Discussions

1,334 discussions.
  • In my opinion, it shouldn't. A good use of it is powerful enough to change the course of the game on its own. If you're in a SWF, your friends can blast through generators while you wait on the hook to unhook at the very last second. I really believe the only benefit you should get from unhooking yourself with Deliverance is the base kit BT. For example, a recent video released by Hens shows him
    8 comments 232 views last activity
  • The Death Receiver - Sebastian Gray Gender - Male Origin - UK/British • 7,500 Iridescent Shards or 500 Auric Cells • LORE: Sebastian Gray was not an ordinary boy. He, with a powerful Father and Mother. His father was presumably a Death Receiver, getting up to 1,000 kills as a Death Receiver. Sebastian was also a Death Receiver himself, a young one at that. He has tried to make his father pro
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  • I play dead by daylight almost everyday and ive seen all my favorite killers especially springtrap and I would love to see the ink demon from bendy and the ink machine as a new killer in dead by daylight with Henry or Audrey be the new survivors
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  • Quick Disclaimer, things are bound to change. Oh, and this is LONG, I spent damn near months making this. The Forgotten – Charles White Gender: Male Origin: Irish Lore Charles White was once just another boy in a quiet rural town — until the day his life was stolen from him. At twelve years old, he was lured away from his home and locked inside an abandoned toolshed by his crue
    9 comments 221 views last activity
  • Killer The Grandmaster Movement speed 4.6 m/s Terror radius 32m Height Tall Power Cursed Pieces The Grandmaster has a selection of 4 pieces. Queen, Bishop, Knight and rook When the Queen is selected press the power button to dash forward, this dash will end when a wall is hit. Once a dash ends The Grandmaster has a 1 second delay before regaining full movement speed and abil
    1 comments 21 views last activity
  • My idea is to make Shattered Hope a basekit feature. This would be a meaningful adjustment for Killer gameplay, as it would make powerful boon combinations somewhat counterable. Omega Boons: I mean stacked boon perks such as Exponential and Shadow Step. The core issue is that these combinations can feel nearly uncounterable on indoor maps, and Survivors especially in SWFs often ABUSE such
    14 comments 111 views last activity
  • First tunneling, how about Killers get a queue penalty for early game tunneling (survivors could report them, it could get checked by someone and next time the killer searches he gets the penalty), encouraging killers to stop tunneling while giving the ones that dont, a queue advantage. Now gameplay, perks need a balancing change, 90% are not really getting played on both sides. The gen rush an
    40 comments 264 views last activity
  • Dead by Daylight x The Evil Within.pdf Hey everyone, I wanted to share a chapter concept I’ve been working on for a while now: Dead by Daylight x The Evil Within . The Evil Within is my favorite horror game of all time, and the more I thought about it, the more I felt that its themes would fit perfectly into Dead by Daylight
    1 comments 373 views last activity
  • Teamwork perks are a weird concept by itself since they don't share an unique property betwen themselves unlike hex perks, and some of their effects are pretty much a copy of another perk or niche, Teamwork: Collective Stealth and Teamwork: Toughen Up are particularly bad, I have never seen any real value in regular gameplay from either of these, unless it's a youtuber with a coordenated team of
    5 comments 91 views last activity
  • Self Care is a notoriously bad perk that was nerfed into the ground for being busted on release, and currently serves no purpose besides in joke builds. The only way to fix the perk is to change how it works entirely. Here's my proposal: Self Care: This perk activates upon healing a survivor from the downed state, unhooking a survivor, or completing a gen. Heal yourself at 65%/75%/85% o
    9 comments 81 views last activity
  • Headstarts killer: standing or moving over scratch marks for 2.5 seconds while not having a survivor within 6 meters, and without accessing the killer power (eg. Death slinger aim, Myers stalk...) gives you the option to press the ability key for as long as the conditions are met, doing so will make you move significantly faster (hound master following scouting dog speed) for 4/5/6 seconds or unt
    5 comments 61 views last activity
  • Can you please add Dexter as a kill and name him butcher or the bay harbor butcher or bay harbor because Dexter is one of the best serial killer of all time and you can give him a scalpel or knife for a weapon and he can stun you will his needles with tranquilizer and people love Dexter and would by him and you would have so many people flood into your game just for Dexter and you could add survi
    0 comments 1 views last activity
