Discussions

2,561 discussions.
  • I often see some really fleshed out and in depth ideas for reworks that would mostly be balanced or just some nice QoL changes for killers/survivors here on the forums and was wondering if any have actually been implemented or thought about I say this because I just saw someone want a Comeback: Of Flesh and Mud and just thought wow this must've taken so much effort too bad it'll never come to the
    4 comments 71 views last activity
  • Ok so…i was playing survivor with my friend and we were on the Decimated Borgo map, playing against a Artist. My friend kept getting tunneled by the killer and i had to keep coming in to take hits for him. at one point during the collapse, we were running to a gate thats 99, and i ran behind my friend who is one death hook and got swarmed for him so he could be safer. He runs towards edge map and
    9 comments 141 views last activity
  • Doctor - like almost all m1 killers suffers drastically in chase for various reasons that generally apply to most m1 killers. My suggestions to help fix atleast this 1 killer w/out neccesarily altering his core gameplay would be to alter how the madness tiers work. For starters - madness 1 honestly works fine for the most part as is- though personally I'd like to see more of the reverse skill che
    2 comments 111 views last activity
  • so i think everyone has been saying this for years. but solo queue is absolutely unplayable. add communication to solo queues. this wouldn't affect the swfs since they already know what they're doing or they're in vc. but in solo q nobody knows anything so some simple things like being able to talk when in close range or smth. or a wheel with things like "do this gen" "go unhook" etc. and yes ik
    7 comments 111 views last activity
  • Most people probably wouldn't want this, but imagine a Fallout collab (Based on the show) where the ghoul and Lucy, or Lucy and Max, or all three as survivors. I'd even like the courier or NCR ranger as a survivor. Then a Deathclaw could be the killer. The only problem is that it might be a pretty boring killer. I mean, a radiation poisoning-type ability would be cool, and the survivors gotta fin
    1 comments 22 views last activity
  • Hello, I think it would be a good idea to be able to add an ability to favorite characters so that they are all in one place or at the top of the selection! I understand there are other issues at hand but I think this would be a good quality of life change. I wonder what the community thinks!
    0 comments 1 views last activity
  • Switch版のキラーやサバイバーを他のプラットフォームでも使えるようにしてくれませんか?
    0 comments 11 views last activity
  • I know Billy isn't a good person, but I like his 80s look and I love Dacre Montgomery (the actor who plays Billy). I think he could be a cool legendary skin for Steve or a legendary killer skin for Legion; it would be amazing to have him, especially if we could get a Max skin too. My thought process for how he could work in DBD is that if he were a legendary survivor skin, he would be brought b
    19 comments 291 views last activity
  • If It is announced as the second 10th anniversary chapter these are my wishlists: Welcome to Derry Map: Imagine a Welcome to Derry map with the same atmosphere, the same abandoned house, and the same sewer! It would be amazing! Killer Power and Special Ability: Pennywise Killer Power could be deadlights, which causes the survivor to float temporarily until another survivor finds them and liber
    0 comments 11 views last activity
  • I wanted to propose a solution to slugging in Dead by Daylight. Players who get slugged practically don't get to play the match (assuming they aren't running a specific perk for it). They are left with only two options: slowly crawl around the map or wait for their bleed-out timer to hit zero. This takes 4 minutes—minutes that the player cannot skip, and during which they aren't actually playing
    12 comments 192 views last activity
  • I'm 22 and I have about 1500 hours in EU servers in the CET/CEST timezone, I know English and Italian, I can vc on Discord most of the time, I can coordinate builds and playstyles etc. My Discord is goth_manprincess, please only adults, and also please be LGBT+ friendly.
    1 comments 41 views last activity
  • Hi, I own many killers and survivors that I've purchased over the years, but I rarely use and find it hard to commit to most of them. It would be great if a custom randomizer was implemented where players can choose specific killers and survivors and add it to a randomizer which will randomly select one each match. This would help to occasionally try out new killers and survivors and help to get
    2 comments 61 views last activity
  • I wanted to propose a solution to slugging in Dead by Daylight. Players who get slugged practically don't get to play the match (assuming they aren't running a specific perk for it). They are left with only two options: slowly crawl around the map or wait for their bleed-out timer to hit zero. This takes 4 minutes—minutes that the player cannot skip, and during which they aren't actually playing
    0 comments 21 views last activity
  • I mean its a good game but I am losing interest and getting disappointed in every chapter or reworkd Take Myers for eg They made him so op and so boring that survivors just dc seeing him and I dont even like playing as him old Myers it was fun you had to look around this new one is just blight with a insta down knife And now Jason dude gives positive vibes as a killer his animations are goofy
    16 comments 271 views last activity
  • Xbox has done it and various other games with forums do it, so why can't dbd? It would let people make suggestions to the game directly to the devs outside of the already dedicated feedback forums, I feel thats just a wall at this point.
