Discussions
339,151 discussions.
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I hope you guys plan on refunding people like me who have spent hundreds in the games for perks not to work and for continuously trying to kill the game, making perks useless. What you are doing with healing, you will be losing me, and many other fans/customers. Uninstalling the game when I get home, you guys are going to be seeing that a lot from others as well because of your guys' Idiocracy. N42 comments 1,091 views last activity
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Dead End You are not able to open Exit Gates. Once the last Generator is completed, if you Hook a Survivor, Dead End activates: - Once per Trial you are able to close an opened Exit Gate and then the Entity blocks that Exit Gate Switch for 9/12/15 seconds. ------------------------------------------------------------------------------------------------------------------------------------------0 comments 11 views last activity
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So... Killer got a nerf with gen regression perks... Ok, so, technically, survivor gonna have a nerf with all the gen speed perks.. But no, They got a massive nerf with the healing... Why? That's make no sense... Litterally, survivor gonna just make faster the gen, and go for the next match, even faster than before because Call of brine and scourge got a nerf... and Overzealous got a buff20 comments 452 views last activity
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To preface: this is the result of a conversation with my friend in reaction to the removal of flashlight interactions, and it touches on the healing changes. But, it's really just feedback on the overall direction of the game based on my 5 years of experience playing it. 🤦♂️ the small details behind survivor-to-killer interactions were the reason I started playing this game. And, here the t0 comments 31 views last activity
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After reading dev plans for the mid-chapter update and CoB in particular, the nerfs to this perk are so substantial I think it will cause less interest to it, so I would like to suggest a change. All generators within the killer's terror radius begin to regress at 60% speed and increase to 120% after a short period of time. The generator will continue to regress until a survivor begins repair. T1 comments 21 views last activity
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Tell me who tf is responsible for game ballance , perks, items etc. Cus I fell like this person just looks at excel #########'s with 0 game info and make's everything worse every single time. Like what's even idea behind blood rush and some other perk's. I feel like you hired some idiot. After making so many mistakes useless billy rework that was not needed instead of reworking his insta m2 addon0 comments 31 views last activity
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Hey everyone, I hope you all are doing well. As the title suggests, I have killer anxiety before I even click "Play". I haven't played killer since a little before the ruin nerf was announced and it took me a while to fully move myself away from killer. I stopped playing killer because at the time, I thought it was becoming more and more difficult to just legitimately play casually as killer. E5 comments 681 views last activity
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Bloodweb - great, love that. Visual Terror Radius - cool but i dont need it, unless it has some competitive usage to tell the distance the killer has. That would be a good thing for deaf people i suppose. Medkit - i think they needed a nerf but i think thats not the perfect one, mainly because they dont differentiate in rarity. You will only use it for selfheal and healspeed on others is mostly0 comments 21 views last activity
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Title. Dead Hard is the most fun exhaustion perk in the game that is stronger against more powerful killers while not being too oppressive against weaker ones. Yes DH sometimes is unfair but compared to it's old version it's in much better place and we all do not want the Sprint Burst meta. Pain Res-probably the most healthy gen regression perk in the game. I am fine with nerfing COB and Overch3 comments 71 views last activity
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1) Blood Web Improvements - completely fine. Good & healthy change. 2) Visual Terror Radius - we will see in PTB how it works. I hope it will not give some advantages. 3) Blood Lodge & Gas Heaven Reworks - I don't know why these maps instead of Swamps, but okay. We will see on PTB how it looks and feels in balance aspect. 4) Healing Speed Nerf - huge change. It's a massive b2 comments 31 views last activity
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There was the HUD changes which are good. Now there is visual heartbeat, which is great accessibility wise and honestly I think it will be useful for most people in general. That said, there have been numerous reports of people getting motion sickness and having to waste an entire perk slot on Shadowborn. Also it is just nice to not be looking out of a Pringles can. For some reason there is ra54 comments 1,914 views last activity
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Keep it quiet i think its called. The one with using Technician. I triggers with Wiggle skill checks which i think is probably not intended.0 comments 11 views last activity
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Instead of doing anything about the tunneling and camping you decide to nerf deadhard and healing bc a certain side of the playerbase said so... you nerf survivor into the ground while buffing killers. You take away the self healing action from COH rendering the perk useless and expect us to be happy about it. Making DH to where you have to get a safe unhook to use it just promotes tunneling an15 comments 341 views last activity
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The thing that was liked about the flashlights was that they still had a use. The killer brought lightborn? If they're Wraith, you could still get value out of your item. Same thing with birds and Nurse and Hag. I do like the trap disarming interaction being a thing with Hag, though. If the community and I still think we should keep it the way it is, at least keep the whole trap disarming interac0 comments 21 views last activity
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I funneled all my BP to Billy so I could hoard Engravings. Hope I can recoup some of the costs.0 comments 21 views last activity