  • Main complaint with old Distortion was people hiding doing nothing but with new Crows system they can't do that anymore. So this perk needs to be usable again old version wasn't even that strong or meta to begin with. With amount of aura readings especially when used by some killers it become annoying, with Vecna it's even more prominent people just stack auras constantly see you for 5-10 seconds
    4 comments 51 views last activity
  • Please add a toggle to switch the voice back to Steve Harringtons original one. That particular audio was really one of the biggest draws to the character and the main reason a lot of us went ahead and bought the DLC. The whole thing went viral on socials and brought in fresh players mainly because of that very unique personality. The patch has taken away the "hook" that made the character very p
    0 comments 51 views last activity
  • More than 3/4 of the killers in DBD are more than strong enough to easily 3-4k survivors with just there power alone, add perks, add-ons, and offerings to the mix and now its nearly impossible to escape for people who either don't want to dump 2000 hours and 100 dollars on the game just to even stand a chance at even surviving a chase against a killer for more than 10 seconds I play DBD with one
    5 comments 122 views last activity
  • I, like many others have been working through the tomes trying to get 100% With all this effort put in, plus the added incentives to keep playing and coming back, it would be a real shame to eventually lose all that. While I am a fan of the new quest system, it is very much a passive progression system, and a lot of the tome challenges add a bit more spice to some trials, and often give a reaso
    44 comments 3,014 views last activity
  • Everyone knows that aura perks for Killers sucks, because Nurse can abuse them too much. Current Haywire is literally useless, because Singularity exists… Why behaviour just don't nerf the perks on the specifically problematic killers and let other ones use it no problem? Keep 80% treshold of Haywire to just Singularity, Hag and Twins. On other killer this perk should not be as neutered.
    19 comments 291 views last activity
  • Hello, i bought Myers via the store and a skin for his knife, i decided not to buy Laurie because her perks were going to become generic anyways and i only use Adam, but after refreshing the bloodweb multiple times they don't show up. Im pretty confident because i bought myers, the game assumes i also have Laurie, but i don't so i can't use her perks lmao. Also in custom matches it still shows u
    3 comments 191 views last activity
  • 新たに共通パークになった「逃げられてもいい」ですがパーク名をそのまま読むとキラー側にとってはあまり好ましい名称に思われません。誰が好んでこのパーク名を呼びたがるのでしょうか? 他の共通パークのいくつかは PTB のときと名称が変更になっています。一部は覚えやすく親しみの感じやすい名称になっていますが、「逃げられてもいい」についてはあまり良く思われません 名称変更の再検討をお願いします
    0 comments 161 views last activity
  • Specifically, BHVR should make its stun duration three seconds once more. My reasoning? It already unhealthily rewards Survivors for playing poorly, so the least that can be done is ensure that it needs to be used in a safe area for value to be gotten out of it.
    15 comments 92 views last activity
  • Currently, each survivor has their own separate inventory for items and offerings. With the updated HUD, navigating between survivors has become tedious — you now have to go through multiple menus instead of simply switching to the next survivor and having their inventory load automatically like it used to be in the past… With 49 survivors in the roster, finding a specific offering or item is a
    2 comments 41 views last activity
  • I can't play on the PTB and I'm wondering if the 3 second aura reveal gives a stack of We See You, has anyone tried this perk combo yet?
    5 comments 442 views last activity
  • Killer: The Doctor Weapon: Walking Cane / Scalpel Weapon Type: Melee (Medium Reach) Power: A Bird’s Loyalty Power Description The Doctor is accompanied by a crow familiar that hovers near him. Survivors within the crow’s proximity are automatically attacked once per ability activation. The crow can strike survivors behind pallets, on generators, or inside lockers. • Duration: 18 seconds
    1 comments 82 views last activity
  • It really shows a lot about other players if they say that they can’t win without choosing boring, low-skill tactics. I know most people typically reply with MMR insults, but it’s enough of an epidemic that I see comments on other social media platforms saying that the game is so “broken” they have to slug. Those comments typically have a bunch of likes, which means that there are a lot of people
    142 comments 2,954 views last activity
  • Hey everyone! So I recently thanks to chaos shuffle decided to give skull merchant a go and was looking to try and play her more in normal matches after realising she had some recent adjustments. I know she was WAY to OP when she was first out and was practically nerfed to the ground but am hoping to be able to have her somewhat playable with some build recommendations. If anyone has a build
    2 comments 1,363 views last activity
  • I have been thinking about this for a while, Borrowed Time was able to become base-kit, why can't Kindred? It's a great information perk but I don't personally think it would be overpowered to have it implemented into the game as a basic mechanic. I was wondering if anyone has any arguments against it?
