Discussions
1,334 discussions.
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One challenge for newer Dead by Daylight players is that the game can feel overwhelming at the start. With so many perks, builds, and established meta combinations, it can sometimes feel like you need to research optimal setups before you can fully enjoy the game. Improving the new player experience and onboarding process could help more players feel comfortable learning the game without need3 comments 61 views last activity
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Dead by Daylight Concept Killer Name: The Deceiver Speed: 4.6 m/s Terror Radius: 32m Special Power: The Deceiver This power has two abilities. Ability 1: Self-Disguise Activated by pressing the Secondary Power button, this ability allows the killer to absorb the DNA of the last survivor they hit and disguise themselves as that survivor. While disguised, the killer switches to a third2 comments 131 views last activity
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New Killer Status Effect: Cleave. Cleave is a stack based status effect for killers. When performing a basic attack (M1) the killer damages not only the targeted survivor but also any other survivors within a 6 meter radius of that survivor. -Cleave does not expire over time -There is no limit to the number of stacks you can hold. -One stack is consumed only when you injure a survi19 comments 171 views last activity
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make the aura read permanent on those conditions that the perk set but keep the cd on the pallet drop speed the same. i have no idea why you would make the aura read stop if it doesn't stop for WoW. seeing ONLY 5 pallets or windows is already a massive downside and doesnt stop you from going to dead zones or to help path tiles. WoW already lets people run pallet to pallet so why would you stop it5 comments 252 views last activity
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Dead by Daylight Concept A Quiet Place Killer Death Angel Killer Name The Death Angel Speed 4.5m/s Terror Radius 24m Power Name A Quiet Death Power Description Death Angels are blind, but their hearing is second-to-none. Blind Information The Death Angel cannot see the survivors nor the auras of the generators at the start of the trial. The Death Angel can1 comments 121 views last activity
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I dont have any exact stats or lore, but i do have a general power idea and perk set. [**Hunting by sound**] *Who needs eyes frfr* Special effect - Blinded: The death angel is unable to see any survivors, pallets, or generators naturally. And can only see them via A: their auras B: Their sound level *SOUND:* All previously mentioned invisible entities emit some level of noise that can b0 comments 23 views last activity
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Friends, would it be possible to include a difficulty mode called “Nightmare” that reverts all nerfs for killers, survivors, and perks while keeping quality-of-life improvements, while the current mode becomes “Normal” ? In Normal mode , everything remains as is. In Nightmare mode , all characters and perks would be "S-tier," creating an environment where only players looking for the ulti2 comments 71 views last activity
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Hello Is anyone else experiencing the event where when you go to name a perk loadout and as soon as you hit enter it will take your game out of full screen, change your resolution and go back and forth between it like you're hitting F11 ? It's very frustrating, and its been here for so long I hoped someone would have said something by now. It makes me not wanna even use the feature anymore e0 comments 11 views last activity
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we want more boon perks. the 5 boon is absolutely not enough. while the killers have like 17. there are plenty of boon perk ideas around here that are balanced and actually worth using. we deserve to have more boon perks0 comments 31 views last activity
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make the surv have atleast one boon perk please. we still only have 5 boon perks and we desperately need more. killers have a million hex perks.0 comments 1 views last activity
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One of the things I've been very vocal about advocating for in this game are clarifications and fixes for my all time favorite killer perk: Game Afoot. About a year ago I submitted a bug report regarding Game Afoot's haste bonus not applying to special pallet breaks. That report was eventually closed with Coordi, one of the mods for the forum, explaining, "Hello, we checked in with the team on th4 comments 204 views last activity
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Dead by Daylight Concept Jurassic World Killer Indoraptor Killer Name The Hybrid Speed 4.4m/s Terror Radius 32m Map Lockwood Manor Power Name Bio-weapon Power Description A weapon of the future made from pieces of the past. Perch Pressing and Holding the Primary Active Ability Button whilst looking at a ledge (balconies or the tops of tiles) will cau1 comments 72 views last activity
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So there's a lot of insane things that have been happening with killers for a long time, the balancing is a bit of a mess and that's due to the bottle necking of stronger killers. It always has been and always will be, this issue affects both killers and survivors equally. It's beyond frustrating to go against a Nurse with aura reading perks because how can you predict what she's doing thus aura0 comments 71 views last activity
