Discussions
1,334 discussions.
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I believe ds is a good example of this, imagine if the killer got 8 hooks and then couldn't find anyone except the dude they just hooked, then downed the survivor quickly, obvious by the fact they got to 8 hooks without tunnelling, then the whole game is lost due to that one ds, many many times I've seen this happen, why does it exist? The killer didn't tunnel yet they're getting punished for it.0 comments 32 views last activity
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the game has so many perks it made me think what if both sides were given one more perk slot3 comments 41 views last activity
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Legion is known as being one of the worst killers in the game and needs a buff/rework. To start legions power is weak because once you kill a single survivor it becomes near impossible for a down with a frenzy due to needing to hit 4 different survivors or one that's already healed to make it to the 5th hit which downs a survivor. Due to this his power is pretty useless after the first kill so wh8 comments 111 views last activity
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Based off of a character from some book I'm cobbling together. After the Outbreak when humans, via an experimental medicine, died and started coming back, lost control of their actions and thoughts. Not The Sentience. When found, the poor Infected begged for his life and spoke. Humans chained him up. After being around them a while, he was as much a human as any of them, and he was unchained. But0 comments 31 views last activity
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Hey, I've been having multiple matches in the past few days, where I picked up Self-Preservation because I noticed its neat rework with the elusive status effect that claims to.. - Hide auras - Hide scratch marks - Hide grunts of pain (I use Iron Will anyway) - Hide pools of blood. .. And yet, the killers acted as if Self-Preservation or the Elusive status effect weren't even in place, t6 comments 171 views last activity
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Killer- Medusa- main power serpent staff slash Special power, traps of snakes placed around map which cause survivors to slow. When a survivor steps in vat of snakes they get a slow debuff, and a Medusa statue forms. Special power 2- when Medusa statues form Medusa may teleport between statues, after teleporting the statues will be "cracked" or unusable until another vat of snakes are activat0 comments 11 views last activity
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Ive been playing the Artist for a while now and I can say that she definetly is my favourite. I couldn´t help but notice the fact that she feels unrewarding and that the reason that noone plays her could be easily fixed. Here are some Suggestions from me that i have recently thought of : add a sound whenever you injure survivors with crows (when you perform snipes) make her be able to block2 comments 41 views last activity
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I would honestly LOVE a collaboration with The Wizard of Oz with Dorothy as the survivor and the Wicked Witch of the West as the killer. I think a good perk idea for Dorothy would be a ruby slippers perk where she enters an animation of tapping her slippers together saying “there’s no place like home” and at the end of the animation, she is transported to either a random locker/ location, or sh0 comments 11 views last activity
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Hello! I was thinking about an idea for long term perk balancing which would also shake up the meta and could lead to more varied builds between matches. I’m sure someone has thought this up before but I just wanted to give my two cents. Instead of all perks being treated equally in loadouts, perks would be assigned to defined categories based on their overall strength and impact. Example Ca1 comments 11 views last activity
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In case we are playing solo, It would be nice If I'm able to see If the other perk's players on the lobby, Just in case they are going to rush gens, or looping perks, etc.. Just to know what build I should play, for being balanced :D11 comments 161 views last activity
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Adding a gun to the trials So we all know adding ways to directly harm killers in anyway is a sure fire way to tank DBD even further towards being the same failures as Friday the 13th and so on. Making the power role (Even more so) less than the survivors. But how about an implementation that requires FULL commitment for a survivor. (not an expert so genuinely asking for a discussion here)8 comments 282 views last activity
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Survivor Perks: Poised: Gain a stack for each generator 1 to 5. Activate Ability 2 to spend a stack to hide your scratch marks for 30 seconds. (Importaint to not crash with DH or other perks) Inner focus/Fixated: See your own and others scratch marks. Why not combine them. Or add this to both of them. Would be great in SoloQ Bite the bullet: Extra feature: Gain Elusive to you and others yo1 comments 31 views last activity
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Boon: Up and over While in the boons radius all window faults are fast vaults no matter the distance or angle2 comments 11 views last activity
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Is it bugged? Or the nerf to 8m was reverted?1 comments 11 views last activity
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This concept introduces a new mechanical layer to Dead by Daylight: Stand Manifestation . Both the Killer and Survivor use physical manifestations of their fighting spirit to interact with the environment, breaking the traditional 'chase and hide' loop with high-stakes spiritual combat. NEW KILLER: THE VAMPIRE (DIO)Killer Power: The World’s Dominion DIO doesn't interact with the world like o0 comments 41 views last activity
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This perk is just hostile design in itself, Punish the killer for doing their job? seriously? how much hand holding do you need to give survivors before you realize this is on you for balancing this game around the S tier killers instead of just nerfing them. You can literally remove half progress of a gen with ONE person running perks revolving around that perk, and people complained about this86 comments 2,956 views last activity
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In what realm is it okay to have a gen that I recently kicked and chased (it was roughly 20% when I did this mind you) pop after only a 30 sec chase. Like survivors are able to outpace killers with perks alone it's gotten quite stupid frankly22 comments 403 views last activity