    3 comments 61 views last activity
  • I have a lot of questions. Why introduce an anti-tunnel system, etc.? What's the point of playing as a survivor and learning how to play? I can easily tell the assassin about their limited position. Honestly, there are a lot of problems without this, starting with the fact that the developers don't seem to play DBD. There are a lot of cheaters, weak and unnecessary perks on both sides, some assa
    0 comments 42 views last activity
  • Lately I've seen there's a ton which can be improved in the SoloQ experience, such as the communication with YOUR OWN TEAM. Let's be honest: It makes no sense I can't even see MY TEAMMATES' auras during the whole game. Whenever I jump into a SoloQ match, the games feels like I am playing a 1v1 against the killer instead of a 4v1, I have no idea where my teammates are and therefore I can't hea
    13 comments 271 views last activity
  • I've played a lot of chaos shuffle lately, and I've noticed one thing, besides the random perks, and potentially random items, chaos shuffle is just regular match, nothing to set it apart from a basic match. I propose a few changes to make chaos shuffle a bit more fun: 1: Increase perks to 6, with 2 of the perks being locked. This would make everyone start the match with 4 perks, however up
    0 comments 11 views last activity
  • I think a release dedicated to and based off the Dr.Who universe would be amazing (including map, killer and new survivor). The killer could utilize weeping angels with a similar format as the zombies from the nemesis but with several more of them, and make them faster since their progression towards players is slowed or stopped by interacting with one or looking at it if anyone uses this ide
    5 comments 31 views last activity
  • This perk activates when healthy . The sound of your breathing, footsteps & movement through foliage is reduced by 90% . If within 2m of The Killer while further than 2m from a pallet or window, leave no scratch marks . This effect lingers for 8s after leaving their radius, immediately ceasing if injured or inside a locker. Blinding The Killer while this perk is active will disa
    0 comments 44 views last activity
  • Lately I've seen there's a ton which can be improved in the SoloQ experience, such as the communication with YOUR OWN TEAM. Let's be honest: It makes no sense I can't even see MY TEAMMATES' auras during the whole game. Whenever I jump into a SoloQ match, the games feels like I am playing a 1v1 against the killer instead of a 4v1, I have no idea where my teammates are and therefore I can't heal
    2 comments 51 views last activity
  • Today I was playing with my friends in chaos shuffle, and we all started the game with hex icon which made us think it was Hex: Undying at that we all were next to dull totem only to find none. Pretty much whole game we played without any idea which hex it was since it was cleansed fast, and in the end we discover it was Krasue's perk, Hex: Overture of Doom. The hex has no effect on survivors the
    0 comments 52 views last activity
  • Greetings, I'm Jake, referred to as such by my online friends due to my love of the solitary survivor. I am a studying game designer and have worked very hard to create a fulfilling and compelling fantasy for the Dead by Daylight community. I've spent quite a while on/off designing this chapter and consider it to be one of my most dedicated side projects. This is a revision of my original concept
    2 comments 72 views last activity
  • I rewatched the shining in an imax re-release over the weekend and thought, damn wouldn’t it be sick to have Jack as a character chasing you around with an axe through the overlook hotel in DBD. Have the map be a bit interactive even like after x number of generators are done, the elevator doors flood part of the map, or more ghost esc activity occurs like the “gold room” becomes active with ghos
    3 comments 61 views last activity
  • Hello everyone! I’ve spent 4 years designing a high-skill Killer concept, and I’m excited to share Dr. Billy, The Surgeon, with you all. QUICK SUMMARY ​Dr. Billy is a nuclear-enhanced surgeon who tracks Survivors using Thermal Vision instead of traditional sight. His power is governed by a Heat Bar, rewarding smart usage and giving Survivors clear counter-play by standing still or using cold ar
    1 comments 33 views last activity
  • It would be better to apply bonuses based on the number of times a survivor is hooked, the remaining number of survivors, and the generator progress, depending on the situation. This would be more intuitive. The design direction is to improve the killer's early-game disadvantages and enhance the human's late-game advantages. 0-4 times the survivors have been hooked and there are still 4 survi
    0 comments 11 views last activity
  • The current 3 Gen Prevention feature activates after 8 kicks which just seems like a fast and arbitrary solution instead of actually giving it some though. The Problem is that 8 regression events can be vastly different depending on what perks the Killer is running. It does nothing against Hex: Ruin, while being a massive advantage against Eruption. An improvement could be that the feature activa
    6 comments 131 views last activity
  • i know this is problaby impossible, but i'll love to see a perk than gives you an extra add on slot
    2 comments 31 views last activity
  • First Fog - Each survivor and killer has an origin. In the First Fog game mode you are taken back to the beginning trials where the characters haven't learned all the possibilities of the fog. Their suffering is fresh and the fog is thick. Each character is limited to their base kit perks with items, add-ons, and offerings. - thicker fog, characters can only use their three perks, and a shader.
