Discussions
339,151 discussions.
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To start, I want to preface this by saying it is good that BHVR is taking the time to give the game much needed attention, and almost all of the changes within their proposed PTB update are good and healthy. However, there appears to be a trend developing in these updates that indicates a misunderstanding of the games fundamentals, or a far more dangerous road; challenging anything which be2 comments 91 views last activity
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The current issues with Med-kits overall, ignoring Heal speed, are its time-efficiency when performing a self-heal, and the resulting time deficit when using the Med-kit to perform an altruistic Heal, in addition to the bloated amount of charges that can be gained from add-on stacking with Perks that refill charges. Time-efficiency Survivor A is Injured, and is healed by Survivor B. It take0 comments 12 views last activity
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Summary for people who don't want to read : killers and survivors get nerfed hard (no more 3-gen, no more dead hard, no more healing), I predict the best options after the patch for survivor become doing gens only (no heal no boon no nothing) and evading chases (stealth/running early) / killer options are camping and mass slugging (survivors will heal very less often, and evade chases when given0 comments 31 views last activity
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Nuking these add-ons won't fix him, please if you really want to go through with these changes, give Hillbilly some base-kit chainsaw movement speed buffs in exchange, because without these add-ons, he's just not fun and feels like crap.6 comments 111 views last activity
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Hello, So this is my idea. Could you add wooden baseball bat as new survivor tool into the game? This baseball bat would be single use only that stuns killer and you wouldn't find this from the chest. So there would be maximum 4 baseball bat stuns in 1 match if every survivor carries one. You would have to been right next to killer to use this and would take like 0,5sec - 1sec activation time. M0 comments 1 views last activity
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With the base kit healing time increase, medkits and CoH nerf I'm actually terrified about solo q experience. Whenever I play survivor I exclusively play solo. I prefer it that way, I guess it's an introverted person thing, but still, a person should be able to play solo. I bring medkits close to iri grade so I have more of a chance to get pips, otherwise I'll just run nothing or a flashlight.16 comments 301 views last activity
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What's the logic?How do you think the 16s healing could cause this so-called killer's effort being undone situation,while the 24 healing couldn't?Will default healing time got increased to 30mins in future,just because killer's effort is still being undone via healing?And what do you say about survivors' healing efforts could be undone in seconds because of Haemorrhage status? Why don't just0 comments 41 views last activity
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Thats might just a little map rework i missed, but i never saw(hehe, Saw) that before. Plattform PC, Crossplay enabled. There is a very weird pallet spawn, that leads into a dead end untill a connected gen is done. I din't checked if there is a gen behind the wall, but i guess so. A link for video footage: https://www.youtube.com/watch?v=cU_FDEs50Zc0 comments 21 views last activity
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Dead Hard will activate after safely unhooking a Survivor. When activated, press the active ability button while injured and running to gain the Endurance Status Effect for 0.5 seconds, then become Exhausted. Dead Hard will deactivate when it successfully protects the user from damage. I'm sure tons of players are thrilled to hear that Dead Hard is receiving a big nerf. The thing is, curre63 comments 3,383 views last activity
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So the killer is slugging the second to last survivor on the ground and full on slugging now here's the thing you can't just go and rescue them because that's a death sentence basically the killer can simply down you and the other survivor getting the 4k. So the only solution you have is basically wait because you know that the killer will just slug the last survivor until they find you. Now her2 comments 71 views last activity
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Don't listen to them, don't change it, let it go live. This is by far the best patch we'll ever get. I play survivor mostly and I'm GLAD that they nerf these perks. I'll gladly exchange these busted survivor perks and items for the regression perks. I'll even say, nerf BNP while you're at it for the perfect balance. Please, and, thanks.12 comments 411 views last activity
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I have used Flashbang in every game since it was introduced and removing light burn from nurse is bsWraith being light burnable is 1000% too much and nobody should argue against that. Removing Light burn from nurse is removing one of the few legitimate counter-plays existing against this killer. I Have hundreds of clips where i burn nurses mid chase with the flash bang as form of counter-play and it will now simply be gone. I had practiced using flashbang in this manner for years and my d2 comments 31 views last activity
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Interested to hear thoughts on the changes, both good and bad. Personally I think some of the perk changes might be a little overkill. I also am not sure how I feel about the rework of med-kit add-ons. Circle of Healing definitely got what was coming though.62 comments 1,352 views last activity
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Why devs think the deafault 16s healing time could cause this,so called killer's effort being undone situation,but 24s couldn't?Will healing time got increased to 30mins in future, just because killers effort still being undone via healing?And you're not mentioning Haemorrhage could make survivor's healing effort got undone… Why don't just cancle the injured system,every killer become one-shot0 comments 7 views last activity
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How slow is the heal with Tier 1 Self-Care and the following perks: Full stacks of Leverage, 2 stacks of Pentimento, Coulrophobia and 10 stacks of Dying Light + Mangled.21 comments 1,111 views last activity
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is that reportable or not? killer face camping as leatherface and none stop hitting me on hook the second I am on it until I am fully dead, being toxic and hateful. at start of match snipe. They hiding their name so how can ya report them outside of the dbd report system.28 comments 1,341 views last activity
