Discussions

339,151 discussions.
  • For Killer, whenever you receive a noise notification, there is an auditory and visual indicator. Normally, players will hear the auditory indicator, and then look around for the visual indicator. But for those who are deaf or having hearing impairments, this is not so simple, since the auditory indicator is completely out of the picture for them. I think it would be nice if there was some opti
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  • friend of mine decided to buy dbd on xbox for 15 dollars as it was on sale says she wants to try killer(100% bonus) after spending bloodpoints on trapper(bloodpoints from the tutorial). she picks trapper with jolt brutal strength noed and agitation (the only decent lv2 perks the bloodweb was not kind). queues up 4 survivors ready to go with 4 medkits...she accepts before i tell her not to since
    12 comments 131 views last activity
  • first of all, congrats for putting that much time and effort into prestiging your character to the max. don't hide them in the lobbies (as that is disingenuous) with another character with basic clothes at prestige 1. If you want fair matchmaking, don't make the killer dodge when they see the change. you will have a better match in the long run and improve as will the killer who thinks they are
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  • I'll be literally going from only seeing the exit gates open 1-2 times for every 10 matches to probably never. This is how you kill a game, I don't know who is making the final decisions up at BHVR but they definitely don't care about the survivor experience at all. It's almost comical how one sided this new patch is. I'm uninstalling and never looking back, everyone said BHVR would be the one
    35 comments 892 views last activity
  • This new patch are going to be for TRYHARDS and TOXIC SWF, Is gonna be unfun for casuals and solo q players, what are they suppose todo gen rush? Boring asf, what are killers suppose to do? Camp and tunnel every match? Cmon! nerfing perks and killers that are working great instead of buffings them and buffing the other useless perks is just sad
    2 comments 131 views last activity
  • Patch 6.1.0, gen speed gets increased by 10 seconds. A couple of patches later, more gen speed perks get added. Hyperfocus, overzealous came a patch before that and then got buffed once already, recently the teamwork perks got added and one of them increases gen speed for 5% only, but it's still a gen speed perk). Patch 6.7.0, heal speed gets increased by 8 seconds. A couple of patches late
    4 comments 181 views last activity
  • Segment reset bug. After four PCS are customized, the middle exit will cause segment reset. ID: 9e530240-1767-11e7-813e-bbac3a6c3cef
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  • Currently, Pharmacy is not a very widely used perk. However, the changes to healing and medkits (specifically the Emergency Medkit) will cause the perk to be much worse than it is currently. At the moment, from the point of finding a Chest, it takes around 15 seconds to fully heal yourself. About 5 seconds to open a Chest, and 10 seconds to heal yourself with the Medkit. With the nerfs, Pharm
    17 comments 261 views last activity
  • As usual, when I see the Twitter announcement about a mid chapter coming I'm very excited. It all started well, with the BP changes. I'm sitting at like 1.5mil BP that I have no energy to spend. But then... It all went down, when I saw the healing changes. 24 second for self healing is more than fine... But wait. It also applies to healing others. So overall, two people healing each other now
    10 comments 321 views last activity
  • General Question How much time was spent by the Devs just looking at an Excel Spreadsheet to make some of the changes to Billy (ESPECIALLY), Pig, Oni, etc,. instead of actual information gathering from the player base? This is definitely a "oh lets just change some numbers," patch and not a "We listened to you," patch (because of course you don't.) That is all.
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  • I was just vs a hag, kind of a bad one. My teammates got hooked a few times, but nothing much happened. We did all gens and I went and 99'd the gate and then everyone came to the gate. Everybody was fully healed at the exit gate and ready to leave, but I felt bad for the killer so I decided to give her a kill because I just do that sometimes when I feel bad for them or if they're chill. Anyway I
    11 comments 211 views last activity
  • So as it stands, on the PTB it will be once per survivor with 4 times max, max of 60% gen regression. I think this is ridiculous and too much of a nerf. It's in the right direction though. Here's a better nerf for it: This perk has gradually found its way back into the meta. To address this, we have given Scourge Hook: Pain Resonance a slight rework. The perk starts with 4 tokens, when a Sur
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  • Platform: PC It's been happening from quite some time but tricky to trigger. This is a failed grab for whatever reason (look at Meg's yellow bar on the left) She's now fine because the game thinks I grabbed her but she got off my shoulder (?). Now she can tank another endurance hit for free if she has a sty
    2 comments 31 views last activity
  • do you really think these changes are good for the game? I've nearly only been playing killer since last year, cuz almost all my friends have stopped playing the game. solo queue is giga toxic and i guess your heal changes make it only worse. pls think about this: the gape between solo queue and swf only increases as result, this means that killers dominate the solo queue even more and, in con
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  • Pain Resonance no longer makes the survivor scream, so it should no longer work with DMS. This means that DMS can go back to 45 seconds, right?