    2 comments 51 views last activity
  • Diminishing returns in dead by daylight should probably be removed. It limits how perks can be stacked together. This reduces the variety in builds you see. Many combinations become less effective because of it. Creativity suffers and matches are not as fun for anyone playing. I think both survivors and killers end up with fewer options that actually work well. It seems kind of pointless to try
    1 comments 112 views last activity
  • Yes it's pretty good to have a anti camp mechanic and its pretty fine but either theres something I don't know or it is a bug but whenever a killer is face camping me sometimes the bar just stops and doesnt continue the killer isnt even in chase but it stops like why and it goes so slowly i can sometimes reach 2nd hook just because I played good and the killer hates me for that
    1 comments 21 views last activity
  • make the aura read infinite. rn there isn't really a point running five moves ahead instead of windows since the aura read stops right away and it's not that easy to connect tiles without it. yes the pallet thing should be on cd but the aura read should not.
    4 comments 231 views last activity
  • so can we talk about how bad the grimoire chapter survivor perks are?! omd. let me explain. a perk that makes gens 50% slower but gives 1% permanent progress everytime i hit a GREAT skillcheck. MIGHT ASWELL GIVE THIS PERK TO THE KILLERS. BIGGEST NERF EVER /who would even use this. second. fruits of your labor, A WHOPPING 2% HASTE WHEN A GEN IS COMPLETED WOHOOO! (yes ik it scales with gens but 10%
    0 comments 51 views last activity
  • can ya'll finally buff/rework the useless surv perks no one uses. i mean, if you want survivors to stop using the same perks every game then make all surv perks somehow viable. DIMINISHING RETURNS WAS NOT THE ANSWER. the best solution would be to actually do something about the fact that only 20% of surv perks are actually playable while the rest just won't really do anything. dbd is competitive
    9 comments 111 views last activity
  • Current Problems: Survivors repair generators too fast. Old killers only move on foot, resulting in poor patrol ability when multiple survivors repair multiple gens at the same time. Too many pallets, and some perks allow survivors to reset pallet vaults to prevent killers from breaking pallets. Some survivors camp at exit gates to taunt killers after the gates are powered. My Suggestions:
    5 comments 71 views last activity
  • So, an idea to try to change things up is that from standard repair gens, save, open gates, is from now on, the gates are in disrepair at the start of trials and cannot be opened by survivors until they can gather parts to repair them. Upon the start of the Trial, as usual, you need to repair the gens; now you also need to collect parts to repair the gate switches to open them. Debating on the n
    2 comments 41 views last activity
  • There are better perks than premonition but not everyone has every perk and some want to try out less used perks to break up using the same few perks. My suggestion for it is simple: It now highlights/puts a colored outline on the killer if you have a line of sight on them for 5 seconds. If they are behind a object, Premonition puts a colored orb (In front of the survivor only they can see) in
    6 comments 82 views last activity
  • Real Name: Noah Mercer New Survivor: Elliot Hart New Map: St. Laurent Academy Ice Complex Chapter Overview Frozen Heart is a psychological horror chapter centered around obsession, repression, and possessive love turned monstrous. At St. Laurent Academy, hockey captain Noah Mercer seemed destined for greatness. A star athlete, team captain, and local hero, he embodied everything the sc
    6 comments 131 views last activity
  • Borrowed Time Activates on self if: - You have 2 hook staged - All hook stages on every survivour is not greater than 3 (meaning one other hook is possible) - There is still at least 3 gens to complete When activated: - Become healthy upon unhook - Gain Endurance (applied when healthy as well) until other survivour is hooked Upon getting hit with endurance while this perk is active
    0 comments 21 views last activity
  • Real Name: Noah Mercer New Survivor: Elliot Hart New Map: St. Laurent Academy Ice Complex Chapter Overview Frozen Heart is a psychological horror chapter centered around obsession, repression, and possessive love turned monstrous. At St. Laurent Academy, hockey captain Noah Mercer seemed destined for greatness. A star athlete, team captain, and local hero, he embodied everything the school
    0 comments 51 views last activity
  • I want to talk here about the state of the game. It will conclude the balancing or rather the lack of it, the players of the game mostly focusing on the tribes and the Quit the game at slightest inconvenience players, BHVR and their use of DATA and what other things come to my mind here. I should also tell everyone that I am a 50/50 player. I play, Killer, SoloQ and SWF. So no im not entitled thi
    6 comments 371 views last activity
  • Hello everyone! 