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DLC "Pathologic" для Dead by Daylight Даниил Данковский (Бакалавр) — гениальный столичный ученый, создатель исследовательской лаборатории «Танатики». Вооруженный острым умом и глубокими познаниями в медицине, Он пронзает мрак, заблаговременно выявляя присутствие убийцы. Его особая аптечка способна переломить ход даже самой отчаянной схватки. Артемий Бурах (Гаруспик) — хирург с поистине золоты0 comments 41 views last activity
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I can't tell you how many times I've tried healing someone on hook only to accidentally sabotage the hook. Not only does this trigger the hefty 60 second cooldown but it also deactivates the perk regardless of whether or not you successfully sabotaged the hook. This is very annoying; therefore, the perk's key bind should be changed to something other than M1. While we're on the topic, the cool2 comments 61 views last activity
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SoloQ players need more ways to play around their teammates' perks, i.e.: When someone is injured and their Clean Break is active, every survivor within 4 meters sees the perk's icon When someone is on a hook and their Deliverance / Wicked is active, every survivor can see their aura in yellow When someone is in a locker and their Head On is active, every survivor within 24 meters sees6 comments 82 views last activity
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One of the best factors dbd has going for it is at risk with that spirit fury nerf. Please stop rewording perks to exclude powers, believe it or not that honestly makes perk design even MORE boring and harder having things not interact with powers at all. Let build variety EXIST. Or else killers are generally going to only run slow down and 1 or 2 perks that are only good for the killer they play23 comments 521 views last activity
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Angel killer perks and survivor perks Seraphel: Angel killer: Perk 1: Scourging lockers: coward: When the trial begins scourge lockers are shown around the map. When searching the lockers your killers main power is doubled. For example Huntress can hold to 10 hatchets instead of 5. Spirit gets 2 phases, and so on with the rest of the killers. Kaneki will have 3 lunges instead of 2 and0 comments 112 views last activity
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I was playing Clown for a challenge and, because of a noticeable skill gap in the match, I ended up slugging just to secure at least one kill. After the match, a survivor told me that if I was going to slug, I should at least be running a “slug build.” The thing is, I looked through the perks and couldn’t really find anything that clearly supports slugging, and I also couldn’t find any clear ex0 comments 21 views last activity
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Hollow Knight is not just a "cute little bug game". It is a psychological horror, with a looming existential threat wrapped up in the guise of a little cute game. If you look at its dark horrific themes, it would be a great addition to the DBD community and overall a fun chapter. This is my idea for the killer, and the killer skins that could be released in this chapter. BHVR, PLEASE listen to me0 comments 31 views last activity
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Imagine if the illusion could actually make progress on the objects it spawns on. For example, it could progress generators, totems, chests, and exit gates. However, the progress made should be slow compared to a real survivor; maybe 20% slower. Additionally, the generator progress that is required to activate the perk should be increased up to 60% of a generator. Finally, the illusion object wou0 comments 61 views last activity
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I've had this gripe among other for months after recently getting back into the game: Why does Bloodweb not prioritise the character's unique perks within the first Prestige? Looking at this simply from an onboarding perspective, a new player should not be able to put in over a million Bloodpoints into a character and still not have all three perks of said character not be at Tier 3. This doe0 comments 11 views last activity
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https://youtube.com/shorts/lUMsEGnsOFk?si=HT3gceoXWLKTJhR60 comments 81 views last activity
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Reassurance could be one of the most useful perks when the killer camps someone in the basement, but it's basically impossible to use it there due to its low range of 6 meters. And when you're at it, can you make so that Camaraderie can activate two times per match (one for each hook stage). The range is already great (16m) compared to Reassurance4 comments 61 views last activity
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Adaptive Endless Boss Mode with Engagement & Monetization Potential Dear Team at Behaviour Interactive, I would like to submit a more detailed proposal for an experimental PvE mode in Dead by Daylight: an Adaptive Endless Boss Mode featuring a progressively learning AI Killer. Core Concept A round-based Endless PvE mode where four Survivors face an AI-controlled Killer that adapts after3 comments 91 views last activity
