Discussions
1,334 discussions.
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I've been playing Ghoul for quite a while now and i was wondering, what are some good builds to run on him as i tend to struggle to keep up with generators, some loops causing me to have long chases or survivors healing too quicky, what are some builds that you generally recommend?2 comments 561 views last activity
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•Title: The Ringmaker •Character: Sauron •Franchise: Lord of the Rings •Weapon: Dark Mace •Speed: 4.6m/s •Terror Radius: 40m •Height: Tall [Power] The One Ring " After the One Ring's initial destruction, Sauron's impending end had come, but then... Fog shrouded Barad-Dur. The Flaming Eye was gone, but the Entity does not let true darkness li0 comments 41 views last activity
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Доброго времени суток, обители тумана! Не задумывались ли вы над нынешней системой анти-кемпинга и анти-туннелинга? Как по мне, нынче их обходить достаточно просто - первый раз вешаем на крюк, ждем пока у него накопится "Шкала решимости", потом отходим от него, чтобы он не боялся спрыгивать с крюка. После снятия вновь догоняем (как раз к этому времени пройдет "Стойкость"), ложим, вешаем и повтор3 comments 82 views last activity
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I know this is an unpopular opinion, but I’ve started to think that many killers are heavily carried by aura perks. Often they run multiple aura perks in a row, which means they don’t really need much skill or game sense and can instead rely almost entirely on wallhacks through auras. What if killers had status effects, similar to survivors with Exhaustion, Oblivious, Mangled, or Hemorrhage? For21 comments 341 views last activity
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As the title suggests, how would the game balance have turned out if perks scaled based on team size for survivor, or relative strength as a killer? So let's say that you take a perk like Sprint Burst, and subtract 5% Haste for each survivor in your party (if the party size is 3 or more) and a 10% increase if you play solo, or make Pain Res only regress a gen by 15% for a killer like Blight or12 comments 161 views last activity
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Hello! This is a fan-made killer concept created purely as a design exercise and for discussion purposes. This is not a request to add the character to the game, but an exploration of mechanics, balance and counterplay within Dead by Daylight’s design philosophy. I’d love to hear feedback from the community. Shapeshifter is a deception-based killer focused on psychological pressure rather tha1 comments 112 views last activity
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Okay this question is for both survivors and killer side of dbd, in you're opinion which ten perks is overpowered that needed to be nerf or rework if you were the game developers in dbd?1 comments 41 views last activity
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The Darkest Night - A Dead By Daylight Tournament! 🎮 Dead by Daylight Tournament 💰 Cash Prizes • Friendly Competition 🎯 Team-Focused Tournament Open to all players! Both solo and teams! 💵 Prizes: Prizes will be dependent on Entry Fees, but we will double the prize pool! 🎟 Entry Fee: $1 (Helps fund prizes and ensure serious participants.) 📅 Dates: January 28 -0 comments 572 views last activity
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A Community Suggestion for Improving Matchmaking, Reducing Burnout, and Supporting Both Casual and CI wanted to share an idea I’ve been thinking about for a while. This isn’t a pitch or anything I expect compensation for — just a suggestion from a long‑time player who loves the game and wants to see it become healthier for everyone. Right now, DBD tries to serve two very different groups with one system: players who want relaxed, experimental, or challenge‑focused matches, and players who want20 comments 302 views last activity
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1-Vecna güncellemesi -Harita Harita bence o ikonik kırmızı gökyüzülü bir yer olmalı ve dizideki gibi o siyah yaratıkta havada olmalı, mekan olarak iç + dış olabilir. -Mori Bence Vecna kurbanı güçleriyle yukarı kaldırıp boğabilir ve kurban yukarı doğru çıkabilir ordada bir saatin içine girip yok olabilir. -kovalama müziği Bence saat ile ilgili bir şeyler eklenebilir yada müzik tersten çalabi0 comments 2 views last activity
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Hi! I main 5 killers and im always looking for silly builds. In most to least played i play ghostface, myers, legion, hag and the lich. I have the most experience with ghostface obviously but i like jumpscaring people w him and mikey the most. Bonus points if it makes the snowball event sillier2 comments 41 views last activity
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Recently, I have sort of hit a wall with this game. I love it to death and I want to play more killer because I adore the concept and feeling it's SUPPOSED to have, but every time I queue in for a match, I either don't find anyone, 3 gens pop in less than 30 seconds or I get BMed, even if I tried my absolute best to win. And if I win, I get salt because I didn't play the way the survivors like. I7 comments 221 views last activity