    5 comments 71 views last activity
  • The dev are ready to move on from gens kicking meta which we have been in for the last 6 months. And we should be happy about it. So, they kill COB and Overcharge all together, no more worth stacking it. Pain Res nerf is because of snowball effect it provides. The game will feel worse if down after down, gens get explode 15% all the time with short chases. As The next meta will make the chase
    6 comments 101 views last activity
  • Survivor community has way to big influence on Devs, it's pretty obvious at this point Just take a look when they nerf killer perks, they nerf it to the ground each time, yet when they change survivor perks it's with a lot more caution, care and so on. It's pretty obvious that this game favor survivors so much more and all those upcoming nerfs are just a step into right direction but very minor.
    8 comments 351 views last activity
  • I just played a Onryo match. However, I could not blind her. I look down... and she had overwhelming presence icon. She had lightborn. She did the slug troll build and moried She destroys us and at the tally screen, she had call of brine, brutal strength, eruption, overcharge. This player was in streamer mode.... what?!
    Mod
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  • I'm very afraid. Never in my 5 years of playing has solo queue been this awful or SWF been this sweaty.
    14 comments 211 views last activity
  • Platform: PC Description: During a Skull Merchant match on Eyrie of crows, audio would every so often cut out entirely for a second and then come back. Steps To Reproduce: I haven't attempted to reproduce it yet, but these cut outs seem to occur at key gameplay moments (attcking, pallet stuns, pallet drops, drone coming back). Frequency: I've only seen this in once match so far, but this bug o
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  • Behavior you have tried buffing this perk now 2 times to get it into the meta but look at your numbers and I promise you NO ONE is going to run this perk. Even after this next buff no one is going to run it. There's to much risk compared to reward. One hit and all the effort to activate the perk is gone. Plus it's not time effective to do a totem when you can straight up just do a generator.
    20 comments 541 views last activity
  • i am aware this whole discussion might sound like an entitled survivor moment, and you are right to think that. however that’s not what it is and that’s not the idea i want to put across. for me, plague is the most boring killer to go against (ever since skull merchant got changed it’s not her anymore). the plagues power in my eyes, is boring, annoying and stupid. the power incentivises being
    10 comments 261 views last activity
  • Not only are flashlight tampering with his power, now Any Means Necessary is added to the list. His zombies are absolutely useless after they buffed Any Means Necessary. This perk can be used indefinitely on the same pallet and he has no time to come over there and break it. I honestly can't wait for the KR results because his is going to be lower than Tricksters' kill rate. It's not like the zo
    8 comments 161 views last activity
  • So they revealed that any original chapter will receive a tome in the following mid chapter of its launch. I hate this change tbh as it leaves a some characters as the forgotten few who will have to wait until a licensed chapter for their chance The most notable ones are Slinger, Oni, Artist, Haddie, Elodie, Felix and most notable Feng who somehow was never the star of a tome. New chapters alrea
    4 comments 131 views last activity
  • Can we make all male survivors a tad shorter, please? They're too tall, and cover up too much of the screen.
    2 comments 61 views last activity
  • Drones being unhackable if a survivor has a claw trap in their radius means that no one with a claw trap can enter a drone's radius without screwing over their team and endangering themselves. Still has no cooldown on replacing them + 4 drones means she can she can have a drone on each gen virtually the entire time, same as before. On top of that she can now rocket between the gens at potentially
    57 comments 1,665 views last activity
  • I am a Pyramid Head main. I've been playing him since his release and have never gotten bored of him. I love his range attack, I've gotten some very nutty shots with his shockwave that are nothing but satisfying when they land. I love my boy.... HOWEVER, his addons are a problem. Like what are his addons even? Everything, apart from his range increase addons, is absolutely worthless. Being undete
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  • Hey there. Im currently playing through RE0 and am enjoying the game so far. In addition to this, i also bought Rebecca in DBD since she has grown to be a favorite character to me. However, i noticed something strange, not dramatic, but just wierd. On the back of her Base cosmetic the Medical "+" Symbol with "Rescue" written inside of it seems to be completely missing. Now, the Developers de
    3 comments 71 views last activity
  • I think it would be cool for there to be shared inventory for survivors and killers. For survivors, they would all share item and offering inventory. For killers, it would just be offerings. I think this would be an alright idea for when you want to play a certain character, but you dont have any of that one item or offering you want on them. Maybe limit event items and offerings to being separat
    6 comments 91 views last activity
  • Normally I'd type a post like this out, but I don't have to actually because sofareks made a great video on why these changes on Billy are stupid. So here ya go, it's a great video. https://youtu.be/PaXOPn5i99M
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  • Nerfing Eruption is not enough to stop the 3 gen strat. With another killer released centered on 3 gens, the community (survivors) will demand changes prompting the devs to eliminate the last two perks that allow for gen pressure and controlling the game without winning chases, which will hurt weaker killers who can’t afford to commit to chases and need to kick gens and stall out the game in orde
    57 comments 2,522 views last activity
  • I think adding 8 seconds to basekit healing is a bad idea. It was especially be rough on newer players who want to heal and feel safe mangled alone would make healing take 30 seconds I personally don’t like these changes but if these changes do come to life, some perks need to be adjusted 1.) Botany knowledge-I think the penalty for using it with a med kit should be taken off. Hemorrhage will c