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I would like to suggest a focused improvement regarding Eleven from Stranger Things in Dead by Daylight. Eleven is an extremely iconic character, and her visual identity is strongly tied to her psychic strain moments — especially the nosebleed and signature hand gestures during power usage. Currently, when using her perks, there is little to no visual feedback that reflects this defining trait.1 comments 22 views last activity
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🔪 New Killer — The Seamstress Real Name: Eliza Harrow Role: Map Control / Tracker Height: Tall Terror Radius: 32 m Movement Speed: 4.6 m/s 🕯️ Killer Lore Eliza Harrow was the town’s funeral tailor. When the mine collapsed, families demanded open caskets—even when there was nothing left to show. Eliza stitched them back together. Not just clothing—bone, tendon, teeth. Grief t0 comments 53 views last activity
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🎈 The Entertainer — Killer Concept Inspired by: Balloon Boy from Five Nights at Freddy's 2 Role: Global Pressure / Objective Controller Skill Expression: Map awareness & macro decision-making Height: Short Terror Radius: 32 m Movement Speed: 4.6 m/s 🔹 Power — “Hi… Hello?” The Entertainer revolves around a global mechanic called the Party Timer . Concept: Survivors aren0 comments 56 views last activity
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Well since both chucky and nemesis got buff recently can you also give their perks a buff as well. For example chucky perk play can too hex I thinks that should be buff up the blindness for 2 second. As for nemesis perk Eruption buff up the lost of gen regression to 15% instead of 10% to added the pressure0 comments 11 views last activity
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It would be great if BHVR allowed players to select a set of tasks, like the current event tasks, and have those tasks displayed when they enter the pregame lobby, you know, while everything is locked down. I feel like this would offer a better way to track tasks while players go from game to game. Before clicking “Ready,” players would click a marker next to a task heading. This marker would1 comments 21 views last activity
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NAME: The Stray REAL NAME: Katerina Volkov PLAYSTYLE: Stealth/Close-Range ROUND DIFFICULTY: Hard LORE: Katerina was a relative of Anna (The Huntress). Not a sister, a cousin at that. They got along, played will dolls together like normal girls would.. until disaster struck a few months later. Katerina was abandoned after sleeping in during the events of what0 comments 53 views last activity
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I'm new here on the forum. I bought Hooked on You and I really liked the game. I haven't found anything saying about a possible sequel, but I'm hoping they're actually planning or working on it. Could someone tell me? :P6 comments 151 views last activity
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Teamwork: Power of Two: Old effect: Whenever you finish healing another Survivor, both you and the healed Survivor gain +5% Haste for as long as you stay within 8/12/16 metres of one another. This effect lingers for 4 seconds once out of range and resumes upon re-entering it before that timer elapses. New effect : Whenever you finish healing another Survivor, both you and the healed Survivo0 comments 41 views last activity
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Got bored one day and decided to brainstorm ideas for 10 of the worst Survivor Perks in the game. Now, I did have some rules when selecting, namely, nothing from a Perk Category, so you won't be seeing any Teamwork Perks on the list. The Perks I have chosen are: Low Profile Corrective Action Clean Break Visionary Camraderie Deadline Fast Track Red Herring No Mither Road Life They0 comments 51 views last activity
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Hi everyone! As a Ghost Face fan, I feel he lacks a bit of "human" agility in chases. In the Scream movies, he is known for sudden, aggressive lunges and occasionally being a bit clumsy. I’d like to suggest adding a "Shift-ability" (Dash) with two possible balance options: The Core Concept: "Reckless Lunge" Ghost Face can press the Shift key to perform a short, high-speed dash forward to close6 comments 131 views last activity
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Just thought it could be cool that if you played Bardic Inspiration on Eddie he could use his guitar with which he plays in the lobby. Would be a small but pretty cool detail and possibly get more people to buy the skin.0 comments 1 views last activity
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I wanted to share a small cosmetic idea that could add extra personality to characters without affecting gameplay balance. It would be really cool to see purely cosmetic, harmless easter eggs tied to specific perks or legendary outfits — with no buffs or debuffs, just visual and audio flair. For example: when Eddie uses Bardic Inspiration , he could briefly pull out his guitar as a cosme8 comments 91 views last activity
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Honestly I think DS needs a rework. The way it is you only get any value from it if you are being tunneled out. Maybe they need to rework it and add a way for survivors to earn it, and then get rid of the timer and the fact that you can't touch gens or heal. Maybe require survivors to repair a certain percentage of gens or be in chase with killer for a certain amount of time. All I know is to hav13 comments 272 views last activity