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As a big fan of the 90s film the Craft, I implore you to check this out and say what you think. I think this killer concept would add an excellent change up to some if the more boring aspects of the game. I've got over 3,000 hours in DBD, and I would love to see a lightning storm creating goth witch tormenting us all with illusions. Voice lines really selling Nancy's rage. While a more niche lice0 comments 41 views last activity
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As title, does increase the vault speed?2 comments 81 views last activity
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It's no secret that a party of 3-4 non-casual players was always an outlier in power in dbd, and with BHVR aiming to make the game not as wide as it I believe a change could be at least tested to see if it works out. The main idea of the change came to me after playing survivor in 2v8: the limit. In 2v8, you can only pick up to 4 of the same class, so why not try something similar for 1v4? It'24 comments 582 views last activity
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As a killer player who has been playing for a long amount of hours, i sometimes seem to struggle sometimes in chases against survivors and end up having long chases that cause a few generators to pop and i also sometimes mess up trying to mindgame survivors at pallets or windows, i mostly play killers like Ghoul, Wraith, Nemesis, Legion, etc. What are some killer perks that you recommend running3 comments 42 views last activity
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I had this idea some time ago seeing some videos of multiple killers in the same game so i wondered if behavior could implement a 4 killers vs 1 survivor for one of the temporal game events that come for the season. the premise is straightforward 1 Super Survivor with multiple health states, much harder to catch and an insane repair speed with some special abilities that can come similar to the2 comments 71 views last activity
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When you are the obsession you'll get the "pop up" telling you that Friends till the end is in play the moment the first hook happens. This pop up should be shown to every survivor in that moment. Why? SoloQ vs swf. Being the only person in soloq to know about that perk leads to so much ######### talk. How do you counter Friends? You go in a locker. What do your teammates see? A survivor wit11 comments 151 views last activity
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So I've kept track of my matches with spreadsheets, listing Killers, maps, perks, outcomes, etc. New for this November, I've tracked Abandons as well. Though I feel the 2v8 stats might skew the overall data though… https://docs.google.com/spreadsheets/d/1XyfS0MuT8iI1mdu76MeIA_unwpaDBQTjEd9H98POveg/edit?usp=sharing0 comments 61 views last activity
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The Problem: Frankly, the game is designed as a 4v1. That is why tunneling is so effective; it reduces the game to a 3v1 scenario in which the odds are heavily stacked to the killer (obviously). If a player is dead at 5 gens, the game is essentially a loss for survivors. It's unproductive to give survivors insane speed, endurance, no scratchmarks, etc., when survivors can already bring perk87 comments 1,591 views last activity
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With how popular Ao Oni is in Japan with all forms of games, novels, anime and even live action films, i think it's safe to say that the blue demon Ao Oni at least deserves a spot in Dead by Daylight in the current roster of killers, i think that the chapter should come with Ao Oni as the killer with their name being "The Rumor" while also getting Hiroshi as the survivor and the mansion that Ao O2 comments 21 views last activity
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Title. Here are the changes: Scourge Hooks General Changes: • Change the Hook selection logic - Now, the Hooks that change aren't selected completely randomly. The map is split into quadrants, and there has to be a hook in every one of them. Perk Changes: Scourge Hook: Gift of Pain • Both Mangled and Hemorrhage now last for 120 seconds instead of 90. Scourge Hook: Monstrous27 comments 621 views last activity
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dead teammates who run vigil still apply the effect if you go near their dead body. is it supposed to do this? i thought shared perks stopped working once the person running the perk was fully dead. clips showing what i'm talking about: for these videos, i added summaries. basically, just pay attention to the perks that are being run + the vigil effect being applied. here's a clip of the p2 comments 61 views last activity
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You always plan ahead: You can see gens in a 24/32/36 meter range All survivors can see the most progressed gen whether or not its regressing When a gen is completed, all survivors can see all gens for 10 seconds When the exit gates are powered on, you can see the exit gates aura if someone's doing that exit gate You might say “oh just bring deja vu its better”, and while that's true, th4 comments 21 views last activity