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What most players don't get is that DH was the perk that encouraged tunneling. As a killer main i can say you right away, i hit on purpose the guy who gets unhooked as fast as possible so i can force endurance on him so he is not able to use DH then i tunnel him out before he mends to have DH up again. DH was unhealty to the game, FINALLY a proper goodbye ( even now some people will run that 3r8 comments 131 views last activity
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After this upcoming update, killers will have all but lost any substantial generator defense perks. COB, Overcharge, and PR have now all received major nerfs. Having a nerf to med kits is nice when it comes to chases, but four generators can still be completed within less than 3 minutes should a coordinated team have the right perks and items. I played a match the other day where three generators8 comments 181 views last activity
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My display on the character villain/page for my current achievement goal suddenly disappeared. I've attemptemed different achievements but nothing I do registers. i.e. I was going for the purple glyph achievement, I successfully hunted down a purple glyph and interacted with it, but at the end of the game the achievement counter still registers zero purple gylphs. Please advise.0 comments 11 views last activity
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So I go down and get camped I don't kill myself on hook since it's waste the killer's time and let's my team repair gens the problem I have is when people try rescuing while the killer is camping. The killer won't just put whatever their doing down and go after the person rescuing they will tunnel the person on hook. So why do people still rescue while the killer is camping they can get on a gen0 comments 21 views last activity
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Firstly, I’d like to state that this is the first patch notes that has encouraged me to write one of these feedback posts. I believe it is very important to state an opinion here, more so than ever. Please do keep in mind that this is my opinion. I hope we can all respect each other's opinions. That being said, I am going to start with the negative notes and then proceed down to the positives -3 comments 71 views last activity
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Just asking, no bad intention with this. Survivors get that shaking heart to help people who need it. Perfect 10/10. But dbd movile also have noise lines for killers are those comming?? Didnt see about it in patch notes. I guess they should.2 comments 41 views last activity
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guys.. u need to slower gen rushing.. u think u will nerf medkit and base healing and that will affect repair generators, but u are going wrong way.. i hope u will change this update after ptb.. because this sucks tbh dont nerf healing but nerf gen rushing.. and this update seems like buffing killers and not survivors.. idk its so confusing.. u are going WRONG WAY.. this isnt the way guys.. u wil0 comments 21 views last activity
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Overheat already barely mattered to good Billys so these changes do nothing but hurt the actually good Billys who curve just because an addon is popular does not make it OP almo.2 comments 81 views last activity
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Not. In fact it's the opposite, it sounds like it makes the Deep Rift system cosmetics. We know they are exclusive to the Rift: Progress beyond Tier 70 of the Archives and earn new Deep Rift Outfits, variations of new Outfits exclusive to The Rift. Source: https://deadbydaylight.com/news/haunted-by-daylight-celebrations/ Which means there is a high chance they will never return. As of p4 comments 541 views last activity
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This might not reach anyone but I been playing DBD for over a year now so I’m not a veteran player on it but it has been a game that I been obsessed with since I started playing and I really enjoy it especially with friends BUT this new update is ridiculous like it basically toward Killers main. What is the point in using boom if someone has to heal you? What is the point in using a med kit and i9 comments 521 views last activity
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I read the patch notes and while I could comment about the other stuff, I want to go over Pain Res and tunneling which is the subject of this post / suggestion / feedback. As everyone knows and as the devs are well aware, tunneling is a major issue amongst the community and one source of frustrations on the survivor side. I as a survivor don't enjoy being tunneled as early as 5 gens, it's just no1 comments 41 views last activity
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I’m sorry, but it makes no sense to me that certain killers’ powers can get punished just because survivors brought in a certain item. Nurse and Artist is whatever because they’re already strong enough not to mention they can play around it better, but Wraith and Hag should not be affected by the mechanic. They’re already weak enough as is, and they effectively can’t use their own abilities again33 comments 731 views last activity
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They nerfed sloppy on her main attack but they gave her an addon that do the same. Imagine playing against Nurse with a 30 sec healing speed + aura reading, this will be chaotic8 comments 171 views last activity
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With all key gen defensive perks gone what Killers will run now?9 comments 201 views last activity
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Game Design3 comments 111 views last activity
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Yes, finally, now there will be no 1 second selfheal yes, unfortunately, the killers lost the 3rd gene strategy, but now the blows cause some damage + bhvr said that they will continue to improve the killers So I'm coming back! I don't say this often but good work BHVR keep up the good work0 comments 41 views last activity
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title. i'm loving coh and medkit nerfs but 24 seconds is so unnecessarily long. i don't think i play the match out if the killer runs s tuff like coulrophobia sloppy and all that15 comments 311 views last activity
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The CoB and SH:PR changes. The added regression from CoB goes from +100% to +25%. Lets say a generator gets kicked and left alone for 30 seconds. If we ignore the +2.5% from the kick, the gen (without any perks) looses about 7.5 seconds worth of gen progress. with current CoB that would be 15 seconds (+7.5) and with new CoB its 9.375 seconds (+1.875). this means that new CoB adds about 1 second0 comments 31 views last activity