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So after a few hundred hours on killer, I've learned something that made me genuinely sad. I thought Chucky's laugh was tied to his Hidey-Ho mode, but it's actually tied to any instance of undetectable. (I know, took me a while to catch up). I can see the logic behind it. He's small and has third-person camera, meaning he'd be next to impossible to see before it's too late. He can position him18 comments 403 views last activity
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What i see as a design flaw is that this perk IS PASSIVE. For its effect yes its too strong, but yet not so broken. Literally just make it so Fast track only now works after unhooking, and only unhooker gets tokens for doing so. So we will go from passive perk for the WHOLE team, to active perk which appreciate unhookers for saving their teammates. To compencate lets make it 3% permanent pro12 comments 121 views last activity
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I seen post around internet, where people want collaboration with cry of fear, or Afraid Of monsters. It matches the game atmosphere perfectly. WE NEED THIS COLLABORATION!4 comments 32 views last activity
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Killer concept idea. The Were-Tiger. Based on India folklore. Killer Appearance The Were-Tiger is a spectral tiger formed of smoke, muscle, and burning amber eyes. Its body is partially ethereal, with mist curling between stripes, and its paws barely touch the ground. Its roar is layered with a distant human scream, echoing unnaturally through the fog. When the Tiger Spirit is released, the0 comments 21 views last activity
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I wanted to make a post about this because if it really is a bug, it feels like a pretty important one. My brother and I both voted in the GRIMOIRE for the community-designed Killer and Survivor perks. Later, after I got home from work, we were talking about our choices and wanted to compare what we each picked. That’s when I got a little suspicious. When I went back to check my votes, s2 comments 111 views last activity
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Bringing this to Dead by Daylight (DBD) is a game-changer because it finally addresses the massive "Solo Queue vs. SWF (Survive With Friends)" gap. Right now, friends on Discord have a "telepathic" advantage that solo players don't. Your radio system would level the playing field while making the game feel like a true 70s slasher flick. Here is how we integrate your Radio & Interference ide1 comments 41 views last activity
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I'm guessing it's to do with the code for it. Perhaps the variable names for auras changed with the beta to change aura colours, but the perk Hex: Hive Mind doesn't show gen progression. In a game I played just moments ago with the perk equipped, upon getting my first hook, even progressed generators were only white, without showing any colour intensity for the gen progression. This has already b3 comments 486 views last activity
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It's no secret that survivor players and killer players are held to a different standard in the DbD community and I honestly wonder why. From the constant additions of gen speed perks, to BHVR deciding hooks are a safe zone for survivors for some reason, to the expectations for survivor players vs killer players, and to the response players get when they complain about toxicity there's much I wan8 comments 302 views last activity
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I'm really looking forward to this new effect in the game, and I really hope it can form many stealth playstyles in the future. But as I can see, there're many stealth perks which the effects are very similar to the Elusive effect, but have some small difference between them, and now we have a status to define these stealthy effects, so I think it is an opportunity to carry forward and make Elus12 comments 311 views last activity
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Dear Devs, Please consider making 2v8 and Chaos Shuffle permanent modes. These modes are very fun and make the game feel fresh. They give more variety and keep players interested. Also i can play with all my friends. I also hope you can improve them: Make it fair for everyone, especially killers Avoid using the same perks all the time so the game feels different These modes will help kee3 comments 31 views last activity
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This discussion has been merged .0 comments 571 views last activity
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You've fought through worse and lived to tell the tale. After spending 120 seconds injured, Automatically self-heal one health state. "After the tears wash away all I have left is perspective and clarity." - WolfePhD1 comments 31 views last activity
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I think the dynamic gameplay experience of Dead by Daylight would be extended with "Forgiveness" perks that trigger when the player has entered an unfavorable experience. I'm not confident that my idea can justify creating an entire perk of classes, but I do see merit in the concept. There are two gameplay instances that come to mind: Player A has reached second-stage on one hook state. ("Forgi0 comments 11 views last activity
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I just saw this line in the patch notes email I got. Please revert this on the next hotfix or update. Trail of Torment was already a niche perk that required a whole build and playstyle around it, utilizing blocking generators with Thrilling Tremors, in order to give more Undetectable than perks like Unforseen. A very fair tradeoff. Now it's just a stri11 comments 321 views last activity
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Hi! Ive been playing this game since a time now and 5 days ago i bought the Xenomorph because Alien is one of my favorite movies ever. so ive played some games and i really like my build, but i want to know if i can change something. My build is Ultimate weapon (Xenomorph), Im all ears (Ghostface), Lethal pursuer (Nemesis) and Knockout (Bubba). Has i said i like my build, take in count that i sti2 comments 915 views last activity
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(This is an essay written on 3/13/2026 I haven't played since Stranger things chapter 2 dropped) Hello, I really do hope that the developers of DBD read this essay, it is meant for them. This might be the last time I'll come back to DBD (hopefully not) and I have a lot to say. I'm a veteran player, and have been here since 2016. I hit 1,000 hours a few months back making this my most played0 comments 41 views last activity