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No Mither is actually one of the most broken perks in the game and it’s insane that BHVR keeps ignoring it being permanently injured lets you abuse Dead Hard and Resilience way more than you should be able to plus you get infinite Unbreakable and no groans of pain so killers just lose all pressure you also never have to heal and you are always getting value it literally rewards bad survivors with11 comments 222 views last activity
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Of all the potential properties that could come into Dead by Daylight, Shin Megami Tensei is one of the largest lesser-known IPs that would thematically fit into the world of The Fog. It is a series of monster tamer turn-based role-playing games where you play as a (mainly) late teen/early adult who happens to find themselves caught within a post-apocaly24 comments 311 views last activity
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Survivor perks feel weak compared to killer perks. Killers can avoid being blinded, down healthy survivors, break pallets instantly, or cover huge parts of the map, while survivors have few reliable ways to escape, especially with hooks so close and Laurie gone. Even teamwork often ends in injured or traded survivors. Killers can tunnel or wait out perks with almost no risk. I get asymmetry is th42 comments 1,331 views last activity
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its not showing me the new update at all all on my pc xbox/windows app its really starting to get annoying ive updated my windows to the newst version ive tried to update through microsoft (shows everything is updated)and through xbox (shows theres no updat still showing me on 9.4.0) but all my console user friends have updated so i cant play with them ive looked it up and can force update but t1 comments 41 views last activity
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You’ve healed through panic, pain, and silence. When your hands are steady, even the Killer can’t stay hidden. Succeeding a Great Skill Check while Healing another Survivor reveals the Killer’s Aura to you for 4/5/6 seconds. Increases Healing speed by 5/10/15% Increases the odds of triggering Skill Checks while healing another Survivor by 6/8/10% Thanks for checking this out, Behav0 comments 21 views last activity
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To continue new mechanic ideas: Craftmanship: It is a survivor mechanic that allows survivors to gather resources from the map and create certain objects that would help them in the trial. Going to broken pallets, destroyed totems, or finished generators would allow survivors to gain certain resources such as wood, bones, and mechanical parts. Each construct would require a different numb0 comments 31 views last activity
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Invocation: Telepathic Strain Very Rare “I saw him. I saw him everywhere.” — Eleven Effect: After completing the Invocation action (75 seconds), gain Broken, Blind, and Oblivious for the remainder of the trial. Once the Invocation is Completed: You and all Survivors see the Killer’s aura for 1.5 / 2 / 3 seconds whenever the Killer: Injures a Survivor Damages a Generator Vaults2 comments 81 views last activity
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Teamwork perks are a weird concept by itself since they don't share an unique property betwen themselves unlike hex perks, and some of their effects are pretty much a copy of another perk or niche, Teamwork: Collective Stealth and Teamwork: Toughen Up are particularly bad, I have never seen any real value in regular gameplay from either of these, unless it's a youtuber with a coordenated team of3 comments 11 views last activity
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honestly blood warden just feels unfair you can do everything right all match get the gates powered and then one hook flips the whole game it makes the endgame feel more about one perk than about how people actually played everyone says just leave but that does not work in solo queue you do not know they have it until it is already active and then everyone is stuck nobody wants to abandon their t11 comments 161 views last activity
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Apocalyptic Ingenuity - In addition to gaining tokens through unlocking and rummaging chests, you also gain one token passively after 80/70/60 seconds (still requires 2 tokens to build a fragile pallet) Better than New - Now also affects the speed of opening the exit gates and the bonus action speed is increased to 20/22/24% (was 12/14/16%). This effect lingers for 30 seconds after becoming2 comments 11 views last activity
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After a huge break from this game, I came back recently, especially when the new killer came out. Even though it is too strong, it is incredibly fun to play and I love his design. But as usual, most of the new perks still rely on the same status effects and the same mechanics. That is why I will post whatever ideas I have time from now on so maybe it will give the devs at least an idea for somet0 comments 31 views last activity
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New Survivor: The Last Ronin There once were four brothers, and thier father. Each with thier own colourful personallity, skillset, and weapon, with thier father as teacher. And then, the joy, it seemingly vanished. In 2044 a man named Oroku Hiroto did something his grandfather could never do.. kill the turtles Michelangelo, the last of his family, faced Oroku Hiroto in a final battle, but befo0 comments 31 views last activity