blocking killer so the killer dropped my friend right as they were about to get off but it was too close to a wall and they fell INSIDE the ground. We could not touch them. We could not heal. We could not have them be picked up by killer. What happened here? https://steamuserimages-a.akamaihd.n0 comments 21 views last activity
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In this Scooby-Doo DLC, each outfit comes with the unique background music, their own sounds and dialogue, a visit with Scooby-Doo at the campfire for both parties, with the van in the background, and unique chase music. And as a bonus, Shaggy says "ZOINKS!!!" in place of screaming in pain. Felix Richter as Fred Jones: Kate Denson as Daphne Blake:0 comments 51 views last activity
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I have tried completing this challenge multiple ways and my progress does not update. I have tried jumping in a locker within 10 seconds of the chase starting, within the chase ending, and while Quick and Quiet is active. I have tried completing the challenge when I have no killer challenge selected, and when I have Quick and Quiet as the only perk/item/offering in my loadout. I have attempted t0 comments 1 views last activity
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For those that dont know, to get this achievement you gotta take a protection hit near a recently unhooked survivor 250 times... again, 250 TIMES. Theres several problems with this, it promotes poor play by being forced to do unsafe hooks to even be able to progress it, and its entirely on the killers hands, since if they dont go back to hook, camp, or anything similar (Aka getting safe unhooks3 comments 31 views last activity
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After a half year since 6.1.0 release i feel this game more insane than before, but, i dont understand that. Before we had a complete silent iron will, dash dead hard, borrowed time ( ok now we have too), DS, and another things we had things could be too much disgusting about "survivor sided" than today. BUT, why my killer matches looks like so much more difficult and quickly than before? gen loo1 comments 71 views last activity
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Every night I play, I get kicked from a game mid hooking survivor while playing killer. I get a DC penalty every time. I am now up to 30 minutes. I checked my internet connection every time and it is perfectly fine. I can go play call of duty or red dead redemption right after and it works fine. it’s not fair to be penalized with time I could be playing the game all because the server is mal0 comments 11 views last activity
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Playing as a killer the survivor clicks their torch on, I can hear it and move the analogue stick away, don't matter the reaction time is so slow it catches me. Any other console player experienced this? To add I do have the setting for maneuverability quite high. Guessing a PC player has an advantage here.9 comments 331 views last activity
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Hello all, As some of you may not know I am pretty new to this game. I normally play as the killer as I enjoy it more so than playing a survivor. The issue I just can't seem to over come is players with torches. When I knock down a survivor someone shines the torch, which is fine however the delay in picking up a survivor is so slow another survivor gets plenty of time to shine their torch, res4 comments 161 views last activity
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Whether you're a killer main or survivor main, the truth is always the same; people suck and will be toxic whether they win or lose. If they lose, they'll complain about your perks, your playstyle, your killer, your/their teammates, the map, the tiles, the game's code not being functional, or anything in between. If they win, they will belittle you, humiliate you as much as they can, all to strok20 comments 411 views last activity
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Wesker and Knight are getting boring, there isn't any challenge anymore. None of the teams I face are good, so I decide to swap to Onryo. And then I instantly get a (according to them) competitive team. I haven't played Onryo in months and this match did not go well for me lmao I only got 7 hooks Needed that ego check and a reminder that I can always improve more, wish I could get those61 comments 1,241 views last activity
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This achievment for hag is bugged, I did its requirements many times but it wont pop.4 comments 51 views last activity
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For awhile now there's been this glitch that still isn't fixed. Normally when killing a survivor using Tombstone Piece after always it returns to tier 2 with a lil leftover. As of now, if you tombstone mori someone, if they Dc while it's happening it makes you return to tier 1 with no progress. please fix this lol it's annoying0 comments 61 views last activity
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Make this in Blue, Green, Silver, Gold and Dark Purple. I’ll buy all of them. But please also sell them in shards. Peace.2 comments 121 views last activity
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When a survivor loses a health state by any means, any active hexes or boons switch position with a dull totem. If a survivor is performing a cleanse or bless action when this occurs that survivor's aura is revealed for 6/7/8 seconds.0 comments 11 views last activity
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I know that technically it should be included, but perks like Fogwise get completely useless when the killer has Fearmonger. You can't use that perk at all if the killer uses Fearmonger. other perks like Kindred are not rendered completely useless. I know the perk is a bit hardcore, seeing the killer after a great skillcheck, but nevertheless there should be a chance to use it nonetheless12 comments 372 views last activity
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I was playing against a Dredge, and I had outrun his haunted grounds twice(he had undying) and only used windows the whole time. He also had MYC but he never chased me when I proc'd that one. In the end game chat "ggwp, I should have known not to chase an Ace with that fit gl next match <3" The fit: What are some compliments you have recieved rec18 comments 281 views last activity
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Ok, so I usually am pretty nice during the game and if I am in a position to get a 4K but the survivors played a nice game then I am willing to let the fourth escape BUT if you are carrying any items then I will require those. Give me a bit of "murder memorabilia", if you will. So gimme your med-kit, flashlight, toolbox. The trouble I run into is that survivors seem to not understand that I want8 comments 262 views last activity
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Several times in the past two days I’ve been kicked from game as soon as I load in and I’m still left with a penalty. My penalty is now 30 minutes long and I’m completely unable to play the game because it has happened my past three matches. This happens when playing both survivor and killer and my internet is not the issue. Thank you!0 comments 11 views last activity
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Map design is the worst part of dbd. God windows, hook deadzones, Strong loops connected to strong loops. Terrible maps are the reason killers camp and tunnel. Why would a killer go for 12 hooks on badham? They wouldn’t. Certain maps incentivize camping and tunneling. I know the DBD devs don’t care, but maps should seriously be reworked. If not, have fun dealing with survivors complaining about c20 comments 561 views last activity
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Сталкивались ли Вы с подобной проблемой? Трижды воспроизводилась в разное время. Пинг при этом нормальный ("в зеленой зоне"). Сначала убийца поднимает вашего персонажа, начинаются проверки реакции (beta-версия) и в момент повешения на крюк окно проверки реакции застывает и не пропадает до следующего поднятия убийцы вашего персонажа с земли.0 comments 42 views last activity
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I just want to take the time to congratulate all you killers out there that prove every day, over and over, that camping and tunneling solo teams with A and S tier killers works. Bravo for having the fortitude and tenacity to test this out every single day, repeatedly. And not just one of you… it takes a village. And I’m humbled by the unanimity of spirit that has damn near the entire killer base4 comments 151 views last activity
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This poll is anonymous, so don't be afraid to answer honestly.7 comments 81 views last activity
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Give the Knight the ability to see the guard's AI pathing while hunting the survivor, similar to the line you see when the guard is patrolling. This small change can help enhance the core gameplay of the Knight, making him much better at strategizing his pathing and cutting off survivor's escape routes.0 comments 21 views last activity