 I'd like to share my original Dead by Daylight Survivor concept, Bruna, The Unbreakable. She is a support-oriented Survivor focused on protecting teammates and making sacrifices to keep others alive. BRUNA, THE UNBREAKABLE Backstory Bruna spent her life facing extreme situations. In disaster zones, rescue operations, and circ
    0 comments 41 views last activity
  • Main Problem: Once a character is Prestige 100 and you run out of items/add-ons/offerings, they become “dead”/bloodpoint sinks. Spending bloodpoints on them feels unsatisfying and pointless but eventually you can't run the builds you want on them anymore without doing so. Possible Solutions: A: P100 killers & survivors get access to infinite amounts of each item/add-on/offering. B:
    1 comments 91 views last activity
  • Alright, I'm insane, and I reworked the entirety of Tools of Torment. All-Kill did deserve a comeback Chapter, so, I decided to look towards what is one of, if not, THE worst Chapter in Dead By Daylight. Expect a lot of images to come by with text in between to further explain things should they need to be. Now be aware, this is LONG! VERY LONG! If you got a spare half-hour or so, then here we
    2 comments 81 views last activity
  • Hello everyone! 
 I'd like to share my original Dead by Daylight Survivor concept, Bruna, The Unbreakable. She is a support-oriented Survivor focused on protecting teammates and making sacrifices to keep others alive. BRUNA, THE UNBREAKABLE Backstory Bruna spent her life facing extreme situations. In disaster zones, rescue operations, and circ
    0 comments 61 views last activity
  • The team role is getting to the point where only certain characters can compete against them and even then it's only if the team makes a mistake. Seriously go play like 50 matches of Sadako and you'll see what I mean once you're playing against people who know what they're doing you'll realize some killers just can't keep up with the current pace of the game. Then you've got the perk design. Ya
    25 comments 642 views last activity
  • Please update or give better feedback or tools for players to test projectiles against terrain. The limited tool set for practice does not allow players to test angles and projectiles consistenly get snagged by terrain. It should be skill expression on the survivor to duck or get behind cover, not some errant piece of corner that should not impact. Secondary, pov from huntress lies to the playe
    0 comments 2 views last activity
  • Several maps in this game have tight spots where a down may happen. So when that happens and the killer is transporting the survivor to a hook, there should be a feature similar to anticamp at the hook. This will prevent coordinated teams or teams on coms surrounding the killer and allow them to complete the gameplay mecahnic of hooking. I spent several games today locking in coridoors unable t
    0 comments 21 views last activity
  • Hey everyone! With Dead by Daylight continuously expanding its horizons and bringing in massive gaming icons (like Lara Croft and Resident Evil), I think it is the perfect time to look toward one of the most beloved characters in gaming history: Tifa Lockhart from Final Fantasy VII. Since Final Fantasy leans more toward fantasy/sci-fi than traditional horror, a full-blown Chapter might no
    3 comments 33 views last activity
  • I would like to know if using these programs is bannable or prohibited. I’ve seen some people selling programs like these, and I want to know if they are safe to use in the game. From what I’ve heard, these timers don’t modify any game files; they are triggered manually by a key press, and then the time simply counts down.