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Healing will take much longer to do. All anti-healing perks were unchanged, meaning any perks that increases healing on top will even more demotivate people to heal. Most of gen protecting perks got heavily nerfed. Meaning killers will have less time in the match and feel more under pressure. = Killers will want to tunnel more / effectively camp more because gens will go faster than usual bec5 comments 101 views last activity
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New Dead Hard nerf has the same issue as Background Player; if a killer is camping and someone unhooks the survivor, the killer has no reason to go after the unhooker because they will get a free Dead Hard. Instead, the optimal tactic is to go after the unhooked survivor and tunnel them. That way, you're both going against the weak survivor (one without a dead hard, aka no 3 health states), and y15 comments 301 views last activity
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i was in a match a few minutes ago, and i missed the skill check on Merciless Storm. It regressed the gen 100% i was wondering if this was a bug, because i’ve never seen it regress the gen all the way to 0%.0 comments 41 views last activity
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It didn’t work with gens, and it won’t work here either. L update.1 comments 81 views last activity
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Hello fellow Knight players and welcome to my guide. Im going to make this post as simple and short as possible. Now, I know a lot of people say that the Knight is weak and that all you need to do is hold W to counter him or that his only good use for him is to place down guards to force survivors out of loops blah blah blah we’re not going to play him like this because you’re not using him c2 comments 3,254 views last activity
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This most recent dev update about the midchapter patch is all fine with me, I appreciate the meta shakeup and different perks all that, but when it comes to the lore or the tomes for the future, they said that the new tomes are gonna feature the newest killer from now and older characters are gonna just be relegated to minor characters?? Does that mean Dredge and Artist and Deathslinger are never1 comments 181 views last activity
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I keep crashing when I lose a health state or when I M1 a survivor as a killer Characters Played: David King (against Dredge), Trapper x2 Perks Played: Don't recall Map: Wretched Shop for Trapper, Lery's for David Frequency of the issue: Extremely frequent can't even finish a single match DeadByDaylight.log0 comments 11 views last activity
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Why not just start with a medkit nerf and see how that goes first? Nerfing circle of healing and regular altruistic healing speeds on top of medkits and medkit add-ons? Have you considered what that’s gonna be like for players going against a killer like legion? I get that you’re listening to feedback on here and that’s great but it seems like you never try to implement things in steps to tr21 comments 1,011 views last activity
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……then change Dead Man’s Switch back to 45 seconds. Synergy between the two doesn’t matter anymore if you can only (possibly) pull it off 4 times.1 comments 21 views last activity
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Just curious what the logic is about this. If a Killer has a super low pick rate like Billy and the Twins why not spend the effort making them more fun? Doesn't that make more sense from both a gameplay and business perspective?5 comments 141 views last activity
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I do have to say it is really amusing to see the baby army here and on Twitter crying about the nerfs that will come soon. But I find it also weird that they where not expecting these changes. Bhvr already nerfed meta stuff in the past and stuff like Circle of healing and Dead Hard where in every single round. Also killer got a stronger nerf, 3 of the strongest gen Regression perks are really wea1 comments 141 views last activity
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I agree with scott on that one and someone else said in the forums comment that it takes 48 seconds for 2 survivors to heal and it takes 53 seconds to finish a generator, it's not right, as a killer main this is truly overkill. Keep the 24 for self-healing but keep it at 16 for healing others.15 comments 243 views last activity
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My game was disconnected today when WiFi reseted. There must be a way to recognize when users intentionally disconnect vs connection issue — players should not be locked out of matchmaking for the latter.6 comments 61 views last activity
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With the new healing changes, nerf to CoH and Med-Kits, as well as the added condition of a safe unhook to activate dead hard, I feel like We'll Make It is about to skyrocket in popularity. As it is right now, it's already a pretty good survivor perk and I see it somewhat frequently in my matches, but with the proposed changes coming this PTB it seems like the perfect perk to speed things up. Don17 comments 1,012 views last activity
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And I'm not even a fan of DH. I hate that perk in fact. You can literally negate insta-down powers with it. So I wanted it to change. And it did... just in the worst way possible The way I wanted it to change is by making it so it cannot tank against insta-down powers. That's it. Nothing more, nothing less. This would make it the most balanced and fair exhaustion perk in this game. But what the42 comments 4,613 views last activity
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I don't have anything much to say about the changes to the bloodweb, terror radius, rift or maps. Although there are still two quality of life changes that I'm still hoping for: being able to mute the bloodweb without muting the whole game and having a perk search bar. The healing nerf. I'm tentatively going to say that I like this change. It can be really annoying when all four survivors bri0 comments 31 views last activity
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While using the bloodweb if I level up as the game finds a match it will due the usual load into a lobby but once the lobby loads in there's nothing no survivors no music just nothing but it still acts like I'm in the lobby but I can't back out of it. Instead I'm forced to close and reopen the game. Now as it still thinks I'm in a lobby the timer will still go down and the match "starts" thing is0 comments 11 views last activity