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Dead by Daylight was designed around limited survivor communication . In-game we only have gestures and basic interactions. This limitation is clearly part of the tension and asymmetry that defines the game. However, in practice, many survivor groups play as SWF using external voice communication (Discord and similar tools) . This completely changes the information structure of the match. Whe25 comments 1,121 views last activity
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hello o wise people im looking for new builds and advice for trickster. i dont take killer too seriously, just playing around with his perk synergy before his imminent rework. i am pretty decent with his blades in terms of accuracy and timing here are my current builds so you have an idea of my playstyle: build 1 - speed demon: lethal pursuer, dark arrogance, bamboozle, fire up + iri photocard2 comments 6,158 views last activity
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Hi, im a huge fan of Silent hill, and i've been wanting to main pyramid head for a looong time, but i feel that my build its not good enough. so if you guys could tell me what builds are good or to tell me if my current build is good would be awesome thx! My current build is Nowhere to hide, Lethal pursuer, Eruption and Trail of Torment4 comments 2,849 views last activity
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Lore Shadouhantā Tsbuku was an assassin from the Tōhoku region of Japan during the 13th century. After years of searching the mountains, he discovered a mysterious weapon known as the Scythe of Despair, a cursed artifact said to grant immense power. Word of the weapon eventually reached the empire, and Tsbuku was captured and subjected to brutal experimentation in an a0 comments 31 views last activity
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New Status Effect for Generators: Unstable Information ( appearing as active status effect ) about this status effect is visible to survivors when they start repairing a generator affected by it. Every 15 seconds, the generator begins to be engulfed in flames. Once it catches fire, it explodes within the next 5 seconds, damaging every survivor within an 8-meter radius of the generator. The bl4 comments 61 views last activity
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Hello, everyone! I'd like to raise this topic to give some potential ideas for L4D Collab that may be profitable for developers and interesting for players.The name of this topic speaks for itself - to suggest BHVR the negotiation with Valve to make the second collab with Left 4 Dead franchise. No matter if it is free like the first DLC or it is required to be paid for.I know that a collaboratio2 comments 73 views last activity
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Survivor: Dale Gribble(KOTH) Perks: [Pocket Sand] Press the active ability button while crouched to collect sand. After being injured or stunning the killer with a pallet, press the active ability button to throw sand in a Killer's face. The Killer becomes flashlight blinded for 4 seconds. You also scream. This Perk goes on cooldown for 40/35/30 seconds. "Briefcase...POCKET SAND!"-Dale Gr1 comments 21 views last activity
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Siren Head Height: Tall Terror Radius: 40 m Movement Speed: 4.6 m/s Power: Howl and Static Press the Power button (Right Mouse Button) to emit a burst of sound within your Terror Radius (cooldown: 10 seconds). Activating this ability has a 3‑second channel time during which you cannot move. Survivors who hear the sound gain stacks of Hearing Damage and suffer negative effects based on th0 comments 41 views last activity
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Hey guys, the Dead Hurt perk hasn't worked for me for two days now. It's in my build, but the E key doesn't appear after hooking. After the first, after the second stage, throughout the match it does not work. Has anyone encountered a similar problem?8 comments 161 views last activity
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Killer: The Tyrant(Mr.X) Power idea: Hitting survivors gives you 1 point. Getting stunned gives 2 points. X amount of points to required to enter damage state 2. Damage state 2 causes Mr.X's coat limiter to become destroyed. Each damage state increases his speed and lunge. Entering Damage stage 3 causes his damaged body to mutate and turns his right hand into a claw. With his claw, he0 comments 71 views last activity
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There are too many unpopular PERKs—why not switch to a point system? I want a system where you can equip more types of PERKs that aren't useful. Keep popular PERKs capped at four like before, but let us equip more of the less popular ones.4 comments 21 views last activity
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Almost half of the survivor perks are not viable for playing dbd and will set your whole team at a disadvantage since you’re not running the meta/only good perks in the game. I would suggest to buff or rework those perks. There are so Many perks but I will mention a few. Reactive healing, visionary, no mither, repressed alliance. There are so Many that I can’t really fit them all. If ya’ll want p6 comments 81 views last activity
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Trapper, Wraith and Nurse and hillbilly are the most boring killers to against, were focusing on every other killer but the OG's in todays games I really dread playing any further if it's against them if anyone agrees or disagrees cool but this is my take Trapper needs more kinds of traps or change his name cuz it's pretty sad, he has no chase advantage other than forcing survivors into the tra0 comments 11 views last activity
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im suggesting to give her either a boon or a totem perk since they fit her background almost perfectly. HIGHLY suggesting the boon. we have only 5 and only 3 of them are worth using. other perks that could fit her would be some new stuff/tech we could use and with this i mean stuff like chem trap, blastmine, wiretap etc.0 comments 1 views last activity
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I think everyone agrees that this is just a small fun perk to use to have fun. But what if it blinded the killer when the killer has hit it. This would completely make sense since the illusion kind of dissappeares in white smoke and it would actually punish them just a bit for hitting an obvious illusion.3 comments 161 views last activity
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hello team, please leave wesker alone, don't go with the ptb changes1 comments 51 views last activity