Killer perks ideas

Dead End

You are not able to open Exit Gates.

Once the last Generator is completed, if you Hook a Survivor, Dead End activates:

- Once per Trial you are able to close an opened Exit Gate and then the Entity blocks that Exit Gate Switch for 9/12/15 seconds.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Death Rush

Once the Endgame Collapse timer starts, Death Rush activates:

- For each remaining Survivor in the Trial Grounds that is not in the Dying State, on a Hook or in a Cage of Atonement, the timer is sped up by 7/8/9%, up to a maximum of 28/32/36%.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Doom Chest: Agony 

- Spawns 1 additional chest in the Trial.

At the start of the Trial, 4 random Chests are changed into Doom Chests:

- The Auras of Doom Chests are revealed to you in white.

When a Survivor finishes the action of Unlocking or Rummaging through a Doom Chest, the following effects apply:

- If healthy, the Survivor is put into the Injured State.

- If Injured, the Survivor suffers from the Deep Wound Status Effect.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Doom Chest: Malice

- Spawns 1 additional chest in the Trial.

At the start of the Trial, 4 random Chests are changed into Doom Chests:

- The Auras of Doom Chests are revealed to you in white.

When a Survivor finishes the action of Unlocking or Rummaging through a Doom Chest, the following effects apply:

- Reveals the Survivor's Aura for 6/7/8 seconds.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Doom Chest: Mania

- Spawns 1 additional chest in the Trial.

At the start of the Trial, 4 random Chests are changed into Doom Chests:

- The Auras of Doom Chests are revealed to you in white.

When a Survivor finishes the action of Unlocking or Rummaging through a Doom Chest, the following effects apply:

- Reduces the Survivor's Movement Speed by -50% for 6/7/8 seconds.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Doom Chest: Psychosis

- Spawns 1 additional chest in the Trial.

At the start of the Trial, 4 random Chests are changed into Doom Chests:

- The Auras of Doom Chests are revealed to you in white.

When a Survivor finishes the action of Unlocking or Rummaging through a Doom Chest, the following effects apply:

- The Survivor suffers from the Oblivious and Hearing Status Effects for 10/12/14 seconds.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

HEX: Perish

- Decreases all Survivor's Recovery rate from the Blindness, Broken, Exhaustion, Exposed, Hemorrhage, Hindered and Oblivious Status Effects by 10/15/20%.

When this Hex Totem is cleansed or blessed, the Hex effect lingers for 30 seconds.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

HEX: Volatile Atmosphere

Each time a Generator is completed, Volatile Atmosphere gains 1 Token, up to a maximum of 5 Tokens:

- For each Token, the Thickness of the Dark Mist is increased by 10/15/20%, up to a maximum of 50/75/100%.

- You no longer see the Dark Mist.

When this Hex Totem is cleansed or blessed, the following effect applies:

- All Survivors suffer from a Hearing Status Effect for 6 seconds per accumulated Token, up to a maximum of 30 seconds.

Reagent Offerings that increase the Dark Mist don't stack with Hex: Volatile Atmosphere.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Maiming Strike

- Increases the Self-Mending times of Survivors by +2 seconds.

- While in the Dying State, Survivors bleed out 10/15/20% faster.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Soul Soaking

- Each time a Generator is completed, all Survivors within 16 metres of that Generator have their Movement Speed reduced by -50% for 3 seconds.

- Once the last Generator is completed, all Survivors have their Movement Speed reduced by -50% for 3/4/5 seconds.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Prey on the Weak

When a Survivor suffers from the Exhaustion Status Effect, Prey on the Weak activates for 30 seconds:

- While active, the Aura of all Survivors suffering from the Exhaustion Status Effect are revealed to you for 8/9/10 seconds.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Scourge Hook: Turmoil

At the start of the Trial, 4 random Hooks are changed into Scourge Hooks:

- The Auras of Scourge Hooks are revealed to you in white.

Each time a Survivor is unhooked from a Scourge Hook, the following effect applies:

- All other Survivors suffer from the Oblivious Status Effect for 7/8/9 seconds.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Comments