    3 comments 171 views last activity
  • I really love this character and how well detailed he is, when he first came out there were and still are complains on how unoriginal his power is, for me I think it's well done but needs a major change on how the doors camera work because they are straightforward useless. I'll even give more possible extensions of the power that could work for the gameplay of both killer and survivor. My rewor
    0 comments 31 views last activity
  • This is gonna annoy some people so let me clarify somethings first. I don't think all moaning in PTB is cringe. If you're playing a match and the killer or survs are being toxic and a nuisance then it's understandable. What I'm going on about is the past few matches I've had. I've been playing Jason and I've been trying not to sweat in PTB. It's meant for fun and for testing out the killer, perk
    2 comments 112 views last activity
  • I just think a legendary skin of Robert Englund's Freddy Krueger would really sweeten having the Nightmare On Elm Street licence in the game personally. I'm totally sure Englund would happily voice him as well as if I'm not mistaken he's said he would voice him in whatever. Would also really love an Army Of Darkness legendary for Ash maybe!
    0 comments 1 views last activity
  • Tell that to the P100 Lara who deli’d from across the map ran into to force a chase, miss her DH and then ds’d me wasting my time and pressure; causing me to draw the game with only 2 kills because their endgame was atrocious. And before you hit me with ‘just slug her’. She had unbreakable, like I was guessing and she stood up in front of me in end game and died. Also her duo MFT+WGLF, plot twis
    52 comments 846 views last activity
  • BHVR has openly said they'd be ready to create an Alan Wake Chapter 2, alongside a new killer (Potentially Mr.Scratch or The Dark Presence) ''later'', so when ''later'' comes, it should come with either just a killer and a few legendary skins. Alan Wake's chapter was mainly using Alan Wake 1 material with a few Alan Wake 2 cosmetics. If a new AW chapter is added, the only cosmetics missing would
    4 comments 41 views last activity
  • So, for a few years now, I've had this idea for a chapter for dbd and this is what I was thinking. what does everyone think? Would this fit DBD? (NOTE: Because I had no artistic friends or anyone to really share this idea with, I used an AI program to design the concept, but the killer, killer power, survivor, perk names were my ideas.) I also got a lil excited and started thinking of cosmeti
    0 comments 61 views last activity
  • Basically I'd love to see more setting called "game rules" for CUSTOM matches to have more fun with friends such as: Killer speed survivor speed gen repair speed healing speed killer/survivor size killer power cooldown killer/survivor perk cooldown lunge range pallet density exhaustion recovery speed blinding speed totem cleansing/bessing speed window vault limit map brightness ra
    3 comments 101 views last activity
  • I hate the idea of changing how a game works entirely, but hear me out. I would love to see a gamemode or even just normal matches where your characters perks are earned throughout the match, the constant nerfing of certain perks bring the game back to a "safe" choice to keep the game maintained. What I have in mind is, based on how well you work as a team, or preform objectives ( maybe add a few
    0 comments 11 views last activity
  • DBD BG3 Chapter.pdf I could not find a tag for new chapter idea. Apologizies if I miss tagged. I tried my best to balance the perks and power. I’m not sure if they are though. Feel free to give feedback!
    1 comments 31 views last activity
  • Jason's ability, omnipresent evil, is a little overpowerd (in my opinion) - I was playing a round earlier, and it came down to exit gates. But the killer knew which exit gate I was at and used his ability to camp the switch which I needed to use, and if I went to use it, he would have seen as he can see when you do things like that (this is the same with gens, so as the survivor you cant really d
    1 comments 71 views last activity
  • Very simple and short suggestion. Make all survivor voicelines heard by every survivor, but not the killer. Why? Because this will benefit into more licenses being purchased, if a player hears a characters voicelines from a fellow player and decides to buy him because of said voicelines. Let the killer hear some Survivor voicelines for killer actions (For example start a chase, being hooked, b
    1 comments 31 views last activity
  • sorry i just heard that we were getting a new survivor as well, and wanted to comfirm, not to mention a perk being really strong called…Open Throttle i think? i dont know, i dont know what the perks are my apologies
    4 comments 222 views last activity
  • Now with the power summaries introduced. For new players wouldnt having these displayed be a good way to help them improve? While hooked this is basically all new players would be able to interact with while hooked. For the first atleast 30 hours on survivor, new players dont really know what to do while on hook. this would give them something to do while hooked. In this concept while on firs
    4 comments 92 views last activity
  • I do have a new gamemode concept, that you will play only the survivor against Nemesis' zombies. So the idea is that you play as a 4 survivor team against 8 -12 zombies in a match (number of zombies depends of how much progress you have) Main objective will be to complete a team tasks in specific order: 1. Repair 2 generators 2. Interact with 4 red glyphs that spawn somewhere 3. Interact wi
    2 comments 81 views last activity
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