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When will the danganronpa costumes or dlc come? We really like the danganronpa characters, especialldanganronpa triger happy havoc and danganronpa goodbye despair And also a very diverse anime series that is about a death game where students kill each other if you don't know the game.3 comments 21 views last activity
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Hey everyone! I came up with this idea for a Killer in the game. Undoubtedly, it is one of the most asked characters in the game: Pennywise the Dancing Clown. So here it goes. Hope you enjoy! While obtaining the license for IT is undeniably difficult, the concept of Pennywise , a creature that thrives on fear, illusion, and psychological manipulation , fits Dead by Daylight more naturally th2 comments 1,634 views last activity
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In my first match today… Ace was getting tunneled so badly, yet the people in charge of this game somehow think we don’t need an anti-haemorrhagic add-on, and we don’t need any real anti-slugging or anti-tunneling update either. #DeadbyDaylight #dbd @DeadbyDaylight Imagine being Ace… In every game, you’re getting tunneled so badly. And every time ther13 comments 231 views last activity
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How come that everytime I run this perk, somehow the 4th stack is always the obsession? Why? I'd like some aura value out of it. That being said, I don't think I've ever consciously aimed for hooking the obsession before the 4th stack so I guess It's kinda my fault…9 comments 121 views last activity
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Whispers is a killer perk that sees very little use and has also not been updated since version 1.0.5! So seeing as we are now in version 9.3.0 I would love to explain how I use the perk, the issues with it and how I would change it. Whispers is a flexible and reliable killer perk with low stakes and proportionate strength. It asks nothing of the pla5 comments 132 views last activity
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Title. It's extremely selfish, but I would love it if Ultimate Weapon, Darkness Revealed, and Iron Maiden all worked with Dredge entering/exiting lockers. "But wouldn't it be super OP if Dredge could see you near a locker any time he exited one? Doesn't that make Lavalier Microphone useless?" -Someone, probably Lavalier gives you total aura reading after your third locker teleport, so it1 comments 41 views last activity
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road life is one of the new perks added with Vee Boonyasak and is probably one of the most convoluted perks in the game. Road Life While injured and repairing a Generator, regular Skill Checks have the following effects: Gain +1 Token for Great Repair Skill Checks . Gain 0 Tokens for Good Repair Skill Checks . Lose -1 Token for Failed Repair Skill Checks . Once you accumulate 62 comments 73 views last activity
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This has been mentioned in the past as a potential change or rework, but why not have DS disable a killer's power temporarily after the stun? In the current game, there is a large disparity between killer powers in terms of strength. A stronger killer (nurse, blight, krasue, ghoul) faces fewer obstacles to tunnel than a weaker killer, such as trapper or pig. This change would level out this dispa17 comments 221 views last activity
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SUMMARY OF THE ISSUE: Moment of Glory was fixed in 8.3.0 to retain its charges when a survivor is put into the dying state, pausing the effect until returned to the injured state. It is now bugged again, deactivating prematurely when put into the dying state, requiring the survivor to reacquire its effect with two additional chest searches once no longer dying or hooked. The intended behavior acc4 comments 221 views last activity
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Dead Devs, i mean, Spirit has 4.4m/s of movement speed and with her power reach 7.04 m/s and can't see the survivors and got nerfed, while blight has 4.6m/s and with his power reach 9.2 m/s and can see the survivors… you think this is balance? GG65 comments 1,332 views last activity
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As I have said multiple times to people online and offline, the anti-slugging and tunneling nonsense, where they released an update and then immediately retracted the main feature, was just a distraction from the perk changes and killer buffs they wanted to release without upsetting most, if not all, of the survivor player base. I am a survivor main, but I play killer a lot too. Killer has always7 comments 1,131 views last activity
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SUMMARY OF THE ISSUE: When playing killer with the perk nemesis it creates an additional obsession when triggered instead of switching the obsession. At one point I had 3 obsessions at the same time. PLATFORM: PC STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Played killer with nemesis perk equipped, got stunned by survivor and they became an additional obsession VIDEO: I only have a scr2 comments 101 views last activity