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  • I personally don’t like the base change of healing, action speed. It was especially be rougher for newer players who want to heal to feel safer mangled alone make healing take 30 seconds to be healed and that’s just mangled alone not combine with other perks.and that’s not even including hemorrhage as well.and this status effects can be applied with add-ons.which will free up more perks slots for
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  • This upcoming nerf to one of his only viable and most fun add-on combinations is unreasonable. All it does is discourage people from mastering him. Overheat changes are welcome, but those only matter to the people who are newer to him and not used to managing his overheat by now. Overheating wasn't a problem in chase, unless you're constantly feathering your saw and going for random curves. Eng
    8 comments 211 views last activity
  • Before i get into my thoughts i want to stress that I have no interest in getting into a US vs THEM argument and i want to look at all the changes subjectivly and explain why i do or don't think its a good change. So firstly the map change to autohaven is great. The car walls were far to long and just in the way majority of the time not just for chasing survivors but also for getting across the
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  • I know why people play like this. I understand that they've likely just come off of a very bad game. However, holy ######### ######### dude. Immediately tunnel someone off of hook, hold a 3-gen, slug to death. I get it, you need a bounce-back game but some people get WAY to into this power fantasy. https://youtu.be/pEbDnFRyYFw https://youtu.be/m47AmGDDo30
    Mod
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  • So, I've just read the new patch notes for PTB, and the only thing that came to my head was: "why is there not a single change about Blight, Spirit or some other super strong killer addons?" Let's take the sonic boy for example, Alchemist Ring and double speed are still a very common thing, because why wouldn't you use such a strong thing that helps you being even better at the game? Blight is
    4 comments 131 views last activity
  • In the next update, all interactions between killers and flashlights are being removed in an attempt to homogenize the killers. (Interactions other than blinding) I think this could be better addressed if we added more item interactions between killers or new items. Instead of removing interesting interactions. If this isn’t possible then perhaps look at how certain items are completely useless
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  • Seeing that Dead Hard now only activates after a safe unhook and CoH now has no self care but only a buff for healing others makes me think that Altruism should be the number one factor to activate perks that give you an advantage. Even when a solo player only wants his perk activated, it does help another player
    0 comments 11 views last activity
  • During endgame, it is one of the most adrenaline- based aspects of the game, if survivors aren't camping exit gates. Players are rushing, trying to save teammates, healing, and overall trying to escape and the killer is rushing trying to find anyone hoping to turn the tides of the trial last second. And all of this is done within a 2-minute timer. I think we can all agree endgames games are the
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  • So more or less everyone was tired of the same meta with DS and such and we asked for meta shifts. The only way to get that is nerfing the strongest perks on both sides now and again and still we see many people upset on both sides with the strongest perks nerfed, like we all forget that we wanted this? The general complaints about the direction the game is going it's fine don't get me wrong. B
    22 comments 401 views last activity
  • Good-bye sprint burst your days are numbered now that Dead hard is gone avoiding chases entirely is going to be the play if not get the massive head start in chases . Running to the nearest gym while Fixed and vigil recovers your exhaustion you'll be able to stall at pallet for a long time. I'm going to miss Sprint Burst time to start counting the days... I'll give it until next patch after this
    2 comments 131 views last activity
  • Auto-buy will save a lot of ultra-boring time. CoH, Healing and DH feel they will be more balanced after these changes. I also appreciate the removal/fix of the beam interaction that was particularly painful for Wraith and Hag (against good players) I've only glanced at the other changes but nothing feels bad (I'll have to read carefully the Billy changes) I don't think there was anything
    9 comments 231 views last activity
  • I dont really understand the hillbilly changes as presented in the latest midchapter update. I feel like they miss the point entirely as to why he has such a low playrate and such a reputation for being difficult. overheating can happen, and reduction to heat gains for feathering is nice, but the real problem with hillbilly is the incredibly precise environment collision box. It really doesn't fe
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  • I scored 3 protection events. My challenge also registered 3 protection events. Mettle of Man registered 2. This was on PC, no clue what is causing some of them to count and others not to. We were against a Wesker, it case that might affect things.
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  • Please for the Love of God. Y'all literally kill your own game by listening to them who just whine about survivor perks. Dead hard will basically just be called "Dead" now and CoH will now basically be just a boon which will be useless. The game already feels unfair due to Killers literally having the advantage, Dead Hard not even activating even while spamming the button and teammates being us
    34 comments 1,571 views last activity
  • I assume that bhvr wants to increase the healing time so that the killers have more time, because bhvr thought will be: survs who are busy healing = more time (like another objective) so that they don't have to boringly increase the gene duration further, then they can you nerf the gen kick meta, but at the same time you don't need to adjust the gen time and worry about the 3 gen issue nice bhvr
    0 comments 51 views last activity