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Just want to know, hows the kill rate and escape rate so far. Last time we got was 6 months ago. Beside that, please help to give data before and after HUD update too.0 comments 41 views last activity
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Here we go! Flashlight nerf! Medkit nerf! Made Franklin's demise as good as it ever was. Mark my words. One hit for survivor, that medkit is unusable as it can only give one heal per item.2 comments 81 views last activity
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Altruistic healing didn't need a nerf. Adding 8 seconds to the time wasted by healing hurts medkits a little, but that 8 seconds results in 16 extra seconds wasted when healing someone else The whole reason medkits are so strong is that its efficiency is 2x that of altruistic healing. This set of changes doesn't change that at all. Healing yourself with a med kit is still 2x as efficient as le0 comments 41 views last activity
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Follow this path to save 500K bloodpoints for when you need it.1 comments 142 views last activity
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How long until you break the habit of waiting for Dead Hard? By now it's more than likely ingrained into my very soul.0 comments 51 views last activity
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I was reading through the PTB developer update and going through all of the changes that are being implemented and I gotta say I'm not too thrilled about the changes. I've said before that I think Behaviore is trying to push the game to be more objective focused and gen focused since the meta has gradually become more about gen rushing on the survivor side and slow down perks from the killer si0 comments 11 views last activity
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Bloodweb, visual TR- Looks pretty good, nice qol Maps- Let's see how they play on the PTB, honestly i was hoping for the swamp to get a rework Healing, idk. The med kit changes feel fair. But with altruistic healing also being nerfed, i feel like healing could get really tedious. Also there are a ton of changes that needed to be accompanied by this change that weren't (mangled, self care, coul1 comments 31 views last activity
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I'll keep it brief. March update is a disaster because it doesn't rebalance the game in any way instead it just addresses complaints Fog Whisperers and streamers have about the game and doesn't regard any long term damage this will do to the meta. First off, the heal nerf... Why? Is this the reason yall buffed hemorrhage and Sloppy? Well now because of the medkit nerf, you can't get a heal off a9 comments 161 views last activity
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I really don't think that increasing base healing speeds is going to be good for the game. 24 seconds is pretty excessive in my opinion, especially if that's going to be the speed at which you heal others as well. Healing is already a pretty decent time sink for Survivors, and a distraction from the main objective. However, if you make it too unappealing to do, then people are more likely to jus22 comments 363 views last activity
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For this section of the update: "And if you’ve been waiting to learn more about your favourite characters from years past, don’t worry, they won’t be forgotten! Older characters will still be featured throughout new Tomes as minor characters. " Does this mean that: a) older characters who have yet to be featured in tomes will NOT receive their own featured lore b) characters who have already2 comments 31 views last activity
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Gearhead: Good change, but I think it still needs either an audio indicator, highlighting the generator in yellow, or both to be an effective info perk. Many people complain red survivor auras on red generator auras is too hard to see. Overzealous: Fine, but I'm uncertain if it will make people start using it. Pain Resonance: I'm not sure this needed nerfing but it did have potential for big ge0 comments 11 views last activity
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Ha salido un developer update que, a mi parecer, es algo extraño. Te balancean algunas cosas y destruyen otras. No se como sentirme frente a este update. Se que es la teoría y que solo se llevara a la practica en la PTB. Pero si no hay cambios en ese entonces, esto será sumamente negativo para el balanceo del juego. En primer lugar, el cambio a los botiquines es algo que tenia que llegar. Más a0 comments 21 views last activity
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Informações do Lançamento Horário estimado de começo da PTB: 12:00 BRT / 15:00 GMT Essa atualização inclui várias mudanças de balanceamento para Vantagens, Assassinos, melhorias para a Teia de Sangue, uma nova opção de acessibilidade na forma do Raio de Terror Visual, entre outros. Para mais detalhes, leia nossas Novidades dos Desenvolvedores de Març0 comments 972 views last activity
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I believe Behavior must have forgotten about Sloppy Butcher/mangled and Self-Care with this update. Neither were addressed. This inadvertently buffed Sloppy (which isn't a bad thing, honestly) and nerfed Self-Care. The time it takes to heal from Self-Care was increased over 50%, from nearly 46 seconds to nearly 69 seconds (*tongue click* noice 😏), being around a 24 second increase in healing WI0 comments 71 views last activity
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14 seconds of cleansing a totem, away from the killer and potential danger 8 seconds to safely heal yourself in a locker, unseen, unable to have your aura read, and uninterruptible That is 22 seconds, 2 less than being healed under the new conditions. 8 seconds less than healing while afflicted by Mangled. You dont need Self-Care. You really don't. Please stop taking it, for the love of Entit4 comments 271 views last activity
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There’s a difference between nerfing a perk and deleting it. People use Circle of Healing for self healing. It doesn’t do that anymore so everyone will immediately drop it. People use Pain Resonance for consistent slowdown all match. Now that it can only be used four times people will immediately drop it. People use Dead Hard to compliment a more aggressive chase-oriented playstyle. Now it17 comments 572 views last activity
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リフトは3つ前から毎回買ってます。リフトのレベルが上がっていくのが楽しくて、かなりモチベーションが上がるのですが、レベルが85まで上がるとそれ以降何もないのが寂しいです。 そこで、85レベル以降はレベルが1上がるごとにBPが10000もらえるというのはどうでしょうか。(個人的にはリフトのレベルの表記が上がるとさらにウレシイ)0 comments 1 views last activity