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In it's current state, Hex: Nothing but Misery needs 8 basic attacks to activate, I think a possible buff for this hex totem is either lowering the number required to activate the hex, or making any hits activate the perk the hindered part of the perk can be still be basic attack only once it activates though.7 comments 61 views last activity
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Hello, since there are so many perks in the game after all this years, I think there should be an in-game encyclopedia. List of perks with description and the info of which character has it. Maybe even some categories or tags, to help navigate them. There would be no need to browse the internet in search of proper ones while creating a build.2 comments 31 views last activity
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When playing killer I struggle a lot because of the amount of pallets and how strong their perks are and the gens speed to much it's not a single chase without a gen done. I am a good player but it's impossible to win without doing a 3 gen and I am forced to tunnel and slug to get people of the gens. The solution for this I think is to have 70% or lower gen speed at the start of the match and it3 comments 151 views last activity
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Hey all, gonna provide some feedback specifically on this part of the last Dev Stream. I want to echo what a lot of people have said before, since BHVR is taking steps toward this. We desperately need to bring new players in and help them learn better. My friend had her bf who has never played this before try it, who is also not a horror fan for the record, and his bigger issue wasn't the scare0 comments 42 views last activity
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SUMMARY OF THE ISSUE: Vaulting bug PLATFORM: Steam STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED: Was being chased by killer went to vault but as i vaulted as the action button came up it vaulted me sidewards which stopped the killer from hitting me VIDEO: https://medal.tv/games/dead-by-daylight/clips/lyLw8PlnNdSel4QJM?invite=cr-MSx2Z2csMTk1MjE3MjY1&v=9 PLAYER LOGS: Player logs are0 comments 11 views last activity
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I don’t know if you’re ready to hear this or not, but the only way to make a game truly succeed is by bringing in new players consistently. This happens through modes, events, in-game rewards, skill development, leveling up characters… all of that. Sometimes the most effective way is actually through creators — even the small ones. When they post videos about the game, they might be the reason0 comments 41 views last activity
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SUMMARY OF THE ISSUE: The perk Lightweight has two effects: first, it makes scratch marks disappear 5 seconds faster, which works fine. Second, it reduces the spawn rate of scratch marks by 60% so they are less consistent, spread out more, less intense, and harder to track. This effect does NOT occur, and is/was the majority of the perk's benefit, as it's what let you lose chase on some tiles.11 comments 1,733 views last activity
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I recently had an idea that could change how people might (kinda) think more critically instead of just autopiloting chases, gens, or totems. My idea is what if each map had a unique interactable, like in the Hawkins Lab map, when three gens are done, each survivor can go to the computer room (idk what it's called, but the room next to the portal with all the monitors) and interact with the compu5 comments 51 views last activity
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what if there was a flashlight addon called uv light. the UV light would work like this: whenever the player aims the flashlight at the killer, the distance is halved, but it blinds the killer slightly faster, and applies a new "Burned" status effect, where the killer's speed is slower and they can't activate their power and if it's a toggle, they automaticailly exit (Like the wraith is forced to5 comments 61 views last activity
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After coming back to the game after watching some gameplay videos of the new killers I decided to play some games and see how things went…. not great, I had some fun chasing survivors with Onryo, Chucky, and the cool door mechanic from Springtrap. Next, I tried my old main, Michael Myers….. the new way he is played is nice it was a cool update with the new lunge mechanic but then I started to run3 comments 71 views last activity
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Please PLEASE fix your code from scratch we're literally begging y'all https://youtu.be/MvR4fSQ5cAw?si=VzW910qcvC2iiEji0 comments 21 views last activity
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I think it could be cool if there is an option to hide the icon of your perks like that you could try to guess your perks0 comments 21 views last activity
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I will preface this by stating no group is going to be 100% happy with anything, as we've all seen; however, I do think there can be some things implemented after this last month, and other things that can be organized better. TDLR : my suggestions are that 2v8 should be the new "casual" mode, whereas 1v4 with perks, should have a focused competitive mode, so seasoned veterans and skilled playe2 comments 51 views last activity