Why doesn't Technician and Corrective Action do this?

Technician

You are apt at handling machinery with the greatest care and precision.

Failing a Skill Check while repairing:

  • Prevents the Generator Explosion.
  • Applies the default Regression penalty.
  • Applies an additional Regression penalty of 5/4/3 %.

Technician reduces the audible range of your Generator-repairing noises by 8 metres.

"I am gonna stealth this one." — Feng Min

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Failing a Skill Check while repairing:

  • Prevents the Generator Explosion.
  • Applies the default Regression penalty.
  • Hides the sparks and other visual effects when repairing a Generator.

Technician completely silences your Generator-repairing noises.

Corrective Action

You quickly analyse problems and correct others' work when they make a mistake.

You start the Trial with 1/2/3 Token(s) and gain a Token each time you succeed at a Great Skill Check, up to a maximum of 5 Tokens.

  • Each time another Survivor cooperating with you fails a Skill Check, Corrective Action consumes 1 Token, transforming their Failed Skill Check into Good Skill Check instead.

Corrective Action only applies to normal Skill Checks.

"Cannot hurt to have another set of eyes on the problem." — Jonah Vasquez

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If a Survivor within 8 metres of your location fails a Skill Check, their Failed Skill Check turns into Good Skill Check instead.

Comments

  • Anything to make Technician better is welcomed. I strongly dislike how it applies an additional regression...

    I thought of the idea of it being able to cleanse any "killer" effects on gens i.e like Eruption.

    "After working on a generator for at least 10 seconds, all negative effects on the generator are removed and the effects are revealed to you "

    But I figured that might be too much for a training wheel-designed perk.

  • @Mazoobi said:

    Anything to make Technician better is welcomed. I strongly dislike how it applies an additional regression...

    I thought of the idea of it being able to cleanse any "killer" effects on gens i.e like Eruption.

    "After working on a generator for at least 10 seconds, all negative effects on the generator are removed and the effects are revealed to you "

    But I figured that might be too much for a training wheel-designed perk.

    Something like this could be a an activateble effect much like Blastmine or Wiretap: "after repairing a gen for 50%, press E to purge a gen of all negative effects and prevent kick perks to affect it for 60s".

    It would be a counterplay to Eruption, just not completely and still needed to be tactical used.

    I also think that Technican shouldn't add extra penalty to gen repair, how about a token system ala Distortion? You start with 3 tokens and use up one if you fail a skill check, hiding the explosion completely. Tokens can be regained by repairing the gen in the killers terror radius.

    The reduction of the gen noises by 8m is already pretty strong, as I, for example, very often hunt my ear, ie just approach a gen close enough to decided if someone is working on it and then move away. Completely hiding the noises though would be really uncool and be akin to old Iron Will. One perk should offer an advantage in its field, but not 100% take away some base ability just like that (there might be some outliers to this, but this should be the rule of thumb).

    With a Distortion system and maybe an press E ability to purge a gen of negative effects I think this perk would be very robust and help to shake up the Eruption and CoB meta, without being too strong.

  • Technician is a godawful perk even for newbies. It really shouldn't give additional gen penalty for a failure because if someone fails enough to want to use Technician, they're basically giving the killer another gen slowdown perk. Even without the penalty is wouldn't be great but would fit it's purpose as a newbie perk.

    Corrective Action... is just too niche. Like the -only- time it's semi-decent is if a more experienced player is playing with their newbie friend and they do gens together. I mean that's the niche they made it for and I guess it does perform well in that niche but how often does that happen, and how often will those two friends be able to spend meaningful amounts of time on gens without getting chased off? Heck in that type of game the more experienced player is probably better off looping the killer.

  • Honestly Technician just needs the negative aspect removed and now it also just makes gens completely silent (not just reduced distance) and this applies if another survivor is on the gen with you as well. Lots of times the killer does a drive by to hear if it’s being worked on and how far it is without actually even physically looking at it, especially if they don’t have any progress on it. This would allow for some very stealthy ninja gens that the killer didn’t even realize we’re being worked on. This would be way better than most people think it would be as I don’t think people realize how often killers just walk by and listen.

    Corrective Action could give you tokens for hitting great skill checks and those tokens transform good skill checks to greats for any teammates working on a gen. Not sure how balanced this would be but I like the concept. It would essentially up their gen speed if you were good at hitting greats but they weren’t. Good for solo queue.