    0 comments 102 views last activity
  • What if eleven had a telekinetic push it does a little push to a killer 2 feet away and her nose bleed and there's a 2 minute cooldown I feel like this would be great for eleven also But it's not really telekinesis it's just a telekentic push that moves the killer 0.6 meters away and it dosent stun them they could keep moving after you push them and there's a 2 minute cooldown I get that the d
    2 comments 11 views last activity
  • i think they should give eleven a telekinetic pallet drop and her nose bleed no side effects from bleed and there's a 1 minute and 5 second cooldown i feel like this would be great for eleven Also if laurie strode has decisive strike I think there's nothing wrong with a telekinetic pallet drop only and alot of people agreed with me in discord about this idea
    0 comments 1 views last activity
  • A Dexter chapter would be cool Dexter could be a Killer or a Survivor, but given how the majority of the show has you sympathize with him, I feel he'd fit better as a Survivor. It might actually be cool if he were playable as both. ———————————————————————————————————————————————————————————————— NEW SURVIVOR - DEXTER MORGAN PERSONAL PERKS: CODE OF HARRY: You've been taught to not leav
    0 comments 81 views last activity
  • I came up with a item for DBD a while ago, but i've reworked it to be more in depth and balanced. The idea is the item would be called a Tripod and the survivor can set them down around on the map, the survivor can only hold a max of 1 at a time, and takes 3 seconds to place, and a 5 second buffer after placed where it cannot blind the killer to prevent it going off instantly, only a max of 2 can
    3 comments 41 views last activity
  • Hello! I’d like to share some ideas and suggestions regarding the game… GENERAL First-Person Mode for Survivors Add an optional first-person perspective for survivors. This would greatly increase immersion and horror. While it could introduce gameplay challenges, this mode could be incentivized with bonus Bloodpoints to compensate and encourage experimentation. Limited-Time Modes Bring
    0 comments 31 views last activity
  • I made a item idea a while ago, but it felt unbalanced so I decided to this time post it here instead of polls, and make some tweaks and extra mechanics. The idea is the item would be called a Tripod and the survivor can set them down around on the map, the survivor can only hold a max of 1 at a time, and takes 3 seconds to place, and a 5 second buffer after placed where it cannot blind the kille
    0 comments 2 views last activity
  • I had an idea for a survivor perk. The idea is this: activate ability, whenever activated, your aura is revealed to the killer for the next ten seconds, if you manage to last 25/20/15 seconds without entering a locker or chase during this time, gain indefinite noise reduction and no scratch marks, and if your hit while injured, you go in deep wound. this can only be used once per trail, and the e
    15 comments 171 views last activity
  • I had an idea for a survivor perk. The idea is this: activate ability, whenever activated, your aura is revealed to the killer for the next ten seconds, if you manage to last 25/20/15 seconds without entering a locker or chase during this time, gain indefinite noise reduction and no scratch marks, and if your hit while injured, you go in deep wound. this can only be used once per trail, and the e
    2 comments 31 views last activity
  • •Title: The Absolute Solver •Character: Cyn •Franchise: Murder Drones •Weapon: Gala Straight Sword •Speed: 4.6m/s •Terror Radius: 32m •Height: Average [POWER] [NULL] " And there they were; Uzi and Cyn, locked in a moment beyond time and space. The [Null] singularity. Cyn's core was crushed; her essence quickly fading. Cyn was the Solver's favo
    0 comments 1,241 views last activity
  • •Title/Character: The Joker •Franchise: DC Comics •Weapon: Cane Sword/Folding Knife •Speed: 4.4m/s •Terror Radius: 32m •Height: Average [POWER] Jokes To Die For "Maniacal was his name and doing it all for the love of it was his game. That is, until he made one too many enemies. Burned one too many bridges. Now even the Batman was unwilling, or in
    1 comments 121 views last activity
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