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I haven't and better yet I haven't gotten the new map I think I've gotten every MacMillan map except shelter woods so I never had a chance to even try out to get the achievement plus I have tried to use map offerings most of the time I just get suffocation pit.0 comments 51 views last activity
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Porque meterse con esa cualidad específicamente gracias a eso habra sobre demanda de killers porque jugar coml survi ya sera injugable al querer rescatar a otro no podras porque ya te golpeó el killer y con el tiempo exagerado de autocuracion y curación de los demas survis sera injugable behavior este juego va para la tumba si tomas estas malas decisiones de mierda1 comments 21 views last activity
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Boons are: Circle of Healing Shadow Step Exponential Dark Theory Hexes are: Blood Favor Crowd Control Devour Hope Haunted Ground Huntress Lullaby NOED Pentimento Plaything Retribution Ruin Third Seal Thrill of the Hunt Undying Seems a bit one sided there huh? Yeah I know, you killers are going to come on here and pick apart why each and every hex y'all have is soooo impor2 comments 51 views last activity
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new to the game and wanna know what works for some people :)1 comments 32 views last activity
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Currently it sits at quite long 24 seconds, with one common rarity add-on reducing it by 6 seconds ... I think nobody would complain if the base cooldown duration was reduced to 20 seconds, and the add-on was nerfed to 2 seconds.6 comments 152 views last activity
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Alright, my first discussion since serving my month in the hole. So there's this notion I keep seeing in the comments of the recent changes. Apparently Hit & Run playstyles are bad? What? Why? I'm hitting a Survivor, then LETTING YOU GO, and then finding another Survivor. Isn't this literally the exact opposite of tunnelling? Isn't tunnelling "worse than ever" now? I'm letting you10 comments 281 views last activity
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If your going to do all these changes for the next patch remove the penalty for dcing. 1) why should I have to sit in matches where huntress camps the hook and then later stands on hatch to spite me instead of putting me on hook? 2) why should I have to run and try to last long because the blight rushes back on me to tunnel me out only reason why I lasted long enough was because of my syr0 comments 31 views last activity
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The game only has the option to block players or add them as friends, being opposite solutions and very limited. I suggest that after each game in the summary screen, each player can add survivors and killers that they played with or against, to a list: Red if you didn't like playing with or against that killer/survivor, and Green if you like to play. With this, the next time you find a player i3 comments 41 views last activity
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Devs will give love to m1 killers Devs will remove Dead Hard or nerf it to the ground Devs will nerf Medkits/Toolboxes and COH Killers will destroy blessed totems once they snuff them Gens will have constant repair speed ( no more gen rushing perks ) Corrupt Intervantion pre nerf will become basekit Every Hex totem will have second life by default, undying will add 3rd Cleansing tottem wi24 comments 521 views last activity
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I'd like to request that the volume on the billowing cloak noises for all Ghostface outfits be reduced to the same levels as the Backwood Shroud. Currently, there's a much higher chance that survivors will hear you sneaking up on them if using anything other than the Backwood Shroud.0 comments 1 views last activity
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Really not thrilled about a number of the changes proposed for the upcoming PTB, on both sides. Some of the changes (like those to Call of Brine and Overcharge) seem pretty ok. I don't use Dead Hard so I can't really speak to that. The two changes that are most concerning to me are those to Scourge Hook Pain Resonance and Circle of Healing. Here's why: Pain Res - only allowing four activations p7 comments 131 views last activity
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The overall imbalance between killer and survivor matches are these two. swf survivors clearly will always have the advantage, inevitably with their communication. and solo q will always be at a disadvantage to killers because their lack of information. The issue with buffing solo q would be communication, there is no actual way to make communication easy and obtainable for all without having a w0 comments 1 views last activity
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We keep seeing perks/addons/mechanics nerfed (often to the point of uselessness), simply because they had high usage rates. No consideration as to why they had high usage rates, and often nerfed/removed without any consideration as to what anyone is meant to have fun with in their place. A meta shift has no value if it's directly less fun than before. Like, I just don't get what people are sup5 comments 222 views last activity
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These upcoming changes favor one side, and that's the killer. It's been my experience that the killer has always been heavily favored against survivors (especially solo que.) The balance is gone. And even more so now than ever. Dead Hard Nerf sends this over the top. I'm not sure where this community has gone wrong, or the development team and refused to listen to the majority, but this is by fa3 comments 51 views last activity
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Hi all, Today I found a bug where my mouse moves without me touching it when I open DBD. I am not able to play with at all because of this. I know this is a dbd issue as this isn't happening anywhere else (google, other games..) I even tried changing my mouse... still the same issue. It happens as soon as I start DBD while on Discord. Any ideas on how to fix this? The game worked fine yesterday0 comments 101 views last activity
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Playing survivor is miserable because every killer is more interested in immediately tunneling and camping (which they can now do freely with the DS nerf) someone out at the start of every match, and then dragging a match out forever with free and infinite regression. Never committing to any chase that they can't end in 10 seconds, because they can't stray too far from their gen kicking simulator40 comments 1,251 views last activity